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Posted

So, I'm starting the part where Paul is supposed to "pretend" to be my master but when he is going to put in the ring I see the chair appear in the barn, but as soon as the dialogue ends and I'm supposed to go sit in it, it disappears and there is no way to get the quest to continue or to get the ring put in. I'm sure this has come up and I've tried to look it up but can't find a solution.

Posted
49 minutes ago, cerebus300 said:

So, I'm starting the part where Paul is supposed to "pretend" to be my master but when he is going to put in the ring I see the chair appear in the barn, but as soon as the dialogue ends and I'm supposed to go sit in it, it disappears and there is no way to get the quest to continue or to get the ring put in. I'm sure this has come up and I've tried to look it up but can't find a solution.

 

 You'll probably run into a problem later, but you could get around this by saying "Nevermind it's a silly idea" after suggesting the nose ring and then the quest will continue once you

Spoiler

get captured and then escape and kill your captors

 

Posted
5 hours ago, cerebus300 said:

So, I'm starting the part where Paul is supposed to "pretend" to be my master but when he is going to put in the ring I see the chair appear in the barn, but as soon as the dialogue ends and I'm supposed to go sit in it, it disappears and there is no way to get the quest to continue or to get the ring put in. I'm sure this has come up and I've tried to look it up but can't find a solution.

and you did install 1.9F or 1.9F1?

Posted
8 hours ago, Catastrophic said:

The only thing I think would improve it is if there was a small chance for NPCs to milk you or feed you

Thanks but no thanks. This would cause a as of yet harmless fun option cross the line to violation of bodily autonomy, and I'm not a fan of unconsenting touchy-feely. And since I know, that someone will make a "but your PC isn't consenting to the curse either" argument: this is different. For example: My character may not consent to the traps in DD when she gets put in rubber. That doesn't mean I'd be down for the rape portion of DD and thus keep it disabled by default.

Posted
29 minutes ago, NoirXiaoba said:

Thanks but no thanks. This would cause a as of yet harmless fun option cross the line to violation of bodily autonomy, and I'm not a fan of unconsenting touchy-feely. And since I know, that someone will make a "but your PC isn't consenting to the curse either" argument: this is different. For example: My character may not consent to the traps in DD when she gets put in rubber. That doesn't mean I'd be down for the rape portion of DD and thus keep it disabled by default.

 

 That's fair, but I did mean as an option.

 I would mostly agree with you and I don't like most sex mods as a result, but to me milking is different. People seem to just treat the transformed PC as a full cow even when they are part cow, so I saw it more as a like begrudging chore they feel the need to do as part of the curse. Either way, I'd want it to be an option for sure.

 

 That being said there are already instances of this in the mod when you do the main quest, so it wouldn't exactly be out of place.

Posted
27 minutes ago, Catastrophic said:

 That being said there are already instances of this in the mod when you do the main quest, so it wouldn't exactly be out of place.

Optional would be awesome. As I usually say: More options, more fun. With emphasis on optional, not mandatory.

 

But that's also about why I never played the quest (although as an author myself I have of course the utmost respect for the work put into it and don't mean to be disrespectful by completely ignoring it).

Posted (edited)

@botticelli Hi when i check around nexus and this mod show up because has update https://www.nexusmods.com/skyrimspecialedition/mods/52988
any idea to replace this vein into being a cow mod ? i can't find vein texture in BAC.bsa ?

 

ps.i use thick version 

 

20220523195035_1.jpg

12 minutes ago, botticelli said:

Well in LE it looks like someone tried to paint Veins-like things on the breasts but did that just not quite right.

20220523153501_1.jpg

i try racemenu and look good   i think i found the new way to apply breast vein for my PC Cow now ?

20220523204851_1.jpg.7dcc17a70dfada4837c1576d7b506dde.jpg20220523205029_1.jpg.f1a5b2c91653999d264400ec3fcac820.jpg

..............

Edited by evilbom
Posted (edited)
45 minutes ago, evilbom said:

@botticelli Hi when i check around nexus and this mod show up because has update https://www.nexusmods.com/skyrimspecialedition/mods/52988
any idea to replace this vein into being a cow mod ? i can't find vein texture in BAC.bsa ?

 

Well in LE it looks like someone tried to paint Veins-like things on the breasts but did that just not quite right.

20220523153501_1.jpg

 

***EDIT*** I'll do it with half alpha channel and put them underneath the fur. In my opinion, that definitely looks better.

20220523155512_1.jpg

Edited by botticelli
Posted
5 hours ago, botticelli said:

...and you did clean out any old scripts from data\scripts that include bac_ or _bac in the name?

Yeah, I did. I saw that ahead of time and there was one there that was blocking getting the change started, but things started right up after that was gone.

Posted
1 hour ago, cerebus300 said:

Yeah, I did. I saw that ahead of time and there was one there that was blocking getting the change started, but things started right up after that was gone.

can you do sqv bac_blacksmith in the console? It should end looking like this:

image.png.2ec83d4f583a8244bb9224e97d1a5785.png

The furn* aliases should point to different furniture IDs. If you scroll up, there's another alias named bacFurniture which should point to the furniture currently used. The chair is only for hooves, the ring is done with the garotte.

Posted

I have question: is there any way to manually proceed with Marc quest? I mean after I meet with Marc to be enslaved by him and his friends. I have problem maybe with some mod(tried to check which one, but without success) which stop combat, his friends didn't even hit me and stay calm, sometimes they attack some guards or random people. Playing on 1.9F1.
Thanks in advance.

Posted (edited)
41 minutes ago, almette said:

I have question: is there any way to manually proceed with Marc quest? I mean after I meet with Marc to be enslaved by him and his friends. I have problem maybe with some mod(tried to check which one, but without success) which stop combat, his friends didn't even hit me and stay calm, sometimes they attack some guards or random people. Playing on 1.9F1.
Thanks in advance.

No, there isn't. The scene plays as a whole. Try getting their relationship rank (target a hunter, then in the console type "getrelationshiprank player" without the quotes). If that is greater than 0, then you either have a mod or some other feature raising that rank. E. g. with Sexlab UtilOne or TDF Prostitution you could accidentally have done that. One hunter with relationship rank > 0 is sufficient to have them all stop combat. You could try the following: when you talk to Marc the final time, position yourself in a ways that you can see all the hunters appearing. When they do, get in the console and target one after the other typing "setrelationshiprank player -1" (again without the quotes). The bunch of hunters contains those that originally had you caught, so it could be that the relation problem started back then. I'll change their relationshiprank back to 0 in the script, but that's only for the next version.

Edited by botticelli
Posted

Can we get some more options on which sounds to enable and disable? I like the mooing and the player thoughts but I really don't like the transformation noises. I'll probably just replace them with blank audio for now if I can but figured I'd throw it out there.

Posted

When the breasts are full, the player is mooing constantly (due to pain I guess). And I thought: Why doesn't the enemy, that I know for a fact is just around the bend of this path that I am walking, hear me?

Would it be possible to, as an option, for it to be a risk to trigger alertness in close by enemies (maybe indicated with a slighly louder or prolonged moo), just like some spells (I think) sometimes alert closeby enemies. This could give an incentive to regularly get milked if you don't want to get your sneaking ruined. Maybe if you leave them unmilked for a longer period, the risk of alerting enemies with the mooing, goes up?

Just a thought I had today.

Posted
14 minutes ago, Galactase said:

Can we get some more options on which sounds to enable and disable? I like the mooing and the player thoughts but I really don't like the transformation noises. I'll probably just replace them with blank audio for now if I can but figured I'd throw it out there.

Don't you like them at all or is it something in particular? Because, if it's the pulsating sounds, there's a version with out the pulse I could use instead. On the other hand, disabling them via option is no problem.

Posted (edited)
37 minutes ago, Addywil said:

When the breasts are full, the player is mooing constantly (due to pain I guess). And I thought: Why doesn't the enemy, that I know for a fact is just around the bend of this path that I am walking, hear me?

Would it be possible to, as an option, for it to be a risk to trigger alertness in close by enemies (maybe indicated with a slighly louder or prolonged moo), just like some spells (I think) sometimes alert closeby enemies. This could give an incentive to regularly get milked if you don't want to get your sneaking ruined. Maybe if you leave them unmilked for a longer period, the risk of alerting enemies with the mooing, goes up?

Just a thought I had today.

Won't happen - at least not that way. I can create a detection event, but I cannot pump up the volume. Sound.SetInstanceVolume() forces the volume betwen 0.0 and 1.0. Any values higher then 1.0 will be reduced to 1.0 (which is already the default volume for mooing).

 

Btw. I've added a relative pain level for the next version because 150 is far too low for some cows I tried. So, it will be possible to specify the pain level in % of current milk maximum.

Edited by botticelli
Posted
1 hour ago, Addywil said:

When the breasts are full, the player is mooing constantly (due to pain I guess). And I thought: Why doesn't the enemy, that I know for a fact is just around the bend of this path that I am walking, hear me?

Would it be possible to, as an option, for it to be a risk to trigger alertness in close by enemies (maybe indicated with a slighly louder or prolonged moo), just like some spells (I think) sometimes alert closeby enemies. This could give an incentive to regularly get milked if you don't want to get your sneaking ruined. Maybe if you leave them unmilked for a longer period, the risk of alerting enemies with the mooing, goes up?

Just a thought I had today.

yes this is something  i would like too see, consequences for mooing near enemies. It doesn't make sense that they cannot hear you after all.

skyrimfet's Devious Butt had a feature that caused Farting to alart nearby npcs so it should be doable. 

Posted (edited)
4 hours ago, botticelli said:

can you do sqv bac_blacksmith in the console? It should end looking like this:

image.png.2ec83d4f583a8244bb9224e97d1a5785.png

The furn* aliases should point to different furniture IDs. If you scroll up, there's another alias named bacFurniture which should point to the furniture currently used. The chair is only for hooves, the ring is done with the garotte.

 

Okay, here is what I get. It looks like the bacFurniture id is not one of the furniture ids but is the same as all the NPC ids. I ran it again just after engaging Paul in the quest and he told me to go and sit down for the nosering. The id for bacfurniture is still the same as in the pictures.  Also, I have the most up to date version of zaz animations 8.0+ v3.7.

 

 

IMG-2323.JPG

IMG-2325.JPG

Edited by cerebus300
Posted
2 hours ago, botticelli said:

Don't you like them at all or is it something in particular? Because, if it's the pulsating sounds, there's a version with out the pulse I could use instead. On the other hand, disabling them via option is no problem.

Don't much care for them at all, the tearing sounds are a bit much for me. It's certainly more immersive but it's almost too much lol

Posted

Help! Stuck in the cow’s tear quest. I met with  Marc and got caught. I talked to the hunters in the milking machine. They left and got a prompt saying I hear them coming back. But nothing happens and my character just keeps on getting in and out of the machine.

Posted

Is it possible to get an option for the automatic camera adjusting script. I've found that it frequently overwrites Custom Camera's vertical selection/

Posted
1 hour ago, JJoftheSITH said:

Help! Stuck in the cow’s tear quest. I met with  Marc and got caught. I talked to the hunters in the milking machine. They left and got a prompt saying I hear them coming back. But nothing happens and my character just keeps on getting in and out of the machine.

 

 I had this issue when I had the wrong version of ZaZ.

 If you go to the ZAZ for SE page and click "Download this file" that is the wrong version. That is version 7.0 where as this mod requires 8.0+.

 There are Mega links for 8.0 further down the page.

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