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Posted (edited)
On 9/22/2025 at 10:41 PM, Ricordi said:

Releasing a completed patch for the UBE body image.png.e2ab1820a465f92d88bab7c65c78ad7c.png . For the 'ultimate' experience.

 

image.thumb.png.ebb140cdf6b0d35a1fafe8613e1fc539.png

 

Download

What’s been done:

  • Properly patched all meshes in Armor/ArmorAddon: horns, ears, hooves, udders, tails, nose rings, etc. (based on a very rough patch originally shared in the UBE Discord channel);

  • Tweaked all Bodyslide meshes and recreated semihooves with UBE ones (3BA morphs replaced with UBE ones).

  • Tweaked tails (they now use a different texture path for compatibility). Based on tails made by @Unknown22923 ;

  • Adapted head meshes: used @Dudemers' Bodyslide as reference (details below);

  • Textures baked using the tool provided by @AhuwgaZ: now textures display correctly across the whole body with smooth (as much as I could achieve) transitions between meshes. Body textures were also AI upscaled to 4K;

  • Optional file with morphs adapted for the UBE body.


Important notes before using the patch (to avoid issues)

 

  Hide contents
  1. For head stages to work, I added FormLists into the original UBE body ESP. To activate them in-game, go to BAC MCM → Custom Race, and in the Mod Name List field select ube_allrace.esp. The corresponding Custom Race Form IDs and Custom Race Head Part FormList IDs are provided in the table below.

image.png.0c917eacf4cbc2c392f3b35dead97cc9.png

 

Race Race Form ID HeadPart Form ID
UBE_Breton 04005734 04002FA5
UBE_DarkElf 0405A198 0400A6AE
UBE_HighElf 0405A1A2 0400A6AF
UBE_Imperial 0405A179 0400A6B0
UBE_Nord 0405A184 0400A6B1
UBE_Orc 0405A1B0 0400A6B2
UBE_Redguard 0405A18E 0400A6B3
UBE_WoodElf 0405A1AC 0400A6B4

 

 

     2. The UBE body uses slot 53, which caused udders to display incorrectly. I reassigned them to slot 52. To make this “fix” work in-game, go to

         BAC MCM → Dynamic Armor Slots and change the udders entry from slot 53 to slot 52.

 

image.png.9db81374da79fec60c714ac31a8e9bb6.png

 


Hey, sorry for pinging you, but I've recently switched to UBE and installed your conversion (thanks for sharing btw, it looks really nice) which worked perfectly, except for the heads part. I followed the steps of your "Important notes", but it seems like the heads are still not correctly recognized by BAC (I've got the shrinking head bug).

Not sure if it matters, but I installed the head mods in this order:
- Being a Cow - High Poly
- Being a Cow - HPH SMP Tweaked
- Being a Cow - UBE Patch

I was thinking about redirecting the filenames path of the heads directly to the .nif and .tri files for UBE in a new plugin (basically doing what the HPH plugin does), but I'm not sure that's a good call. Any idea what could cause them to not work unlike you? Thanks in advance for your answer.

Edit : Ok I found the culprit, nothing related to your plugin, the real problem was this morph in your .json file "slif_head",false, [ 1.03 ],[ ] ],"
Now I'm curious why this morph seems to work on your setup but shrinking the head on mine.

Edited by WipeLawn
Posted

ok in my attempt to fix that one i might have made it  worse somehow this reappeared but i only messed with sexlab mod which i had the le edition version now i have both le and se downloaded in an attempt to get this thing stable it was all going well until i reloaded a save file then i took the actions i mentioned image.jpeg.d81cb5887f9dad6b4d2f5544d545b729.jpegimage.jpeg.a83c3ee1c61fdf30b4c6f5e08eed0152.jpeg

Posted
30 minutes ago, lol909090909 said:

should i just start a new save and hope it gets fixed

All of these sound like you're trying to use mismatched versions of mods on a newer Skyrim version. Either downgrade or wait til mods get updated. I only run SkyrimSE v1.5.97 since its the safest (to me). Bethesda updated SkyrimAE recently and it has broken basically every mod.

Posted
5 hours ago, dragongodmod117 said:

All of these sound like you're trying to use mismatched versions of mods on a newer Skyrim version. Either downgrade or wait til mods get updated. I only run SkyrimSE v1.5.97 since its the safest (to me). Bethesda updated SkyrimAE recently and it has broken basically every mod.

i was using a LE version of a mod when i tried to install the SE said problems appeared

Posted (edited)
1 hour ago, lol909090909 said:

i was using a LE version of a mod when i tried to install the SE said problems appeared

if your game LE use LE mod, if SE use SE mod. and if your game SE what version you use (game version) because SE mod need game version supported

 

Screenshot2026-09-05143129.png.68a72960aad79b0632fa8ba0939093e8.png

Edited by EstJava
Posted
15 minutes ago, EstJava said:

if your game LE use LE mod, if SE use SE mod. and if your game SE what version you use (game version) because SE mod need game version supported

 

Screenshot2026-09-05143129.png.68a72960aad79b0632fa8ba0939093e8.png

i am using special edition at first i was using some of the mods with their LE variant then changed them after i changed them the errors multiplied

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