safado Posted 2 hours ago Posted 2 hours ago On 7/5/2026 at 1:01 PM, SkyrimGamerO said: I didn't change any of these values though. Where can I find it? FYI, People with overlay issues on 1.6.1170 may like taking a look at this. Spoiler If you encounter any issues with OverlayFix on pre-release or normal releases, please send OverlayFix.log, a crash log if one is generated, the version of OverlayFix you have installed, and a description of what broke. Thanks to everyone who tests OverlayFix pre-release versions and sends logs for hard to reproduce bugs. Fixes RaceMenu overlays flickering when morphing. Fixes multiple RaceMenu crashes on 1170 and 1.5.97. Fixes RaceMenu morphs sometimes not applying. Optional overlay rendering order reversal with INI setting for backwards compatibility. Fixes Steamdeck external keyboard crash on 1170. Includes a workaround for 1.6.1170 and 1.5.97 to skip loading a corrupted RaceMenu save, this has a side effect of clearing all RaceMenu settings in the next save. (Enable the corrupted save workaround by adding "skipload=true" in OverlayFix.ini, and change to "skipload=false" after making a new save) Please send crash logs if you need a bugfix ported to an older version. Requires SKSE and the Address Library for the latest version of Skyrim SE/AE/VR. Tested with RaceMenu/SKEE64 0.4.19.16 on Skyrim AE 1.6.1170. Source code is available here on GitHub. An experimental mod with backported normal recalculation for 1.5.97 with new performance improvement for 1.6.1170 and 1.5.97 face morph sliders is available here: https://github.com/naitro2010/skee64backports/releases/tag/alpha-30 (credit for the normal recalculation code goes to Expired, I only ported it to CommonLibSSE-NG) Alpha 30 of skee64backports removes Load3D completely to prevent potential 3D model issues. Please make sure you are running OverlayFix 1.53 or newer for skee64backports compatibility.
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