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Posted

BAC 2.08 SE 1130

I could use some debugging tips. I CTD during Riften capture, after to porting to parade waiting spot next to Honeyside.

It acts like a bad nif, so I did a coc to qasmoke to avoid the paraders. My PC looks good in qasmoke, tats still being applied.

The CTD occurs just as the back chest fur completes.

Is any jewelry or DD constraints applied at this point?

Still acts like a bad nif, but apparently not related to the auctioneers coming to get her.

Posted
54 minutes ago, fred200 said:

BAC 2.08 SE 1130

I could use some debugging tips. I CTD during Riften capture, after to porting to parade waiting spot next to Honeyside.

It acts like a bad nif, so I did a coc to qasmoke to avoid the paraders. My PC looks good in qasmoke, tats still being applied.

The CTD occurs just as the back chest fur completes.

Is any jewelry or DD constraints applied at this point?

Still acts like a bad nif, but apparently not related to the auctioneers coming to get her.

You get bound wrists with a ZaZ rope binding. Wrong ZaZ version could cause a CTD.

Posted (edited)

Thanks Botticelli. You are the one person I did not want to bug with this.

Switched from ZaZ Animation Pack+ CBBE HDT V.8.0+SEREV3 to ZaZ Animation Pack+ CBBE HDT V.8.0+SE2023.

No change. CDT in same place.

 

Here is the log if anyone is really really bored:

https://pastebin.com/eUUSryzB

 

And the same situation logged by Crash Logger SSE AE VR:

https://pastebin.com/2xwm7VBZ

Breton head is mentioned a lot.

 

Something that might help others a bit: Botticelli put a a sound file with the .wav files.

That will not delete the .wmxd files. Those have to be unpacked from the bsa and manually deleted if you want them gone.

Then the .wav files can be integrated or applied as a mod.

Edited by fred200
Posted

Is there any way to turn off the constant moo line when talking to an npc.  It is kind of an interesting idea, but when you have to click moo 30 times before you can talk to a quest NPC it gets kind of irritating.  

Posted
9 minutes ago, xxx65 said:

Is there any way to turn off the constant moo line when talking to an npc.  It is kind of an interesting idea, but when you have to click moo 30 times before you can talk to a quest NPC it gets kind of irritating.  

 

On 10/20/2023 at 1:46 AM, TnkQV said:

Settings "No Degrading" stop moo talk

also post botticelli below that

Posted
10 hours ago, botticelli said:

You get bound wrists with a ZaZ rope binding. Wrong ZaZ version could cause a CTD.

Only ZaP v8.0+? if i upgrade ZaP v8+ to ZaP 9.2 still cause CTD or Not?

Posted
18 hours ago, fred200 said:

Breton head is mentioned a lot.

7 hours ago, NotInfernoPlus said:

Me again, second time posting here.

Did you try exchanging the head nifs with the LE ones?

 

12 hours ago, xxx65 said:

Is there any way to turn off the constant moo line when talking to an npc.  It is kind of an interesting idea, but when you have to click moo 30 times before you can talk to a quest NPC it gets kind of irritating.

The idea is to get proficient in a moo skill. Each time you weather that dialogue and the message "At last, you remembered how to speak..." appears, you get an increase of 1 in that skill. The skill serves as a direct extra percentage that this will no longer happen. Depending on your speechcraft actor value this may result in some mooing.

To completely turn it off you need to disable degrading in MCM. But that will also disable grazing and some other side effects. Your degrading level is calculated like this:

(<cow phase> * 2) + (<cow phase> - <mutation start phase> + 1)

If <cow phase> is less that <mutation start stage>, it's only (<cow phase> * 2).

E. g. with mutations starting at phase 7, you'd have a degrading level of...

  • ...4 at phase 2
  • ...15 at phase 7 (7*2) + 1
  • ...54 at phase 20 (20 * 2) +(20 - 7 + 1)
  • ...114 at phase 40 (40 * 2) + (40 - 7 +1)

Your base chance to speak normally is calculated as <speechcraft av> - <degrading level> clamped between 0.00 and 95.00. The higher your bovinification process went, the less likely it is for you to speak normally. *But* With the moo skill you can relearn that.

 

Every time a dialogue menu opens, your option for talking normally is determined as <base chance> + <moo skill> must be greater than random(0.00, 99.99), so with enough moo skill, this will gradually disappear.

 

8 hours ago, EstJava said:

Only ZaP v8.0+? if i upgrade ZaP v8+ to ZaP 9.2 still cause CTD or Not?

Well, 9.0 did *not* work. Chances are neither will 9.2 but I'm not going to test it out. With 9.0 the issue was: All the items are there but they got totally different IDs because the creators of ZaZ merged them together in a new mod. As of now, I do not have the time to re-rig all the IDs. Also, I'd need to maintain the other version as well as there's no 9.2 for LE around.

Posted (edited)
1 hour ago, NotInfernoPlus said:

How would I...do that...?

Me too. Please...

 

Secondary question: Is there a way to set each cow stage and morph through the MCM, just to make sure they all show up and are valid?

That would be really useful...

Edited by fred200
Posted

For some reasons, when leveling up a cow, their textures are applied, then removed one after another. It repeats every time on everyone. Slave Tats seems to be working with other mods. This didn't happen in older versions of SE BAC.

Posted
4 hours ago, NotInfernoPlus said:

How would I...do that...?

 

3 hours ago, fred200 said:

Me too. Please...

see this post.

 

3 hours ago, fred200 said:

Secondary question: Is there a way to set each cow stage and morph through the MCM, just to make sure they all show up and are valid?

No. What you can do to check the validity is: Set MME to maximum spill, no lactacid consumption (-0.01) and 5-10% gushing. Set BAC to Ultra Fast transformations, random minimum and maximum stages, set the values of those to 2 (minimum) and 50 (maximum) and enable all mutations, then give your future cow maximum lactacid via MME Debug Milkmaid and set her lactation and current milk to maximum. Then start her as cow (with the Blended Lactacid starting option) and let her milk through it. As soon as she is registered with BAC, go to Cow settings and set her minimum stage to 2 and her maximum stage to 50. There will still be 3-5 mutations left out in the end which you can then force with the potion (help "mutagen" in the console and look for a cow mutagen potion then equipitem that to your character). I wouldn't recommend using that before she finishes the regular staging process because the potions tend to get taken too fast after one another and then you'll be here again asking why they didn't work. If you set logging to console and verbosity to BRIEF, you can follow her mutations along with the console messages. Also when she moos for the next muatation, you could check there which one it is before it causes a CTD since the reequipper takes a moment to start.

This will still not cover all mutations in one go since there are some that exclude each other (fat vs. slim, tall vs. short, etc.). But there are switch potions for most of them (help switch in the console). Only flat vs. sagging breasts have no switch potion.

 

2 hours ago, Obryanov said:

This didn't happen in older versions of SE BAC.

I haven't changed anything in the tats application process (only added some). From a papyrus0.log some pages back I gathered that there's at least one SlaveTats version out there that does not honour foreign tats and removes them periodically.

Posted (edited)

Thank you Botticelli!

As so much really useful stuff in these forums tends to age off and get lost, it would be great if someone could capture it in a wiki or readme.

And what you posted here is really useful.  I am off downloading LE heads...

 

Edited to add - the LE Heads fixed it.

I guess that is another way of saying the SE Heads are really really broken...

Thanks so much!

 

Edited by fred200
Posted (edited)
4 hours ago, NotInfernoPlus said:

Oh damn thanks! I'll give it a shot and see if it fixes it. Still having an issue with the tail being stiff as a board, though.

Small addendum, how do I add it in exactly? I'm rather new to the whole skyrim modding bit on a PC

 

Addendum: I figured it out!

Edited by NotInfernoPlus
Resolved
Posted
11 hours ago, SilentOption said:

@botticelli how do make your hucow able to walk again sometimes mine gets so heavy that she walks slowly or does not walk at all.

BAC manipulates many things but neither speedmult actor value nor carryweight actor value. Also, all BAC items have zero weight and thus do not add up to the carried weight total. If you get slower, it's most likely due to either too much carried items or some other mod (e. g. MME) slowing you down. MME will force you to stop on too much milk if you don't disable MME's debuffs. Those were made for human characters having stress with too much milk generation. Since as a cow, generating milk should come naturally, those debuffs make no sense in my opinion. But again, that's MME, *not* BAC.

 

Posted

I feel like I'm going crazy... Back when this was added:

 

Spoiler

Version 2.0.4

  • added options to set creature sexlab voice for cows depending on CowHead stage

I could have sworn there was a "cow" voice type... For some weird reason, I don't have it anymore? Unless I am actually insane and I have no idea what I'm talking about...

 

Posted
3 hours ago, dragongodmod117 said:

I feel like I'm going crazy... Back when this was added:

 

  Reveal hidden contents

Version 2.0.4

  • added options to set creature sexlab voice for cows depending on CowHead stage

I could have sworn there was a "cow" voice type... For some weird reason, I don't have it anymore? Unless I am actually insane and I have no idea what I'm talking about...

 

Rebuild the Sexlab Voice registry. If you have MNC installed, Cow (MNC) should show up.

Posted

BAC 2.08 SE 1130

 

Working on the Cure. Molag Bal gives us 7 days to milk it off. What does that mean? Milking machines and self milking don't seem to have any effect on the curse.

What happens to the three milk maids we cursed? Are they eventually removed from the game?

And any chance we could have the other milking station at Paul? This one is too high and has rails. NPCs have terrible problems entering it.

Posted (edited)

Hi, after installing SLIF Belly stops changing after drinking Lactacid
Any changes from SLIF work only on many boobs body part from milk mod if i unwear bodypart body become basic
Almost(belly expand is not work i guess??(because SLIF)) every step in transforming in cow is working well like horns, hooves etc.
Anyone know how ot fix this?
SE version
also find out that skee64.ini file is empty, how fix this?

Edited by Drummer_I
Posted (edited)
23 hours ago, botticelli said:

BAC manipulates many things but neither speedmult actor value nor carryweight actor value. Also, all BAC items have zero weight and thus do not add up to the carried weight total. If you get slower, it's most likely due to either too much carried items or some other mod (e. g. MME) slowing you down. MME will force you to stop on too much milk if you don't disable MME's debuffs. Those were made for human characters having stress with too much milk generation. Since as a cow, generating milk should come naturally, those debuffs make no sense in my opinion. But again, that's MME, *not* BAC.

 

got it 

 

 

Edited by SilentOption
Posted
12 hours ago, Drummer_I said:

Hi, after installing SLIF Belly stops changing after drinking Lactacid
Any changes from SLIF work only on many boobs body part from milk mod if i unwear bodypart body become basic
Almost(belly expand is not work i guess??(because SLIF)) every step in transforming in cow is working well like horns, hooves etc.
Anyone know how ot fix this?
SE version
also find out that skee64.ini file is empty, how fix this?

Standard SLIF has the wrong morphs for Skyrim SE (it comes with the LE morphs). There's some "Tullius" version around, anyone here care to post a link?

skee64.ini (mine, already altered): skee64.ini

 

13 hours ago, fred200 said:

BAC 2.08 SE 1130

 

Working on the Cure. Molag Bal gives us 7 days to milk it off. What does that mean? Milking machines and self milking don't seem to have any effect on the curse.

What happens to the three milk maids we cursed? Are they eventually removed from the game?

And any chance we could have the other milking station at Paul? This one is too high and has rails. NPCs have terrible problems entering it.

You should start milking the curse off. It works the same as getting the curse. For each stage it takes more milk to progress. Now with the debovinification, it starts with a stage that needs a huge amount to get lost, but gradually it will get faster removing those stages. You have 7 game days to get from whichever stage you were to stage 0, so you should keep her milking continuously (do not waste time on milking machines, disable mobile milking animations in MME MCM and let her milk herself with 5-10% gushing all the time she has milk).

 

The maids stay cursed. You dedicated them to Molag Bal after all to get rid your own curse. I know of them problem with the pump, but the other one is no solution either. The ZaZ pumps (and I cannot use an MME pump here) are both tricky to enter. When you stand before it, try activating it at the top right corner of the wooden box (also point your npc to that corner). It works for me most of the time.

Posted (edited)

Im having an issue where Ill talk to paul by the whiterun stables and ask him to give me any kind of equip (nosering, horseshoes, etc.), and the game will tell me to sit down and wait for service. So ill sit in the chair closer to the anvil and wait, and paul just wont do anything other than use the smithing table on the side of the stable. Im wondering if its something Im missing, or if theres some other fix for it I guess?

 

Edit: Heres the papyrus log. There are multiple lines specifically referencing the blacksmith quest, and stating Cannot call Disable() on a None object, aborting function call

Ive tried searching for any loose scripts from the old mod, but i cant find any

Papyrus.0.log

Edited by OutlyingAvian

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