Jump to content

Recommended Posts

Posted
21 minutes ago, fyredraken said:

So body slide was correct but I don't think vortex put all the nifs in the right spot. I extracted the archive copied the BAC mesh folder into the correct spot. Re-ran body slide and all is well now. I do have one other question I saw in the change log there is a quest to allow you to revert back removing the curse till the next time, how do you trigger that?

First, you need to clear half your debt to Paul (possibly creating some npc cows along the way), then speak with Acolyte Jenssen. There's a dialogue option to start a misc quest for a recipe. When you've got and read that, try it out at a tanning rack 3 times, then use the resulting scrolls on 3 npc cows (save first, the targeting can be a bit tricky). A messenger of Molag Bal will appear and grant you one of several boons (including de-bovinification or removal of Coldharbour "gifts"). You'll need 3 cows and 3 scrolls for *each* boon you want to claim.

 

2 hours ago, SilentOption said:

I think there is one bug left times I have to click the update to kick start the transformation. I did twice already other than that most of the transformation does show up.

If I'm not mistaken, you are using BAC with a custom race, correct? I had such a problem with the Ningheim race several years back because that race's mod prevented me from equipping things not specifically listed in a LeveledItem list for that race. Maybe it's something similar with your race mod?

Posted (edited)
3 minutes ago, botticelli said:

First, you need to clear half your debt to Paul (possibly creating some npc cows along the way), then speak with Acolyte Jenssen. There's a dialogue option to start a misc quest for a recipe. When you've got and read that, try it out at a tanning rack 3 times, then use the resulting scrolls on 3 npc cows (save first, the targeting can be a bit tricky). A messenger of Molag Bal will appear and grant you one of several boons (including de-bovinification or removal of Coldharbour "gifts"). You'll need 3 cows and 3 scrolls for *each* boon you want to claim.

 

If I'm not mistaken, you are using BAC with a custom race, correct? I had such a problem with the Ningheim race several years back because that race's mod prevented me from equipping things not specifically listed in a LeveledItem list for that race. Maybe it's something similar with your race mod?

@botticelli yeah the update transformation does fix it. Also, how do get rid of the massive foot hooves?

Edited by SilentOption
Posted
On 1/9/2024 at 3:30 AM, DerpLykiaos said:

 I know I'm probably the only person here using this on dudes but I wanted to share some HIMBO refits I've made for this great mod, only for humans and khajiit presently, this is only for the morph part of BAC, (horns,hooves,noserings,etc) I don't know how to work with textures or do facial keymorphs so unfortunately no cow heads for either and overlays look a little funny since they're meant for women, this also comes with a edited plugin that enables the meshes to appear in the first place so you'll want to let this file overwrite your BAC installation and then build the morphs in bodyslide after via the 3 slidergroups I created, it also comes with devourment refactor (vore mod) support on that front, as a sort of optional thing, so enjoy! feel free to DM me if there's any glaring issues as I haven't actually had access to my primary PC so I haven't tested these in-game, they should work just fine though! edit;I should mention the plugin is from the most recent SE version of the mod, just a heads up. :smile:

BAC DV HIMBO refit (khajiit and human).zip 47.4 MB · 3 downloads

Ironically, I'm also someone that would love to use this on a male character. Though, unfortunately, I'm on SE and doubt it'd work out of the box for my setup, and I have no idea how to make something like that work properly from LE to SE, so I'm always relying on someone else to do conversions xD.

Posted (edited)
2 hours ago, Seiferlord said:

Ironically, I'm also someone that would love to use this on a male character. Though, unfortunately, I'm on SE and doubt it'd work out of the box for my setup, and I have no idea how to make something like that work properly from LE to SE, so I'm always relying on someone else to do conversions xD.

I made it and tested it on SE lol, as long as you got BAC setup properly on SE then its fine, all this needs besides BAC is himbo really.

Edited by DerpLykiaos
Posted (edited)
2 hours ago, DerpLykiaos said:

I made it and tested it on SE lol, as long as you got BAC setup properly on SE then its fine, all this needs besides BAC is himbo really.

Oh LOL, Guess that since the base BAC was generally always LE, I just wrongly assumed everything someone makes for/with it ends up being that baseline too. I'll give it a try myself then~.
 

Edited by Seiferlord
Posted

Just a quick question, that sadly has likely been asked multiple times throughout this thread but is hard to keep track of at this point, especially through multiple updates.

On SE version, for anyone that has the SLIF stuff working properly for the breasts, I'd very much appreciate the settings and such that were used to get them to work. They used to work fine before their AE update a couple months ago that broke the game and forced me to reinstall and patch back down to 1.5.x, but now I either have them inflate briefly before something else decides to update them again and shrink them back down the the bare minimum, or they don't visually inflate at all, despite the scripts clearly recognizing they are since my armor gets unequipped due to "Breast size being too large", ironic given it does that when they visually look no larger than A cups xD.


I have the CBBE body.
I have the Tullsver version of the SSE bodymorph for SLIF available and activated.

I have the provided bodymorphs file for bac offered here on the download page.
NIO Override is set to it's default at 100%
The modus is set to the default
I did the proper bodyslide settings between low and high weight, and everything else seems to alter properly: Hips, ass, hooves, etc. Just not the breasts ever.

Only thing I can think of is I don't see the BAC mod registering in Slif under the values and Sliders tab, but it does register for the bodymorphs tab, if that's relevant.

Posted (edited)
6 hours ago, botticelli said:

Mutation Targets, Fat/Slim Cow -> Large Hooves, Fat/Slim Cow 2 -> Huge Hooves

@botticelli Let me know if this is the right setting change. I selected the nobody option  I did not spot the Hooves but no Huge Hooves.

20240112083719_1.jpg

Edited by SilentOption
Posted (edited)
4 hours ago, SilentOption said:

I did not spot the Hooves but no Huge Hooves.

Yes Hooves (2) = Hiuge Hooves, Hooves (1) = Large Hooves

 

5 hours ago, Sam19823 said:

can i ask you to make a female cow voice - moo female voice - for next update

if is possible to make

What voice type do you mean? regular one or sexlab voice? I won't do a regular voice because you cannot change the voice type of a leveled race object (e. g. the player character) The voice type needs to be assigned at design time of the actor (in the CK). As for the sexlab voices: There are plenty out there already and they are probably far better than any I can make. For a start try this one:

 

 

Edited by botticelli
Posted (edited)

found a issue, either liqb2 texture in the slavetats package is missing or corrupt :/

everything else works.

 

Spoiler

liqb2 error1.jpg

 

 

Spoiler

liqb2 error 2.jpg

 

 

Spoiler

missing error.jpg

 

Edited by ogiim89
found out its missing from the pack
Posted
49 minutes ago, ogiim89 said:

found a issue, either liqb2 texture in the slavetats package is missing or corrupt

as posted twice over: data\textures\actors\character\SlaveTats\bac\liqvandb2.dds was missing in the original upload as of Dec 8th 2023. I re-uploaded that file with the texture included shortly before Christmas. If you haven't got it in your package, re-download that. If you have MO2, it may still need some forcing to get it working since MO2 tries to deny it via overwrites.

Posted (edited)
32 minutes ago, botticelli said:

as posted twice over: data\textures\actors\character\SlaveTats\bac\liqvandb2.dds was missing in the original upload as of Dec 8th 2023. I re-uploaded that file with the texture included shortly before Christmas. If you haven't got it in your package, re-download that. If you have MO2, it may still need some forcing to get it working since MO2 tries to deny it via overwrites.

I see, I was in the impression there was a seperate liqb2.dds file since its refrenced in the bodypaint slot in racemenu (as seen on my post pics).

guess ill tinker some more.

 

(edit)

copying liqvandb2.dds and renaming it to liqb2.dds made it appear ingame but it seems its wrong, is there a way to only get the breast effect and not the belly and nether cream ?

 

Spoiler

Screenshot 2024-01-12 215819.jpg

 

Edited by ogiim89
hmmmm
Posted
32 minutes ago, botticelli said:

as posted twice over: data\textures\actors\character\SlaveTats\bac\liqvandb2.dds was missing in the original upload as of Dec 8th 2023. I re-uploaded that file with the texture included shortly before Christmas. If you haven't got it in your package, re-download that. If you have MO2, it may still need some forcing to get it working since MO2 tries to deny it via overwrites.

think is ogiim correct not same file. liqb2 in bac_actor_base.psc but no dds

 

	if HasUntamedMilk(acActor)
		if IsHorny(acActor)
			if HasLactationBursts(acActor)
				ActorOverlayAdd(acActor, "body", "liquid", "liqvandb2", false)
			else
				ActorOverlayAdd(acActor, "body", "liquid", "liqvandb", false)
			endif
		elseif HasLactationBursts(acActor)
			ActorOverlayAdd(acActor, "body", "liquid", "liqb2", false)
		else
			ActorOverlayAdd(acActor, "body", "liquid", "liqb", false)
		endif
	elseif IsHorny(acActor)
		ActorOverlayAdd(acActor, "body", "liquid", "liqv", false)
	else
		ActorOverlayRemove(acActor, "body", "liquid", false)
	endif

did see blue skin one time while test after adding liqvandb2 but gone with extra mutation. must be what happen.

Posted
57 minutes ago, ogiim89 said:

I see, I was in the impression there was a seperate liqb2.dds file since its refrenced in the bodypaint slot in racemenu (as seen on my post pics).

guess ill tinker some more.

 

(edit)

copying liqvandb2.dds and renaming it to liqb2.dds made it appear ingame but it seems its wrong, is there a way to only get the breast effect and not the belly and nether cream ?

 

  Reveal hidden contents

Screenshot 2024-01-12 215819.jpg

 

not official and untested. also not what you asked but when compare liqvandb to liqvandb2. think attachment is correct and should have breast and belly.

liqb2.dds

Posted (edited)
7 minutes ago, TnkQV said:

not official and untested. also not what you asked but when compare liqvandb to liqvandb2. think attachment is correct and should have breast and belly.

liqb2.dds 4 MB · 0 downloads

Spoiler

image.jpeg.0410cc79f6993f93d3ba74b6349b21f0.jpeg

that worked, I just did a small edit in GIMP to the .dds to get what i wanted lol :D

Edited by ogiim89
Posted
8 hours ago, ogiim89 said:
  Reveal hidden contents

image.jpeg.0410cc79f6993f93d3ba74b6349b21f0.jpeg

that worked, I just did a small edit in GIMP to the .dds to get what i wanted lol :D

This is the "official" one: liqb2.dds. That one is actually still missing. Never found that out since my cows always had HornyCow *before* LactationBursts 🙂 I'll reupload the tats file shortly.

Posted
15 hours ago, botticelli said:

Yes Hooves (2) = Hiuge Hooves, Hooves (1) = Large Hooves

 

What voice type do you mean? regular one or sexlab voice? I won't do a regular voice because you cannot change the voice type of a leveled race object (e. g. the player character) The voice type needs to be assigned at design time of the actor (in the CK). As for the sexlab voices: There are plenty out there already and they are probably far better than any I can make. For a start try this one:

 

 

thats what i ment tnx for that . can i ask to upload your mode in skyrim se page too 

first i faund your mode by chance in le page

sorry for my bad EN XD too

also can you add your future paln in your mode page too tnx

and Thank you for answering every time

Posted (edited)

@botticelli May I know where did you get the cow's voice for sexlab? I see that it's in the MNC, but I can't find a mod for sexlab or MNC.

Edited by Sky141
Posted
1 hour ago, Punkin' said:

Transformation beyond the long ears (so just ears + I think 2 stages of horns) is causing CTD.

Regardless of the stages it's probably CowHead1 on SE. Try the LE CowHeads (download LE loose files and *only* extract data\meshes\bac\heads\*)

 

3 hours ago, Sky141 said:

May I know where did you get the cow's voice for sexlab? I see that it's in the MNC, but I can't find a mod for sexlab or MNC.

If you have MNC, they are already there, only the SexLab voice registry does not know them. You need to rebuild it like this mod suggests:

 

Quote

To activate the new voices in SexLab Framework on a running game:

in Sexlab Framework MCM > Rebuild & Clean tab > Reset Voice Registry > Done

You can now toggle the Voices you want in "Voices & SFX"

 

Posted
45 minutes ago, botticelli said:

Regardless of the stages it's probably CowHead1 on SE. Try the LE CowHeads (download LE loose files and *only* extract data\meshes\bac\heads\*)

 

If you have MNC, they are already there, only the SexLab voice registry does not know them. You need to rebuild it like this mod suggests:

 

 

Thank you!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...