Kanutten Posted January 20, 2024 Posted January 20, 2024 Check if the race comes with a skeleton, if so change it.
ManTown247 Posted January 20, 2024 Posted January 20, 2024 1 hour ago, Kanutten said: Check if the race comes with a skeleton, if so change it. as i read its based on the nord skeleton
botticelli Posted January 20, 2024 Author Posted January 20, 2024 10 hours ago, Tesa4ok said: Yes, I have successfully completed the breast pump quest and I can't figure out how to continue. Then you'll have no chance of visiting Coldharbour in this playthrough. That's only available during the pump quest. What you now do is work off your debt to Paul by completing his tasks once a week. When you have cleared half your debt, talk to Acolyte Jenssen to get some hint for a cure.
botticelli Posted January 20, 2024 Author Posted January 20, 2024 3 hours ago, ManTown247 said: as i read its based on the nord skeleton if it brings its own (deprecated) skeleton and does not use XPMSE, that could be part of the problem. BAC modifies node positions of NPC, CME Spine1 [Spn1], CME Spine2 [Spn2], and CME Neck [Neck]. 1
Tesa4ok Posted January 21, 2024 Posted January 21, 2024 14 hours ago, botticelli said: Then you'll have no chance of visiting Coldharbour in this playthrough. That's only available Well, what do you need to do in cold harbor to continue the plot? I went there and pulled Hugh out, but I didn't find anything else.
botticelli Posted January 21, 2024 Author Posted January 21, 2024 53 minutes ago, Tesa4ok said: Well, what do you need to do in cold harbor to continue the plot? I went there and pulled Hugh out, but I didn't find anything else. This is supposed to be a side quest with no plot relevance in all. Just for those people who wanted to meet Mandy. It gives you some debuffs and an optional follower, nothing more. To get rid of the debuffs, you need to follow the same quest line as with getting rid of being a cow - talk to Acolyte Jenssen once you've cleared half your debt.
Tesa4ok Posted January 21, 2024 Posted January 21, 2024 (edited) Of course, I thought there was more to it in terms of the plot. it doesn't matter which mods need to be installed so that the cow's head is displayed correctly? It's just that when it goes to stage 2, the game just crashes. and maybe there is an opportunity to leave the udder at the first stage, when it just appears? that is, small? Edited January 21, 2024 by Tesa4ok
skyrimfet Posted January 21, 2024 Posted January 21, 2024 Hi @botticelli I think i found small bug - turning off fur in settings still allows "cows nose" mutations to show Have a nice day!
botticelli Posted January 21, 2024 Author Posted January 21, 2024 18 minutes ago, skyrimfet said: I think i found small bug - turning off fur in settings still allows "cows nose" mutations to show Hi @skyrimfet, that's a good question. The fur is applied phasewise, but the cow nose is a mutation. Right now, is is disabled when you disallow tats ("Allow Tats" tuned off) and has no connection to the fur. CowNose as a mutation can happen anytime with phase > 16. I'll put the fur check in for cow nose as well, but I don't think it was ever in there. Thanks!
Tesa4ok Posted January 21, 2024 Posted January 21, 2024 4 hours ago, botticelli said: This is supposed to be a side quest with no plot relevance in all. Just for those people who wanted to meet Mandy. It gives you some debuffs and an optional follower, nothing more. To get rid of the debuffs, you need to follow the same quest line as with getting rid of being a cow - talk to Acolyte Jenssen once you've cleared half your debt. Of course, I thought there was more to it in terms of the plot. it doesn't matter which mods need to be installed so that the cow's head is displayed correctly? It's just that when it goes to stage 2, the game just crashes. and maybe there is an opportunity to leave the udder at the first stage, when it just appears? that is, small?
botticelli Posted January 21, 2024 Author Posted January 21, 2024 3 hours ago, Tesa4ok said: Of course, I thought there was more to it in terms of the plot. it doesn't matter which mods need to be installed so that the cow's head is displayed correctly? It's just that when it goes to stage 2, the game just crashes. and maybe there is an opportunity to leave the udder at the first stage, when it just appears? that is, small? ...and it does that with all the head meshes exchanged for the LE ones? As for the udders: As of now: no. Either no udders or stage1 and stage2 udders. Only stage3 is a mutation (BigUdders) and can be turned off.
Tesa4ok Posted January 21, 2024 Posted January 21, 2024 (edited) 1 hour ago, botticelli said: ... и это происходит, когда все заголовочные сетки заменяются на файловые? Что касается вымени: На данный момент: нет. Либо вымени нет, либо вымени stage1 и stage2. Только stage3 является мутацией (BigUdders) и может быть отключен. the problem is that SLIF is incompatible with my build, and I haven't figured out how to use your mod's files. Being a Cow 2.0.3 BodyMorph JSON . how and where to activate them correctly? Edited January 21, 2024 by Tesa4ok
NotInfernoPlus Posted January 22, 2024 Posted January 22, 2024 I have noticed that, for some reason, the mod ISN'T accounting for increased texture allocation to allow the "fur"/changes to appear, any help? I will continue troubleshooting until then.
botticelli Posted January 22, 2024 Author Posted January 22, 2024 10 hours ago, NotInfernoPlus said: I have noticed that, for some reason, the mod ISN'T accounting for increased texture allocation to allow the "fur"/changes to appear, any help? I will continue troubleshooting until then. Do you mean it has not found enough empty override slots? Try reallocating them in MCM (About page: Set console output on and log verbosity to at least "Brief", Cow Settings page: "Reset Overlay Slots", choose "All parts", check console). 17 hours ago, Tesa4ok said: Being a Cow 2.0.3 BodyMorph JSON . how and where to activate them correctly? There should be an example in the comments at the top. First, you need to find a list of the bodymorphs accompanying your body replacer, Then check the categories as stated right at the top in the comments and assign those morphs you found that are applicable to one or more of those categories. If they are not already in there, add them in both MrophList section as a string item and Morphs section as a subsection item. Be careful to maintain a sound JSON file (e. g. use Sublime editor, that will check JSON format during editing). You'll probably need to find out somehow whether those new sliders are reverse or not. The easiest way should be OutfirStudio. If you open your body replacer project in OutfitStudio, you get a list of sliders on the side. E. g. when I open my CosioHD.osp in OutfirStudio, it looks like this: Spoiler All those sliders on the bottom right hand side are the body morphs you can use. Try each one out and note whether the assigned body part gets larger or smaller. If the latter is the case, this is a "reverse" slider which you should add to the JSON with "reverse": 1, else it's a regular one ("reverse": 0). As for the factors: try it out with those already there for the LE morphs and optionally adjust them after seeing the result ingame. Your OutfitStudio project should be located under data\CalienteTools\BodySlide\SliderSets.
NotInfernoPlus Posted January 22, 2024 Posted January 22, 2024 34 minutes ago, botticelli said: Do you mean it has not found enough empty override slots? Try reallocating them in MCM (About page: Set console output on and log verbosity to at least "Brief", Cow Settings page: "Reset Overlay Slots", choose "All parts", check console). I have attempted this repeatedly to no avail, reinstalling racemenu appears to not able to fix the issue either, it does NOT cause a CTD however and thus am unable to provide a "Crash log" to assist in debugging. As best as I can tell, it appears to not be seeing the skee64 file for some unknowable, ephemeral reason. Unless it's due to racemenu needing an update, in which case I suppose I'm just up shit creek.
botticelli Posted January 22, 2024 Author Posted January 22, 2024 37 minutes ago, NotInfernoPlus said: I have attempted this repeatedly to no avail, reinstalling racemenu appears to not able to fix the issue either, it does NOT cause a CTD however and thus am unable to provide a "Crash log" to assist in debugging. As best as I can tell, it appears to not be seeing the skee64 file for some unknowable, ephemeral reason. Unless it's due to racemenu needing an update, in which case I suppose I'm just up shit creek. ...and it's not MO2 overwrites replacing your skee64.ini each time you start the game?
NotInfernoPlus Posted January 22, 2024 Posted January 22, 2024 48 minutes ago, botticelli said: ...and it's not MO2 overwrites replacing your skee64.ini each time you start the game? I personally do not use MO2.
DerpLykiaos Posted January 23, 2024 Posted January 23, 2024 (edited) What would cause my character to just stare at the garrote dynamic and not use it? when I click on it to get ready to have my nose-ring put in my character just stares at it and the camera goes weird for a second before returning to normal and no animation plays, BAC overwrites everything else so it's not a compatability issue afaik, I'm really confused.. I was just ignoring this step hoping for the hunters to come and catch me but it seems they haven't or aren't going to until I finish the first step of the ownership quest, I genuinely have no idea what would cause this issue however.. all I find online is the chairs not showing up not them not functioning entirely, and just to clarify I understand it could be an issue regarding ZAZ, but I'm not entirely sure how I'd go about fixing that other than reinstalling it, would I need to delete my animation program's output and regenerate? shit, found the issue. apparently pandora behaivor engine has some issues with ZAZ stuff, damn. Edited January 23, 2024 by DerpLykiaos
fashbashly Posted January 23, 2024 Posted January 23, 2024 I've got a new issue now. Got a new PC, reinstalled the newest version of BAC and for some reason the cow tail shows up as a big error. I don't remembering that happening before
DerpLykiaos Posted January 24, 2024 Posted January 24, 2024 just curious, when is cowhead supposed to begin showing up? I enabled it and still haven't seen it, I have cow nose,eyes and mouth but not a single stage of cowhead, is it just really far into the process? or is it entirely random, I already have full hooved hands/feet a big tail, and massive udder, so I'm confused if I missed my chance to get it or something.
botticelli Posted January 24, 2024 Author Posted January 24, 2024 5 hours ago, DerpLykiaos said: or is it entirely random yes
botticelli Posted January 24, 2024 Author Posted January 24, 2024 13 hours ago, fashbashly said: I've got a new issue now. Got a new PC, reinstalled the newest version of BAC and for some reason the cow tail shows up as a big error. I don't remembering that happening before Cow tails should be in the loose files archive: meshes\bac\<color>\cowtail01.nif and cowtail02.nif
ManTown247 Posted January 26, 2024 Posted January 26, 2024 On 1/21/2024 at 4:03 AM, botticelli said: if it brings its own (deprecated) skeleton and does not use XPMSE, that could be part of the problem. BAC modifies node positions of NPC, CME Spine1 [Spn1], CME Spine2 [Spn2], and CME Neck [Neck]. Wait so question anyway at all to fix this thou, including creation kit
Tiruil Posted January 26, 2024 Posted January 26, 2024 On LE here, MCM menu does not appear and Hammerheart does not trigger on game startup, everything required is installed
botticelli Posted January 26, 2024 Author Posted January 26, 2024 (edited) 3 hours ago, Tiruil said: On LE here, MCM menu does not appear and Hammerheart does not trigger on game startup, everything required is installed see console, if BAC only updates until 2.5 instead of 6.4, you've got the wrong ZaZ version. Edited January 26, 2024 by botticelli
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