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Posted (edited)

how does the mooing skill work? how do I set it up so that it works normally?

 

is it possible to replace SLIF with some other mod?

Edited by Tesa4ok
Posted (edited)
1 hour ago, Tesa4ok said:

is it possible to replace SLIF with some other mod?

BAC is not dependant on SLIF. If you download the bodymorphs JSON (grafik.png.f7559f6d68b652d5a3f26fed6d8a2131.png). You can edit all the morphs that usually point to slif to utilize others which are actully there instead.

 

2 hours ago, Tesa4ok said:

how can I change the type of armor on the hooves?

Ask Paul again when he reopens his service.

 

2 hours ago, Tesa4ok said:

By the way, how can I remove cow32 inscriptions from my face?

1 hour ago, fred200 said:

Is there any immersive way to remove the cow 32 tattoos? And the bell and nose ring?

While you are within the curse, those are there to stay. When you milk the curse fully off (i. e. stage 0) those get removed - but they will reappear the moment you get cursed again. If you do the other quest arc (killing the hunters three times and then get the certificate from Proventus), you won't get face tats. But those redguard hunters aren't the nice guys.

 

1 hour ago, fred200 said:

And Paul's ownership??

not yet. That's on the todo list, but it's not as easy to implement as some here hope.

 

1 hour ago, Tesa4ok said:

how does the mooing skill work? how do I set it up so that it works normally?

see this post.

Edited by botticelli
Posted
56 minutes ago, botticelli said:

 

Спросите Пола снова, когда он снова откроет свой сервис.

 

after I got the armor, he can only remove everything from me, there are no other dialog options

Posted
12 minutes ago, Tesa4ok said:

after I got the armor, he can only remove everything from me, there are no other dialog options

Hi Paul! -> I want to talk about my legs. -> I can't wear boots, my walk is painful. Can you cover my feet? [and so on]

This gives cow shoes which are light armor [it puts you in faction bac_feet with faction rank 1]. Once you have them, the option

Hi Paul! -> I want to talk about my legs. -> I want to protect my feet even better.

will give you foot scales which are heavy armor [sets bac_feet faction rank to 2].

Posted
9 minutes ago, botticelli said:

Привет, Пол! -> Я хочу поговорить о своих ногах. -> Я не могу носить ботинки, мне больно ходить. Ты можешь прикрыть мои ноги? [и так далее]

Это дает коровьи ботинки, которые являются легкой броней [это переводит вас во фракцию bac_feet с рангом фракции 1]. Как только они у вас появятся, появится возможность

Привет, Пол! -> Я хочу поговорить о своих ногах. -> Я хочу еще лучше защищать свои ноги.

даст вам чешую для ног, которая является тяжелой броней [присваивает рангу фракции bac_feet значение 2].

Wow, it's just that for some reason my light armor level increases when I get hit.

Posted

can you still tell me the code of the Malaga ball quest? I have passed the house of horrors and the sidna mine + I have a 100% transformation into a cow. Or what exactly needs to be done in order for it to start

Posted
15 minutes ago, taeliya96 said:

Does anyone have an issue where Paul won't advance passed his first dialogue option? He just says "I'm a farrier" and then he ends the conversation. 

do you have horns? without mutations he dont say anything about cow

Posted
16 minutes ago, Tesa4ok said:

do you have horns? without mutations he dont say anything about cow

Oh, I guess that could be it. I did the milking machine but I never got any mutations. 

Posted

I'm having an issue where the hunters in the unowned quest don't really move, they are just sitting at a river bank, the same place I accidentally found them during the quest to find the cabin. Does anyone know why? 

Posted (edited)
10 hours ago, Tesa4ok said:

can you still tell me the code of the Malaga ball quest?

I guess you mean Molag Bal. That quest is a subquest of A Craftsman's Masterpiece. In Markarth's Abandoned House you just need to approach the altar. But that trigger is only active during A Craftsman's Masterpiece. Afterwards, nothing will happen.

 

6 hours ago, taeliya96 said:

Does anyone know why? 

Those are not the hunters hunting you. The relevant ones should show up by themselves at some time regardless of your location. If they don't, type prid xx001de6a in the console (xx = BAC's mod id] and then moveto player. That hunter is the one with the dialogue. If he does not repond even after moving around a bit, kill him and the other two with IDs xx01de6b and xx01de6c. Look at sqv bac_huntersgonnahunt. It should update its stage from 10 to 40 eventually and then after some time restart and again be at stage 10. When it happens to reach that stage again, get those hunters back to you again. Instead of moveto player, I'd recomment picking an object in some distance, e. g. a tree, in the console first and note down its id and then moveto the hunters to that object. The need a moment to acquire their target and if they are too near to you that won't happen.

Edited by botticelli
Posted
4 hours ago, botticelli said:

Полагаю, вы имеете в виду Молаг Бал. Этот квест является подзапросом шедевра ремесленника. В заброшенном доме Маркарта вам просто нужно подойти к алтарю. Но этот триггер активен только во время создания шедевра мастера. После этого ничего не произойдет.

how then to continue the quest chain with molag bal?

Posted
1 hour ago, Tesa4ok said:

how then to continue the quest chain with molag bal?

as I said, if nothing happens at that altar, you are past that stage where it could be triggered and it won't be happening in this playthrough.

Did you complete "A Craftsman's Masterpiece", i. e. did you help Paul build the milk pump?

Posted
2 hours ago, taeliya96 said:

Does anyone have the issue where the hunters bind you up, then they talk to you a bit about a cow bell, a nose ring, etc, then they stop talking to you?

The single hunter that does talk needs to reenter dialogue. Since sometimes he's not standing right next to you that may fail. Pick the chair in front of you in the console and note its ID, then pick him in the console (or type prid xx01de6a [xx = BAC's mod ID]) and type moveto <chair ID>. He should reacquire his target shortly and resume talking.

Posted
6 hours ago, Drummer_I said:

Still have troble(even more than before), crash after changing facepart, hooves dont appear, horns and ears apears but not getting longer and bigger. Its problems has come after installing FLIS and MME Config Menu. Realy hope to fix everything.

Crash_2024_1_20_4-58-47.txt 56.34 kB · 1 download

ok, since the head is in the crash: Did you try installing the LE heads instead (download LE loose files archive and *only* extract data\meshes\bac\heads\*)?

Posted
16 hours ago, botticelli said:

как я уже сказал, если на этом алтаре ничего не происходит, вы прошли ту стадию, когда это могло быть вызвано, и в этом прохождении этого не произойдет.

Вы завершили "Шедевр ремесленника", то есть помогли Полу собрать молокоотсос?

Yes, I have successfully completed the breast pump quest and I can't figure out how to continue.

Posted
4 hours ago, botticelli said:

ok, since the head is in the crash: Did you try installing the LE heads instead (download LE loose files archive and *only* extract data\meshes\bac\heads\*)?

Yes, i do it every time i reinstalling mode

Posted
43 minutes ago, ManTown247 said:

I know that, that's why im asking

Custom races usually require patches to work with other mods, so the solution is probably get someone to write a patch...

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