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Posted
11 hours ago, botticelli said:

see console, if BAC only updates until 2.5 instead of 6.4, you've got the wrong ZaZ version.

So you updated the ZAZ version to a newer version ? I've always had the same version ZaZ 8+ {yes with the plus sign as part of it}

Posted
8 hours ago, Tiruil said:

So you updated the ZAZ version to a newer version ? I've always had the same version ZaZ 8+ {yes with the plus sign as part of it}

No, I'ts still 8.0+, but a wrong ZaZ verion is the most likely cause of MCM not showing up and Hammerheart not starting since bac_update.psc will only flag the mod as active when all preconditions have been met. If it is not ZaZ this time, please post the last version number bac_update logged in the console when starting a new game.

Posted
17 minutes ago, Eluchel said:

What is the integration between being a cow and the bimbos of Skyrim mod?

a) It's an ongoing process since BoS tends to screw up npc cows with its outfits and we have not solved that yet.

b) BAC items have been tagged zad_Lockable with DD keyword to remain even if BoS wants to equip shoes, etc. Sadly the full bimbo outfits disregard that.

c) there will be an option to award BoS corruption on BAC cow mutation in the next version

d) (also ongoing) There are some slot collisions. E. g. you can either wear BoS navel piercings or BAC udders but not both. In my copy of BoS, I moved the navel piercing to slot 60 so my cow can wear both - but I cannot post that since I'm not the author of BoS *and* slot 60 is not a general solution since there are items out there that use that slot already.

 

As of now, they should run alongside with some caveats as stated above. For the outfit problem, I usually use EFF to set the outfit of a cow bimbo to None for her not to swap equipment every 10 seconds.

Posted
1 hour ago, NotInfernoPlus said:

Oh, right, that probably would fix it,  how do I do that again?

download LE loose files archive and only extract data\meshes\bac\heads\*

Posted

Ok @botticelli this is the set up I followed for version 2.0.8

 

1 downloaded main bsa

2 downloaded loose files

3 downloaded updated tats file

 

Mod I already have; ZaZ 8+

MME

 

Everything is installed via MO2, and everything was checked to ensure it worked. However this only happens on 2.0.8 BAC because hammerheart does not start, nor does the MCM show up for BAC, however MME, ZAZ, everything else related to the mod all activate and update perfectly fine.

 

I was really hoping to test out the sound effects of a full udder

Posted
6 hours ago, Tiruil said:

However this only happens on 2.0.8 BAC because hammerheart does not start, nor does the MCM show up for BAC

As I said, start a new game and look at the console messages from BAC Update. Then post the last version reported there, so I can have a look for the reason. Anything else is just guessing.

 

5 hours ago, NotInfernoPlus said:

I assume I slap those files into the mod folder?

Yes, just overwrite the files from the SE package there.

Posted
14 hours ago, Lenore said:

First off, I'd like to say thank you for this mod. I checked it out a couple years ago and boy has it come far from then!! Awesome to see that most of the quirks have been worked out! I'd like to ask if this mod is compatible with https://www.loverslab.com/files/file/7847-cow-live-services/ ?

After having a short look at the scripts I'd say yes it should still work. Those dependencies in there are still in place. I did not look inside the esp, but I think that mainly controls the vendor reactions and BAC itself does not tamper with that.

Posted (edited)

can someone just mod this game for me. I can't seem to get anything to work with. even after following instructions. message me plz if you can help me out.

 

Edited by statesss
missing info
Posted
2 hours ago, LatencyRemix said:

be carefull with it as lactids/mme items are deadly with this mod, not sure if they been fixed or not

ohh ok thanks for the warning!

Posted (edited)
21 hours ago, botticelli said:

As I said, start a new game and look at the console messages from BAC Update. Then post the last version reported there, so I can have a look for the reason. Anything else is just guessing.

Ok I tried doing a extraction install of the mod; apparently there is TWO BSAs when there shouldnt be ? Making sure both of them were in the skyrim data folder allowed Hammerheart to start, but the MCM still wont show up

 

Console reports BAC ver 6.4 as the latest version from BAC Update

 

EDIT: now its not doing anything even with both BSAs present in skyrim data folder; I followed the install steps correctly, though I am tempted to blame MO2....

Edited by Tiruil
Posted
10 hours ago, Tiruil said:

apparently there is TWO BSAs when there shouldnt be ?

There should, at least with the SE version. I re-packed the BSAs with the SE/AE CK and got one Texture bsa and one with the rest.

Posted
5 hours ago, botticelli said:

There should, at least with the SE version. I re-packed the BSAs with the SE/AE CK and got one Texture bsa and one with the rest.

I only do LE though

Posted

Firstly, thank you for this fun mod!

 

I have gone through debovinification, and reduced my debt to Paul to 0. I am still getting "my master calls" messages with associated breast inflation, which is a bit annoying. 

 

How can I stop this? Thanks! :)

Posted
2 hours ago, Vaala said:

Firstly, thank you for this fun mod!

 

I have gone through debovinification, and reduced my debt to Paul to 0. I am still getting "my master calls" messages with associated breast inflation, which is a bit annoying. 

 

How can I stop this? Thanks! :)

That's due to the ongoing enslavement. There's currently no immersive way to stop that. You can do it via console with stopquest bac_beingacow.

Posted (edited)
16 hours ago, botticelli said:

That's due to the ongoing enslavement. There's currently no immersive way to stop that. You can do it via console with stopquest bac_beingacow.

 

Thanks, I appreciate the quick answer, but unfortunately this does nothing... i also removed the spell 'bovine degrading'... tried stopquest for all the obvious ones, removed PC from various factions... but still getting the master calls and inflation event. Also tried disabling the mod, it still happens... ??!

 

EDIT: i deployed the nuclear option - purged the plugin in resaver and everything seems to be fine so far... in fact doing so seems to have significantly improved some script lag / general lag that I was experiencing. Seems possible that the 1300+ script instances resaver terminated were having an effect on performance.

Edited by Vaala
Posted
9 hours ago, botticelli said:

for LE, still one BSA.

Two are showing up in it; which might be the issue; I downloaded the LE version, 2.0.8 LE, plus the required tats file, and the losse files, but in the main file there are two BSAs; one BSA apparently ciontains the whole mod, the other, with the offical beths logo on it, only contains maybe a mb worth of data in it. Which might bew where the problem lies, the BSA is fractored and I've no idea how to pack one properly

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