VibrantPen Posted December 23, 2023 Posted December 23, 2023 (edited) 18 hours ago, VibrantPen said: At wits end ?  BaC (2.07) was working before Skyrim update (AE)  Took the opportunity (hah!) to move Skyrim over to new SSD and start with fresh install. Also bumped up BaC to 2.08, and all the dependencies  Only thing diff from install directions is DD 5.2 is overwritten by DD NG 0.2.9 to get rid of the incompatible dll  So far runs well... until phase 6 As I read the crashlog and Papyrus0, it looks like it CTDs as soon as it tries to apply the 1st fur(?)  Read the earlier post about DDS compression, and am wondering if my install has the wrong textures? Wrong order?  Help?     ok, 2 more symptoms(?) then I'll give it a rest  - If I tell BaC to update (at phase 5) it does, but leaves a texture not found purple tint that I can only get rid of by closing completely and restarting that save   (ed: Still CTDs if I use a Cow's Level up or use the milking machine to reach phase 6 "naturally" ) - both the MME (*not* BaC) MCM and the crash log show errors relating to SGO3 & SLSD - neither of which have ever been installed on this minty new drive ? (one crisis at a time)  (P.s. How do you get your images into the spoiler box? I hate spamming stuff ? ) Edited December 23, 2023 by VibrantPen
w234aew Posted December 23, 2023 Posted December 23, 2023 (edited) Anyone else getting continuous CTDs with the head mutations on 1.6.640? I even ran them through NIF Optimizer in headpart mode and overwrote to make sure. I can see a flicker of it being equipped in-game, but it almost immediately crashes out. I checked my logs, and it's most definitely the headpart (I also installed the PO3 tweak required, but no luck). See logs attached. Â EDIT: Also, why does the "BAC_CameraPos" still make the PC permanently float in air still. I disabled the heads to continue testing, but that "Move up" thing is still permanent (i.e. doesn't go away after animations/movement), and leads to the PC floating indefinitely (at least until pelvis resets). crash-2023-12-23-22-05-28.log Edited December 23, 2023 by w234aew
dydudu1 Posted December 24, 2023 Posted December 24, 2023 I don't use custom races. But the head doesn't change. What should I do?
BBoii Posted December 24, 2023 Posted December 24, 2023 I just updated my Skyrim AE and updated all requirements for BAC. So I installed 2.08, and there are no crashes, but the transformation process doesn't start, even when milking with MME milk pumps. It does not add my character to the list or initialize the mod. I know I have to be doing something wrong, but I can't for the life of me figure it out even after triple-checking every requirement. Any suggestions would be appreciated.
Efgad Posted December 24, 2023 Posted December 24, 2023 5 hours ago, BBoii said: I just updated my Skyrim AE and updated all requirements for BAC. So I installed 2.08, and there are no crashes, but the transformation process doesn't start, even when milking with MME milk pumps. It does not add my character to the list or initialize the mod. I know I have to be doing something wrong, but I can't for the life of me figure it out even after triple-checking every requirement. Any suggestions would be appreciated. Â Has 2.08 been converted to SE/AE?
ebbluminous Posted December 24, 2023 Posted December 24, 2023 1 hour ago, Efgad said: Â Has 2.08 been converted to SE/AE? Did you read the update?
Nordlaender Posted December 24, 2023 Posted December 24, 2023 On 12/21/2023 at 6:00 PM, botticelli said: Btw. Did you leave belly scaling enabled in MME's MCM? That needs to be turned off right at the start of a new character, else each lactacid unit will bloat you. Â Hey there, Yes, that was indeed it. Small cause, big effect. It's really remarkable what you know about plugins here. Years of experience I guess ? I'll leave you in peace for now and get busy playing. Oh, and today I'm also busy with Christmas until I really get around to playing ? Can I contact you again if I get stuck somewhere?
botticelli Posted December 24, 2023 Author Posted December 24, 2023 10 hours ago, VibrantPen said: P.s. How do you get your images into the spoiler box? I hate spamming stuff Well, I have the image in windows copy buffer, open a spoiler box and press Ctrl+V... BAC face textures are: <color>_head.dds, <color>_head2.dds, cowface.dds, and hunters_head.dds (all located in data\textures\actors\character\Slavetats\bac and included in the tats package). There's also data\textures\bac\blank.dds, but missing that would result in a wholly blue cow. 8 hours ago, w234aew said: Anyone else getting continuous CTDs with the head mutations on 1.6.640? Try the LE head meshes from the LE loose files pack. bac_camerapos was made for LE with the LE pelvis bodymrophs in mind. Those tend to enlarge the character as a whole and also lengthen the legs while not adjusting NPC root node height. Maybe in SE/AE it's no longer necessary, but since I do not play there, I would not know. 7 hours ago, BBoii said: Any suggestions would be appreciated. ...and you did not change the curse start option? Because if you did, just milking will not start it. Â 7 hours ago, dydudu1 said: What should I do? ...and you positively got a CowHead mutation (check in BAC MCM Cow View, if unsure)? Without those, the head does not change,. 1
botticelli Posted December 24, 2023 Author Posted December 24, 2023 7 hours ago, Nordlaender said: Can I contact you again if I get stuck somewhere? Sure, only I'll be travelling end of next week and then be unavailable for a week or so. 1
dydudu1 Posted December 24, 2023 Posted December 24, 2023 (edited) The transformation stopped at cow's head 2. And can you guide  on the story and quest? Edited December 24, 2023 by dydudu1
Efgad Posted December 24, 2023 Posted December 24, 2023 15 hours ago, ebbluminous said: Did you read the update? No, I did not read the entirety of it. My bad.
botticelli Posted December 25, 2023 Author Posted December 25, 2023 (edited) 13 hours ago, dydudu1 said: The transformation stopped at cow's head 2. And can you guide  on the story and quest? The transformation is a process from stage 1 through 19 which creates fur, ears, horns, hooves, a tail, and udders. Anything else is an additional mutation and those come randomly. By default, mutations drop from stage 11 through 30 and 30 is the original and thus default end stage. You can configure this range in MCM to be somewhat random. One, the starting stage for mutations can be randomized from as low as 2 up to 11, and two, the end stage can also be randomized from 30 up to 50. Since there are currently 58 possible mutations, you still won't get all of them even if that range did go from 2 to 50. Some of them are even mutually exclusive like, e. g., Tall Cow and Short Cow. So, if you're currently at CowHead2, either further progressing down the stages may drop other CowHeads, or, if you are at your maximum stage, you can e. g. set "Mutation at end of sex" in MCM to some percentage and then wait that out. As for the story and quest: Go to Paul in Riverwood and talk to him and the rest should enravel itself. After the quest "Who I am" you can also talk to Acolyte Jenssen in the temple of Kynareth to get some bloat reduction. Edited December 25, 2023 by botticelli
Hochhalter1 Posted December 25, 2023 Posted December 25, 2023 On 12/23/2023 at 10:31 PM, botticelli said: Â bac_camerapos was made for LE with the LE pelvis bodymrophs in mind. Those tend to enlarge the character as a whole and also lengthen the legs while not adjusting NPC root node height. Maybe in SE/AE it's no longer necessary, but since I do not play there, I would not know. Â Â this would explain alot with the floating issue i've had over the years with this mod:P you may want to post a note for SE/AE users to disable the pelvic stretch then, will stop alot of heart ache^- if someone does have a character you can reset the floating character by updating cow visuals, but it'll only last till the next sex scene or save reload. then you have to do it again.
OutlyingAvian Posted December 25, 2023 Posted December 25, 2023 (edited) im having issues where the fur doesnt cover the entirety of the face, and doesnt cover the tits and stomach. im pretty sure i did everything in the faq i could find, but i may have missed something? if somebody could help that would be great  Edited December 25, 2023 by OutlyingAvian added image
Tiruil Posted December 25, 2023 Posted December 25, 2023 3 hours ago, OutlyingAvian said: im having issues where the fur doesnt cover the entirety of the face, and doesnt cover the tits and stomach. im pretty sure i did everything in the faq i could find, but i may have missed something? if somebody could help that would be great Sadly that is how the fur tattoos are designed, however there is a muzzle part of the tattoo if you have the muscle mootation set to have occur to cover your mouth; though personally I too would love full body coverage
BBoii Posted December 26, 2023 Posted December 26, 2023 On 12/24/2023 at 2:31 AM, botticelli said: Â ...and you did not change the curse start option? Because if you did, just milking will not start it. Â No I checked that, I reverted back to 2.07 and it works perfectly fine, so I am going to try 2.08 again and see if I can figure out where I went wrong.
BBoii Posted December 26, 2023 Posted December 26, 2023 14 minutes ago, BBoii said: so I am going to try 2.08 again and see if I can figure out where I went wrong. Tried running 2.08 again with a character already started in the transformation process. Updated all cows and the menu doesn't see her as a cow, she just doesn't register so I think that's the issue, but I don't know how I would go about fixing it.
botticelli Posted December 26, 2023 Author Posted December 26, 2023 4 hours ago, BBoii said: Tried running 2.08 again with a character already started in the transformation process. Updated all cows and the menu doesn't see her as a cow, she just doesn't register so I think that's the issue, but I don't know how I would go about fixing it. Registering for the list works with MME firing a "MilkQuest.MilkingStage" mod event. Some changed versions of MME do not and then the whole process does not work.
drgnbzfan84 Posted December 26, 2023 Posted December 26, 2023 hey guys great mod having some trouble though i have bac 2.08 and i changed overlays most of mod works great but my horns and ears are purple and in later stages feet and hands disappear am i missing something any feedback would help thanks
StripedWhite Posted December 26, 2023 Posted December 26, 2023 On 12/23/2023 at 10:39 AM, botticelli said: On 12/22/2023 at 11:57 PM, StripedWhite said: I read that the "bac_furniture" alias for the quest "bac_capturedcow" needs to point at the correct thing, but mine points at "NONE", which I understand is a problem. It is. You need (a) the correct ZaZ version (8.0+) for that alias to be filled correctly, and (b) once that quest is started and the alias failed to fill, installing ZaZ afterwards will not help because those aliases are filled at quest start. If you have a save from just before Unowned starting, that could work *after* installing ZaZ 8.0+. The plus sign is part of the version number. This does *not* mean "any version 8.0 or above"! Roger that! I'm afraid I can't roll back this particular save to before starting Unowned. Now that I have the correct ZaZ version, is there a way to force the quest back to before Unowned by using console commands?
OutlyingAvian Posted December 26, 2023 Posted December 26, 2023 18 hours ago, Tiruil said: Sadly that is how the fur tattoos are designed, however there is a muzzle part of the tattoo if you have the muscle mootation set to have occur to cover your mouth; though personally I too would love full body coverage damn, id also really like full coverage. since that happened though ive run into another issue, i went back to an earlier save (didnt know that you could disable mutations) and now after leveling up again, horns get stuck at the first stage, ears dont grow at all, and the foot hooves get stuck at the second to last stage. ive rebuilt all the morphs multiple times, and i have no clue whats going on
Ralof of Riverwood Posted December 26, 2023 Posted December 26, 2023 If I were to go into xEdit and remove the Devious Device keyword from hooves, would that have any negative consequences? I'm trying to get this mod to play nice with Fame Comments, and I don't care for how everyone acts like I'm a sex slave the moment my feet cramp up.
botticelli Posted December 26, 2023 Author Posted December 26, 2023 1 hour ago, Ralof of Riverwood said: If I were to go into xEdit and remove the Devious Device keyword from hooves, would that have any negative consequences? I'm trying to get this mod to play nice with Fame Comments, and I don't care for how everyone acts like I'm a sex slave the moment my feet cramp up. The DD keywords are there for two reasons: (1) DD devices should *not* remove e. g. hooves, so they need to be recognized by DD, and (2) several other mods (e. g. Bimbos of Skyrim [BoS]) check those keywords. If they are not found, that stuff is force-unequipped even for non-DD items. I would have liked some keyword everyone honours that does not have any side effect. With the force-unequipping happening, you'll enter into a race condition because BAC will try tr re-equip the hooves that e. g. BoS just unequipped and then that mod may strike back. If you do not have any such mod, you can try. But it's a lot of armors you'd have to edit (around 800). Â 4 hours ago, StripedWhite said: is there a way to force the quest back to before Unowned by using console commands? No, there isn't. Unowned has these flags: Neither can it be reset nor restarted. Once ended, it will stay stopped ("run once"). 3 hours ago, OutlyingAvian said: horns get stuck at the first stage, ears dont grow at all, and the foot hooves get stuck at the second to last stage. Rebuilding the morphs won't help. What you describe here normally happens when adding or removing mods midgame. You see, all of BAC's items are collected into FormLists at game start. Some of these lists are filled dynamically. When you change the load order so that BAC's mod ID changes, some of those list entries may point to NONE afterwards thus breaking the quest. 2
Ralof of Riverwood Posted December 26, 2023 Posted December 26, 2023 (edited) 2 hours ago, botticelli said: The DD keywords are there for two reasons: (1) DD devices should *not* remove e. g. hooves, so they need to be recognized by DD, and (2) several other mods (e. g. Bimbos of Skyrim [BoS]) check those keywords. If they are not found, that stuff is force-unequipped even for non-DD items. I would have liked some keyword everyone honours that does not have any side effect. With the force-unequipping happening, you'll enter into a race condition because BAC will try tr re-equip the hooves that e. g. BoS just unequipped and then that mod may strike back. If you do not have any such mod, you can try. But it's a lot of armors you'd have to edit (around 800). Â I'm only seeing a few dozen gloves/boots in bac.esp that need to be changed. Since the load order I'm working on doesn't use DD for anything else, I'm gonna test it out and see what happens. As long as BAC itself doesn't break without those keywords, I'll probably be fine. Â Update - taking off the DD keywords has apparently stopped the transformation entirely. Feet never cramped, and none of the later stages came in either despite getting to 20% during my test run. So that's a no go. Edited December 26, 2023 by Ralof of Riverwood update
OutlyingAvian Posted December 27, 2023 Posted December 27, 2023 9 hours ago, botticelli said: Rebuilding the morphs won't help. What you describe here normally happens when adding or removing mods midgame. You see, all of BAC's items are collected into FormLists at game start. Some of these lists are filled dynamically. When you change the load order so that BAC's mod ID changes, some of those list entries may point to NONE afterwards thus breaking the quest. I actually fixed it pretty quickly after posting, im pretty sure at some point i downloaded inventory tweaks and its broken in some way on the version of skyrim im using? anyways i disabled it and the mod works great now! thanks for the reply
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now