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Posted
3 hours ago, monty359 said:

i do not have DD only ZAZ 8. Usually i do not use the DD items. I used it only for testing purposses ( actually done the least testing with the collar). Do you have any of my other observations concerning other orousal raise options?


Ohhhh okay. Yeah I've actually never used ZAZ without Devious Devices after LE edition. Ever since SE/AE I've always used DD and ZAZ.

Posted

So I tried OSL yesterday on a new Skyrim AE install and now it has no keywords and can't find inventory items. I'm so so lost. Idk what to do with this anymore. i give up

Posted
32 minutes ago, LynErso666 said:

So I tried OSL yesterday on a new Skyrim AE install and now it has no keywords and can't find inventory items. I'm so so lost. Idk what to do with this anymore. i give up

If you upgraded to AE you need to reinstall with AE dll

Posted (edited)
28 minutes ago, ozooma10 said:

If you upgraded to AE you need to reinstall with AE dll


Oh no I've been using AE the whole time, with the AE dll, and my first install of any Sexlab mods, OSL worked fine with like two or three. RDS, Temple of Dibella, and Radiant Pros. Then I upgraded to v203 and Radiant Pros stopped orgasming, weirdly. Then next time I played RP disapeared from the MCM. Started a new game and Vortex said the SLaroused esm was corrupt. Redownloaded v203, started a new install of Skyrim AE and of course I chose the dll everytime, but now OSL can't see my inventory and Radiant Pros still won't show up in my MCM, waiting in the prison all day, even when I go out in Bruma nothing happens.

OSL seems to be working, but somehow nothing else will with 2.0.3. OSL v.0.1.4 with Radiant Pros v6.1.8 were the only two versions I ever saw perfect compatibility between. So im doing that now I guess. Relationship Dialogue System seems to work no matter what version of OSL I use, even v.2.0.1 which I notice isn't available anymore.

Edit: Also I noticed the OSLAroused dll file is a version 2.0.2. Is that correct for v203?

Edited by LynErso666
Posted (edited)
54 minutes ago, LynErso666 said:


Oh no I've been using AE the whole time, with the AE dll, and my first install of any Sexlab mods, OSL worked fine with like two or three. RDS, Temple of Dibella, and Radiant Pros. Then I upgraded to v203 and Radiant Pros stopped orgasming, weirdly. Then next time I played RP disapeared from the MCM. Started a new game and Vortex said the SLaroused esm was corrupt. Redownloaded v203, started a new install of Skyrim AE and of course I chose the dll everytime, but now OSL can't see my inventory and Radiant Pros still won't show up in my MCM, waiting in the prison all day, even when I go out in Bruma nothing happens.

OSL seems to be working, but somehow nothing else will with 2.0.3. OSL v.0.1.4 with Radiant Pros v6.1.8 were the only two versions I ever saw perfect compatibility between. So im doing that now I guess. Relationship Dialogue System seems to work no matter what version of OSL I use, even v.2.0.1 which I notice isn't available anymore.

Edit: Also I noticed the OSLAroused dll file is a version 2.0.2. Is that correct for v203?


A couple of my friends are having the saaaame issues apparently. I'm trying a theoretical fix.

Update: Turns out Radiant Pros v6.1.8 (Final Stable Version) paired with OSL Aroused v2.0.3 allows both MCMs tos how up. The idea was to start up Alternate Start - Live Another Life with literally NOTHING but Sexlab mods installed: RDS, RP, SLACS, Sexlab Tools, and OSLAroused, and all their requirements. Also I'm using FISS and Engine Fixes.

The MCMs shot up instantly, very easy install, but STILL no equipment menu in OSL. I mean all I'm wearing is prisoner rags but it should see that right? The RP MCM is there. But now OSLAroused is hanging. I have no clue why. I'm nearly at 40 hours no sleep and have been working on this on 4 computers non-stop. I'm out of ideas.

 

Am I just too blonde for this stuff??? Idk. It almost feels like a UI error. I've been doing this for over a decade now and this smells like UI. I'm just going to redownload SkyUI to be safe. What do you think, ozooma? 

ANOTHER Update: So OSL Aroused is working totally fine. I don't get it. I even tested a Radiant Prostitution scene in a makeshift tavern I made in the middle of nowhere assigning ai packages to npcs I spawned with the console and my little innkeeper I made from a Bandit Explorer who tried to run up on me while testing gave me jobs and bla bla, I did a couple clients I spawned from inn patrons from some mod or another. It worked. They were satisfied. This test save is now ruined and AI is glitching, but that's beside the point.

OSL and RP works, so why isn't OSL showing me outfits? It's not a UI problem. All other Sexlab mods are accessing the keywords totally fine. I am once again...perplexed. lol. Oh well tho. I mean if it works, it works. Screw the keywords. I'll assign them to the outfits directly in their esps for now I guess. I'm a patient girl, but also determined to stick with OSL. Thanks ozooma, if you have any thoughts, I'd love your input. Otherwise, thank you anyways. You're a soldier for sticking with this yourself.

Edited by LynErso666
Posted

  

On 3/27/2022 at 5:09 PM, Talesien said:

Say, is the Radiant Prostitution fix still working? While it's activated in the fomod and Vortex duly asks if I want to the OSL scripts to override the Radiant Prostitution ones, so it should be present, I can't get any customer to orgasm since the 2.x versions came out.

 

Fixed in latest version 2.0.4.

 

Caused from bug where not properly storing lastorgasmdate which RP uses to detect orgasm

 

10 hours ago, LynErso666 said:

So I tried OSL yesterday on a new Skyrim AE install and now it has no keywords and can't find inventory items. I'm so so lost. Idk what to do with this anymore. i give up

 

Do you have errors in papyrus log?

 

You should see something like this after clicking load items

 

Spoiler

---OSLAroused--- [MCM] Loading Armor List
---OSLAroused--- [MCM] Loading Armor List, Playter has: 22
---OSLAroused--- [MCM] Loading Armor List, ArmorIds : 7 index: 7

 

 

Also note there was a bug in latest version breaking RP orgasm detection, so if it *was* working, then indicates an issue with your install (as it shouldnt have been working)

 

Issues with MCM menus not showing up are load order specific. Ensure you have latest skyui, ensure you dont have too many mods, try new save to see if menus populate.

Posted
12 hours ago, LynErso666 said:

The MCMs shot up instantly, very easy install, but STILL no equipment menu in OSL. I mean all I'm wearing is prisoner rags but it should see that right? The RP MCM is there. But now OSLAroused is hanging. I have no clue why. I'm nearly at 40 hours no sleep and have been working on this on 4 computers non-stop. I'm out of ideas.

Did you save and reload? I found with new equipment that it only shows up in the drop-down after saving and reloading. Might be the same after starting a new game.

Posted
2 hours ago, ozooma10 said:

Fixed in latest version 2.0.4.

 

Caused from bug where not properly storing lastorgasmdate which RP uses to detect orgasm

Great, thanks.

Posted

Does this work with VR? I'm not exactly sure which version to install? I'm currently using the latest Current VR build 2.0.12 and my Skyrim VR is 1.3.64.0.

Posted
1 hour ago, Jenova23 said:

Does this work with VR? I'm not exactly sure which version to install? I'm currently using the latest Current VR build 2.0.12 and my Skyrim VR is 1.3.64.0.

 

Currently does not support VR. I may consider supporting but as I dont have VR build, i cant test.

Posted (edited)
11 hours ago, ozooma10 said:

  

 

Fixed in latest version 2.0.4.

 

Caused from bug where not properly storing lastorgasmdate which RP uses to detect orgasm

 

 

Do you have errors in papyrus log?

 

You should see something like this after clicking load items

 

  Hide contents

---OSLAroused--- [MCM] Loading Armor List
---OSLAroused--- [MCM] Loading Armor List, Playter has: 22
---OSLAroused--- [MCM] Loading Armor List, ArmorIds : 7 index: 7

 

 

Also note there was a bug in latest version breaking RP orgasm detection, so if it *was* working, then indicates an issue with your install (as it shouldnt have been working)

 

Issues with MCM menus not showing up are load order specific. Ensure you have latest skyui, ensure you dont have too many mods, try new save to see if menus populate.

 

Yeah, I did this test with just about 30 mods installed. I'm testing OSL on an 804 mod setup on one PC and a 30-40 mod setup on another. But where is this Papyrus log anyways? Guess I shouldn't have messed with the scripts so much. You should've seen what happened to my game when I tried to remake Papyrus Util. I'm sure I'll figure it out.

 

Update: I found the Papy log

OSL says this:
[03/30/2022 - 05:37:50PM] ---OSLAroused--- [MCM] Loading Armor List
[03/30/2022 - 05:37:50PM] Error: Method GetNumItems not found on Actor. Aborting call and returning None
stack:
    [OSLArousedQuest (FE17D806)].OSLAroused_MCM.LoadArmorList() - "qlwoertzprajkylatg" Line 815
    [OSLArousedQuest (FE17D806)].OSLAroused_MCM.OnOptionMenuOpen() - "qlwoertzprajkylatg" Line 549
    [OSLArousedQuest (FE17D806)].OSLAroused_MCM.RequestMenuDialogData() - "SKI_ConfigBase.psc" Line 1061
    [SKI_ConfigManagerInstance (20000802)].SKI_ConfigManager.OnMenuSelect() - "SKI_ConfigManager.psc" Line 207
[03/30/2022 - 05:37:50PM] WARNING: Assigning None to a non-object variable named "::temp108"
stack:
    [OSLArousedQuest (FE17D806)].OSLAroused_MCM.LoadArmorList() - "qlwoertzprajkylatg" Line 815
    [OSLArousedQuest (FE17D806)].OSLAroused_MCM.OnOptionMenuOpen() - "qlwoertzprajkylatg" Line 549
    [OSLArousedQuest (FE17D806)].OSLAroused_MCM.RequestMenuDialogData() - "SKI_ConfigBase.psc" Line 1061
    [SKI_ConfigManagerInstance (20000802)].SKI_ConfigManager.OnMenuSelect() - "SKI_ConfigManager.psc" Line 207
[03/30/2022 - 05:37:50PM] ---OSLAroused--- [MCM] Loading Armor List, Playter has: 0
[03/30/2022 - 05:37:50PM] ---OSLAroused--- [MCM] Loading Armor List, ArmorIds : 0 index: 0
 

 


Hey...wait a minute...why are thousands of functions/methods missing from my character!? Oml, am I missing vanilla Skyrim SE Script/Source files? I might be. Please tell me I'm wrong and this is a simple fix?

SOLUTION:
GODDAMNIT, I ruined my SKSE files. Idk which ones, but I messed with SKSE and some of my own personal tweaks caused a mass file corruption. I had to reinstall SKSE 2.1.5 and forget my edits. OSL Aroused is working fine now. It is showing me all the items in my inventory. Welp, at least now I also know my own personal remake of Radiant Prostitution I call v8.0 is working perfectly. No more SLSO support. Nice and clean and simple MCM. I'm probably just going to merge it's esp into OSL Aroused's esp. I do like smashing esps together.

I am sorry for wasting your time. Thanks a lot though for making me look at my Papyrus log. i forget to do that all too often. I appreciate you, Ozooma. You certainly never waste my time. I'm going to enjoy testing every single update and admire your very concise and sensible mod-work.

Edited by LynErso666
Posted

this not working with aroused nips so ill wait till the mod matures a bit more then check back in to see how it doing.
 hopely you keep backwards comp with old sla mods in mind so that you don't have to do 999999 patches for mods expecaly since not every mod has its source scripts to work with.
best i can guess from reading the  op and the thread is that the mod currently doesn't support auto seeding npc with  arousal so this means any mod i use that focus on npc actions like scent of sex, slen and such wont work as no npc ever get aroused.

well ill track the mod for now and keep a look for when  the mod is more complete.

Posted
49 minutes ago, sidfu1 said:

this not working with aroused nips so ill wait till the mod matures a bit more then check back in to see how it doing.
 hopely you keep backwards comp with old sla mods in mind so that you don't have to do 999999 patches for mods expecaly since not every mod has its source scripts to work with.
best i can guess from reading the  op and the thread is that the mod currently doesn't support auto seeding npc with  arousal so this means any mod i use that focus on npc actions like scent of sex, slen and such wont work as no npc ever get aroused.

well ill track the mod for now and keep a look for when  the mod is more complete.


What do you mean? Auto-seeding? Npcs do change in arousal. I notice all the time in game. I mean, mods like Relationship Dialogue System don't seem to be able to read OSL's arousal, but I guess I'm not sure what you mean by autoseeding

Posted

I'm enjoying "OSL Aroused" on a new game and it's working great so far!

 

ozooma10 posted a comment on nexus that he/she plans to bring back the passive arousal feature that pops up over time without limitation for an event such as naked actors in the background.

 

"SL SexLife" is also a nice mod with this function :)

Posted

Hi, awesome work on this mod, it`s working great for me. Small request; any chance of a naked keyword for armors. I use Ndun for the harmless feature and your PC has to be naked for it to work. Most of the armor/cloths in my game would be considered naked by most lol ?. Thanks either way, keep up the good work. ?

Posted

I need a way to turn this off in the game.

Terminate all threads. Turn off all scripts.

 

Since I started using this mod, I have had issues with the game suddenly eating all the CPU and the frame rate falling to half or even a quarter.

When I try to save, it takes suspiciously long and then no skse save is written, i.e. the game crashes when trying to load from the save.

 

I have in the past been able to "fix" this by telling sexlab to terminate all animations, and turning off all the mods.

This mod however does not have a turn off function.

 

IT NEEDS ONE. URGENTLY.

Posted
4 hours ago, Hakuna_Matata said:

Since I started using this mod, I have had issues with the game suddenly eating all the CPU and the frame rate falling to half or even a quarter.

When I try to save, it takes suspiciously long and then no skse save is written, i.e. the game crashes when trying to load from the save.

Did you drop the mod into an existing game? Or did you start a new one. If you dropped it into an existing save, did you at least clean it?
What you describe sounds a lot like a corrupted save. If that is the case, "off switches" will not really help you. They can alleviate some symptoms for a while, but most likely your game is toast. You could try going back to a save before you dropped OSL into your game (and reinstate whatever arousal mod you used before), that might work, but fact is mod managers have a tendency not to place re-installed mod into the exact same load order spot again, which might cause you pretty much the same issues.
It is always a bad idea to drop a new mod into an existing game, especially if that game is heavily modded or pretty advanced. Pure ESL mods may work, but regular esp's are likely to corrupt your save, might not be apparent instantly, perhaps not even for a long time, but eventually you will notice.
That said I do so all the time anyway, if only planning to play though a certain mod or similar. For a serious playthrough however I completely freeze my load order, usually not even updating any mods (and if then by hand, as mod managers have a nasty habit of reordering your load order in such a case, which then cause the same problem).

If you started a new game, that is a pretty odd behaviour and suggests you got some mod that runs amok. It is most likely not OSL itself, but it could of course be an incompatibility.

Posted
11 hours ago, Hakuna_Matata said:

I need a way to turn this off in the game.

Terminate all threads. Turn off all scripts.

 

Since I started using this mod, I have had issues with the game suddenly eating all the CPU and the frame rate falling to half or even a quarter.

When I try to save, it takes suspiciously long and then no skse save is written, i.e. the game crashes when trying to load from the save.

 

I have in the past been able to "fix" this by telling sexlab to terminate all animations, and turning off all the mods.

This mod however does not have a turn off function.

 

IT NEEDS ONE. URGENTLY.


that not OSL that sounds more like you didnt  verify all of your mods that needed aroused are compatible with OSL.

Posted
22 hours ago, Talesien said:

If you started a new game, that is a pretty odd behaviour and suggests you got some mod that runs amok. It is most likely not OSL itself, but it could of course be an incompatibility.

 

I did start a new game.

 

Why would you say it's likely not OSL?

 

In fact, do you have an idea how to find out what mod is causing it?

 

My working theory is that it's an SKSE mod because even the enb frame rate counter stops while saving stalls, and because the skse co-save is not being written.

 

Posted
16 hours ago, sidfu1 said:


that not OSL that sounds more like you didnt  verify all of your mods that needed aroused are compatible with OSL.

 

Do you have any evidence to support your claim?

 

I think if it were a mod that uses aroused from papyrus, the error mode would be something else than the skse co-save missing.

 

I'll change my mind if you show me a way for papyrus script or non-skse mods to prevent the skse co-save from being written.

Posted
On 4/2/2022 at 8:20 AM, Hakuna_Matata said:

Since I started using this mod, I have had issues with the game suddenly eating all the CPU and the frame rate falling to half or even a quarter.

When I try to save, it takes suspiciously long and then no skse save is written, i.e. the game crashes when trying to load from the save.

 

Does this happen in a new save?

Does this happen if you disable this mod?

Does this happen if you keep mod enabled but delete the dll (mod wont work properly but to test if fps issues persist).

 

A disable functionality is definitely worth adding. That being said It likely would not help with your issue (as it sounds), as there is no background papyrus script cloaks/interval based processing. And the SKSE side processing occurs during a single "frame" every 5 seconds by default (so there really shouldnt be any processing occuring that would eat framerate).

 

I would suspect either something is corrupt or there is some funkyness happening with multiple mods inteferring with each other. Place to start is to try steps above and see if game is stable after any of those.

Posted
4 hours ago, Hakuna_Matata said:

 

Why would you say it's likely not OSL?

 

In fact, do you have an idea how to find out what mod is causing it?

If it were OSL and just OSL, it stands to recon everyone would experience your issue, which isn't the case. As such OSL might be what causes the problem, but only in as far as it's the last link in this chain of events/bugs/interferences leading to it. Otherwise loads of other people should have the same problem, which is not the case, so we can assume it's unusual. Perhaps you are using a mod few people use or (more likely perhaps) you are using a certain combination of mods that put together, cause the problem

As for finding the root of your issue, I suggest following ozoomas steps. He certainly knows better how to troubleshoot issues involving his mod than me.

Posted

Background/context:

SSE 1.5.97, SKSE 2.0.19

OSL Aroused 2.0.4

Using OSL Aroused with SexLab; no OStim mods installed

Only lesbian content; no SoS installed

 

I'm really liking what you're doing with this project so far.  I've been long frustrated by the lack of a better-functioning, more configurable alternative to the longstanding arousal mods since so many other mods depend upon them.  So far, I'm already finding a lot to like about your new take on this theme; the fundamental approach to determining arousal seems to be a clear improvement over previous mods.  And I like the way you seem to be approaching the development of this new mod, so I'm looking forward to the future of this project.

 

I'm sort of between playthroughs at the minute just messing around and testing things as I get my modlist ready and stable for my next playthrough, so I haven't been able to evaluate OSL Aroused's stability over a long playthrough yet, but so far, I haven't had any stability issues with it.  I keep notes on the mods I use as I play, spanning bug reports, feature ideas, typos, UX feedback, etc.  Here are some preliminary notes from my first impression of OSL Aroused.

  • For any mod that doesn't already have it, my number one feature wish is always an option to save MCM settings to a config file, and this one is no exception.  
  • I know this would be a heavy lift, but it'd be really amazing if we could customise the arousal conditions separately for different characters.  For example, maybe the PC is shy and her arousal is negatively impacted by being naked, whereas her follower is an exhibitionist who gets turned on by being naked—or vice versa.
    • This could utilise a hotkey for actor selection like SexLab does.
    • You could set default NPC behaviour, PC behaviour, and target actor behaviour.
  • Something I've always wanted from Arousal mods is the option to invert the XP gain (de)buffs for high/low arousal.  In some gameplay contexts with some modlists, it makes more sense to reward the player for managing to avoid sex rather than for managing to have it.  
  • Is Baseline Arousal Gains → Viewing Nude binary or compounding?  i.e., Is there a difference between viewing one nude actor and viewing several?  A toggle for this functionality would be nice, but more important is just clarifying what the current functionality is in the tooltip.  I entered this into my notes before catching up on this thread:

    On 2/10/2022 at 4:54 PM, ozooma10 said:

    1. As you said only nude player will increase surrounding arousal. I think if any player/npc is nude increases all surrounding (And then in the case of multiple, should the arousal gain stack, or more a yes/no "In presence of nude". Or should it be configurable? Those kind of questions all need to be thought about and considered.

    So, I think the best solution would be to have an MCM toggle for this behaviour, because different modlist contexts will be better served by different answers to this question.  But I'd argue that the default behaviour should be compounding arousal per naked actor.

    • Ideally, this compounding would include some diminishing returns formula—each additional naked actor would add less arousal than the one before.  This would need some testing to fine tune the rate of diminishing returns.  

    • Maybe better than an MCM toggle would actually be a slider from 0–100% for how much each subsequent actor contributes relative to the previous one.  

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