R34x Posted April 19, 2022 Posted April 19, 2022 Whatever dialog variable / condition that mod looks for in SLA is not being generated by OAroused... I thought perhaps it might be useful to look into, maybe ensuring that mod's query resolves will eliminate possible issues with other mods as well? Not sure, anyway really enjoy the mod overall so far, but my testing has been limited. Hopefully I won't run into more problems and bugs, lol. Thanks!!
monty359 Posted April 19, 2022 Posted April 19, 2022 Great mod @ozooma10, how does the keyword detection work on the outfits? I am using TAWOBAE and the outfits in the mod are split into outfit parts using additional slots (none of them is slot 32). In the MCM i can find only items with slot 32. If OSL looks only for keywords on outfit parts with slot 32, would it be possible to make as a setting in the MCM?. ABBA for example uses three slots for similar purposes. Usually one of them is slot 32 (for all Vanilla outfits). The two additional are in my mod set up for the bra and thong slots (56 and 49). That way more or less all available scenarios are considered. Thanks for your work! cheers
Cankiie Posted April 20, 2022 Posted April 20, 2022 (edited) I am so confused. So I install OSL Aroused, it comes with an esm and an esp, SexLabAroused.esm and OAroused.esp. I am using sexlab mods, so I do not need OAroused, and the description tells me that I do not need SexLabAroused, but the sexlab mods have a dependency on SexLabAroused.esm - missing masters file if it is not in. So I keep SexLabAroused.esm activated in the load order, go into the game and I get a pop-up that SexLabAroused.esm or OAroused is not needed. Can I ignore that message, should I rename the OSLAroused.esp file to cover the depedency of the other sexlab mods? I am sorry, it is all a little confusing. EDIT: Alright, I had another look and it turns out I let OSLAroused be overwritten in the left pane in MO2, so no problems. Leaving the post is though, just in case someone else ends up asking the same question. Edited April 20, 2022 by Cankiie
cooldown1337 Posted April 21, 2022 Posted April 21, 2022 Hi, there's some weird interaction between your mod and Functional Bags (Functional Bags SSE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)) - see screenshot. Might wanna look into that.
ozooma10 Posted April 21, 2022 Author Posted April 21, 2022 On 4/19/2022 at 4:35 AM, monty359 said: Great mod @ozooma10, how does the keyword detection work on the outfits? I am using TAWOBAE and the outfits in the mod are split into outfit parts using additional slots (none of them is slot 32). In the MCM i can find only items with slot 32. If OSL looks only for keywords on outfit parts with slot 32, would it be possible to make as a setting in the MCM?. ABBA for example uses three slots for similar purposes. Usually one of them is slot 32 (for all Vanilla outfits). The two additional are in my mod set up for the bra and thong slots (56 and 49). That way more or less all available scenarios are considered. Thanks for your work! cheers Hmm its should be checking all ARMO records in inventory (ie not slot specific). For nudity it checks torso slot, so that may get funky. On new save with just the bikini armors, are you able to see em?
Corvo269 Posted April 21, 2022 Posted April 21, 2022 Others have mentioned this already but a feature where NPCs are seeded with random arousal/libido values and a gain arousal over time like both SLAX and OAroused would be excellent since you really have to go full strip club/brothel for anyone to hit the minimum arousal needed for aroused animations or for prostitution/ NPC scenes/Onights to even work 1
monty359 Posted April 22, 2022 Posted April 22, 2022 11 hours ago, ozooma10 said: Hmm its should be checking all ARMO records in inventory (ie not slot specific). For nudity it checks torso slot, so that may get funky. On new save with just the bikini armors, are you able to see em? I will check it with a new game later, but for now every other aspect seems to work. When i check the items and keywords, i get not only the items currently in use, but everything in the inventory (probably wai?). Mostly those items are associated with slots of boots, gloves, torso, neckless and gorgets. From TAWOBA only the items shown are boots, gloves and gorgets (need to check the slot for gorgets). My character uses only TAWOBA items and the nudity detection is working, but has somewhat of a delay (probably because the status is only checked in certain intervals).
monty359 Posted April 25, 2022 Posted April 25, 2022 @ozooma10 did some more testing: I deinstalled the OSL Arousal mod, did a did a clean save (with cell reset) and after installation the tool for outfits and keywords showed only the items my char had equipped (all TAWOBA items an shield). But thou the bra and thong items have the eroticarmor keyword, there was no change in Baseline Status arousal for sexy armor (+20. it still showed 0.000) After a port and going into a building the tool showed again the whole inventory (mostly slot 32 necklaces and gloves items). Do not know, if this info is of use for you...
ozooma10 Posted April 26, 2022 Author Posted April 26, 2022 On 4/25/2022 at 6:59 AM, monty359 said: @ozooma10 did some more testing: I deinstalled the OSL Arousal mod, did a did a clean save (with cell reset) and after installation the tool for outfits and keywords showed only the items my char had equipped (all TAWOBA items an shield). But thou the bra and thong items have the eroticarmor keyword, there was no change in Baseline Status arousal for sexy armor (+20. it still showed 0.000) After a port and going into a building the tool showed again the whole inventory (mostly slot 32 necklaces and gloves items). Do not know, if this info is of use for you... Wow I am big dum dum. Not checking for empty name strings (Which some "invisibile" armor items have). And it seems like the MCM dropdown menu explodes if it runs into an empty string entry (Hence why it sometimes works, sometimes doesnt, just depending on inventory state. Trivial fix I will include in a future update. Although not sure what a realistic timeline for that is as pretty swamped with life stuff so could be several weeks. I'll attach the fixed pex file here, just drop it into your installed mods scripts folder and overwrite. (If you reinstall fomod youll have to reapply this patch). Keywords for forum Searching : Armor Keyword List Broken None Empty Missing Incorrect Dropdown MCM Realistically this way of editing keywords is hot garbage and should be fully revamped but ?♂️ OSLAroused_MCM.pex 2
ozooma10 Posted April 26, 2022 Author Posted April 26, 2022 (edited) Next focus is going to be on supporting a configurable "Arousal Rise over time" that plays with the new system better. There's some trivial ways to implement this (IE Have the "Libido" value be a minimum of 40, so your arousal will always go to 40 over time, then get picked up by the more advanced baseline stuff). Super straightforward and easily configurable. Might end up doing that but it almost feels to trivial that i dont trust it ?♂️ Will need to do more thinking... i think... Also getting the NPC values properly seeded (and using that above) should greatly alleviate the common issue of a Frigid and Prude Skyrim. Unfortunately have lots of life stuff to deal with so likely won't be until at least a few more weeks until next update. Sorry for the delay since I know this is a friction point for a lot of y'all. Edited April 26, 2022 by ozooma10 3
monty359 Posted April 26, 2022 Posted April 26, 2022 5 hours ago, ozooma10 said: Wow I am big dum dum. Not checking for empty name strings (Which some "invisibile" armor items have). And it seems like the MCM dropdown menu explodes if it runs into an empty string entry (Hence why it sometimes works, sometimes doesnt, just depending on inventory state. Trivial fix I will include in a future update. Although not sure what a realistic timeline for that is as pretty swamped with life stuff so could be several weeks. I'll attach the fixed pex file here, just drop it into your installed mods scripts folder and overwrite. (If you reinstall fomod youll have to reapply this patch). Keywords for forum Searching : Armor Keyword List Broken None Empty Missing Incorrect Dropdown MCM Realistically this way of editing keywords is hot garbage and should be fully revamped but ?♂️ OSLAroused_MCM.pex 32.74 kB · 4 downloads Thanks, i will test it and give feedback. Great job!
Hakuna_Matata Posted April 27, 2022 Posted April 27, 2022 On 4/12/2022 at 4:51 PM, ozooma10 said: Ill take a look at that mod and make sure properly handled. Thanks Could it be that your mod sets baseline arousal to 50 whenever a sex animation is running, not just if the PC is part of it?
monty359 Posted April 28, 2022 Posted April 28, 2022 @ozooma10 , i did some test this is what i see on my setup: The items in the keyword branch are visible now and do not disappear/change after cell change. If the change in the script affected only this aspect, then it worked for me. The keywords did not work on bra(slot 56) item and thong items (slot 49). Those are the items, that have the "eroticarmor" keyword. The slot 32 items with "eroticarmor" keyword did work though. I tested some other keywords by clicking on several available keywords in the menu, still did not work. Slot 32 items did work. There are items visible in the MCM menu, that my char does not have equipped => items in the inventory are visible,working as intended? If it is working as intended, may i ask for the purpose? Usually only items, that are equipped matter. It is also resource consuming, to check all the inventory items. Here is my proposal: check only the equipped items or only marked items, if you think, there are items in the inventory, that need to be checked. (marking yellow marker by pressing of "f" button in the inventory) Thanks tor your work, i really like the mod and your fresh ideas to enhance it with new functions cheers
ozooma10 Posted April 28, 2022 Author Posted April 28, 2022 5 hours ago, monty359 said: @ozooma10 , i did some test this is what i see on my setup: The items in the keyword branch are visible now and do not disappear/change after cell change. If the change in the script affected only this aspect, then it worked for me. The keywords did not work on bra(slot 56) item and thong items (slot 49). Those are the items, that have the "eroticarmor" keyword. The slot 32 items with "eroticarmor" keyword did work though. I tested some other keywords by clicking on several available keywords in the menu, still did not work. Slot 32 items did work. There are items visible in the MCM menu, that my char does not have equipped => items in the inventory are visible,working as intended? If it is working as intended, may i ask for the purpose? Usually only items, that are equipped matter. It is also resource consuming, to check all the inventory items. Here is my proposal: check only the equipped items or only marked items, if you think, there are items in the inventory, that need to be checked. (marking yellow marker by pressing of "f" button in the inventory) Thanks tor your work, i really like the mod and your fresh ideas to enhance it with new functions cheers When you say the keyword didnt work, was it for detection for "Baseline"? or are you unable to set the keyword? Yeah it shows all armor in inventory not just worn. Was just easier and simpler to do it that way. The overall flow for keyword manipulation is garbage and due for overhaul, filtering to show just equipped would be an improvement.
monty359 Posted April 28, 2022 Posted April 28, 2022 (edited) 4 hours ago, ozooma10 said: When you say the keyword didnt work, was it for detection for "Baseline"? or are you unable to set the keyword? I am able to set a keyword in the mcm and already set keywords are shown as activated too. The effect of sexy armor (+20 base arousal) and naked are not applied. The effect of sexy armour is correctly aplied, if used an slot 32 item. I use TAWOBAE and there are no items with slot 32. Bra (slot 56) and panty(slot 49) have the cuirras keyword for "not naked" detection and for sexy armor the "eroticarmor" keyword. 4 hours ago, ozooma10 said: Yeah it shows all armor in inventory not just worn. Was just easier and simpler to do it that way. The overall flow for keyword manipulation is garbage and due for overhaul, filtering to show just equipped would be an improvement. I guess it is not really a problem. I think this tool is used only as a "emergency". For most mods there are patches with the keywords awailable. I asked it only because of efficiency and speed. The MCM menu on the keyword page is slow compared to other pages. Edited April 28, 2022 by monty359
ozooma10 Posted April 28, 2022 Author Posted April 28, 2022 Something ive noticed for the Devious Device integration is that a lot of the items use multiple keywords. Ex. a Blindfold has both the "DeviousEyes" and "DeviousHood" keywords. A hood has "DeviousEyes", "DeviousHood", "DeviousGag" keywords. This causes gains to stack (ie wearing a hood will give you the Blindfold, Hood, and Gag gains when really it should just give the Hood), and wearing a blindfold will give you Blindfold and Hood (When really it shouldnt give you hood). I dont see a graceful way to handle this, so im thinking it will only use the keyword with the largest value. And give the user the option to "Ignore" keywords on an item (So ex. Blindfold can ignore Hood so it gives the blindfold gain instead of hood gain). Alternatively, Maybe allow overriding the Baseline gain a certain item gives. (This would also allow for ex. different gags giving different values) As with all things in life nothing is ever simple. If anyone has any ideas let me know.
Antiope_Apollonia Posted April 28, 2022 Posted April 28, 2022 3 minutes ago, ozooma10 said: This causes gains to stack (ie wearing a hood will give you the Blindfold, Hood, and Gag gains when really it should just give the Hood), and wearing a blindfold will give you Blindfold and Hood (When really it shouldnt give you hood). Just conceptually, I'm not sure that's really a problem in need of fixing. A hood really does fill multiple roles, so it makes sense for it to give the cumulative score of each item it's replacing. If you're wearing a hood, that's playing the roles of both a blindfold and a gag, so if you were to change this, then there would be an imbalance among devices. You could wear a hood to be blindfolded and gagged with less arousal or vice versa, and suddenly it becomes a strategic choice instead of an aesthetic one. The "DeviousEyes" and "DeviousHood" keywords sound redundant, but that should be a separate issue from devices with overlapping keywords.
ozooma10 Posted April 29, 2022 Author Posted April 29, 2022 2 hours ago, Antiope_Apollonia said: Just conceptually, I'm not sure that's really a problem in need of fixing. A hood really does fill multiple roles, so it makes sense for it to give the cumulative score of each item it's replacing. If you're wearing a hood, that's playing the roles of both a blindfold and a gag, so if you were to change this, then there would be an imbalance among devices. You could wear a hood to be blindfolded and gagged with less arousal or vice versa, and suddenly it becomes a strategic choice instead of an aesthetic one. The "DeviousEyes" and "DeviousHood" keywords sound redundant, but that should be a separate issue from devices with overlapping keywords. Yeah more thinking and the multiple keywords is desired (Ex. Chastity Corset gives both Belt and Corset) What i can do is lower the default values for the "Higher Level" Keywords (Like hood). So wearing a hood gives the Gag + Blindfold gains. Might be a few edge cases that are wonky but I think this should cover majority of the devices. 1
ozooma10 Posted April 29, 2022 Author Posted April 29, 2022 (edited) Uploaded new Version that should *Significantly* improve the issues of actor arousal not rising. Basically NPCS are properly seeded with intitial arousal, and by default will always rise over time to 80 arousal. (this can be configured). Similar with player but default will only rise up to 30 arousal. Biggest thing im not sure about is the "Rate" of that arousal increasing. Would be curious how people feel about the default value (moves 20% closer to the target baseline every in game hour) as far as if it feels to fast or slow. That setting can be tweaked so would be super useful to get info on what values people like to see if there is a common values that would be good defaults. As usual didnt really test on SSE since I work on AE, so if any issues just let me know. I realize I said the other day next update wont be for a few weeks but ?♀️ . Once I get confirmation this version is stable then I *promise* next update wont be for a while Im curious if there is any glaring issues (Like what hopefully what this latest update fixed) that significantly hampers usability. I think the next segment of work will be more fundamental longer term work thats much larger scope and will be in development for much longer time. Of course there is the individual mod bugs that people are posting that also need to be investigated. Otherwise there's some poking around I want to do to try and clean up the SLSO <-> OSL Aroused <-> Sexlab combinations to make the arousal integration into SLSO a bit more robust. Not sure what that would look like but definitely a fair bit hesitant since SLSO seems to be very much active by Ed86. Beyond that I am a bit curious to get into working on something with a bit more "content" focused rather than a framework. Although I say that now... I am very much a systems person not a content person so ?♀️ Edited April 29, 2022 by ozooma10
blacksw Posted April 29, 2022 Posted April 29, 2022 Getting the following error on launch after installing the latest version for SSE (1.59.7 etc). Didn't have this issue with the last version of the mod. Otherwise the mod has worked great so far!
ozooma10 Posted April 29, 2022 Author Posted April 29, 2022 6 minutes ago, blacksw said: Getting the following error on launch after installing the latest version for SSE (1.59.7 etc). Didn't have this issue with the last version of the mod. Otherwise the mod has worked great so far! Balls. Yeah i'm a damn idiot and accidently built the SSE dll for AE. Trivial fix will get updated version ASAP 1
ozooma10 Posted April 29, 2022 Author Posted April 29, 2022 (edited) 13 minutes ago, blacksw said: Getting the following error on launch after installing the latest version for SSE (1.59.7 etc). Didn't have this issue with the last version of the mod. Uploaded 2.1.1 with *hopefully* correct dll Edited April 29, 2022 by ozooma10 1
modball Posted April 29, 2022 Posted April 29, 2022 3 minutes ago, ozooma10 said: Uploaded 2.1.1 with *hopefully* correct dll Working now, thanks! 1
blacksw Posted April 29, 2022 Posted April 29, 2022 No error on launch anymore. Will let you know if I run into anything else, but probably all good! Thanks for the quick fix.
Gameplayer Posted April 29, 2022 Posted April 29, 2022 On 4/19/2022 at 4:35 AM, monty359 said: Great mod @ozooma10, how does the keyword detection work on the outfits? I am using TAWOBAE and the outfits in the mod are split into outfit parts using additional slots (none of them is slot 32). In the MCM i can find only items with slot 32. If OSL looks only for keywords on outfit parts with slot 32, would it be possible to make as a setting in the MCM?. ABBA for example uses three slots for similar purposes. Usually one of them is slot 32 (for all Vanilla outfits). The two additional are in my mod set up for the bra and thong slots (56 and 49). That way more or less all available scenarios are considered. Thanks for your work! cheers Not likely that the mod can determine that an item is specifically slot 32, its more likely that it is looking to see that the chest piece has Keyword "Armorchest" TAWOBAE has already been converted by BakaFactory although its unlikely that everyone would want to use specifically the body he designed it for, the point is that I have already seen it myself. I've also done my own TAWOBAE conversions for personal usage, in my own ESP what I did was set up the Bra's to occupy the slot 56 commonly the bra slot and also the slot that Devious Devices bras occupy. Then put the keyword Erotic on there. However its unlikely that I could simply give you my ESP and have it work since my own is on LE and also heavily modified version of it too boot.
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