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Posted
14 hours ago, monty359 said:

Any ideas on that?

 

 

Try ReSaver purge method.   Open the save file with ReSaver, use the search filter to find oaroused.esp, right-click a choose purge.

Save and retry.   May not work.

 

Recommend creating a batch file to open Resaver with better parameters, because of changes to Java.

Spoiler

javaw -d64 -Xms512m -Xmx4g -jar target\ReSaver.jar %1

 

 

 

Posted
7 hours ago, safado said:

 

Try ReSaver purge method.   Open the save file with ReSaver, use the search filter to find oaroused.esp, right-click a choose purge.

Save and retry.   May not work.

 

Recommend creating a batch file to open Resaver with better parameters, because of changes to Java.

  Hide contents

javaw -d64 -Xms512m -Xmx4g -jar target\ReSaver.jar %1

 

 

 

Thanks for the ideas,

i use resaver, unforunately on a regular basis. My problem is, OSLaroused.esp is only one component of the mod, purging only OSLAroused.esp did not help in any way. I have now somewhat working solution, i do not know, what i dmaged doin it.

What i did, is to purge OSLaroused with resaver, and deactivated the whole mod, but i activated SLaroused redux (bakas version) instead (to maintain the connection to the mods via the .esm). After loading the save, the MCM of SLAroused did not load, i tried several reloads and save=>reload. After couple of mins waiting saved and switched to oslAroused. It works now as expected for an hour.

 

As i described in a earlier post, if i did a clean save with purging the osl-esp AND the arousal.esm, after reinstallation the osl worked, but there was no connection to other mods. I could not make them work thogether again.

 

Any idea, what the code sequens does for the resaver? Resaver works well for me, you know, never change a running system....

Posted
6 hours ago, monty359 said:

Thanks for the ideas,

i use resaver, unforunately on a regular basis. My problem is, OSLaroused.esp is only one component of the mod, purging only OSLAroused.esp did not help in any way. I have now somewhat working solution, i do not know, what i dmaged doin it.

What i did, is to purge OSLaroused with resaver, and deactivated the whole mod, but i activated SLaroused redux (bakas version) instead (to maintain the connection to the mods via the .esm). After loading the save, the MCM of SLAroused did not load, i tried several reloads and save=>reload. After couple of mins waiting saved and switched to oslAroused. It works now as expected for an hour.

 

As i described in a earlier post, if i did a clean save with purging the osl-esp AND the arousal.esm, after reinstallation the osl worked, but there was no connection to other mods. I could not make them work thogether again.

 

Any idea, what the code sequens does for the resaver? Resaver works well for me, you know, never change a running system....

 

You replace a mod with another and both share the same names for the scripts.  When the scripts are instanced for the first time, the instance copy is stored in the save. During reload, the copy is retrieved, but will find that the script it needs to load functions has changed and cant retrieve the references that the instanced has stored.   That my theory, to explain it's needs all the related script instances scrubbed from the save file, to force a "re-instanciation". 

 

I have to point, that I do not notice any issues with OSL aroused in my game.  Maybe your issues are caused by another mod.  You said in past posts that your game's NPC are in a "busy" blocked state.  I fail to align OSLarousal funtionality methods with that issue, it is likely something that can happen with mods that take control or force scenes.  Like sexlab, ZAZ, DD, ToyFramework, defeat, and the likes (too many).

 

 

Posted

@ozooma10 and @safado

 

i did some more investigating/testing. I deactivated Baboodialoque and the issue of being stuck in animation is somewhat better now. It is only happens now, when there is lots of scene going on.

 

It appears, that this issue is related to script load. I use a tool, that shows me, when the script load is to high. With BabooDialoque active, the warning was flashing ever couple of seconds. Cleaning BabooDialoque with FalrimTools showed, there were something like 2500 active scripts in use. Th4e script load is now drastically reduced and OSLAroused can detect the state more reliable now.

 

Ozooma10, animations have usually several stages and the stages have a duration, that can be adjusted in the SL MCM. Can OSLaroused detect the stage change in the animation?  If so, would it be possible to make the arousal buff during the animation time restricted? If the animation stage is 30 sec long, then the buff should run 30 sec and renewed with the next stage for the duration of the new stage. If the script load is to high and OSLAroused fails to detect the stage change, then the buff is not applied.  This would not be game braking (in my opinion).

 

thanks

Posted
3 hours ago, monty359 said:

@ozooma10 and @safado

 

i did some more investigating/testing. I deactivated Baboodialoque and the issue of being stuck in animation is somewhat better now. It is only happens now, when there is lots of scene going on.

 

It appears, that this issue is related to script load. I use a tool, that shows me, when the script load is to high. With BabooDialoque active, the warning was flashing ever couple of seconds. Cleaning BabooDialoque with FalrimTools showed, there were something like 2500 active scripts in use. Th4e script load is now drastically reduced and OSLAroused can detect the state more reliable now.

 

Ozooma10, animations have usually several stages and the stages have a duration, that can be adjusted in the SL MCM. Can OSLaroused detect the stage change in the animation?  If so, would it be possible to make the arousal buff during the animation time restricted? If the animation stage is 30 sec long, then the buff should run 30 sec and renewed with the next stage for the duration of the new stage. If the script load is to high and OSLAroused fails to detect the stage change, then the buff is not applied.  This would not be game braking (in my opinion).

 

thanks

 

Yeah having "backup" timeouts and stuff to circumvent some of the potential issues from CK is good idea.

Posted

Hi @ozooma10,

I plan an new play through with mod around the new framework Toys&love. It is an alternative to SexLab framework and in has an native syncing to SLAroused.

 

here my questions:

 

Can OSLAroused run without SexLab or Osex? The idea is to sync the T&L with OSLAroused, in order to get the new aroused system in T&L.

 

If you like to get more info on T&L, here is the link. You can find there documentation for modders too.

 

Thanks

Posted (edited)
On 8/23/2022 at 7:04 AM, monty359 said:

@ozooma10 and @safado

It appears, that this issue is related to script load. I use a tool, that shows me, when the script load is to high. With BabooDialoque active, the warning was flashing ever couple of seconds. Cleaning BabooDialoque with FalrimTools showed, there were something like 2500 active scripts in use. Th4e script load is now drastically reduced and OSLAroused can detect the state more reliable now.

@monty359

What script load tool are you using?

Edited by Scarlettears
Posted
1 hour ago, Scarlettears said:

@monty359

What script load tool are you using?

https://www.nexusmods.com/skyrimspecialedition/mods/34705

 

from the descripton:

On-screen display (OSD)



The OSD can be configured to show current FPS, frame time, frame counter and VRAM consumption based on OS-alloted budget (read more in the config). It can also be used as a first step in diagnosing script-related issues since it shows a warning when the scripting engine becomes overstressed.

It's normal for the scripting engine to become overstressed for short periods, for example if after fast travelling a bunch of events fire at once the indicator might briefly show up which is nothing to worry about. However if it's constantly showing or is accompanied by sharp FPS drops, you've got a problem. Usually poorly made and heavily scripted mods are to blame. Examine the stack to see what's going on.

 

Posted (edited)
8 hours ago, monty359 said:

https://www.nexusmods.com/skyrimspecialedition/mods/34705

 

from the descripton:

On-screen display (OSD)



The OSD can be configured to show current FPS, frame time, frame counter and VRAM consumption based on OS-alloted budget (read more in the config). It can also be used as a first step in diagnosing script-related issues since it shows a warning when the scripting engine becomes overstressed.

It's normal for the scripting engine to become overstressed for short periods, for example if after fast travelling a bunch of events fire at once the indicator might briefly show up which is nothing to worry about. However if it's constantly showing or is accompanied by sharp FPS drops, you've got a problem. Usually poorly made and heavily scripted mods are to blame. Examine the stack to see what's going on.

 

 

Thanks, this reminded me to upgrade it.   ?    Hopefully the autocenter fix will help me, I use ultra-wide screen.

 

This SKSE64 display tweak mod have some fixes and FPS\Papyrus boost features. 

Edited by safado
Posted

Hello, first off great mod and thank you for it!

 

How does "Arousal Multiplier" works exactly. How do you lower it? Mine is value 190 and keeps rising (after hours of play). Since the slider movers only to 10, I think there is something fishy there. If 10 is the limit could a hard limit check implementation fix this? like anything > 10 equals 10. 

 

Obviously the mod is added to list of tons of mods that are using arousal one way or another, so conflicts may be present. I know SL Hormones was doing stuff to the old arousal mod values so can it break this one? It may very well be SLEN, DCL, apropos etc. Maybe someone experienced this also and figured out what mod breaks it? 

Posted
2 hours ago, ppkkpp said:

Is it a trivial thing to assign different idle animations via DAR based on arousal level?  

it is not trivial, but not rocket scinece either. once you understand the file structure and the idea behind, you are set. one difficulty is the names of folders and names of animations, but with this tool it is not a problem anymore:

 

https://www.nexusmods.com/skyrimspecialedition/mods/73930?tab=description

 

i hope this helps

Posted

There's quite a bit of stuff you could do wit that then... The sit animation could go from normal, to knees together with ankles apart, then to ankles together with knees apart.  The walk could change, The idle could change.  You could do away with any kind of heads up "meter" all together.  Just go off visual ques.

 

Maybe give different followers / player characters "personalities".  Like one gets a combat buff when aroused, and arousal goes up when they are in combat.  So you have this huge combat buff... but then you would need a downside.  Maybe you can't bring up the perk point screen to allocate perks unless you get your arousal to 0 or something.  Then it takes a long time to recover.  (also when you have max combat buff, you should not be able to ride a horse, because blue balls.)  Another one might be just the opposite.  One might absolutely hate getting cucked.  Another might love it.

 

Maybe one could get aroused from using illusion magic (like they like the idea of controlling people) but that same person loses skill in illusion and sneak if they get too aroused because they can't focus.

 

Could also modify arousal gains/losses based on https://www.nexusmods.com/skyrimspecialedition/mods/13068/?

Posted
12 hours ago, ppkkpp said:

There's quite a bit of stuff you could do wit that then... The sit animation could go from normal, to knees together with ankles apart, then to ankles together with knees apart.  The walk could change, The idle could change.  You could do away with any kind of heads up "meter" all together.  Just go off visual ques.

 

Maybe give different followers / player characters "personalities".  Like one gets a combat buff when aroused, and arousal goes up when they are in combat.  So you have this huge combat buff... but then you would need a downside.  Maybe you can't bring up the perk point screen to allocate perks unless you get your arousal to 0 or something.  Then it takes a long time to recover.  (also when you have max combat buff, you should not be able to ride a horse, because blue balls.)  Another one might be just the opposite.  One might absolutely hate getting cucked.  Another might love it.

 

Maybe one could get aroused from using illusion magic (like they like the idea of controlling people) but that same person loses skill in illusion and sneak if they get too aroused because they can't focus.

 

Could also modify arousal gains/losses based on https://www.nexusmods.com/skyrimspecialedition/mods/13068/?

 

Well, most of what you describe is far beyond what DAR can do. DAR purely switches animations. So yes, different animations sets for different arousal levels are possible (to get rid of meters).

Personalities could be achieved by animations styles: maybe one person gets more "open" and visually invites to do things, others could try to hide their private parts or press their knees together in shame.

 

What will NOT work, at least not by simply using DAR, are things like buffs or menu/gameplay restrictions. Therefor a complete mod will be needed

Posted
3 hours ago, Uxot said:

Does this works well with SL Separate Orgasm?

 

Yes it does natively. Just make sure that OSL overwrites SLSO and not the other way round

Posted (edited)

Oh nice.

EDIT: Welp now most enemies when in "action" have their dicks curved to the right? o.O

Edited by Uxot
Posted
15 hours ago, Uxot said:

Oh nice.

EDIT: Welp now most enemies when in "action" have their dicks curved to the right? o.O

 

Yikes not sure why SoS is so finicky. Realistically I think it's just a lot of mods might be trying to update the SoS settings and some conflicts cause wonkyness. I *think* it should behave the same as OG - SL Aroused, but maybe not ?‍♂️ .

 

Unfortunately, haven't had much time lately to do Skyrim stuffs. The SKSE and papyrus source is available on github so if any brave souls have any changes/fixes, they can open a pull request and ill be able to take a look and Merge & Update.

Posted
8 hours ago, ozooma10 said:

 

Yikes not sure why SoS is so finicky. Realistically I think it's just a lot of mods might be trying to update the SoS settings and some conflicts cause wonkyness. I *think* it should behave the same as OG - SL Aroused, but maybe not ?‍♂️ .

 

Unfortunately, haven't had much time lately to do Skyrim stuffs. The SKSE and papyrus source is available on github so if any brave souls have any changes/fixes, they can open a pull request and ill be able to take a look and Merge & Update.

hi ozooma10,

i am not familiar with github, i hope you can still make a small change, regarding detecting clothing not only on slot 32 (bodyslot), but slot 49 and 56 (for bra and panty). If you manage the slots to be modifieble in the MCM, that would be great. Without the smal patch, the mod assumes, the char is naked and many features are disabled.

 

Thanks anyway!

 

RL first, i hope everything works for you in the best way possible!

Posted

What is "Arousal Multiplier" and what causes it to be increased? I just checked to see why my character is basically perma horny, and saw that the multiplier was at like 195% or something. I see this question was asked several months ago, but never received an answer. I'm using SLSO if it makes a difference.

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