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Posted
On 10/13/2021 at 8:45 AM, Durante said:

FINALLY. I've been waiting for something like this for years, that isn't weight based. Thank you.. Any idea if it will be backward compatible with LE?

 

And an ini or an MCM would be good indeed, since it would be neat to make this work along with morphology and bodybuilders mods

Same.

Posted (edited)
4 hours ago, sirgilly said:

I havn't seen anyone else comment on this so I am a little confused as to why this would only affect me, but with this distribution all NPC instantly re-equip clothing when stripped which for loverslab is a killer. It only affects NPCs, not the player and only when the SPID _Distr for skill based muscle is active, no other SPID file or anything else. Unless I can identify the cause I will need to remove for NPCs in the meantime which is a shame because this MOD is super cool.

 

Likely already known, and it's the work around for the issue with hands going all wonky. I posted some findings earlier in the thread. It's just a few pages back where a few people are talking about this issue.

Edited by foreveraloneguy
Posted
5 hours ago, foreveraloneguy said:

 

Likely already known, and it's the work around for the issue with hands going all wonky. I posted some findings earlier in the thread. It's just a few pages back where a few people are talking about this issue.

I just saw your post identifying  the issue thanks. But I didn’t see the workaround, did you manage to implement one?

Posted
On 12/2/2021 at 9:10 AM, Explodington said:

This worked pretty great for me with Leyenda Skin. I just used the normals available in that pack. My understanding is that I shouldn't need a hand normal for every body normal, but my hands would get all glowy and strange if I didn't. So, I've included an easy to use pack of Leyenda normals, but hands 2-10 are all just copies of 1.

905391457_SBMLeyenda.7z 145.78 MB · 9 downloads

Was just gonna ask for this, you're doing the lords work. Thank you!

Posted
On 12/24/2021 at 9:07 AM, sirgilly said:

I just saw your post identifying  the issue thanks. But I didn’t see the workaround, did you manage to implement one?

Only way to prevent the outfits re-equipping is to delete the pizza hands in see edit, but of course you end up with pizza hands. No ideas outside that. I tried messing with scripts but I don’t have the talent for it.

Posted
On 11/11/2021 at 4:57 AM, Mickster said:

What I did in order to create maps using this one

 

...was just copying it as the top layer over a smooth normal map (from tempered skin for example) in paint.net and then gradually increased the transparency of this top layer from 0 to 255 for each of the 10 versions.
If anyone's interested these are the transparency values I used, starting from normal map 1 all the way to 10:

0

28
57
85
113
142
170
198
227
255


Then I just saved the files as BC7 Linear compression dds files.

 

This is awesome, can you share this? Would the same method be used for the futa versions of this skin?

Posted

I'm not sure if this has been talked about already, but support for MME and FHU/SGO/mods that affect belly/pregnancy node would be sick. I usually play as a low weight character, but to have the other characters look normal, I need to use a texture that has the large breast shading, so it looks off on thin characters or on me until my tits are massive. Also, having abs while being filled/pregnant is weird looking, so it would be dope to reduce the map from muscled to smooth as belly size increases.

 

Also, it would be cool to have other users texture collections in the downloads, with the original texture authors permission of course.

Still though, great mod, earned a permanent spot in my load order!

  • 4 weeks later...
Posted (edited)

Somehow this mod causes the NPC's to re-equip their armor in SL scenes. (Or maybe I have some other incompatible mods)

Edited by Manperor
Posted
31 minutes ago, foreveraloneguy said:

 

Talked about over and over. No fix yet.

Oh sorry ^^;

 

Only if I have read the posts here earlier; I spent a week to find out what's wrong with my game  :)

Posted

Yeah, I am in the same spot with you Manperor.  I was figuring it was a sexlab issue or something going haywire with the multiple updates with Skyrim Anniversary Edition mods.  Thanks Manperor for bringing it to my attention in the other thread.  I absolutely doubt that I would have considered this mod as the actual culprit.  

Posted
1 hour ago, nefer385 said:

Yeah, I am in the same spot with you Manperor.  I was figuring it was a sexlab issue or something going haywire with the multiple updates with Skyrim Anniversary Edition mods.  Thanks Manperor for bringing it to my attention in the other thread.  I absolutely doubt that I would have considered this mod as the actual culprit.  

No problemo :D

Posted (edited)

 

jjabrams420

 

I would love for this mod to work correctly, I had the problem of NPC re dressing with another mod, it ended up being Sexlab Cumshot, doing some research I found out this issue was fixed but I was using an older version were this was not fixed yet, by all this research I did I found out on the mods support thread the reason why NPCS redress.

"NPCs always reevaluate their equipment when adding or removing an armor piece on them - this means that they redress when they were stripped before. To prevent that happening during a SexLab animation:
- The cumshot object is directly added by calling EquipItem(), instead of calling AddItem() before."

 

Another instance were this was mentioned before, different mod, having same issue:
 

Possible workaround for "NPC just equip everything":

- don't add item, but just equip item (even if that item is not inside inventory)

 

Not:

        ["item_addex", "$self", "$1", "1", "1"],
        ["item_equipex", "$self", "$1", "0", "1"],
        ["actor_qnnu", "$self"],

 

Try:

        ["item_equip", "$self", "$1", "0", "1"],

        ["actor_qnnu", "$self"],
 

 

Hope this helps in any way.

Edited by Aensland_src
Posted

Hahahaha!  Yes, unfortunately Aensland_src that helps out a bit too well.  Each of those mods you listed, are in my load order.  We definitely think a like if nothing else....I will be doing some more changes to my load order.  Thank you so much for your input.  I may not have noticed the issues with them previously for some reason....but at least now I am aware and can make necessary adjustments.  Really appreciate your help.

Posted
1 hour ago, nefer385 said:

Hahahaha!  Yes, unfortunately Aensland_src that helps out a bit too well.  Each of those mods you listed, are in my load order.  We definitely think a like if nothing else....I will be doing some more changes to my load order.  Thank you so much for your input.  I may not have noticed the issues with them previously for some reason....but at least now I am aware and can make necessary adjustments.  Really appreciate your help.

I was intending to help jjabrams420

xD, but glad someone else found something useful in that information.

Posted
22 hours ago, Aensland_src said:

I was intending to help jjabrams420

xD, but glad someone else found something useful in that information.

Don’t suppose you have the ability to compile scripts and could try and make the change. I followed all the script compiling guides but cannot make it work. I am sure a few people here would welcome a potential fix!

Posted
8 hours ago, chevalierx said:

can you make last 10 msn more muscle or how edit without have neck issue

 

When the author of Diamond Skin releases a more muscular normal map, sure. Otherwise, find a normal map you like, create a neck, wrist, and ankle blend file, and blend everything together. No, I won't explain how to do all that because it's very long and there's already tutorials out there. They all require you to have decent proficiency with either gimp or photoshop.

Posted
On 1/27/2022 at 1:59 PM, sirgilly said:

Don’t suppose you have the ability to compile scripts and could try and make the change. I followed all the script compiling guides but cannot make it work. I am sure a few people here would welcome a potential fix!

Is the mod author not active anymore???, I don't have CK or any related tools installed, and have never done scripting...

Posted
3 hours ago, Aensland_src said:

Is the mod author not active anymore???, I don't have CK or any related tools installed, and have never done scripting...

Unfortunately not, have not seen them for months and the mod is so good and close to being perfect. If just needs someone who can tweak the script to fix the redressing issue and we are good to go. At the moment it is a crippling problem.

Posted

This mods great, but for some reason it turns the player female khajiit into a floating head.. It doesn't do the same for argonians.

 

Gonna try have a look into it, but I'm no advanced modder.

 

enb2022_1_29_18_32_13.jpg.f2e6c8534a6b7a01a004a94588f9a19d.jpgenb2022_1_29_18_32_32.jpg.deaad34d60d058320de903d7f7df61a2.jpg

Posted
On 1/28/2022 at 10:44 AM, chevalierx said:

can you make last 10 msn more muscle or how edit without have neck issue

 

This guy on the Nexus made a bunch of edits to different normal map (heads) to make them more compatible with muscular body normal maps. Maybe those new head normal maps will solve your neck seam problems?

Posted
9 hours ago, Grafenstein said:

 

This guy on the Nexus made a bunch of edits to different normal map (heads) to make them more compatible with muscular body normal maps. Maybe those new head normal maps will solve your neck seam problems?

it for muscle solution that have low msn texture - noise in skin-

 

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