slkajhf34 Posted September 26, 2022 Share Posted September 26, 2022 So do the morphs not work for SOS? I really like SkySight textures and mesh and I won't be switching to HIMBO until it supports that. Link to comment
WYH661129 Posted October 6, 2022 Share Posted October 6, 2022 Is there a way to protect a specific NPC from this mod? Link to comment
foreveraloneguy Posted November 10, 2022 Share Posted November 10, 2022 On 9/26/2022 at 1:42 PM, slkajhf34 said: So do the morphs not work for SOS? I really like SkySight textures and mesh and I won't be switching to HIMBO until it supports that. It already supports himbo. Link to comment
foreveraloneguy Posted November 10, 2022 Share Posted November 10, 2022 Got a bit of an issue, and I'm not sure how to troubleshoot further. The problem is that the hand textures aren't being applied to the player character. I checked the log, and it shows that it finds "hands" and applies the correct normal. But in game, the hand texture doesn't update. So I'm not sure what's happening. Link to comment
foreveraloneguy Posted November 10, 2022 Share Posted November 10, 2022 On 9/1/2022 at 12:41 AM, jjabrams420 said: No, and I wasn't able to replicate that. Do you mean profile load or save load? Honestly, I kind of took a break from skyrim around then, and now I don't remember which it was. Whatever it was, it doesn't happen now. Link to comment
garikmoespeaker Posted November 12, 2022 Share Posted November 12, 2022 This mod is almost exactly what I've been looking for! Amazing. Does this work with Autobody as well? Do they both try to assign actors morphs? Is there a way to disable that in this? Link to comment
foreveraloneguy Posted November 12, 2022 Share Posted November 12, 2022 4 hours ago, garikmoespeaker said: This mod is almost exactly what I've been looking for! Amazing. Does this work with Autobody as well? Do they both try to assign actors morphs? Is there a way to disable that in this? Yes, both mods assign morphs and I use it with autobody which works great. I let autobody assign the base body shapes and this mod does the muscle morphs which lay on top of the base shapes. So for an example, none of my base shapes have any abs morphs applied, then I use SKB to apply the abs morphs. The same for muscle legs, arms, etc. I also use some morphs that are done in base shapes, so those get "merged" into the final shape you see applied to the character. It's fully customizable, so you can do pretty much whatever you want. Link to comment
Leoosp Posted November 23, 2022 Share Posted November 23, 2022 (edited) @jjabrams420 Does this work on plain UUNP please under LE specifically the morphs etc? Also is it possible to integration through a soft (flaccid) dependency support for needs mods please? Examples I'm referring to are any one of the following: - iNeeds Realistic Needs and Diseases Last Seed (Continuation - not Prologue) Mini Needs Edited November 23, 2022 by Leoosp Link to comment
NillyWilly0019 Posted December 9, 2022 Share Posted December 9, 2022 Where can I get textures for HIMBO that don't make my character ripped from the get-go? I believe HIMBO is compatible with SOS Textures but I'm kinda new to these type of mods Link to comment
Lilith Valentine Posted January 28, 2023 Share Posted January 28, 2023 There is some way of active muscle evolution only for NPC And remove the player from the change? Link to comment
foreveraloneguy Posted January 29, 2023 Share Posted January 29, 2023 8 hours ago, Lilith Valentine said: There is some way of active muscle evolution only for NPC And remove the player from the change? Edit the included spid ini to exclude the player or set the player override to 0 in the MCM. 1 Link to comment
foreveraloneguy Posted February 11, 2023 Share Posted February 11, 2023 I think it might have been mentioned previously, but with 5.4, I'm seeing hand normals not being applied unless something is equipped in slot 33. The same goes for feet. I checked the meshes, and the nodename is correct in the mesh. I only noticed this now because I've gone to a more extreme set of normals where it's obvious that the normals aren't being applied to hands or feet unless something is equipped there. 1 Link to comment
Lilith Valentine Posted February 14, 2023 Share Posted February 14, 2023 On 1/29/2023 at 1:42 AM, foreveraloneguy said: Edit the included spid ini to exclude the player or set the player override to 0 in the MCM. Thank you for answering, but when I do it for MCM nothing happens, My body of normalmap continues to change, how do I do to remove my pc by distr.ini? First page only says how to define only female NPC, but I want to remove only my female PC Link to comment
foreveraloneguy Posted February 14, 2023 Share Posted February 14, 2023 (edited) 2 hours ago, Lilith Valentine said: Thank you for answering, but when I do it for MCM nothing happens, My body of normalmap continues to change, how do I do to remove my pc by distr.ini? First page only says how to define only female NPC, but I want to remove only my female PC This question is better asked on the SPID forums on nexus, but as a guess, I'd try adding something -Player, or -0x7, -0x14. But with the override set to 0, the player shouldn't be changing. It doesn't when I use that. The other thing I just thought of is removing the spell from the player, but it wouldn't revert any changes that already happened. Edited February 14, 2023 by foreveraloneguy Link to comment
papavitch1 Posted April 27, 2023 Share Posted April 27, 2023 Does anyone know if there is a SLIF patch for this Link to comment
Impish_ Posted May 31, 2023 Share Posted May 31, 2023 On 11/10/2022 at 1:21 PM, foreveraloneguy said: Got a bit of an issue, and I'm not sure how to troubleshoot further. The problem is that the hand textures aren't being applied to the player character. I checked the log, and it shows that it finds "hands" and applies the correct normal. But in game, the hand texture doesn't update. So I'm not sure what's happening. Any workaround on this? I poked around in the scripts myself but I don't really know what to be looking for tbh. Link to comment
foreveraloneguy Posted May 31, 2023 Share Posted May 31, 2023 30 minutes ago, Impish_ said: Any workaround on this? I poked around in the scripts myself but I don't really know what to be looking for tbh. I think this may have actually been due to another mod. Link to comment
Impish_ Posted May 31, 2023 Share Posted May 31, 2023 20 minutes ago, foreveraloneguy said: I think this may have actually been due to another mod. What mod? I'm having the same issue. Link to comment
foreveraloneguy Posted May 31, 2023 Share Posted May 31, 2023 10 hours ago, Impish_ said: What mod? I'm having the same issue. Winterweight. The way I found it was when I saw the issue, I opened the console, clicked on my character, then went to the equipment section to see what was equipped. I found the hands from winterweight. Link to comment
Impish_ Posted May 31, 2023 Share Posted May 31, 2023 11 hours ago, foreveraloneguy said: Winterweight. The way I found it was when I saw the issue, I opened the console, clicked on my character, then went to the equipment section to see what was equipped. I found the hands from winterweight. Odd, I don't have anything overriding the hands or feet meshes. In fact in the textures list I only see the default hand normals being applied despite having max muscle. Link to comment
Impish_ Posted June 1, 2023 Share Posted June 1, 2023 12 hours ago, Impish_ said: Odd, I don't have anything overriding the hands or feet meshes. In fact in the textures list I only see the default hand normals being applied despite having max muscle. Aha, I figured it out. For some reason there is a conflict between RaceMenu 0.4.16 Memory Leak Hotfix and Face Discoloration Fix. Hand and foot normals get applied and stick correctly when only one or the other mod is active, but not when they are both active. Link to comment
Impish_ Posted June 8, 2023 Share Posted June 8, 2023 On 6/1/2023 at 8:00 AM, Impish_ said: Aha, I figured it out. For some reason there is a conflict between RaceMenu 0.4.16 Memory Leak Hotfix and Face Discoloration Fix. Hand and foot normals get applied and stick correctly when only one or the other mod is active, but not when they are both active. Nope, guess that was just Skyrim being Skyrim. Worked for a couple days then suddenly stopped working again. No changes to load order. Link to comment
Impish_ Posted July 3, 2023 Share Posted July 3, 2023 On 6/7/2023 at 10:34 PM, Impish_ said: Nope, guess that was just Skyrim being Skyrim. Worked for a couple days then suddenly stopped working again. No changes to load order. I am so utterly confused by this. After spending all of last night banging my head against the wall testing with new saves on clean load orders, different mod versions, and still having the issues with hands and feet overrides, today I decided to try an extremely simple test. In Outfit Studio I duplicated the hands and feet meshes, removed the texturesets from the duplicates, saved as new Bodyslide project, built the new meshes, and voilà, texture overrides work flawlessly 100% of the time every time. I'm not sure why having another TriShape node in the nif helps with applying the overrides correctly but until it gets sorted I'll be using these custom meshes. 1 Link to comment
sirgilly Posted August 4, 2023 Share Posted August 4, 2023 On 7/3/2023 at 3:36 PM, Impish_ said: I am so utterly confused by this. After spending all of last night banging my head against the wall testing with new saves on clean load orders, different mod versions, and still having the issues with hands and feet overrides, today I decided to try an extremely simple test. In Outfit Studio I duplicated the hands and feet meshes, removed the texturesets from the duplicates, saved as new Bodyslide project, built the new meshes, and voilà, texture overrides work flawlessly 100% of the time every time. I'm not sure why having another TriShape node in the nif helps with applying the overrides correctly but until it gets sorted I'll be using these custom meshes. Any chance you could share what you did in such a way I could use them? Link to comment
Impish_ Posted August 4, 2023 Share Posted August 4, 2023 3 hours ago, sirgilly said: Any chance you could share what you did in such a way I could use them? This is for 3BA. They are called CBBE 3BBB Hands/Feet Fix in Bodyslide. CalienteTools.7z If you use another body type I can explain how I did it, it's pretty easy to recreate Link to comment
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