Pronema Posted November 29, 2023 Posted November 29, 2023 (edited) The Patreon Data pack is removed.  If you want a tester and someone to provide info for VR compatibilty let me know. (From what I've read as long as the struggle button is rebindable there shouldn't be that many issues.) I also see that you have your own version of Aroused for SE is there much of a difference between yours and the loose file conversion? Edited November 29, 2023 by Pronema
AzureFlare Posted November 29, 2023 Posted November 29, 2023 On 11/24/2023 at 8:58 PM, nsfw_phantom said: Anyways, I keep facing this problem in the intro itself, sometimes I get knocked down and the struggle bar appears but the enemy is busy fighting Ralof so the hotkeys to fill the bar don't even work because of that (I guess) and when Ralof kills the NPC and moves on, the bar disappears and I am left stuck on the ground and can't get up or move or anything. I tried to do "showracemenu" but still stuck on the ground. Any fix for this? Â When the enemies are down , change to 1st POV , jump , then everything should be fine . At least works for me. 2
EdtheNord Posted December 2, 2023 Posted December 2, 2023 does anyone know if npc vs npc works on npc pairs outside of followers? For example bandit vs guard? whether old SL defeat or baka defeat. I tried both and seemed unable to trigger event between bandits and guards
Ngo Van Dang Posted December 7, 2023 Posted December 7, 2023 anyone having problem with witness messages having $ at start of NPC names?
safado Posted December 7, 2023 Posted December 7, 2023 (edited) 11 hours ago, Ngo Van Dang said: anyone having problem with witness messages having $ at start of NPC names?  Normally, "$somewords" means that the game is configured for a Language that is not setup in the mod interface translation files and it fails to replace the "$$$" macros placeholders.  In SL defeat deployment folder or in the Skyrim folder. Go to \Interface\translations Copy sexlabdefeat_english.txt to sexlabdefeat_XXXXXX.txt, replace XXXXX with your game language as written in English.  The USA steam version of the game supports English, French, Italian, German, Spanish, Polish, Traditional Chinese, Russian, Japanese. The same goes for SL defeat interface but all the files content are in English no matter the language. They are available for somebody to translate. Any version of the game that is in another language will have the $placeholder replacement issue. Edited December 7, 2023 by safado 1
Roarke Posted December 8, 2023 Posted December 8, 2023 I can't seem to get the get up animations to work right. I'm using a gamepad (attack not strafe for struggle) and the All Down mode for follower collateral. If I manage to fill the bar before combat ends, my character is stays stuck on the ground until I equip weapons or spells. If my companions kill the aggressors, the bar disappears and my character stays on the ground until I equip weapons or spells. If my character gets defeated after all my companions are down, my companions immediately get up and start attacking the aggressor after the struggle animation ends which restarts combat. I've had some success using the Original Mode for follower collateral but most times the get up animations refuse to play. Â I really like the struggle animations and people say that this mod is perfectly fine. I just can't get this Defeat version to start working right. Â What settings should I use to make sure Defeat plays the animations correctly?
0x000f Posted December 12, 2023 Posted December 12, 2023 On 11/29/2023 at 5:06 PM, AzureFlare said: Spoiler Anyways, I keep facing this problem in the intro itself, sometimes I get knocked down and the struggle bar appears but the enemy is busy fighting Ralof so the hotkeys to fill the bar don't even work because of that (I guess) and when Ralof kills the NPC and moves on, the bar disappears and I am left stuck on the ground and can't get up or move or anything. I tried to do "showracemenu" but still stuck on the ground. Any fix for this? When the enemies are down , change to 1st POV , jump , then everything should be fine . At least works for me. I added animation "Sit" to Restored(), PC will play Sit animation when recovery state was finished just "jump" and run away or fight Sexlab Defeat Baka Edition SE 1.50 Fix v0.7z 2
Ngo Van Dang Posted December 15, 2023 Posted December 15, 2023 On 12/8/2023 at 3:53 AM, safado said:  Normally, "$somewords" means that the game is configured for a Language that is not setup in the mod interface translation files and it fails to replace the "$$$" macros placeholders.  In SL defeat deployment folder or in the Skyrim folder. Go to \Interface\translations Copy sexlabdefeat_english.txt to sexlabdefeat_XXXXXX.txt, replace XXXXX with your game language as written in English.  The USA steam version of the game supports English, French, Italian, German, Spanish, Polish, Traditional Chinese, Russian, Japanese. The same goes for SL defeat interface but all the files content are in English no matter the language. They are available for somebody to translate. Any version of the game that is in another language will have the $placeholder replacement issue. According to my knowledge that's something relate to MCM itself, this is about in game notification, and my game is always set in English
safado Posted December 15, 2023 Posted December 15, 2023 4 hours ago, Ngo Van Dang said: According to my knowledge that's something relate to MCM itself, this is about in game notification, and my game is always set in English  The notifications are debug functions imported using Bethesda Skyrim Scripts. They also use the internationalization $placeholders to messages to other languages.  Sample from defeat. debug.Notification("${"+Witness.GetLeveledActorBase().GetName()+"} witnesses what is happenning and decide to join!") Get the name of the witness NPC and replace the whole sentence with one in the translation folder files. If it shows the $ sign in game it means it failed to be replaced, and you are seen the placeholder name string. Failing could be because of a typo in the translation files or in the scripts.  Translation file entry, it shows the same twice because the placeholder and the replacement are in English, but placeholder has $ symbol. ${} witnesses what is happenning and decide to join! {} witnesses what is happenning and decide to join! Â
Gukahn Posted December 18, 2023 Posted December 18, 2023 42 minutes ago, yamaiduinzis said: do you know if its counted as a valid replacement for SL defeat, and works with mods that originally require SL defeat as a dep. ? It should work as a replacement. The esp name is the same, so the mods should recognize it. Which mods do you want to use with it? I don't use most gameplay mods anymore, but maybe I used the ones you want to use
J suzuya Posted December 20, 2023 Posted December 20, 2023 Can't get Multiple animations to play when defeated. I set the multiple chance to 100% and i have the animations registered which i can start with matchmaker but they just refuse to work with Defeat idk if this is just a problem for me or if everyone has this issue
J suzuya Posted December 21, 2023 Posted December 21, 2023 7 hours ago, Pierun420 said: The animations are probably filtered out by lack Agressive tag or other tags. In Defeat animation configuration tab press Shift+Left Click on "Require all tags" option to check which animations meet the conditions and if neccessary mark them as Agressive in SL Animation tab Could you go a little more in depth on how to change them to aggressive? i can't figure out where to add tags to animations
J suzuya Posted December 22, 2023 Posted December 22, 2023 11 hours ago, Pierun420 said: You go to MCM of Sexlab. Then go to Toggle Animations tab. Here you click on View option and select Aggressive Animations instead of Toggle Animations. Then you tick animations that should get Aggressive tag added. Thanks for the replies it got me on the right track but i'm pretty sure the main problem now is that Defeat just doesnt support multiple's when it comes to creature animations i guess i shouldve thought of that first but either way you were a huge help tyty
Kordain Posted December 24, 2023 Posted December 24, 2023 Has anyone had issues getting this mod working on the new update for Skyrim AE? I'm unable to access the MCM menu it does not appear. Using SKSE 2.2.5 Â Â 1
UsernameTaken666 Posted December 24, 2023 Posted December 24, 2023 8 minutes ago, Kordain said: Has anyone had issues getting this mod working on the new update for Skyrim AE? I'm unable to access the MCM menu it does not appear. Using SKSE 2.2.5 Â Â Yeah, too many of "MY" mods broke with the update. My unsolicited advice? Downgrade back to 640 for awhile.
Just Checking Posted January 1, 2024 Posted January 1, 2024 Hey after I get defeated, whether my character is assaulted or not, they have a permanent cut to their movement speed. I know there's a post assault "Raped" debuff that damages your speed and some regenerations but even after that effect is gone I'm still stuck going at about half speed. Anyone know why that might be happening?
ImmortalDreamer27 Posted January 11, 2024 Posted January 11, 2024 (edited) Not sure why this is happening, but when I load 1.5 into NMM the mod doesn't show up at all. It says it was added but nothing is added to my lists. can anyone help me with this? Ok, I figured out what was happening with the mod, it's naming itself "Sexlab Defeat Baka Patch". Is this just an error in naming or am I now suddenly missing a core mod after deleting Sexlab Defeat Baka Edition 1.4? Edited January 11, 2024 by ImmortalDreamer27
safado Posted January 13, 2024 Posted January 13, 2024 (edited) On 1/11/2024 at 4:51 PM, ImmortalDreamer27 said: Not sure why this is happening, but when I load 1.5 into NMM the mod doesn't show up at all. It says it was added but nothing is added to my lists. can anyone help me with this? Ok, I figured out what was happening with the mod, it's naming itself "Sexlab Defeat Baka Patch". Is this just an error in naming or am I now suddenly missing a core mod after deleting Sexlab Defeat Baka Edition 1.4?  That's the name of the mod as written in the FOMOD installation config. Spoiler <fomod> <Name>Sexlab Defeat Baka Patch</Name> <Version>1.5</Version> <Id></Id> <Author>Bakafactory</Author> <Description/> </fomod>   Also, NMM is very old and abandoned by Nexus, maybe switch to a modern and supported mod manager like Mod Organizer 2 or Vortex(Nexus new Manager).   Spoiler Open the 7z archive Extract the files in "Sexlab Defeat Baka Base" to Skyrim\data or deployment folder(modern manager). For Skyrim LE: Extract the files in "Sexlab Defeat Baka LE Base" to Skyrim\data folder For SkyrimSE\AE: Extract the files in "Sexlab Defeat Baka SE Base" to Skyrim\data folder Want to use DAR\OAR animations Open folder "DAR Sexlab Defeat" For Skyrim LE: Extract the files in "DAR Sexlab Defeat\LE DAR Defeat KnockOut" to Skyrim\data folder For Skyrim SE\AE: Extract the files in "DAR Sexlab Defeat\SE DAR Defeat KnockOut" to Skyrim\data folder No need for the folders FOMOD or Script Source for normal users.     Edited January 13, 2024 by safado 1
ImmortalDreamer27 Posted January 14, 2024 Posted January 14, 2024 On 1/12/2024 at 7:58 PM, safado said: Also, NMM is very old and abandoned by Nexus, maybe switch to a modern and supported mod manager like Mod Organizer 2 or Vortex(Nexus new Manager). Thank you for the heads up on the name. I started to assume as much but the confirmation really helps, especially for future patches. NMM has only been abandoned by the Nexus. It's still being worked on as an open source project by a different team. It's had frequent updates and patches. The current team has added games, fixed bugs, and added features even. Personally, I find NMM more reliable, and easy to use. I did try Vortex, but it didn't even have support for Skyrim, Oblivion, or Fallout 4/NV/3, but that was shortly after it first launched so perhaps I'm being jaded. FOMOD, I feel, is way to complicated for the casual modder. It's great for people who are good with the technical side of modding and manually patching mods (e.g. [Melodic] Amra Armor, [Melodic]Â Amra Armor Xtra, etc.), but if you are unsure about manual file placement then NMM is great because they place/overwrite the necessary files and let you decide which mods that might be affected by another mod/patch should be altered. NMM makes the process petty straight forward. It does, however, get tricky when trying to set up A Tale of Two Wastelands (FO NV/3). It can be made to work without issues but it's a little tricky to set up at first. 1
HalcyonAndOn Posted January 18, 2024 Posted January 18, 2024 (edited) EDIT: resolved, re-registering all creature animations under Creature Framework fixed it. It's like riding a bike lol, never truly forget these things it's just a matter of recalling all the old info for troubleshooting. Â A couple pages back someone posted an issue that I'm seeing. Still in the process of setting things up on a fresh install, so all tests are running on a clean save using Alternate Start, choosing camping option, then proceed to test xyz. Running Skyrim AE, v1130. Creature animations are installed and working (SL Aroused Creatures initiates animations successfully). But if I try surrendering, a message states that "You can't surrender to this enemy." If I let a creature defeat my character, she goes into bleedout, staggers, enemies cease combat for a moment (i.i. wolves stop and do a howl), then my character immediately gets back up and enemies attack again. Any ideas? Edited January 18, 2024 by HalcyonAndOn
Leeraa Posted January 30, 2024 Posted January 30, 2024 I have a weird problem. It's an issue with SL Baka Defeat in which the sex animation is skipped. I have had this issue before it somehow went away and now that I have started a new save it's back... any ideas what could be the cause? Here is a video bakadefeat1.mp4   Â
CorvinusBlack79 Posted February 4, 2024 Posted February 4, 2024 Hi there, Â Most likely it is the right place here for a ... kind of a follower related bug. Â I'm using EFF as "Follower Manager" and installing SL Defeat (doesn't matter which variant, the original or this one) somehow adds the Faction "NT_AggFaction" at some point during gameplay to my followers which causing them to not talking to my PC ("Lydia: ... " thingy) even if that Faction is set to -1 on the followers. Only thing that "fixes" this issue is using "Skyrim Utility" and removing that Faction completely from an affected follower by setting the value manually to -1 again within Skyrim Utility (removes the Faction from a follower once and for all). After doing that, everything with follower dialogues went to normal. But seriously, I dont know what that Faction is used for and how it affects the intended function of SL Defeat.
Lapsio Posted February 4, 2024 Posted February 4, 2024 Is there any way to make cooldown for enemies longer than 10 seconds? I mean so that they don't attack you for longer than 10 seconds...
OrcishOatmeal Posted February 11, 2024 Posted February 11, 2024 Anybody got a bug where the Sexlab Bed support is broken? Ive found defeat is the cause and if theres any fixes??
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