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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)
2 hours ago, inturist said:

@JB. - first, a big thank you for sharing your work - this mod is the best kink mod I've seen for one of Bethesda's games.

 

I'm starting my second playthrough, and wanted to share a brief review or compilation of my impressions of the mod, in case its useful to you.

 

Main Points:

 

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Hits

  • The writing in the mod is great. I had low initial expectations, but the mod just kept surprising me in positive ways - the further I went, the more confident and creative the writing got. For my money, the mod really "comes into its own" around the time you go get Music. Everything up to that is more or less paint-by-the-numbers - and then the narrative and characters start feeling distinct and fun.
    • The humor deserves its own separate shout out - the mod repeatedly made me laugh, which is not at all what I was expecting from a Fallout 4 porn mod. The many run-on jokes, each of which continues to pay off down the line, are a fantastic touch. The sense of zany fun that comes in through many of the later missions is brilliant, and brings a great element of levity. Keels by himself is enough to get some sort of mod award. The mirelurk hatchling, the dance-offs - it's all fantastic. And somehow, all of that humor doesn't detract at all from the porn side of things - that's a difficult thing to pull off, and you managed it perfectly.
  • The music selection is excellent. I'm not even that musically inclined - and yet the sound track of this mod feels perfect.

Misses

  • This may sound a bit weird, but I found it strange how little actual "corruption" there was for Nora. In a story that takes her from the Vault to Raider pornstar/sex-toy, the actual corruption aspect rarely comes through. There are two reasons for this:
     
    • The curve for Nora is extremely steep. Within 5 minutes of arriving at Nuka World, she's fucking Mason to earn favors, getting tattoos, and filming sex scenes. And, at worst, her reaction to all of that is "eh, I guess if I have to." She seems to forget about her life and her quest to find Sean instantly, and just dives into the pornstar life with little hesitation. What is there to "corrupt"? Nora's goals effectively just swap from "finding Sean" to "being a good pornstar" right at the start. There's never a sense that she's gradually giving up on something to "do porn" - it's just taken for granted. Nora herself rarely even registers the changes in her own character - each new "stage" is just met with "Ok, I guess I'm X now", with no real acknowledgement of what she was 2 days ago. There are scenes that sort of try to play around with this (recruiting the other Vault Girls comes to mind), but for the most part Nora's descent (ascent?) is ignored.
      • Suggestion: A few dialogues or quests that link up to Nora's original motivation would go a long way here. Perhaps the Overboss (or Mason, or Corsican...) offers to make inquiries about Sean if she does X. Or she has to make Y caps before they agree to help her track him down - how does she deliver those caps, by scavenging or by doing porn/slutting it up? And once she's far enough down the pornstar rabbit hole, having her actively choose porn/sex/the Raiders over progress with her quest would be a great addition - that element of choice between the "old Nora" and the "new Nora" is missing in general.
         
    • Nora's character is effectively on rails from the get go. Because there are no real opportunities for her to set boundaries - i.e. there's no real opportunity for her to say "no" to something - there is no sense of actual corruption progression. Nora doesn't have really have the chance to turn something or someone down, and then, after she's been sufficiently corrupted, to change her mind. Nora doesn't choose the smut life, the smut life just chooses Nora.
      • Suggestion: As an example of the type of scene that's current missing - consider if on her arrival at Nuka World, Nora got cat-called by a Raider(s). She shoots them down initially - then after she completes X quest, she gets a new option in that interaction. Now instead of shooting them down cold, she can dance for them - but no touching! And after quest Y - well, maybe a bit of touching is ok...

Minor Points

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  • The mod really shines when it gets more creative and ambitious in its execution and writing. For example - insult battles and dance offs. The more "standard" things - "do X chores for the Overboss," etc. - just drag things down.
  • There's a bit of redundant character pile up in the early stages of the mod. Shank, Mason, Nisha, etc. - they all sort of have the exact same role. Shank and Mason in particular are duplicative - and in fact the mod forgets they exist after the first few quests, and nothing really changes.

 

Thanks again, and hope the above is relevant and useful to you as you continue to develop the mod.

Thanks! In order not to rewrite what I wrote days ago, I link this post to you.

 

Basically, the mod didn't start out as a story and character progress/evolution mod. That was only added in NR 3, but there were plot/characters changes too en NR4 and NR5. 

 


Nowadays, I would definitely take the story differently. As someone commented, Nora comes out newly widowed from the Vault. A widowed woman is not going to jump on the first protectron she sees, hehe. But, as I said, the mod was not intended to take care of that. It wasn't until about a year later that I said “Huh, hey I can tell a story here”,  but I was not going to restructure all the initial work I had already done, so I started a story just since Nuka World recovers electricity. 

 


Try Norita's story if you can, at least that's a story I planned from start to finish, using everything learned.

Edited by JB.
Posted

Afternoon games were boring so I went back and replayed the quest with VTAW summer installed from before the OB sends you to talk to Nisha about the scooter.  Picked the same dialogue options( I think) and it worked fine this time, I'm following Isabella to her 2nd boyfriend "Clem" now. Not sure if it is the Dress, or something bugged on my last one, but a solution was found at leas for me.  I can try one more time without VTAW Summer if you want tomorrow now and then we might have at least figured it out for me.  If it fails without it, even if it's not a hard requirement, you'll have a possible solution if some else has the same issue sometime in the future.

Posted
7 hours ago, Operand said:

I know it's probably a long shot into the sky - and writing the dialogue (especially voicing it!) is a quest in itself (pun intended), but I'll go with it anyways:

 

-- I think Norita should "fail" more often. I really liked the OB's "I make mistake too, just not in industrial quantities like you". But in-game it unfortunately didn't feel like Norita is given a chance to exercise it. The initial 7-bar quest and OB banning Norita from there felt awesome. She really messed up and got consequences. Why: because it's create a dynamic for OB's character a-la "she's young, firm, beautiful and tight - but damn, she's high maintenance, she messes things up and she needs a constant attention and double-checking whatever task was given to her".

 

-- (Too?) Rebelious Norita should be punished more often. Not like Nora because OB treats Norita way better, but I don't think OB should just let a lot of rebellious Norita's bulls*t slide

 

-- (Too?) Submissive Norita should not have rebellious choices - or at least - as many of them. I make it configurable in MCM, because at the end of the day it's just a condition on menu buttons and dialogue lines. For instance, past -40 I do not allow to reject OB's "offer" to become a pup. This to me feels like the character is much more integrated into decision-making

 

-- "Rich girl" is a nice background.. if not for the language she uses. If Norita is coming from a very strict rich family and was pampered since childhood as the mod allows to choose (which is great btw!) - then she shouldn't cuss like a sailor a mere 1 week into the unfolding events. This is possible with an "easily" fix - I mean, technically, it's just "add an alternative dialogue line and a check on the global", but I understand that it could be a massive thing in itself.

 

-- Adding to the "Norita should fail more often", it would be great if the "rich girl" in general failed more often on top of it. She should mess up simple tasks, like for Dunmores. Currently she can't mess the cooking up, she can't mess any other tasks. I'd wager a rich girl like her trying to sweep the leaves would cause more leaves spread around.

 

-- To be fair, about the point above: the mod already allows to somewhat "deliberately" fail, i.e. knowingly harassing and annoying tenants, etc. But that's not what I mean. What I mean is Norita genuinely thinking she knows better and "trying her best" only to discover life doesn't work the way she thought and that her best effort might not lead to a great outcome. She could also gradually "learn" - for instance, from OB's reactions (the way it could work is that there's a separate "world learning" global for a "rich girl" Norita which affects outcomes of repeatable quests; bonus points: a "carafree" / "bimbo"-like character of Norita is possible to implement for free just via freezing or slowing down the growth of that variable).

 

-- Sleeping with the training plug should either not be possible or it should award the hours spent sleeping with the plug and add those to the count

I gotta say, I am not a fan of "auto fail". I love where the mod is now.

 

She learns and grows throughout the mod and she is not just a bimbo ("she's young, firm, beautiful and tight - but damn, she's high maintenance") 👿

 

Please, JB, if you make this option, add it to mcm or something.

 

Also, some choices are considered rebellious, but there are different degrees of rebellious. The OB sleeping at 7 Bar with the candles has choices that are rebellious, such as looking him in the eye or saying "our secret", which I see as more playful than disrespectful and, unless I am wrong, I thought the OB does like some rebelliousness.

 

 

Posted

A couple of things I noticed.  Confidence Man is a standard FO4 quest from Valdim in the Dugout Bar. It starts after dancing a for the customers.  However, once the quest concludes, it starts again and wants to play all over again, but since the thugs are dead it stalls out.  This looks like it prevents any more dancing in the Dugout bar.

 

In the Lucy in the Sky quest, it seems that after the character is captured it would be best to move her items to a container somewhere and give them back either in Diamond City or back in Nuka World.  The reason is that after an AAF scene the character gets redressed in some very odd combinations. When she gets placed on the cross, she was wearing not only the ruffled dress but the overboss outfit as well.

 

Which is one other thing I noticed, after AAF scenes the character can get redressed in clothes she wasn't wearing when the scene started or even in her inventory. At the current moment, I have three copies of the pink outfit.  I am sure where the break is, but it seems the form list that holds the character's clothing before a scene isn't matching what she gets redressed in.

Posted (edited)
2 hours ago, JB. said:

Try Norita's story if you can, at least that's a story I planned from start to finish, using everything learned.

I was going to say about the same thing, the Norita route is much better from a quest making and polish standpoint. The first version I played the protectron was still at the Sanctuary bridge, and no Duke at the Vault.  Your writing and quest making skills keep getting better to the point I think the Norita route is the best mod made for this game and already better than the Nuka World DLC(Nora is better than that shit too) and probably everything Beth made for FO4 except Far Harbor. I think you'll eclipse it by the end of the Ride too!!  You pretty much said it though, if you re-did Nora now the ramp up to porn queen would take a lot longer then, wake up, get fisted by this robot, fuck this dog and then bang a guy in front of 10 other people and now film porn perfectly the first time and be a star.  I think you'd bring the OB in even sooner too, he's too major of a character to wait so long for him to at least be introduced as the driving force of change in NW.  That being said both routes are just so fucking solidly done at this point I miss doing the mod even when there is no new content and I just want to jump in the game and play.  When I'm not doing Nuka Ride, I often start with Milking Human Kindness now and go for some BGC(big green cock) instead of being a Snowbunny in Nuka World!! 🤪

Edited by RileyAP
Posted
2 hours ago, WaterRabbit said:

but since the thugs are dead it stalls out. 

If you don't kill them, does it still restart? You only have to smack the main one around a little bit.

I never play it anymore. Got really boring. LOL

2 hours ago, WaterRabbit said:

scene the character gets redressed in some very odd combinations.

This sounds like a mod conflict. I know LCC can cause issues if the random clothing option is turned on.

Buuuuut... I haven't played the Nora route on the last 2 versions.

 

 

@JB.
This is a new one!

Painting the boards and waiting on Sophie to join, the farm was attacked by a blood worm, spawned at the Deathclaw spot, which aggroed the whole crew thus leaving the PC forever painting the boards....alone.

Sophie went off doing other stuff.

After riel to get out of that, SetStage _NR_Farm 340 got it going again.
Never had a critter spawn there, that wasn't supposed to. Prolly just a glitch. But still interesting. LOL

Posted

Anyone have any tips on what I could have missed for getting the new voice frequency-mod to work? The mod page isn't very illuminating, and the comments are even more confusing as to wheter it even works on the newest patch or not. Some say yay, some say nay.

 

I have the F4SE plugin folder, and the DLL and .ini file are there. I have the adress library installed of course. But I still get the vanilla voice. :(

Posted
4 hours ago, JB. said:

Thanks! In order not to rewrite what I wrote days ago, I link this post to you.

Sure, that all makes sense - the shifts in tone and direction are readily apparent when playing through the mod. And that's totally fine - this is a one-person, freely-distributed mod of huge scope, things will be rough around the edges.

 

Just two main follow ups really:

  • The mod gets better as it progresses. Those later decisions you made, the increased confidence and creativity in the writing, the shifts in tone, all of it really pays off. You definitely made the right decision and went in the right direction
  • Going back and smoothing the rough spots of the beginning of Nora's route could be a nice bit of bonus content at some future point. I don't actually think you have to overhaul the structure of the narrative too much. The broad outlines can still be the same - Nora comes seeking shelter and answers - just the content on-ramps and character motivations would need to be restructured.

 

As for Norita's route - it didn't really catch my attention in the description, and the whole "she's young!" angle is not my thing, but maybe I'll give it a shot given the above.

 

 

Posted
52 minutes ago, izzyknows said:

If you don't kill them, does it still restart? You only have to smack the main one around a little bit.

 

 

I never play it anymore. Got really boring. LOL

This sounds like a mod conflict. I know LCC can cause issues if the random clothing option is turned on.

Buuuuut... I haven't played the Nora route on the last 2 versions.

 

 

The quest ends in the Beantown Beanery and there isn't much of a choice but to kill the thugs as they all attack you. After you rescue Vadim you then talk with Travis which ends the quest.  And then it immediately restarts with the quest marker on Vadim.

 

No idea about LCC. As far as mod conflicts, I have very few mods that aren't part of the requirements for AAF or Nuka Ride. KeyNuker gave me some problems with a CTD going into Nuka World, but I found a patch for that. Other than that it is just a couple of texture mods.

 

Also, the Nuka Ride voices still has issues with characters talking over each other even with version 1.4 and FO 163.

Posted
33 minutes ago, inturist said:

As for Norita's route - it didn't really catch my attention in the description, and the whole "she's young!" angle is not my thing, but maybe I'll give it a shot given the above.

Boy are you in for a surprise! It's Hugo Award worthy content right there!! (Would say Nobel prize, but that's nothing but a cracker jack prize nowadays.)

Tip: just chill and enjoy Norita's journey. :)

 

Posted (edited)

@JB. 

v 6.8.1 new run Nortia

Fizztop Chores, serving food for Ryder,OB....

1st. load screen= works fine

2nd load screen= stuck in black screen. F5+F9

3rd load screen= works fine

 

Washing dishes or any chore requiring wearing "rubber gloves";

IF you already have them on before starting the animation, mid way through the animation it will popup I think I have them in my inventory. or something like that.

Doesn't hurt a thing and it's been reported before... I think..

 

Just posting stuff as I see it on this run. :)

 

When talking to the OB in Seven Bar, Patti & Dallas talk about taking care of the BOS, which is a bit out of place with the rest of the conversation. Starting their dialogue with Dallas's line... Chill out, you can hear them laughing downstairs.... seems to be more.... um... logical? Not the word I was looking for, but it flows better, at least to me.

Edited by izzyknows
Posted
52 minutes ago, Kashked said:

Anyone have any tips on what I could have missed for getting the new voice frequency-mod to work? The mod page isn't very illuminating, and the comments are even more confusing as to wheter it even works on the newest patch or not. Some say yay, some say nay.

 

I have the F4SE plugin folder, and the DLL and .ini file are there. I have the adress library installed of course. But I still get the vanilla voice. :(

Are they for the NG patch version?

Silly question I know, but you did allow the NG patch... sooooo we're even! 😜

 

 

Posted
17 minutes ago, WaterRabbit said:

 

The quest ends in the Beantown Beanery and there isn't much of a choice but to kill the thugs as they all attack you. After you rescue Vadim you then talk with Travis which ends the quest.  And then it immediately restarts with the quest marker on Vadim.

 

No idea about LCC. As far as mod conflicts, I have very few mods that aren't part of the requirements for AAF or Nuka Ride. KeyNuker gave me some problems with a CTD going into Nuka World, but I found a patch for that. Other than that it is just a couple of texture mods.

 

Also, the Nuka Ride voices still has issues with characters talking over each other even with version 1.4 and FO 163.

OoooOOOoh! My bad! I was thinking of the fist fight in the bar!

I'll play it this go around and see if it messes up for me too.
The voice thing.. have no clue as I've never had that issue.

I can only suggest you keep Nuka Ride at the bottom of your load order... aka load it last with any of it's patches after obviously.

 

humm.... maybe post your LO and something might jump out.

Posted
11 minutes ago, izzyknows said:

Are they for the NG patch version?

Silly question I know, but you did allow the NG patch... sooooo we're even! 😜

 

 

 

That's the thing. Some users in the comments claim it is working fine on NG, other says it doesn't work. I am hoping I just made some silly mistake and forgot something and it's an easy fix, or someone else have had the same issue and managed to fix it. But unless someone recognises some stupid mistake they made too, I guess I'll have to go with the default voice. Not gamebreaking, just slightly annoying.

 

As for the NG patch... yeah... Game was uninstalled at the time, and I can not be bothered with the can of worms that is trying to downgrade the game and making sure to maintain compability when downloading mods. Everything seems to work well on my lightweight list so far, I've only set it up with the required and recomended mods for the Norita path, since I've never played that before. All working except the voice pitch mod... The old mod is utterly broken for NG according to comments, so that's not an option either.

 

Posted

Progressing through Norita's route - honestly what JB said earlier about how Norita's route was meant to be a more thought out plot reflective of what he learned, etc modding is really paying off. I honestly thought this was just Nora's route with some different dialogue choices, but I was so wrong haha. Love it so far! 

 

In addition, I honestly love the build up/backstory/plot around Harlowe. Would love whatever you have planned for her in the future 😁

Posted
1 hour ago, Kashked said:

 

That's the thing. Some users in the comments claim it is working fine on NG, other says it doesn't work. I am hoping I just made some silly mistake and forgot something and it's an easy fix, or someone else have had the same issue and managed to fix it. But unless someone recognises some stupid mistake they made too, I guess I'll have to go with the default voice. Not gamebreaking, just slightly annoying.

 

As for the NG patch... yeah... Game was uninstalled at the time, and I can not be bothered with the can of worms that is trying to downgrade the game and making sure to maintain compability when downloading mods. Everything seems to work well on my lightweight list so far, I've only set it up with the required and recomended mods for the Norita path, since I've never played that before. All working except the voice pitch mod... The old mod is utterly broken for NG according to comments, so that's not an option either.

 

 

 

In my experience, the voice changer mod doesn't work on NG. I couldn't get it to work until I downgraded my game. Now it works fine! 

Posted (edited)
9 hours ago, reflum001 said:

She learns and grows throughout the mod and she is not just a bimbo ("she's young, firm, beautiful and tight - but damn, she's high maintenance") 👿

Let's agree to disagree. I say - the moment she decides to ride the "easy train" with Corsican or whoever else - she will get into that area. Or to put it otherwise, a non-bimbo Norita is really unlikely to engage with the content of the mod. I've never seen highly intellectual / educated / high class / responsible / diligent porn actresses or night workers, they're all overgrown children. The only reason they will start willing to "learn" at some point in their lives is when the wall comes knocking, at 35+ y.o. That's Nora. And the mod does Nora very well. To put it simply - if Norita is implemented in a similar way to Nora and the only difference is that OB treats Norita better, then - nope, not really believable.

 

And "bimbo" does not mean "dumb" necessarily, it means getting things easy which does not necessitate a development of qualities that would otherwise be developed when a person faces challenges. "Bimbo" Norita is a spoiled child (spoiled princess if "rich girl") that has her mind stuck in her childhood while her body properly developed. Failing to prepare a meal for her man and getting a light scolding from him will not necessitate any learning whatsoever. Especially when Norita can essentially suck her way out of any problem. Which is why it's really hard to believe that Norita would want or need to learn anything the way she is in the mod atm. The only way I could imagine that is if she had integrity of her character - diligence, resolve, stoicism. But yet again, such Norita would never even think about selling herself and the "no other choice" doesn't even apply here because she has Dunmores and a way to live her life "honestly and with dignity".

 

I don't want to force my view on anyone and fwiw I can change much of the stuff locally (which I do) and in any case I mentioned it as a long shot without any expectations. I simply noted down that if the player thinks about the MC and approaches it from the more grounded angle, current Norita is not that well-written in my humble opinion.

Edited by Operand
Posted

I tried the voiced-addon for the first time and overall it was pretty good. But I think Corsican's voice should be changed. He sounds a little British and aggressive. When I read his dialogue it sounded in my head sort of like Barrett from Starfield. Dex from Cyberpunk would also be pretty good. Either of those would be a lot more in-character for Corsican.

Posted
13 hours ago, JB. said:

Nowadays, I would definitely take the story differently. As someone commented, Nora comes out newly widowed from the Vault. A widowed woman is not going to jump on the first protectron she sees, hehe. But, as I said, the mod was not intended to take care of that. It wasn't until about a year later that I said “Huh, hey I can tell a story here”,  but I was not going to restructure all the initial work I had already done, so I started a story just since Nuka World recovers electricity. 

 

While i know its no longer JB. canon/intended/supported this was one of the reasons i thought commonwealth slavers led into Nuka Ride really well since after experiencing the messed up world of CS and what you have to do to survive there a lot/all the pre-war rules you'd have lived by would have disappeared

Posted
3 hours ago, Operand said:

Let's agree to disagree. I say - the moment she decides to ride the "easy train" with Corsican or whoever else - she will get into that area. Or to put it otherwise, a non-bimbo Norita is really unlikely to engage with the content of the mod. I've never seen highly intellectual / educated / high class / responsible / diligent porn actresses or night workers, they're all overgrown children. The only reason they will start willing to "learn" at some point in their lives is when the wall comes knocking, at 35+ y.o. That's Nora. And the mod does Nora very well. To put it simply - if Norita is implemented in a similar way to Nora and the only difference is that OB treats Norita better, then - nope, not really believable.

 

And "bimbo" does not mean "dumb" necessarily, it means getting things easy which does not necessitate a development of qualities that would otherwise be developed when a person faces challenges. "Bimbo" Norita is a spoiled child (spoiled princess if "rich girl") that has her mind stuck in her childhood while her body properly developed. Failing to prepare a meal for her man and getting a light scolding from him will not necessitate any learning whatsoever. Especially when Norita can essentially suck her way out of any problem. Which is why it's really hard to believe that Norita would want or need to learn anything the way she is in the mod atm. The only way I could imagine that is if she had integrity of her character - diligence, resolve, stoicism. But yet again, such Norita would never even think about selling herself and the "no other choice" doesn't even apply here because she has Dunmores and a way to live her life "honestly and with dignity".

 

I don't want to force my view on anyone and fwiw I can change much of the stuff locally (which I do) and in any case I mentioned it as a long shot without any expectations. I simply noted down that if the player thinks about the MC and approaches it from the more grounded angle, current Norita is not that well-written in my humble opinion.

Thank you for the civil discourse, I appreciate it. 

 

I guess I am trying to make the mod something it was not meant to be. You are right about the whole becoming a pornstar thing, but I couldn't play this mod and NOT follow that plot. It's just too great of a mod not to play.

 

Had I any skills and/or talent, the plot I would follow would be something like:

> Leaves the vault

> Gets captured with intent to enslave, but OB sees something in her and changes his mind

> Or the dunmore farm plays out (I like that part) and OB sees her in town and tries to buy/kidnap her, but sees potential

> Slow simmer romance over time

> She then has the option to do some things to help him advance his goal because she is dedicated to him at some point vs wanting to do porn

 

Then we'd need a whole new overarching plot.

 

But, you're right, this isn't that...

 

This mod is so great with the interactions, that I tend to downplay or overlook the parts I want to avoid or escape out of.

 

Anyway, I really love the mod and will at least try whatever JB builds.

Posted
2 hours ago, mirabiliss said:

I tried the voiced-addon for the first time and overall it was pretty good. But I think Corsican's voice should be changed. He sounds a little British and aggressive. When I read his dialogue it sounded in my head sort of like Barrett from Starfield. Dex from Cyberpunk would also be pretty good. Either of those would be a lot more in-character for Corsican.

For me, it's the damn lip movements that make me sick. Only the ones Kalistara made work, especially Nora's dialogues on her route. But mine don't. I thought I got it, but no, they only work if they say something very short, but as they get to saying something long, the lips lose sync. 

 

Kalistara chose that voice for Corsican and I decided to keep it. There's money involved, Elevenslab is pretty expensive for what it offers, so that redoing the voices is not something I could do lightly. 

Posted
8 hours ago, sawahh said:

Progressing through Norita's route - honestly what JB said earlier about how Norita's route was meant to be a more thought out plot reflective of what he learned, etc modding is really paying off. I honestly thought this was just Nora's route with some different dialogue choices, but I was so wrong haha. Love it so far! 

 

In addition, I honestly love the build up/backstory/plot around Harlowe. Would love whatever you have planned for her in the future 😁

Glad you are enjoying the adventure! 💓 At first it was going to be just that, updating dialogues, but it didn't feel natural so I made drastic or slight changes, as needed. 

 

Just let me know if this Keyshawn bug happened to you again. I was thinking yesterday that it's probably because of a tattoo mod. 


Keyshawn uses “Looksmenu Body Tattoos” from Nexus. If you don't have that mod, it's ok. But if you have that mod edited by a patch, it's likely that Keyshawn has a white unnatural body. A way of saying “I can't find the texture”. 

 

Posted
1 hour ago, pinky6225 said:

 

While i know its no longer JB. canon/intended/supported this was one of the reasons i thought commonwealth slavers led into Nuka Ride really well since after experiencing the messed up world of CS and what you have to do to survive there a lot/all the pre-war rules you'd have lived by would have disappeared

Oh, yeah, you're right. Specifically the route where you decide not to help Gristle and run away to Nuka World. It served as a plot bridge as to why Nora would decide to work as a porn actress. But the last few Slavers updates were so hardcore that I doubt a person would want to get involved in the sex industry after what one experiences there. xD 

Posted (edited)
9 hours ago, izzyknows said:

@JB. 

v 6.8.1 new run Nortia

Fizztop Chores, serving food for Ryder,OB....

1st. load screen= works fine

2nd load screen= stuck in black screen. F5+F9

3rd load screen= works fine

 

Washing dishes or any chore requiring wearing "rubber gloves";

IF you already have them on before starting the animation, mid way through the animation it will popup I think I have them in my inventory. or something like that.

Doesn't hurt a thing and it's been reported before... I think..

 

Just posting stuff as I see it on this run. :)

 

When talking to the OB in Seven Bar, Patti & Dallas talk about taking care of the BOS, which is a bit out of place with the rest of the conversation. Starting their dialogue with Dallas's line... Chill out, you can hear them laughing downstairs.... seems to be more.... um... logical? Not the word I was looking for, but it flows better, at least to me.

Just let me know if you find more such moments of black screens. I have a failsafe that I am implementing. I'll play the mod from start to finish soon to see that, although unfortunately I can't replicate that infinite blackscreen thing at least I know where it's used. 

 

The rubber gloves thing comes up and I can never find the bastard that causes it, but I'll see if I can catch it today.

 

So it should be like this? 

"Chill out, you can hear them laughing downstairs? The girls didn't do too badly at all."

Edited by JB.

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