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AAF Nuka Ride: A Porn Studio Mod


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Posted
Just now, reflum001 said:

So, JB, I was thinking. Maybe in our alone moments OB could call me by my real name instead of the....um...other things he calls me. Also, maybe I could choose some pet name for him other than Daddy when we're along.

 

Maybe when the relationship progresses further.

 

Just a thought. 😁 It's fine if it doesn't fit with your vision.

Do you mean the actress name? 


I've thought about it a few times, but it doesn't seem to "fit" his personality. If the main character had a fixed name in the game (which is impossible), he would definitely call her that. In my draft the main character is called Charli.

 

I don't know, it didn't feel natural.  So when they have a private moment it doesn't seem very personal to call her by her fake name. 

 

But I am willing to vary the “Daddy's”, so if you have names throw them at me. 

 

Posted
37 minutes ago, JB. said:

Do you mean the actress name? 


I've thought about it a few times, but it doesn't seem to "fit" his personality. If the main character had a fixed name in the game (which is impossible), he would definitely call her that. In my draft the main character is called Charli.

 

I don't know, it didn't feel natural.  So when they have a private moment it doesn't seem very personal to call her by her fake name. 

 

But I am willing to vary the “Daddy's”, so if you have names throw them at me. 

 

I meant the original out of the vault name, but sounds like not possible.

 

Not sure about names for OB. Is Colter his only name? Not sure if that is even his first or last name. Now that I reflect on it, guess it wasn't too good of an idea. You're right, it should be personal at that point and not just *something*.

 

Move along folks, nothing to see here. 😁😁😁

Posted
6 minutes ago, reflum001 said:

I meant the original out of the vault name, but sounds like not possible.

 

Not sure about names for OB. Is Colter his only name? Not sure if that is even his first or last name. Now that I reflect on it, guess it wasn't too good of an idea. You're right, it should be personal at that point and not just *something*.

 

Move along folks, nothing to see here. 😁😁😁

Yeah, it's just that each user gives Norita a different name. Norita is just a global way of referring to her. It's a huge sacrifice because, uuuhgggg, naming characters is something I put a lot of thought, but I can't give my main character an official name for roleplaying reasons. 

 

Imagine grandma calling you by name to reproach you for your slutty behavior. Or the Overboss naming you and making the conversation much more intimate just because of that detail. 😢
 

They definitely have to have a much more established relationship for her to call her Colter. But it's a good idea for the future. 


In Nora's route, the Overboss says that he has a friend that he is somewhat envious of. The friend's name is Cassius. It is in my plans to have Cassius name the Overboss “Coltie”, which unnerves him. Cassius is planned as the biggest investor for Golden Globes, as he's the mover and shaker in the automotive industry. You can visit his mansion by writing COC 00MainSpot (Work in progress)

Posted

Thank you for the help and the fix on xcross nuka lab Issue JB. Lovin the mod. I am doing a Norita playthrough, and I have exhausted myself trying to get AAF to stop scaling Keyshawn down to my size. Load order is good, I edited the Atomic Lust XML and put yours on high priority but it still scales Keyshawn down so the kiss scene has him kissing my chest LOL. Any further ideas? I tried disabling UAP also and no change.

 

Thank You

Posted (edited)
19 minutes ago, Keewee13 said:

Thank you for the help and the fix on xcross nuka lab Issue JB. Lovin the mod. I am doing a Norita playthrough, and I have exhausted myself trying to get AAF to stop scaling Keyshawn down to my size. Load order is good, I edited the Atomic Lust XML and put yours on high priority but it still scales Keyshawn down so the kiss scene has him kissing my chest LOL. Any further ideas? I tried disabling UAP also and no change.

 

Thank You

It's probably the Rohzima Animations ini file. You can delete it if you want, or change its priority to 0 with notepad. 

 

(DATA/AAF)


You have to install my Nuka Ride ini file, it sets scaling to Off and has priority 3. If you think there is another mod that is rescaling, set it to priority 10 or something high. 

 

My ini file should be installed if you choose it during the fomod installation. 

Edited by JB.
Posted

I can't see kaiser or charon 

if i try to click them the Console says "Picked Non Ref AV Object"

i check there is no overrides and the plugin is last so...any idea ?
i used "SetStage _NukaRide 100" to go to Nuka Cola
image.jpeg.400e338eadd4e2ac807b465ad27ae210.jpegimage.jpeg.e02999f9bc51e81d73597a9dfd2c41ac.jpeg

Posted
12 hours ago, JB. said:

I have seen one or two corrections that I preferred not to inject, such as “To your cervix, officer. And at your service," by George Cooper (I think that's how you wrote it). But I did inject the rest. 

 

That joke should have been removed (and has been), I realised it did not translate. I must have selected the wrong export file.

Posted

Where do i find the pole that im supposed to dance on? Also whenever i wear the skimpy clothing that the guy gave me at the front my characters body disappears except for their head and the same with the npcs 

Posted

Hey, seem like I can't get the bike animation to play with Kell. When I walk to the bike, start a new scene through AAF menu, no bike shown up to choose from either.

So which Animation pack handle the bike thing and where could this go wrong ? Please help

Posted
6 minutes ago, terrordrone said:

Hey, seem like I can't get the bike animation to play with Kell. When I walk to the bike, start a new scene through AAF menu, no bike shown up to choose from either.

So which Animation pack handle the bike thing and where could this go wrong ? Please help

It's a custom bike that is not in SC's furniture file. If I remember right.

So, just use the natural scene that NR uses. Talk to Kells and go with it.

Posted
1 hour ago, Lordking573 said:

Where do i find the pole that im supposed to dance on? Also whenever i wear the skimpy clothing that the guy gave me at the front my characters body disappears except for their head and the same with the npcs 

Build the outfits in Body Slide. You did download the correct BS file for the body you're using? If not go get them.

Follow the quest instructions, you'll get it.

Posted (edited)

 Pls,. Help again....

 

  All the pole dance animation scenes triggered by the mod just doesn't work at all, both in the Nuka Studio and the Dugout Inn.

  The animation itself seem to play just fine IF I just fake the location from Strip_pole to default Ground. So maybe something that might cause problem with AAF trying to find Strip_pole furniture.

 

 Also I stand very close to it so definitely not the search radius issue.

 

 Please help take a look at what could cause the issue. Even better if you could show me how to make AAF link the Strip_pole furniture data to the correct object in game 

Edited by terrordrone
Posted

You should not have to move to do the pole dance, the animation that kicks in, dose that for you. I recommend to make sure all the required animation mods

are installed, also are you NG fo4 or old?

Posted
2 minutes ago, Mystic999 said:

You should not have to move to do the pole dance, the animation that kicks in, dose that for you. I recommend to make sure all the required animation mods

are installed, also are you NG fo4 or old?

 I searched for previous comment from someone who is having the same issue. The author said it was Savage Cabbage animation pack that handles pole stuffs. I already have it and all the required animation pack installed.

 I think the issue related with how the AAF xml file that marks game object as 'Strip_pole' works. Cuz when I start scene manually thru AAF menu, it coundn't find any Pole at all (same exact issue with Kell's 'Motorbike'), only couch,.. and other stuffs. 

 Does it work well on you guy's game ?

Posted
10 minutes ago, terrordrone said:

 I searched for previous comment from someone who is having the same issue. The author said it was Savage Cabbage animation pack that handles pole stuffs. I already have it and all the required animation pack installed.

 I think the issue related with how the AAF xml file that marks game object as 'Strip_pole' works. Cuz when I start scene manually thru AAF menu, it coundn't find any Pole at all (same exact issue with Kell's 'Motorbike'), only couch,.. and other stuffs. 

 Does it work well on you guy's game ?

Do you have AAF Prostitution? That mod replaces the original SC furnitures file... with an old one. 🤐

Posted
1 hour ago, JB. said:

Do you have AAF Prostitution? That mod replaces the original SC furnitures file... with an old one. 🤐

Holy Sh*t. I do have AAF Prostitution. Le me disable/remove it, and check everything again..

Posted

Ok, I got tired of fussing with NG and reverted back to 1.10.163.  That seems to have fixed the problem with Random Main Menu Themes.

Reverting back to 163 is kind of a PITA trying to find the correct versions of all of the various files that work with it.

Fallout 4 modding is basically half-pregnant at the moment. Hopefully Beth will fix the damn bugs they introduced with NG.

 

Posted
5 hours ago, terrordrone said:

Does it work well on you guy's game ?

 

Yeah works fine here, are you using SavageCabbages 1.3.0 without the UAP patch?  I don't know how much that matters, but SavageCabbages 1.3.0 is required/recommended and the fucking manual says not to apply the UAP patch for 1.3.0.  I am using AAF 0.171 beta on old-gen and AAF 1.0 on new gen (haven't checked out 1.1.1, not super interested in playing NG or updating AAF).

 

Posted
2 hours ago, WaterRabbit said:

Ok, I got tired of fussing with NG and reverted back to 1.10.163.  That seems to have fixed the problem with Random Main Menu Themes.

Reverting back to 163 is kind of a PITA trying to find the correct versions of all of the various files that work with it.

Fallout 4 modding is basically half-pregnant at the moment. Hopefully Beth will fix the damn bugs they introduced with NG.

 

When I seen what the NG update did, my first thought was that garbage is made by purple hair DEI hires. There's literately nothing worth a plug nickle or hasn't already been done by the community.. at a far higher quality with far less bugs.

To be honest, I bet they wont fix it because of the massive failure it is. Normally, the community is quick to fix their crap. Not this time! Well, I take that back. There was tools to roll back the update really fast. Which is a proper fix. LOL

Posted

There's a way to Enable the mod Manually ? i'm asking because the mods says there's a incompatibility and turns off itself
i checked in MCM and its says no incompatibility detected

Posted
2 hours ago, LoadGalax said:

There's a way to Enable the mod Manually ? i'm asking because the mods says there's a incompatibility and turns off itself
i checked in MCM and its says no incompatibility detected

Are you sure it is from this mod and not the NAF - AAF bridge? I was getting that error when I tried to get that function to work.

Posted

Hey all! Was playing through Nuka Ride on the Norita route and came across some wierd interactions/bugs - starting from the mission Training Day.  

 

Playing on pre next gen update version, using latest versions of all required mods including the latest version of Nuka Ride. 

 

1. when talking to Larsen for the first time, your dialogue freezes up and you're pretty much locked at like the dialogue options where he asks you where you're from. I had to bypass this thru console. In addition, the men that are supposed to be there with him aren't there, it's only him there, leading to some wierd dialogue interactions.

 

2. Right after I skipped the Larsen dialogue, that brought me to the next step, where he wants his beers - I went upstairs to grab them, but the entire refrigerator is missing, along with some other furniture objects. This led to me also having to skip this because I couldn't interact with the refrigerator. 

 

3. After that, everything was fine until I got to quest Overly Thorny Rose - the bug with the missing furniture came up again, the refrigerator in Nuka Apartment is missing, along with some other furniture objects. I also can't progress the step past when you enter the apartment, although I'm not too sure about this - wanted to make this post first. 

 

Would appreciate if anyone could help me out / reproduce issues, etc. Would be very interested to see since I played through Nora's route with zero bugs and I definitely don't remember stuff like this happening. Thank you!!

 

 

Posted
7 hours ago, terrordrone said:

Holy Sh*t. I do have AAF Prostitution. Le me disable/remove it, and check everything again..

NO, dude... just download the fix from the mega site from where you dowloaded nuka ride, there is a file named PROSTITUTION fix, replace the file in you pc with that.

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