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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)
3 hours ago, Smertj said:

I tested out version 3.0.0 with a new start and it works fine until I put on the first set of clothing. Then the main body gets invisible, with only the head and hands showing. Going back to regular clothes they are also invisible. It worked well in the previous version. Note: When I open up the clothing in Bodyslide, the textures are not visible there, so it might be that something in my installation has been corrupted (but as noted, regular clothes work fine until this mod assigns the character a set of clothes).

FG or CBBE?

 

Forgot to mention it. You have to build the outfits in Bodyslide with your favorite preset. I did not include the meshes this time so as not to increase the size of the mod-.

Edited by JB.
Posted
55 minutes ago, EJequalsFallout said:

is the most recent patch still getting debugged?

Oh the patch that didn't have the folder named properly. Yesterday afternoon I corrected and uploaded it in the same post. It works fine for me so I will include it in the next update.

Posted
On 11/10/2021 at 4:20 AM, kaxat said:

 

  1. The Nuka Cop hat needs to hide the "Top Hair" slot, or else the top of the persons hair clips through. When you're not a platinum blonde this is especially noticeable.
  2. A number of skin-tight outfits have clipping issues (FusionGirl). I have been enlarging the meshes a bit here and there in BodySlide. Do you want me to upload them? For what it's worth, my body preset is pretty tame, it is mostly just the default Fusion Girl Vanilla preset that comes with FG and attempts to mimic the vanilla bodies proportions.

My girl is a redhead and her hair was hidden. When I checked the "Top Hair" box, the neck would disappear! So I kept the "Hair Long" box. You can try it, but I'll check it out today.

 

 

Hey, those bodyslide files would do me good.

Posted
30 minutes ago, JB. said:

FG or CBBE?

 

Forgot to mention it. You have to build the outfits in Bodyslide with your favorite preset. I did not include the meshes this time so as not to increase the size of the mod-.

I used FG, but switched to CBBE. (and built the outfits in Bodyslide)

 

I now got the error when entering a power armour, so I don't think it is related to your mod after all. Something else is likely causing the error.

Posted
1 hour ago, JB. said:

Oh the patch that didn't have the folder named properly. Yesterday afternoon I corrected and uploaded it in the same post. It works fine for me so I will include it in the next update.

Is that the version that's sort of ready to play you spoke about before? Want to do a new game but if you plan to release a new patch soon I will wait a bit longer :P 

Posted
1 hour ago, naaitsab said:

Is that the version that's sort of ready to play you spoke about before? Want to do a new game but if you plan to release a new patch soon I will wait a bit longer :P 

The version I put in is ready to be played. Only the last main quest is missing (which is the one I'm doing right now and I don't think I'll finish it anytime soon). Basically everything works until you activate Golden Globes Radio.

Posted
3 hours ago, Smertj said:

I used FG, but switched to CBBE. (and built the outfits in Bodyslide)

 

I now got the error when entering a power armour, so I don't think it is related to your mod after all. Something else is likely causing the error.

Upgrading to Bodyslide 5.4.2 from 5.4.1 seem to have solved the issue. ?

Posted
8 hours ago, JB. said:

My girl is a redhead and her hair was hidden. When I checked the "Top Hair" box, the neck would disappear! So I kept the "Hair Long" box. You can try it, but I'll check it out today.

 

 

Hey, those bodyslide files would do me good.

Understood. I checked the Top Hair box and left Long Hair checked. Worked good for me. Perhaps it is the hairstyle chosen? Top Hair only works properly if the hair style has an alternate mesh when wearing hats. Mine has an alternate mesh. Or perhaps I don't know what I'm talking about.

I forgot that I had removed the thongs while editing body meshes. Most of my Outfit Studio files will not help you. :( The only one that will is the my adjustments to the Nuka Cop heels. I had many clipping issues with those. But no more.

 

Nuka Ride 3.0.0 Beta FusionGirl Meshedits.7z

Posted

can you use a save that has nukaride already on it? im having issues with AAF not working entirely after i installed the 3.0.0 nukaride

 

Posted
14 hours ago, kaxat said:

I don't know if this is what you're referring to... an AAF bug that has long plagued me is that overlay durations get broken if you save/reload before the overlay clears. This is why cum overlays can become permanent. I finally decided to check the AAF bug tracker to see if this has ever been reported. It doesn't look like it has. Strange. I've seen other users complain. I just filed a bug report.

 

On an unrelated note: I'm assuming the Nuka Club is another update to look forward to. I unlocked it but no one is inside. If this is an unexpected bug though let me know. I will try to determine why.

I finished my bug list from earlier. Only 4 small issues. Impressive how bug free it is. Thank you so much for this mod.

 

Please don't report a bug against AAF just because you have problems with overlays applied by some mod during sex scenes, unless you KNOW that mod is using AAF's (extremely new) API for adding and removing overlays. And even then, it's better to have the author of the mod which is calling that API report the bug, since the AAF author is generally going to want a minimal "safe for work" reproducer included which interacts with the API in roughly the same ways as the mod triggering the problem.

 

Most likely you are using one of the traditional mods which applies cum stains or tattoos after sex, but these have their own scripts and don't apply their overlays through AAF. Figure out what mod you're using which has scripted overlay addition/removal and talk to its author if you want to report a bug about it.

Posted (edited)
5 hours ago, jbezorg said:

Getting this whenever I try to get the flagpoles from Mason

 

nukaride ctd.png



Probably an issue with FG1.85. Equipping the Party Outfit is a CTD.

I can build and preview the outfit in Bodyslide 5.4.2 but if I try to open it in outfit studio, Outfit studio throws a fatal exception and crashes. 

Edited by jbezorg
Posted
21 minutes ago, jbezorg said:

Probably an issue with FG1.85. Equipping the Party Outfit is a CTD.

I can build and preview the outfit in Bodyslide 5.4.2 but if I try to open it in outfit studio, Outfit studio throws a fatal exception and crashes. 

 

Same with Bodyslide 5.4.1

Posted
4 hours ago, vaultbait said:

 

Please don't report a bug against AAF just because you have problems with overlays applied by some mod during sex scenes, unless you KNOW that mod is using AAF's (extremely new) API for adding and removing overlays. And even then, it's better to have the author of the mod which is calling that API report the bug, since the AAF author is generally going to want a minimal "safe for work" reproducer included which interacts with the API in roughly the same ways as the mod triggering the problem.

 

Most likely you are using one of the traditional mods which applies cum stains or tattoos after sex, but these have their own scripts and don't apply their overlays through AAF. Figure out what mod you're using which has scripted overlay addition/removal and talk to its author if you want to report a bug about it.

 

I appreciate the feedback. I am using Cum Overlays - Scripted Edition. It uses `AAF_API.ApplyOverlaySet()` in the code to apply overlays. It also uses an AAF overlayData.xml to define the overlays, groups, and durations. I don't think your feedback is quite applicable here. I've also seen elsewhere on the forums mod authors complain about this. I just noticed the overlays would sometimes become permanent. Someone else pointed out why. It happens when you load a save that has an overlay with a duration applied. Since someone pointed that out I have noticed it to be 100% the case.

In my bug report I detailed how to reproduce in a SFW manner. You can even use the example xml in the AAF overlay tutorial. This bug has also existed for over a year. I remember experiencing it a while ago. After knowing that let me know if you still think my bug report is in error. I would happily remove it if so.

Posted (edited)

Seeing some weirdness with the mod. When it's active my FPS drops from a stable 120-144 to a stuttering 55. If I remove worn clothing the breasts and butt continue to wobble on CBBE. Is there some kind of always active effect that triggers this? Physics things are quite heavy on the engine so that could explain the framerate drops and stuttering. 

 

Edited by naaitsab
Posted
9 hours ago, kaxat said:

 

I appreciate the feedback. I am using Cum Overlays - Scripted Edition. It uses `AAF_API.ApplyOverlaySet()` in the code to apply overlays. It also uses an AAF overlayData.xml to define the overlays, groups, and durations. I don't think your feedback is quite applicable here. I've also seen elsewhere on the forums mod authors complain about this. I just noticed the overlays would sometimes become permanent. Someone else pointed out why. It happens when you load a save that has an overlay with a duration applied. Since someone pointed that out I have noticed it to be 100% the case.

In my bug report I detailed how to reproduce in a SFW manner. You can even use the example xml in the AAF overlay tutorial. This bug has also existed for over a year. I remember experiencing it a while ago. After knowing that let me know if you still think my bug report is in error. I would happily remove it if so.

 

In that case, getting @Nebuchadnezzer2 to weigh in on the bug report as well would be a good idea, in order to confirm whether what you're experiencing is expected behavior.

 

To be clear, I also use that mod and experience the same behavior you're describing, I simply assumed it was a limitation of the implementation that the timers couldn't span a save and reload cycle.

Posted

This mod is awesome.

Played version 3 up to the Lucy in the Sky quest, which I believe is the last quest and unfnished at the moment.

Besides some minor spelling mistakes, the shock collar error in Hotel Rexford/Adolf quest which was already mentioned before and some outfit clipping the mod works great.

 

I'm looking forward to the upcoming adventures. Thanks a lot JB.

Posted (edited)
4 hours ago, naaitsab said:

Seeing some weirdness with the mod. When it's active my FPS drops from a stable 120-144 to a stuttering 55. If I remove worn clothing the breasts and butt continue to wobble on CBBE. Is there some kind of always active effect that triggers this? Physics things are quite heavy on the engine so that could explain the framerate drops and stuttering. 

 

No, I do not touch the physics. Only the purse and the Nuka Cop wig have physics.

 

I have a profile with CBBE + CBP, and the main one with FG + OCBP. What I do have noticed is that the Maibatsu high heels have a lot of polygons, but nothing related to physics.

Edited by JB.
Posted
55 minutes ago, JB. said:

No, I do not touch the physics. Only the purse and the Nuka Cop wig have physics.

 

I have a profile with CBBE + CBP, and the main one with FG + OCBP. What I do have noticed is that the Maibatsu high heels have a lot of polygons, but nothing related to physics.

It's very weird. When I strip all worn items, the breasts, butt and thighs are "jiggling", even without moving. When I exit the lobby of the Golden Globe studio and enter Nuka world it's gone and after a quick save -> quick reload the FPS is restored and stable. When I return to the studio it starts again.

When I disable the mod and the tattoo mod and reload a different save there is no problem. But only disabling the tattoo mod does nothing.

 

Will try a new game, see if that fixes some things.

Posted (edited)
2 hours ago, vaultbait said:

 

In that case, getting @Nebuchadnezzer2 to weigh in on the bug report as well would be a good idea, in order to confirm whether what you're experiencing is expected behavior.

 

To be clear, I also use that mod and experience the same behavior you're describing, I simply assumed it was a limitation of the implementation that the timers couldn't span a save and reload cycle.

Spoiler

  

On 11/14/2021 at 10:03 AM, JB. said:

Yeah, I want to develop it in the future. My problem is that AAF still doesn't remove overlays, its function doesn't work yet, so I made up a "I don't have my tools" story lol.

 

 

However, I have already learned how to remove overlays on my own (that's why I can remove overlays from nails, and from spanking / whip marks). I have yet to think about how to implement this tattoo service. Remove them all. Put specific sets. But it won't be ready anytime soon.

  

On 11/14/2021 at 6:08 PM, kaxat said:

I don't know if this is what you're referring to... an AAF bug that has long plagued me is that overlay durations get broken if you save/reload before the overlay clears. This is why cum overlays can become permanent. I finally decided to check the AAF bug tracker to see if this has ever been reported. It doesn't look like it has. Strange. I've seen other users complain. I just filed a bug report.

 

On an unrelated note: I'm assuming the Nuka Club is another update to look forward to. I unlocked it but no one is inside. If this is an unexpected bug though let me know. I will try to determine why.

I finished my bug list from earlier. Only 4 small issues. Impressive how bug free it is. Thank you so much for this mod.

 

Also quoting the others;

If you can narrow it down to AAF's Overlay handling, by all means.

But as far as I'm aware, it's LooksMenu related, not specifically AAF related.


Even with the old XML-only cum overlays, you'd still often wind up with 'stuck' overlays, in the same way you see now.
Also as far as I'm aware, it can/does also happen with overlays not added by AAF, but via LooksMenu directly.

Reminds me, been meaning to test the oddity I had of on-first-load, the first AAF scene started via API/script could run normally-hidden PositionTree elements, and cause serious FPS drops (to ~8FPS for me), but only on specific anims. Been occupied, and haven't swapped to my more 'basic' test profile to do it yet :sweat_smile:

 

Quote
  1. Add an overlay with a duration to the player character. You can even use the example XML from the wiki,. Though you might increase the duration from 5 to something a longer like 60.
  2. Save the game soon after applying the overlay.
  3. Load the save you just made.
  4. Wait until the duration expires. AAF will not remove the overlay at any point no matter how long you wait. The overlay is now permanent.

Ah, that.
Yes, as far as I know, that's related to LooksMenu, AAF doesn't handle removal at any point, it sends the info (Overlay, duration, etc.) to LooksMenu, and is supposed to be removed after the duration expires, but seemingly doesn't store the duration somewhere such that it persists/can be continued after loading a save, thus just never gets removed.

Edited by Nebuchadnezzer2
Posted

Replacing the mesh to the Party Outfit with another EasyGirl mesh fixed the CTD. Haven't figured out the exact cause yet.

Posted (edited)
36 minutes ago, jbezorg said:

Replacing the mesh to the Party Outfit with another EasyGirl mesh fixed the CTD. Haven't figured out the exact cause yet.

I'm going to check it out. I think those clothes have some extra "nodes" for FG, it was a special version that a user created. But it wasn't just that outfit.

 

Edit: Although your Buffout error rather indicates a glitch in the texture.

Edited by JB.
Posted
7 hours ago, Nebuchadnezzer2 said:

AAF doesn't handle removal at any point

I know. But Dagobaking added the "RemoveOverlaySet" function in the last update. Unfortunately the feature doesn't work - I've already reported it to him and sent him a demo.

 

But in the end I decided to watch how others did it and I got the hang of it. So removing overlays - at least the ones from my mod - will be handled by me. ?

Posted (edited)
12 hours ago, Nebuchadnezzer2 said:
  Reveal hidden contents

  

  

 

Also quoting the others;

If you can narrow it down to AAF's Overlay handling, by all means.

But as far as I'm aware, it's LooksMenu related, not specifically AAF related.


Even with the old XML-only cum overlays, you'd still often wind up with 'stuck' overlays, in the same way you see now.
Also as far as I'm aware, it can/does also happen with overlays not added by AAF, but via LooksMenu directly.

Reminds me, been meaning to test the oddity I had of on-first-load, the first AAF scene started via API/script could run normally-hidden PositionTree elements, and cause serious FPS drops (to ~8FPS for me), but only on specific anims. Been occupied, and haven't swapped to my more 'basic' test profile to do it yet :sweat_smile:

 

Ah, that.
Yes, as far as I know, that's related to LooksMenu, AAF doesn't handle removal at any point, it sends the info (Overlay, duration, etc.) to LooksMenu, and is supposed to be removed after the duration expires, but seemingly doesn't store the duration somewhere such that it persists/can be continued after loading a save, thus just never gets removed.


I started working on trying to narrow it down. I've examined LooksMenu's source. I am not seeing anything in the overlays related to durations or timers. Tints, positions, ordering, all that gets serialized and saved to the SKSE co-save. But nothing about durations. This is hardly conclusive but it does leave me suspicious the logic is in AAF.

I am having trouble finding the complete source for AAF. I am suspicious that some of the related logic is inside the swf file. Which sort of makes sense given Flash's love of reading XML files. But without an .fla I am not sure. If I have time I will decompile the .swf and see what I can find. If the duration logic is stored in actionscript, that would certainly explain why it doesn't persist between saves.

Edit: I apologize. This discussion is probably best suited to its own topic. This bug does directly affect Nuka Ride. The slap marks suffer the same problem. But its still a bit of a tangent we are off on.

Edited by kaxat

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