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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)

I noticed on two saves that "becoming a pornstar" remained active in the log at two different spots, although the actual quest chain could be run all the way through to the Overboss/apartment.

 

After that, the beta would not start for me. I suspect Sexual Harassment is causing the problem as I had approaches in both runs - so I going to roll back to the start and run through with that disabled in game (or the approaches). This is user error - and correlation =/= causation, but in both saves (one with new beta from start, 1 with beta added in) I could not get the raider greet to start to new content after unlocking the apartment. 

 

 

 

Edited by Nuka Cherry
Posted (edited)
2 hours ago, Nuka Cherry said:

I noticed on two saves that "becoming a pornstar" remained active in the log at two different spots, although the actual quest chain could be run all the way through to the Overboss/apartment.

 

Once you have the apartment, you still have to talk to Mason and finally Corsican to win the "The Flagpole" Quest. 

Finally, do the pole dance en the Studio and with that you will win Becoming a Porn Star.

With that, any raider out there gives you the new mission.

Edited by JB.
Posted
23 minutes ago, JB. said:

Once you have the apartment, you still have to talk to Mason and finally Corsican to win the "The Flagpole" Quest. 

Finally, do the pole dance en the Studio and with that you will win Becoming a Porn Star.

With that, any raider out there gives you the new mission.

 

 

Did all quests until everything was greyed out and doubled checked with Mason (all leaders in fact). It is fine, it is a mod conflict, and on me. I will try and confirm it is SH by getting to the end, making sure it works, rolling back and trying to trigger a SH encounter and seeing if that breaks it. I run a lot of mods (190 esm/esps and 690 overall) so if it works on my setup, yoru mod will be solid!

Posted (edited)

While using this mod - which is well done and working flawlessly - i noticed something strange. Usually i would do the Ride to NW, back to Commonwelath and just again to NW to start the quest, talk with shank etc. I never thought much about the generic NPCs which are standing in the Nuka World Cell doing nothing. This playthrough tough i staid a little bit longer in NW after the first transport to NW and i noticed that the NPCs in the NW Cell are pretty active, walking around, shooting at things etc. Then after going back to the commonwealth and again to NW the NPCs become almost inactive (only in the exterior and the market).

 

Has anyone else noticed that?

 

EDIT: It must be a problem on my end. 

Edited by Heinz01
Posted (edited)
57 minutes ago, Heinz01 said:

While using this mod - which is well done and working flawlessly - i noticed something strange. Usually i would do the Ride to NW, back to Commonwelath and just again to NW to start the quest, talk with shank etc. I never thought much about the generic NPCs which are standing in the Nuka World Cell doing nothing. This playthrough tough i staid a little bit longer in NW after the first transport to NW and i noticed that the NPCs in the NW Cell are pretty active, walking around, shooting at things etc. Then after going back to the commonwealth and again to NW the NPCs become almost inactive (only in the exterior and the market).

 

Has anyone else noticed that?

This would happen to me if I transported the player to the Nuka Train station. My initial idea was to watch the fireworks from the rooftop of that station.

 

But testing many times, I concluded that if I sent the player there, via script, the game seems to interpret that you are doing the main mission of Nuka World and all the packages of the NPCs end up breaking: all the NPCs remain still without doing anything.

 

I have taken the precautions so that this does not happen. If you could tell me / remember when you started to notice that, I would appreciate it.

Edited by JB.
Posted (edited)

After i speak with proteckton charon and the lodingscren coms after the lodingscren my game crashs and i do not know why can someone help my pleas  

Edited by DerRebel
Posted (edited)
2 hours ago, JB. said:

...I have taken the precautions so that this does not happen. If you could tell me / remember when you started to notice that, I would appreciate it.

 

As far as i can remember it was always like this in my game and the latest version from your download page. I thought the inactivity was the default behaviour of that NPCs :)

 

Cant say about earlier versions. 

 

EDIT: I did a few testruns with my savegame which was created after character creation and also a new game, each time COCing to sanctuary, talking to charon etc and everything is working. There must something happen on the longer way ( i normally use either randomized start loction or good ol boylston club) which i usually go before speaking to charon that breaks things. I cant reproduce this error that way. I will just make a new game and start near Vault 111. 

 

EDIT2: @JB. I found out what was breaking the AI. In my tests i didnt do what i usually do: Looting containers at the outside of the Nuka Station. Now i did this again and the AI broke directly after discovering the nuka station

Edited by Heinz01
Posted
2 hours ago, Heinz01 said:

In my tests i didnt do what i usually do: Looting containers at the outside of the Nuka Station. Now i did this again and the AI broke directly after discovering the nuka station

Thanks for confirming. It's like the game goes crazy because it expects you to be doing the main mission when you get to Nuka Station. Sure there is a big triggerbox out there that we are accidentally activating (and the problem is that there are thousands of triggerboxes there).

I have several ideas on how to tackle the problem, but it will take a lot of time and testing. I'll save it for later. :thumbsup:

Posted
2 hours ago, DerRebel said:

After i speak with proteckton charon and the lodingscren coms after the lodingscren my game crashs and i do not know why can someone help my pleas  

 

Do you have Buffout installed? Install it and it will save you a lot of CTDs. Also, if you have one, it will generate a text with the possible causes.

 

Go to the official AAF installation guide and follow the steps.

Posted (edited)

i have fond my failure one of mi mods has mak an failure now is al god and the mod destroyed bi me nucka world dlc now is all god after i delitet de mod

 

Edited by DerRebel
Posted

after i talked to vadim and got the ok to dance he just goes back to is vanilla dialog and how do i get Nuka club opened and im having issues with Music she doesnt do anything after i got back to her 

Posted
1 hour ago, jstnf said:

after i talked to vadim and got the ok to dance he just goes back to is vanilla dialog

The dialogue resets after a few seconds.

BUT...

If you do Vadim's repeatable mission (after winning the posters), there is a bug and I have it fixed for version 3.1.0.

Basically I used "GetCurentTime" conditions and it is better to use "GetGlobalValues = HoursTime". (Vadim should accept / reject depending on the time).

 

1 hour ago, jstnf said:

how do i get Nuka club opened

Make the repeatable mission to visit the Overboss.

But do not get excited, the club is just a place that I will work on next year. Now there is only one outfit there and little else.

 

1 hour ago, jstnf said:

im having issues with Music she doesnt do anything after i got back to her 

Did you open the tattoo shop with her yet?

Remember to check your pip boy in the Miscellaneous section. I'm telling you because what you say has happened to me ... but it turns out that Music was waiting for me to sit down to do a piercing / nail job, and I saw that in Miscellaneous.

Posted (edited)

I have finished Lucy's mission and it only remains to test it and I upload version 3.1.0 to Mega tonight.

 

 

New hard Requirement: AAF Bad End

 

Spoiler

978547000_Capturadepantalla2021-11-1601_09_27.png.86307aca31ba8d33ece6a298ea529d4a.png

1602380434_Capturadepantalla2021-11-1618_31_50.png.8a6b360c3f8e802a5a40ba248cdceb36.png1423152533_Capturadepantalla2021-11-1618_31_59.png.016ba6569a5e132da3519993e10ccc07.png607011048_Capturadepantalla2021-11-1622_16_22.png.83895e19a4773f5ebb35db06cecab128.pngPhoto106.png.f3457764edf96040291a3b9c7b628e72.pngPhoto107.png.2fe0d856d11867e2eca58c9b4fe57422.png

 

 

Then I start testing the version of @Tentacus! So I upload it all together in Loverslab and I say goodbye for this year.

Edited by JB.
Posted

yes i opened her shop and after i use her services she walks behind the counter and just stays there even after she tells me to sit there

Posted

If i dont accept the overbosses offer to be a sextoy then the meeting stops dead because a raider attacks and its always there with this choice i'm not sure why

Posted (edited)

I am testing the 3.1 Version in a new playthrough. I really like the new features youll notice when starting this quest. However there seems to be a bug:

 

After dancing for Kaiser he offers the dialogue to bring you back to commonwealth. But after the loading screen you still stand in front of him in NW. In 3.0 you are properly transported back to charon. I can still go to shank and start the audition. I hope that the transport to DC later will still work. I ll report that when i reach that stage.

 

EDIT: Just one further thing i noticed. In 3.0 Charon is a little bit walking around and forcegreets the player, when close enough. In 3.1 he doesnt. You can still talk to him and get your first transport to NW though.

Edited by Heinz01
Posted
44 minutes ago, jstnf said:

 the meeting stops dead because a raider attacks and its always there with this choice i'm not sure why

Both decisions take you to the same place. The truth is that I did not expect there to be a raider attack there... hmmm... Maybe I should do it on the rooftop of the Abernathy farm?

Posted (edited)
18 minutes ago, Heinz01 said:

I am testing the 3.1 Version in a new playthrough. I really like the new features youll notice when starting this quest. However there seems to be a bug:

 

After dancing for Kaiser he offers the dialogue to bring you back to commonwealth. But after the loading screen you still stand in front of him in NW. In 3.0 you are properly transported back to charon. I can still go to shank and start the audition. I hope that the transport to DC later will still work. I ll report that when i reach that stage.

There may be an error in the recompiled script. I will take a look.

 

That happened to me once last night. Can you save and reload the game?

Edited by JB.
Posted
3 minutes ago, JB. said:

There may be an error in the recompiled script. I will take a look.

 

That happened to me once last night. Can you save and reload the game?

Yes, i did that a few minutes ago. I luckily have a save in the root cellar before speaking to charon. Did restart the game and load that save, and the same happens

Posted
14 minutes ago, Heinz01 said:

Yes, i did that a few minutes ago. I luckily have a save in the root cellar before speaking to charon. Did restart the game and load that save, and the same happens

Thanks. What a strange thing! It happened to me too. I have recompiled it back and it works now. I uploaded a new version to Mega.

 

I hope it is only a specific thing ... Today I will test it from start to finish to see if there is something weirder.

Posted (edited)
37 minutes ago, JB. said:

Thanks. What a strange thing! It happened to me too. I have recompiled it back and it works now. I uploaded a new version to Mega.

 

I hope it is only a specific thing ... Today I will test it from start to finish to see if there is something weirder.

Thanks for the update. The transport back to the commonwelath is now working. I noticed some other things in the meantime with old 3.1 and new 3.1:

 

In both 3.1 the new holotape is not working. In 3.0 it worked. EDIT: It might have a delay. I slept on a mattress in the theater to create a save and left the tab on which my game was running. After writing this and going back to the game, the thing which the holotape should end, was away.

In both 3.1 Versions something strange happens when clothing is equipped:

After talking to shank and receiving and equipping the audition outfit and the following conversation i go to mason. After dancing at the pole my character reequips the older clothing which i had before receiving the audition outfit. Even in the second run with the new 3.1 Version were i dropped my old clothing after receiving the audition outfit and thus only having the audition outfit in my inventory it still happens after the poledance. 

 

Edited by Heinz01
Posted
12 minutes ago, Heinz01 said:

After dancing at the pole my character reequips the older clothing which i had before receiving the audition outfit.

That has happened to me too and as it happens after an AAF scene, I think it's AAF's thing.

Posted
20 minutes ago, Blackicket said:

Sorry if it was asked before, but do you plan on including questlines for companions? Like convincing Piper. Cair and/or Curie to try themselves in porn?

No. It is a lot of work for an option that I personally will not use.

Posted (edited)

Hey @JB. .Doing this playthrough without harasement and other potential offenders and will let you know what's happening. Meanwhile a quick question: Is Ten's translation/ beggar whore version going to be implemented with this one or released separately?

 

Edited by wHOaMiEH

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