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I am testing the 3.1 Version in a new playthrough. I really like the new features youll notice when starting this quest. However there seems to be a bug:

 

After dancing for Kaiser he offers the dialogue to bring you back to commonwealth. But after the loading screen you still stand in front of him in NW. In 3.0 you are properly transported back to charon. I can still go to shank and start the audition. I hope that the transport to DC later will still work. I ll report that when i reach that stage.

 

EDIT: Just one further thing i noticed. In 3.0 Charon is a little bit walking around and forcegreets the player, when close enough. In 3.1 he doesnt. You can still talk to him and get your first transport to NW though.

Edited by Heinz01
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44 minutes ago, jstnf said:

 the meeting stops dead because a raider attacks and its always there with this choice i'm not sure why

Both decisions take you to the same place. The truth is that I did not expect there to be a raider attack there... hmmm... Maybe I should do it on the rooftop of the Abernathy farm?

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18 minutes ago, Heinz01 said:

I am testing the 3.1 Version in a new playthrough. I really like the new features youll notice when starting this quest. However there seems to be a bug:

 

After dancing for Kaiser he offers the dialogue to bring you back to commonwealth. But after the loading screen you still stand in front of him in NW. In 3.0 you are properly transported back to charon. I can still go to shank and start the audition. I hope that the transport to DC later will still work. I ll report that when i reach that stage.

There may be an error in the recompiled script. I will take a look.

 

That happened to me once last night. Can you save and reload the game?

Edited by JB.
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3 minutes ago, JB. said:

There may be an error in the recompiled script. I will take a look.

 

That happened to me once last night. Can you save and reload the game?

Yes, i did that a few minutes ago. I luckily have a save in the root cellar before speaking to charon. Did restart the game and load that save, and the same happens

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14 minutes ago, Heinz01 said:

Yes, i did that a few minutes ago. I luckily have a save in the root cellar before speaking to charon. Did restart the game and load that save, and the same happens

Thanks. What a strange thing! It happened to me too. I have recompiled it back and it works now. I uploaded a new version to Mega.

 

I hope it is only a specific thing ... Today I will test it from start to finish to see if there is something weirder.

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37 minutes ago, JB. said:

Thanks. What a strange thing! It happened to me too. I have recompiled it back and it works now. I uploaded a new version to Mega.

 

I hope it is only a specific thing ... Today I will test it from start to finish to see if there is something weirder.

Thanks for the update. The transport back to the commonwelath is now working. I noticed some other things in the meantime with old 3.1 and new 3.1:

 

In both 3.1 the new holotape is not working. In 3.0 it worked. EDIT: It might have a delay. I slept on a mattress in the theater to create a save and left the tab on which my game was running. After writing this and going back to the game, the thing which the holotape should end, was away.

In both 3.1 Versions something strange happens when clothing is equipped:

After talking to shank and receiving and equipping the audition outfit and the following conversation i go to mason. After dancing at the pole my character reequips the older clothing which i had before receiving the audition outfit. Even in the second run with the new 3.1 Version were i dropped my old clothing after receiving the audition outfit and thus only having the audition outfit in my inventory it still happens after the poledance. 

 

Edited by Heinz01
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12 minutes ago, Heinz01 said:

After dancing at the pole my character reequips the older clothing which i had before receiving the audition outfit.

That has happened to me too and as it happens after an AAF scene, I think it's AAF's thing.

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20 minutes ago, Blackicket said:

Sorry if it was asked before, but do you plan on including questlines for companions? Like convincing Piper. Cair and/or Curie to try themselves in porn?

No. It is a lot of work for an option that I personally will not use.

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Hey @JB. .Doing this playthrough without harasement and other potential offenders and will let you know what's happening. Meanwhile a quick question: Is Ten's translation/ beggar whore version going to be implemented with this one or released separately?

 

Edited by wHOaMiEH
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28 minutes ago, wHOaMiEH said:

Hey @JB. .Doing this playthrough without harasement and other potential offenders and will let you know what's happening. Meanwhile a quick question: Is Ten's translation/ beggar whore version going to be implemented with this one or released separately?

 

 

Separated. As I am done with my version of NR for this year, today I test his version and upload if everything is correct.

 

Now ... you made me think. I really want to include his spelling corrections in my version 3.1. I will see if it is possible to do so.

 

The Tentacus version brings new animations, new sounds, "hardship" style during AAF cutscenes, and some magical shit that I don't know how he got. It is a very own style and I cannot emulate it. I don't think it's a good idea for half a mod to be one style and then another completely different... So, separated versions.

Edited by JB.
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Just got to the radio quest in 3.0.0 on a new save without any issues and I was careful to switch SH and MGC on and off, so I whatever glitch was stopping me progressing was entirely my side and not useful for you.

 

Is it ok to upgrade to 3.1 and continue from that point?

 

Have to say - fantastic work as ever, really enjoyed playing through the quests (hell, done it 3 times in the last week trying to find issues, so I must like it!). I  even edited the mod "Misogynist Fallout4 Comments" esp in F0edit so the text is entirely related to my PC, Candy, being recognised and either taunted or abused!

 

Was looking at how that mod worked and wondered if I could extend it to settlers.....

 

 

Photo97.png

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23 minutes ago, JB. said:

 

Separated. As I am done with my version of NR for this year, today I test his version and upload if everything is correct.

 

Now ... you made me think. I really want to include his spelling corrections in my version 3.1. I will see if it is possible to do so.

 

The Tentacus version brings new animations, new sounds, "hardship" style during AAF cutscenes, and some magical shit that I don't know how he got. It is a very own style and I cannot emulate it. I don't think it's a good idea for half a mod to be one style and then another completely different... So, separated versions.

 

So Ill play it twice then, good to know. :D

It would be cool if you included already done grammar corrections. If you find that is too much work, Ill get to correcting the current version one of this days(POE:Scourge is literally eating my free time :D) and send you the corrections once I'm done( I feel a need to contribute to this piece of art ? ).

 

ps- For the life of me I dont know what I fucked up but the upper parts of clothing are still bonked to high heaven(will see if the complete reinstall of bs folder does the trick). Everything else is going swimingly( error with the drug quest did not repeat once I turned off the harasement mod :)

Edited by wHOaMiEH
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23 minutes ago, Nuka Cherry said:

 

Is it ok to upgrade to 3.1 and continue from that point?

Yeah sure.

 

19 minutes ago, wHOaMiEH said:

If you find that is too much work, Ill get to correcting the current version one of this days(

I take your word for it. I don't think there will be any more major modifications (except scripts adjustments) for this year and I can help you with the tools. My broken English is frustrating to me because this is a mod that I have put so much love on xD

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I'm doing the "poster" quest I enter the dogout inn to talk to the bartender, I approach him but he doesn't give me the opportunity to interact with him, no icon comes out to start a dialogue, I thought it was the fault of the wrong dress, so I wore the porn star dress, but still nothing happens ... what should i 

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For everyone who doesnt want to start with a new game, but still runs into the bug "Robots dont talk to me". Here is how i solved it:

 

Create a save without Nuka Ride loaded, use Resaver and remove unattached instances. (how to use Resaver: watch the video on the Nexus page), save that save and Load NukaRide + hotfix again with that "clean" save.

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I've done a little update on MEGA where I've basically made some minor minor tweaks like the one in the pic. If you already have version 3.1.0. I wouldn't update because they are minimal tidbits, aiming to the final upload for Loverslab.  (But you can if you want).

 

For those who have completed Lucy's mission:

 

Spoiler

1-When being rescued, you should no longer have bruises, but it seems that within the script I forgot to specify the corresponding overlay. Fixed in 3.1.1. 

 

 

Photo111.png.b8d761954ec367743ef80a0c1be23eb6.png

 

 

Edited by JB.
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17 minutes ago, jstnf said:

Vadim stays the same and that console command doesnt work Music still doesnt work and i cant do the non overboss bitch and progress

I think it would be best to wait for other reports. Everything you say works for me. But of course, I am testing with few mods so as not to create conflict. I can't solve a problem for you if you don't do your part. You're just telling me it doesn't work, well, uninstall or try looking at your mods list to see what the problem might be.

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15 minutes ago, kamenlollo said:

only the marker appears, but there is no way to initiate any kind of dialogue

 

Vadim needs you to wear some Nuka Ride outfit. The pornstar dress is fine, but you must wear the heels too (pornstar heels). In other words, the whole.

 

 

Edited by JB.
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During my test run, I ran into a crash at the garage after the player character has passed out. Retried and the same error kept happening.

 

Tried updating to version 3.1.0 and 3.1.1 but then the Nuka Ride mod is not found for some reason. Reinstalled 3.0.0 and it was found again, but still the same crash.

 

As no-one else has reported this issue, it is likely something unique on my side, but I don't really know how to solve it.

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