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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)
57 minutes ago, JB. said:

 

My mod brings its own previs and precombines for Nuka Town. 

 

So put Nuka Ride.esp among your last plugins in your mods list. There are tutorials on youtube on how to do it, depending on which mod organizer you have.


That's the first thing I tried.

 

https://ibb.co/m4FnmsZ

Edited by gooser
Posted
8 minutes ago, gooser said:


That's the first thing I tried.

 

Bedellia commented this same problem with Boston Fix and it fixed it. Here. 

 

 

Posted
5 hours ago, Saya Scarlett said:

What's weird is that NR is at the very bottom of the plugin order (highest priority) and still nothing. I'll figure it out eventually.

 

Have you opened FO4Edit with all your active plugins loaded, looked in the affected cell record(s) to see what's altering it, and tried moving some of those after NR in your load order if they're before it?

 

I want to say anything which adds objects which aren't part of the previs/precombine will disappear at random if they're loaded before it, so would need to be moved to after NR (or a compatibility patch created to merge their cell edits).

Posted (edited)

First off; thank you for the hard work on this mod, I have enjoyed it in the past and am doing another play through with the updated version.854950277_Fallout44_7_202211_05_56AM.png.3e481a87b5a839652baf88f9f2e4b9ea.png

I was wondering if you would please fix the double pool table in the Atom Cat's Garage.

The short one clips the actors off and the tall one works.

Thank You, G

Edited by caveman74
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Posted (edited)

Finished Nuka Ride 4.1.2
Noticed the following bugs
_Nukare_mule does not switch to stage 910 and the character cannot be controlled
_NukaRide_Girls does not switch to stage 400.

P.S. Funny, completed Nuka Ride, started Vanilla Nuka-World quests. I killed Colter, I come to Fizztop Mountain to talk to Gage, and there... The Overboss lifes. Is this how it should be?

P.S.S. opened a mod in FO4Edit - and there are branches of dialogues outside of quests. Perhaps because of this, some branches of dialogues are mixed up. Resaving the mod fixed the problem.

Edited by stas2503
Posted
24 minutes ago, caveman74 said:

First off; thank you for the hard work on this mod, I have enjoyed it in the past and am doing another play through with the updated version.854950277_Fallout44_7_202211_05_56AM.png.3e481a87b5a839652baf88f9f2e4b9ea.png

I was wondering if you would please fix the double pool table in the Atom Cat's Garage.

The short one clips the actors off and the tall one works.

Thank You, G

I'd got the same issue in my 3.2 run, After put Nuka ride at the very end of my load order, the problem disapeared, I think it's another issue with precombines. 

Posted (edited)

This is another "Not sure if its the mod or my load order problem."  With 303 active mods, there are bound to be weird conflicts that aren't easily diagnosed.  I've finished the Nuka Ride story in my current playthrough.  However, this problem started sometime around the time I was working on Lost in the Jungle.  It may have started earlier, but that's about the time I remember it registering with me.  I'll often be playing through and my character will spank herself and leave a handprint on her ass.  Or, she'll be interacting with a vanilla NPC and dialogue from Nuka Ride will pop up first before the normal dialogue begins.  These two screenshots are the most recent example.  For reference, she's trying to get into Vault 81 for the first time, and vault security are being dicks about her PipBoy...

377160_20220407115023_1.png

 

377160_20220407114949_1.png

Edited by MrNicoras
Posted
2 hours ago, JB. said:

 

Bedellia commented this same problem with Boston Fix and it fixed it. Here. 

 

 

 

Yep, had to put in a meta data in Loot to get it to sort after Boston FPS Fix, in case anyone is curious.

https://ibb.co/4MnWkSh

Posted
2 hours ago, stas2503 said:

Finished Nuka Ride 4.1.2
Noticed the following bugs
_Nukare_mule does not switch to stage 910 and the character cannot be controlled
_NukaRide_Girls does not switch to stage 400.

P.S. Funny, completed Nuka Ride, started Vanilla Nuka-World quests. I killed Colter, I come to Fizztop Mountain to talk to Gage, and there... The Overboss lifes. Is this how it should be?

P.S.S. opened a mod in FO4Edit - and there are branches of dialogues outside of quests. Perhaps because of this, some branches of dialogues are mixed up. Resaving the mod fixed the problem.

Thanks.

 

The person who should send you to stage 400 in "The Special Girls" is Tessa. She's waiting for you next to Gage's car. You talk to her and the stage goes to 400.

 

Abut the mule. 

 

At Stage 900 you talk to Nisha and she sends you to Stage 910


("I am extremely disappointed! My contact told me what happened. I have the permission of the Overboss to apply a corrective that will teach you not to make more mistakes!")

 

The stage 910 looks good. Lashes last 30 seconds.

 

Here the script.

 

PlayerREF.MoveTo(Nisha_Xcross)
MainScript.RemoveCuffs()
KmyQuest.Restrain()
KmyQuest.Strip()
Nisha.AddItem(_TD_Crop)
Utility.Wait(1)
WhippingScene.Start()


Utility.Wait(30)
SetStage(920)

 

 

At some point you can bug the Nuka World vanilla quest. I don't know how the DLC is going to work because you already have Safari claimed. But I haven't tested it thoroughly.

I'll think something. If you kill Colter in the Gauntlet, all Nuka Ride quests will be stopped. I'll probably close the studio, the tattoo shop, and only the apartment will remain.

Posted
2 hours ago, MrNicoras said:

This is another "Not sure if its the mod or my load order problem."

Good thing I already have you listed as "the guy who started reporting bugs to me without telling me he has a special patch for my mod and made me waste hours of my life looking at my code." ?

 

 

What I want to tell you is that it's probably your "compatibility patch". That can only be said by someone who is in the "ThePack" faction and whose target is wearing a Nuka Ride outfit.

Posted
36 minutes ago, cilenzio said:

I cant get XDI to work with the dialogue. Is there something that should be done for it to work or am I just facing problems on my end?

I don't know, for me it was to install it and that's it. You have to ask it in the XDI forum on Nexus.

Posted (edited)
16 minutes ago, JB. said:

The person who should send you to stage 400 in "The Special Girls" is Tessa. She's waiting for you next to Gage's car. You talk to her and the stage goes to 400.

 

Apparently this was a conflict with Violate. She surrendered after the defeat, I let her go and she ran away in an unknown direction.

16 minutes ago, JB. said:

At Stage 900 you talk to Nisha and she sends you to Stage 910

I don't know what happened here. My character is "frozen" near the entrance to Nuka Town. Only the promotion of the quest to the 910th stage by the console helped.

16 minutes ago, JB. said:

At some point you can bug the Nuka World vanilla quest. I don't know how the DLC is going to work because you already have Safari claimed. But I haven't tested it thoroughly.

I'll think something. If you kill Colter in the Gauntlet, all Nuka Ride quests will be stopped. I'll probably close the studio, the tattoo shop, and only the apartment will remain

I have all the quests of the mod working, in the vanilla quest "Grand Tour" from Gage there is already the stage "assign a gang to Safari"

And I killed Colter to enable the ability to leave Nuka world. Without starting the Vanilla Nuka World quest, I couldn't leave Nuka World.

but I left a backup with the mod completed without killing Colter for the future continuation of the mod.

Edited by stas2503
Posted (edited)

I think I'm missing some animation. My character doesn't dance at the pole in Fizztop Grille.

But it's weird because the animation in my apartment, with the therapeutic pole works.

 

Can anyone advise me?

Edited by poblivion
Posted (edited)
3 hours ago, caveman74 said:

First off; thank you for the hard work on this mod, I have enjoyed it in the past and am doing another play through with the updated version.854950277_Fallout44_7_202211_05_56AM.png.3e481a87b5a839652baf88f9f2e4b9ea.png

I was wondering if you would please fix the double pool table in the Atom Cat's Garage.

The short one clips the actors off and the tall one works.

Thank You, G

 

Place Nuka Ride farther down your plugin order (higher priority number).

I've had this previously and something's "reconstructing" that area and placing once again the pool table that JB removed.

 

20220406104312_1.jpg.8a3de4c5721985b2d389346d4b5d4519.jpg

image.png.4e96212a771d0e07eacd0f8ffc687065.png

Edited by Saya Scarlett
Posted
32 minutes ago, stas2503 said:

Without starting the Vanilla Nuka World quest, I couldn't leave Nuka World.

 

You can return by talking to Kaiser or, if you did 5 mule jobs, you can travel to different parts of the Commonwealth with your scooter.

 

BTW, I've looked again at the mule mission and there is indeed that bug when Keyshawn catches you! I'll fix it for the next version.

Posted
5 hours ago, vaultbait said:

 

Have you opened FO4Edit with all your active plugins loaded, looked in the affected cell record(s) to see what's altering it, and tried moving some of those after NR in your load order if they're before it?

 

I want to say anything which adds objects which aren't part of the previs/precombine will disappear at random if they're loaded before it, so would need to be moved to after NR (or a compatibility patch created to merge their cell edits).

 

It was my dumb ass having 'cleaned' the DLC plugins some time ago.

Proof that cleaning them isn't as good as some people might say. Yeet.

Reinstalled Nuka World.esm and now it looks just fine.

Posted
29 minutes ago, poblivion said:

I think I'm missing some animation. My character doesn't dance at the pole in Fizztop Grille.

But it's weird because the animation in my apartment, with the therapeutic pole works.

 

Can anyone advise me?

Nah, it's the same dance animation you do for Mason. If it doesn't work for you, try reloading and try again. In the worst case AAF is bugged and requires you to restart the game.

 

 

Posted

When Gage gives character tattoos, piercings, and does a threesome with the tattooer, he instructs character to clean up the mess by sucking, upon which I get a "AAF scene not found, advancing stage" error. What animation can I be missing?

Posted
2 minutes ago, thiciathy said:

When Gage gives character tattoos, piercings, and does a threesome with the tattooer, he instructs character to clean up the mess by sucking, upon which I get a "AAF scene not found, advancing stage" error. What animation can I be missing?

 

I'm 99% sure that's in the latest Savage Cabbage update... 2.7, or at least 2.6?

Posted
1 hour ago, Saya Scarlett said:

It was my dumb ass having 'cleaned' the DLC plugins some time ago.

Proof that cleaning them isn't as good as some people might say. Yeet.

Reinstalled Nuka World.esm and now it looks just fine.

 

Yikes! Glad I've never been brave enough to try cleaning Bethesda's ESMs.

Posted (edited)
10 hours ago, JB. said:

 

When you have a problem with an NPC that is dead, the best thing to do is load a save from before starting The Special Girls Quest, resurrect him, and now start the quest.

 

 

If you guys want to do it fast, do this. 

 

Load a save where you haven't started The Special Girls yet. 

 

Now that you know your problem is Cruz, resurrect him.

 

 

Write this to the console (you can do it one after another without exiting the console).

 

(Tip: You can even try this in a new game, outside of the Vault! If you want to see what the whole scene looks like... then skip it all in your main save.)

 

StartQuest _NukaRide_Girls
SetStage _NukaRide_Girls 10
SetStage _NukaRide_Girls 150

 

 

And that's it.

I did some walking around the GNN after entering the building with Gage. Cruz and Wes are alive, which seems to be because of your scripts to resurrect them. Using the SQV _NukaRide_Girls command still shows them as none. I think the problem is that Cruz is stuck on the upper floor, and if the moveto player command is used, he just goes back to his spot on the upper floor. One thing I also noticed is that the SQV _NukaRide_Girls command just shows Wes' name as "Wes", but the npc that is standing by the three couches is called Captain Wes.

Edited by Sladen2019
Posted
3 hours ago, JB. said:

Good thing I already have you listed as "the guy who started reporting bugs to me without telling me he has a special patch for my mod and made me waste hours of my life looking at my code." ?

 

 

What I want to tell you is that it's probably your "compatibility patch". That can only be said by someone who is in the "ThePack" faction and whose target is wearing a Nuka Ride outfit.

Yet again, your memory is better than mine.  Although this isn't the result of my patch.  At least, I don't think so.  If you scan back a few pages, I made a post about the Lost in the Jungle quest where all the Pack members were hostile towards me and Kells for some unknown reason.  This hostility only happened in Safari World, but not Nuka Town, USA.  My solution was to add both Kells and myself to the Pack Raider faction using Console.  However, I neglected to remove myself from the Pack faction after that quest ended.  Thanks for reminding me!  

Posted (edited)

Im a bit stuck on nuka lab, the guy keeps telling me that im gonna be replaced with a synth but nothing happens after

any ideas what went wrong? i did get off the cross thing

 

Edit: i keep dying after hes done talking

Edited by bluexdog
Posted

I have had a new playthrough to see through all your new stuff. Great work, but I have a problem.. I have gotten to this point where Gage wanna travel with me in a car. He seems to think I have chores to do.. and I have now been mueling twice, respecting colter six times, and Mason three times, sense he asked me to do chores. I had done it before aswell, and I am starting to get a bit tired of the grind.. Is there a certain number of times I have to do this, or can I perhaps console my way through this, as I am suspecting that perhaps the missions isn't being counted right?

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