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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)
1 hour ago, JB. said:

Damn. I wasn't aware as I use my own AAF setup. 

 

Anyway, since Saya already won the mod and hasn't had any issues with AAF, I guess Savage Cabbage version 2.6 is still good.

 

 

No issues whatsoever other than the seemingly PreVis fuckery at the market but that's something on my end.

Also, on my second run, currently just past the Dugout Inn.

 

I only update animation pack versions for TFM when UAP updates for them, if it even needs to.

SC 1.2.7 works for some, doesn't for others. It should work without needing UAP to update but there's been instances from both sides where some people can use SC 1.2.7 and others, their AAF just hangs.

If you load SC after UAP, it'll work for sure but there won't be any MM/FF shit, if UAP even adds those combinations for SC.

Edited by Saya Scarlett
Posted
16 hours ago, mircislav said:

First, I was not complaining about anything and didn't ask to change anything in your mod. Already stated this is a great mod, I simply posted my opinion on certain actions.

I do not (and don't want to) believe that someone can allow to be mentally humiliated (female or male) to extreme level, that's not survival, it's prolonging your death.

In my deleted post I stated that I am strongly against any kind of forced domination over any living been and at some point you must take some action against that. Either you kill your self or find the way to kill the fucker. You can't blame the whole world for your misery, only one to blame is yourself letting to live in such condition.

So, I hope you understand what I am trying to say, I can not express myself as I want to, English is not my speaking language... 

 

Ok, thanks for clarifying.   I appreciate you taking the time to answer my questions, in spite of my obtuseness in understanding.

Posted (edited)

Howdy Folks (possible spoilers)

Slight issue with the story part in the Plaza. Everything else works smooth as so far and its enjoyable as always.

When visiting everyones favourite Gunner spawn palace with Gage, Wes is frozen in place with blackface, and the couch is invisible. Wes's side of the conversation also does not show, although Gage responds to him. When Gage tells me to stick my tongue out the script option have no icons and I cannot select anything. From there I have to quit as its stuck in the select a talk option dialogue box. Ive tried it 3 times and each time this occurs. From what I can see nothing else and no one else does this in the plaza

ScreenShot1.png

ScreenShot2.png

ScreenShot0.png

f4se.log

Edited by Beerbatty
Spelling
Posted
35 minutes ago, Beerbatty said:

Howdy Folks (possible spoilers)

Slight issue with the story part in the Plaza. Everything else works smooth as so far and its enjoyable as always.

When visiting everyones favourite Gunner spawn palace with Gage, Wes is frozen in place with blackface, and the couch is invisible. Wes's side of the conversation also does not show, although Gage responds to him. When Gage tells me to stick my tongue out the script option have no icons and I cannot select anything. From there I have to quit as its stuck in the select a talk option dialogue box. Ive tried it 3 times and each time this occurs. From what I can see nothing else and no one else does this in the plaza

ScreenShot1.png

ScreenShot2.png

ScreenShot0.png

f4se.log 10.38 kB · 0 downloads

Looks like you're missing a couple of couches. That means that something is returning the couches to their original place (I have moved them in my mod to that place in your photo).

 

As always, the solution is to give Nuka Ride a higher priority. So put Nuka Ride.esp among your last plugins in your mods list. There are tutorials on youtube on how to do it, depending on which mod organizer you have.

 

Posted

BTW, I didn't edit Wes's or any other Gunner's face. That looks like a product of another mod, or rather a graphical glitch, dunno.

Posted (edited)

Groovy, cheers for that. Yeah I didnt think there had been face edits. Ill check the order move instructions and try again.

Any thoughts on the conversation?

 

 

Edited by Beerbatty
Posted
3 hours ago, Saya Scarlett said:

No issues whatsoever other than the seemingly PreVis fuckery at the market but that's something on my end.

I've tried ENB Light Overhaul, Minutemen Take Over, Better Open Season, and I can't reproduce your problem with the previs. Tried different load orders too. Consider getting holy water and throwing it at your pc -or keep messing around.

 

Light Overhaul is great though. I keep it hehe. It's hidden in Nexus, but I got it from a Google search.

Posted
3 minutes ago, Beerbatty said:

Groovy, cheers for that. Yeah I didnt think there had been face edits. Ill check the order move instructions and try again.

Any thoughts on the conversation?

 

 

The conversation cannot continue because you are missing Cruz. And Cruz is sitting on his couch... but the couch is probably on the second floor (where the couch was originally).

This is what the meeting place should look like.

 

Photo248.png.669fff3f5a814d3914ae041ff6f874e4.png

Posted (edited)

If Cruz happens to be dead in your game, you can bring him back with console commands.

 

prid 4E94D

enable

resurrect 1

stopcombat

setrelationshiprank player 4

 

The last two are incase he is aggressive still. 

 

Edit - He has an enable parent, which console will tell you the code for. Enabling the parent makes it so you can enable his 4e94d id, and that brings him back, but it doesnt fix the scene. He is dead in my game also, so this is an issue for me as well. Not sure what to do at this pont, I'd rather not use setstage commands and miss the content. Will try more things tomorrow.

Edited by Sladen2019
Posted (edited)
2 hours ago, Sladen2019 said:

If Cruz happens to be dead in your game, you can bring him back with console commands.

 

prid 4E94D

enable

resurrect 1

stopcombat

setrelationshiprank player 4

 

The last two are incase he is aggressive still. 

 

Edit - He has an enable parent, which console will tell you the code for. Enabling the parent makes it so you can enable his 4e94d id, and that brings him back, but it doesnt fix the scene. He is dead in my game also, so this is an issue for me as well. Not sure what to do at this pont, I'd rather not use setstage commands and miss the content. Will try more things tomorrow.


Cheers for that. I've managed to get the couches back and correctly placed.
I found Cruz in the locked position, as in my pic further up, but he was up on the 2nd floor overlooking the main mezzanine, still with the face texture glitch. Using your help I've gotten him to spawn at me, in the room, but he then wanders off lol.
Wes is also dead but none of the commands seem to work to resurrect him. I totally agree, would rather not miss anything lol, but if borked then ah well.

*Now got Cruz AND Wes back* Cruz appears to be in a patrol pattern, so prior behavior. Both of them say lines about Gage picking em' etc, like the other gunners do, and that butt slap, but no other NR behavior

Edited by Beerbatty
Posted (edited)
8 hours ago, JB. said:

I've tried ENB Light Overhaul, Minutemen Take Over, Better Open Season, and I can't reproduce your problem with the previs. Tried different load orders too. Consider getting holy water and throwing it at your pc -or keep messing around.

 

Light Overhaul is great though. I keep it hehe. It's hidden in Nexus, but I got it from a Google search.

 

Yeah, idk. What's weird is that NR is at the very bottom of the plugin order (highest priority) and still nothing. I'll figure it out eventually.

 

As far as ENB itself, I can recommend Quantum Horizons. Recommended by our master screenarcher CWREX in AAF ?

Edited by Saya Scarlett
Posted

I can't say thank you enough for all the hard work modders put in on projects like this. I'm just a dirty middle aged man that's not tech savvy. I know just enough to get this to work. This mod is fantastic, few bug outs here and there but nothing restarting from DT didn't fix. Looking forward to the rest of it, and god I'm hoping i can kill OB, he's a fucking asshole LOL. Anyway thanks again from a Old Noob, Peace out Peeps

Posted
24 minutes ago, FrozenTSpark said:

god I'm hoping i can kill OB, he's a fucking asshole LOL.

Nothing will make me happier than a "Basic Instinct" scene where you butcher Colter with an Ice pick and take his Seat ! ?

Posted (edited)
3 hours ago, Beerbatty said:

*Now got Cruz AND Wes back* Cruz appears to be in a patrol pattern, so prior behavior. Both of them say lines about Gage picking em' etc, like the other gunners do, and that butt slap, but no other NR behavior

 

When you have a problem with an NPC that is dead, the best thing to do is load a save from before starting The Special Girls Quest, resurrect him, and now start the quest.

 

 

If you guys want to do it fast, do this. 

 

Load a save where you haven't started The Special Girls yet. 

 

Now that you know your problem is Cruz, resurrect him.

 

 

Write this to the console (you can do it one after another without exiting the console).

 

(Tip: You can even try this in a new game, outside of the Vault! If you want to see what the whole scene looks like... then skip it all in your main save.)

 

StartQuest _NukaRide_Girls
SetStage _NukaRide_Girls 10
SetStage _NukaRide_Girls 150

 

 

And that's it.

Edited by JB.
Posted
2 hours ago, FrozenTSpark said:

i can kill OB, he's a fucking asshole LOL.

 

But how are we going to explain that to his daughter ? 

Posted
23 hours ago, JB. said:

It looks like a problem with the particles. In the laboratory there are many synths and that has probably contributed.

Try uninstalling them for a while and test.

 

ok it works, it seems turns out 2060 is still not enough for FO4?

Posted (edited)

Weird. So I played NukeRide 3.xxx all the way successfully. Yesterday I finally started the 4.xx version and when I enter Nuka World I'm getting all kinds of weird glitches with the scenery - meshes popping in and out, very similar to what is described here:
 

 

I am not seeing the issue anywhere else - Boston, Concord, Lexington, Sanctuary. Only Nuka World (haven't tried Far Harbor).

I almost looks like broken precombines?  I have had the Boston FPS Fix mod installed since the beginning of my modding FO4 career and I can't think of any other changes to my mod order, other than AAF animations, and updates to SS2. Any ideas?

 

I do not use any scrapping mods.

Here's my fallout4prefs.ini [display] :
 

Spoiler

[Display]
flocalShadowMapHalveEveryXUnit=750.0000
focusShadowMapDoubleEveryXUnit=450.0000
fShadowBiasScale=1.0000
fDirShadowDistance=14000.0000
fShadowDistance=14000.0000
uiOrthoShadowFilter=3
uiShadowFilter=3
iShadowMapResolution=2048
uPipboyTargetHeight=700
uPipboyTargetWidth=876
iVolumetricLightingQuality=1
bVolumetricLightingEnable=1
bSAOEnable=1
iDirShadowSplits=3
bVolumetricLightingForceCasters=0
iTiledLightingMinLights=40
bComputeShaderDeferredTiledLighting=1
iMaxFocusShadowsDialogue=4
iMaxFocusShadows=4
bForceIgnoreSmoothness=0
fBlendSplitDirShadow=48.0000
bSinglePassDirShadow=1
bEnableWetnessMaterials=1
fTessFactorMaxDistanceScale=100.0000
sAntiAliasing=TAA
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODFadeScalar=1.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fInteriorMeshLODLevel2FadeDist=1950.0000
fInteriorMeshLODLevel1FadeDist=2600.0000
fMeshLODLevel2FadeDist=4000.0000
fMeshLODLevel1FadeDist=8000.0000
iMaxAnisotropy=16
iPresentInterval=1
bTopMostWindow=0
bMaximizeWindow=0
bBorderless=1
bFull Screen=1
iSize H=1080
iSize W=1920
bAllowShadowcasterNPCLights=0
iScreenShotIndex=5
fMaxFocusShadowMapDistance=450.0000
bPrecipitationOcclusion=1
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
sD3DDevice="NVIDIA GeForce GTX 1070"
iTexMipMapSkip=0
bEnableRainOcclusion=1
iAdapter=0

 

and fallout4.ini [display]:

 

Spoiler

[Display]

iPresentInterval=1

bDeferredCommands=1

fShadowLODMaxStartFade=1000.0

fSpecularLODMaxStartFade=2000.0

fLightLODMaxStartFade=3500.0

iShadowMapResolutionPrimary=2048

bAllowScreenshot=1

fMeshLODLevel1FadeDist=3500.0000

fMeshLODLevel2FadeDist=2000.0000

fMeshLODFadePercentDefault=1.2000

bNvGodraysEnable=1

bDynamicObjectQueryManager=1

bMultiThreadedAccumulation=1

bMultiThreadedRenderingUNP=1

 

Edited by gooser
Posted
1 minute ago, gooser said:

Weird. So I played NukeRide 3.xxx all the way successfully. Yesterday I finally started the 4.xx version and when I enter Nuka World I'm getting all kinds of weird glitches with the scenery - meshes popping in and out, very similar to what is described here:
 

 

I am not seeing the issue anywhere else - Boston, Concord, Lexington, Sanctuary. Only Nuka World (haven't tried Far Harbor).

I almost looks like broken precombines?  I have had the Boston FPS Fix mod installed since the beginning of my modding FO4 career and I can't think of any other changes to my mod order, other than AAF animations, and updates to SS2. Any ideas?

 

My mod brings its own previs and precombines for Nuka Town. 

 

So put Nuka Ride.esp among your last plugins in your mods list. There are tutorials on youtube on how to do it, depending on which mod organizer you have.

Posted
36 minutes ago, Shenchi said:

Bad End animations? Is there an option to be in a snuff film?

It is in the plans, but they will be optional, not mandatory.

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