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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)
1 hour ago, bluexdog said:

Im a bit stuck on nuka lab, the guy keeps telling me that im gonna be replaced with a synth but nothing happens after

any ideas what went wrong? i did get off the cross thing

 

Edit: i keep dying after hes done talking

download the latest version

1 hour ago, Modtester 111 said:

I have had a new playthrough to see through all your new stuff. Great work, but I have a problem.. I have gotten to this point where Gage wanna travel with me in a car. He seems to think I have chores to do.. and I have now been mueling twice, respecting colter six times, and Mason three times, sense he asked me to do chores. I had done it before aswell, and I am starting to get a bit tired of the grind.. Is there a certain number of times I have to do this, or can I perhaps console my way through this, as I am suspecting that perhaps the missions isn't being counted right?

 

Haven't you done the VIP party? Because that doesn't count.
But take Lyons for a walk.

For that you just have to go to the base and say hello to the Overboss. The VIP party is done through Music. But paying respect to the Overboss you just go directly to the base and greet him

 

 

check the miscellaneous tab

"I should go visit the Overboss whenever I can"

Edited by JB.
Posted
12 minutes ago, badandunusual said:

Missing texture on music outfit. Every other outfit works fine. Side note, when I put clothes in the dresser in the bedroom, they were gone when I came back

You need the updated bodyslide files.

Posted
1 hour ago, Sladen2019 said:

You need the updated bodyslide files.

Much obliged, but now I got the same problem as named earlier with some other poster, nothing happens after the two institute guys fight. One guy dead, the other one in the labcoat just stands there while the character just hangs on the cross

Posted (edited)
21 minutes ago, badandunusual said:

Much obliged, but now I got the same problem as named earlier with some other poster, nothing happens after the two institute guys fight. One guy dead, the other one in the labcoat just stands there while the character just hangs on the cross

Try to open console and click on the npc and then type moveto player and then close the console.  A dialog window might pop up but if it dont hit the activate key. If that dont work, dont know then.

 

Edit - Just remembered that in my game, they both ended up killing each other. Maybe both are supposed to die and in yours one got lucky and lived.

Try opening console and clicking on the living one and type kill.

Edited by Sladen2019
Posted
2 hours ago, Sladen2019 said:

Try to open console and click on the npc and then type moveto player and then close the console.  A dialog window might pop up but if it dont hit the activate key. If that dont work, dont know then.

 

Edit - Just remembered that in my game, they both ended up killing each other. Maybe both are supposed to die and in yours one got lucky and lived.

Try opening console and clicking on the living one and type kill.

yeah, I used tfc and killed them after a few reloads

dont know why the charcacter arent stripped during sex though

Posted (edited)

Hi JB,

 

Just finished the 4.and I thank you very much again for your mod ! 

 

Just a little question, the inauguration outfit is for later or did I miss something ? 

PS : the last sentence of Gage maked me smile ( one day I'll give you some love ) as he's gonna be my overboss' romance. 

Edited by bedellia
Posted
2 hours ago, bedellia said:

Hi JB,

 

Just finished the 4.and I thank you very much again for your mod ! 

 

Just a little question, the inauguration outfit is for later or did I miss something ? 

PS : the last sentence of Gage maked me smile ( one day I'll give you some love ) as he's gonna be my overboss' romance. 

 

Thanks. In my plans was the opening of the movie theater and that's why I prepared the outfit, but I didn't have enough time. Same with Maxson's outfit. But the next version will already be both. I will probably start at the end of May.

Posted

I have been meaning to ask this for a while now, but keep forgetting.  About the tongue piercing.....is it supposed to be in the tongue and move with the tongue while talking or is it supposed to be static and not move.....it looks like it is stuck to the roof of the mouth.  Maybe just too difficult to make happen? 

Posted

Great mod so far! I have one minor request:

 

I'd love an alternate option for each of the outfits that allows me use my own shoes/stockings. There are no words to adequately describe how much I hate high heels, lol. So far, I've been doing it rough and just deleting the shoes from the outfit studio.

Posted
22 minutes ago, skirtsdown said:

Great mod so far! I have one minor request:

 

I'd love an alternate option for each of the outfits that allows me use my own shoes/stockings. There are no words to adequately describe how much I hate high heels, lol. So far, I've been doing it rough and just deleting the shoes from the outfit studio.

You can use whatever you want for the most part....just go to the armor station and modify whatever you want....you can add the keywords for making the outfit "fit for a porn star" to most outfits....you can also add a keyword to any Heels/shoes so they are not removed during an AAF scene.....although...that doesn't seem to work for me...

Posted
23 hours ago, JB. said:

 

I'm 99% sure that's in the latest Savage Cabbage update... 2.7, or at least 2.6?

 

I've updated to 1.2.7, but during installation, a lot of animations related to mods I don't have installed were greyed out, so I manually copied those xmls from fomod zip to data/AAF folder thinking that maybe you're using one of those. Still same result. "Clean out the mess by sucking" still gives AAF scene missing error prompt. Also, right afterwards when I go to the shop for Gage's weapon, the store owner wants character to bend over and engage in a scene, that scene is also missing and gives the same error. So I pretty much have to stop here until I figure this out because it's quite pointless without the scenes, isn't it :)

 

Would it be possible to find out what pack are these animations from? Here are all of my animation mods if that helps anything:

 

Spoiler

animation_mods.png.4fe4b756aa368d7eec9f62727141ce4e.png

 

Posted
21 minutes ago, thiciathy said:

Would it be possible to find out what pack are these animations from? Here are all of my animation mods if that helps anything:

 

I only use:


Leito
Savage Cabbage (these are the ones that give you an error, both with Gage and in the market).
BP70

 

Obviously if you have more animation mods you will have more variety in some scenes.

 

I suspect that you are using a patch that blocks these animations - it is probably an outdated patch.


I recommend UAP, it's the official patch and no one has a problem with it. 

Posted
59 minutes ago, tch65721 said:

Origin of the Music outfit?  Can't seem to find it.  Looking for clothes like that that are a bit sexy but not uber slutty.  ?

 

K-girl from Unkut. 

Posted
2 minutes ago, JB. said:

 

I only use:


Leito
Savage Cabbage (these are the ones that give you an error, both with Gage and in the market).
BP70

 

Obviously if you have more animation mods you will have more variety in some scenes.

 

I suspect that you are using a patch that blocks these animations - it is probably an outdated patch.


I recommend UAP, it's the official patch and no one has a problem with it. 

 

I'm using newest UAP 2.6.50 (you can see my animation setup on the screenshot in the spoiler above), and all it overwrites are sound files and "AAF/common.xsd" file.

 

Can you maybe give me names of these scenes/animations so I can hopefully hunt them down in those xmls?

Posted (edited)
7 minutes ago, thiciathy said:

 

I'm using newest UAP 2.6.50 (you can see my animation setup on the screenshot in the spoiler above), and all it overwrites are sound files and "AAF/common.xsd" file.

 

Can you maybe give me names of these scenes/animations so I can hopefully hunt them down in those xmls?

Gage and the tattoo artist's animation is called "Nuka Threesome".

 

You will find it at the end in NukaRide_AnimationData_SC.XML

 

The only condition I need is that you have Savage Cabbage installed and active (SavageCabbage_Animations.esp dated DEC/28/2021).

 

If you want, send a screen of your AAF admin because the error should be registered there.

 

 

Edit: Just in case. My XML expects two men and one woman (you). If you have something changing genres the scene will not work.

Edited by JB.
Posted
2 hours ago, Splithorse said:

I have been meaning to ask this for a while now, but keep forgetting.  About the tongue piercing.....is it supposed to be in the tongue and move with the tongue while talking or is it supposed to be static and not move.....it looks like it is stuck to the roof of the mouth.  Maybe just too difficult to make happen? 

Unfortunately, it's static. 

Posted
28 minutes ago, JB. said:

Gage and the tattoo artist's animation is called "Nuka Threesome".

 

You will find it at the end in NukaRide_AnimationData_SC.XML

 

The only condition I need is that you have Savage Cabbage installed and active (SavageCabbage_Animations.esp dated DEC/28/2021).

 

If you want, send a screen of your AAF admin because the error should be registered there.

 

 

Edit: Just in case. My XML expects two men and one woman (you). If you have something changing genres the scene will not work.

 

All right, looking at the admin error log helped me figure it out. It looked like you're starting a furniture animation, since log had a "no compatible furniture near by" error.

 

That made me remember that my furniture_search_area AAF setting is 200 because I don't like animations starting half a universe away from the camera. Setting it to 500 made everything work as it should. Even the scene on a table at the shop now starts fine.

 

Is there no API to start animations on a specific furniture ID instead of searching nearby? But I digress, my issue is fixed, thank you for assistance! :)

Posted
1 hour ago, thiciathy said:

That made me remember that my furniture_search_area AAF setting is 200 because I don't like animations starting half a universe away from the camera. Setting it to 500 made everything work as it should. Even the scene on a table at the shop now starts fine.

 

I ran into the exact same problem with the motorcycle shoot and the poledance in the studio. Both involve initiating the scene while standing relatively far away from their respective pieces of furniture, so the animations got silently skipped. I too worked it out after looking in AAF's admin log, and realized my furniture_search_area setting (250) was the cause. Going back to AAF's default search radius fixed those for me.

Posted

Hey, I just installed Nuka Ride and in the MCM menu, under the Nuka Ride heading, it states that I'm missing the Nuka Ride esp file.  Has anyone else experienced this?  If so, how do I fix?  I appreciate any help.

Posted
1 hour ago, CylerLofgren said:

Hey, I just installed Nuka Ride and in the MCM menu, under the Nuka Ride heading, it states that I'm missing the Nuka Ride esp file.  Has anyone else experienced this?  If so, how do I fix?  I appreciate any help.

In the plug-in tab in Vortex....make sure that the Nukaride.esp is last in the load order.....

Posted (edited)

Slowly coming to the conclusion I may need to "ermagerd" follow JB's advice and start afresh. Just wondered if there was an AAF glitch when delivering Nisha's healthy organic product to the wall painter - and realised AAF must be trying to call his mate Sheffield from whatever settlement I dispatched him to a thousand years ago lol

Edited by Beerbatty
Posted

After testing this mod out till the Gunner HQ, I encountered quite a few annoying flaws and bugs that I wish to list here. Also if this has been brought up before, I apologize but I have found Sim Settlements 2 and NR seem to not like each other in the way that you must not do any SS2 quests that take over GNN HQ as this is why I had a hard stop in finishing this mod as sadly GNN HQ was taken over by the Settlers at the point the mods collided and brought my game play to an end. Might I recommend that this be solved by creating a custom instance that over rides any other mod's alterations so that progress is no longer conflicting with each other. This first part of the mod was enjoyable, fun and unique. I do not like the darker side of the mod, torture porn and overall lack of any respect towards woman other than they are just another hole to fuck and the constant abuse, Jesus wtf do you got against women, they are great! Rant aside, please have someone who is fluent in english to proof read and fix numerous grammatical errors and misspelled words such as in the institute scene "Clone" is spelled Clon... I did however love the idea turning the clone into a sister, as it was a nice touch for folks who value lives no matter how they were created. Also I had a lot of annoying issues where the apartment music would bug out during all aspects of the gameplay and never stop looping itself. Replacing itself over the game music and such. I had to do a lot of Resaver to fix some issues but it did not fix this one. Only way I could get it to turn off was walk back to the apartment, use the downstairs radio to turn it off. The music is lovely and well done, it gave it such a nice atmosphere. I also loved the costumes you implemented into the mod, Nisha's mule outfit was cute and loveable, and the bimbo bit was hilarious. You made a good mod, very immersive. Perhaps for those of us who don't like the sexual violence, abuse and torture porn, maybe add a choose your own experience at the beginning of the mod. A menu saying do you want to experience the full raw experience of this mod, or a softer side of "Sears" approach where the violence,abuse and torture are omitted. This is just one person's humble outlook, thanks for your time reading this and have a great day.

Posted
51 minutes ago, Beerbatty said:

Slowly coming to the conclusion I may need to "ermagerd" follow JB's advice and start afresh. Just wondered if there was an AAF glitch when delivering Nisha's healthy organic product to the wall painter - and realised AAF must be trying to call his mate Sheffield from whatever settlement I dispatched him to a thousand years ago lol

 

I honestly thought that was not going to be a problem, since he has a package that forces him to go to the greenhouse. I'll see if I port it to the Greenhouse with a little script for 4.1.3 His package has him walking to the Greenhouse... so that's probably why he doesn't make it from his settlement on time.

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