WaxenFigure Posted April 5, 2013 Posted April 5, 2013 ...  I hope that makes commands clear  Now as to the point you said... On your A and B A: Someone wearing binds and such GET overwrited values cause they follow that animation but just as before the DEFAULT AI is on and has his own routine messing with the routine of the mod itself... Disabling the routine is the only way but that's partial AI and I haven't figured anything for that... So I'm gambling scripts only  B: Scripts can do this and it's able to work... Hell I would love to see this game turn into a slave paradise for doms and subs but can't have em all... I don't have time to dive into scripting or modding or I would gladly attempt some stuff but can't do them all... Hell I would have some super idea but so far I doubt modmakers would even touch it cause it's so big and complex in my head that it'll be a semi DLC included in this game with custom location as well ... So yeah... I don't even dare to put up the idea on the forum in general  Hope that's the heads up you needed The major problem with AI routines right now is that they are applied in the CK only. There is to programmatically add or remove AI from a NPC. At best you can override the AI using a quest that provides it's own additional AI but every NPC affected by a quest needs a quest alias set up (in the CK, can't add them programmatically either) so ultimately you cannot take everyone in Skyrim as a slave unless you also have enough quest aliases set up in advance and that would entail a lot of work. It would be great if we could enumerate and modify the existing AI for a NPC but it would also help tremendously if we could dynamically set up and dispose of quest aliases. I always hope that the SKSE folks will figure that bit out some day.
Winston Posted April 6, 2013 Posted April 6, 2013 I have Problems that Creation Kit will crash if I use ZaZAnimationPack.esm as Master. It seems because of the Update.esm it needs as Master. I have tried a workaround i read using an older Update.esm while in construction kit but that did not work too. Â Is the Master Update.esm really needed? If not I may remove it. Or do you some other tips for me? Â Thanx in Advance! Â Â
ZaZ Posted April 9, 2013 Author Posted April 9, 2013 oh btw i am currently making a mod myself i sent a message to mr.chris but read that he wont be here for a while, so is it cool if i use some of the resources to work on my other mod?  i will give everyone all their due credit of course  Permission Granted , Im still held up and in Motion RL  ,  Check PM and See what I have Allowed And Good Luck  CheersÂ
Kidokit Posted April 12, 2013 Posted April 12, 2013 i've got a really dumb question.... i found the zaz mod on the nexus but i need this one to get a gag mod working.... i dont have a clue how this mod works.... how do you get it to do stuff? whats all this about armor? I'm sorry if the answer is right in front of me but i'm just not seeing it
greee3423 Posted April 12, 2013 Posted April 12, 2013 it is hard to making new animation? i want make animationÂ
JinZen Posted April 12, 2013 Posted April 12, 2013 i've got a really dumb question.... i found the zaz mod on the nexus but i need this one to get a gag mod working.... i dont have a clue how this mod works.... how do you get it to do stuff? whats all this about armor? I'm sorry if the answer is right in front of me but i'm just not seeing it  As for the simpliest way to make it understandable... This pack is a Resource and does NOTHING on its own except for the following...  It makes items that come with this pack included with properties It makes animations avaible for usage  How these are used are CUSTOM items and animations you can only call with the CONSOLE of Skyrim...  In other words... You probably have most of the stuff just don't know it... If you know how console works try  help zbf player.playidle zazapcao001 (example) there are plenty more of them and they are listed in the first posts in small documents or in the link on my signature if you want the small pieces of info to find...
DarkMaleficus Posted April 12, 2013 Posted April 12, 2013 Sorry if someone has already asked or if this is inappropiate, but is there any chance we might see a monoglove added?
WaxenFigure Posted April 12, 2013 Posted April 12, 2013 it is hard to making new animation? i want make animation http://www.loverslab.com/topic/15877-naughty-poses-and-animations/ - Is a thread by someone else who also wanted to start making some animations. Hopefully it will get you informed enough, we are always looking for new animations.
WaxenFigure Posted April 12, 2013 Posted April 12, 2013 Know when the update ?Last word on that subject: http://www.loverslab.com/topic/12287-zaz-animation-pack-v005-03-03-2013-newpilloryanimationsfixes-quick-esm-fix-added-again/page-31?do=findComment&comment=352447
WaxenFigure Posted April 12, 2013 Posted April 12, 2013 Sorry if someone has already asked or if this is inappropiate, but is there any chance we might see a monoglove added?Also known as an Armbinder. http://www.loverslab.com/topic/12287-zaz-animation-pack-v005-03-03-2013-newpilloryanimationsfixes-quick-esm-fix-added-again/page-18?do=findComment&comment=316029
JinZen Posted April 12, 2013 Posted April 12, 2013  Sorry if someone has already asked or if this is inappropiate, but is there any chance we might see a monoglove added?Also known as an Armbinder. http://www.loverslab.com/topic/12287-zaz-animation-pack-v005-03-03-2013-newpilloryanimationsfixes-quick-esm-fix-added-again/page-18?do=findComment&comment=316029  There is actually more than just that post coming from me with LOADS of ideas to add to this pack next to the armbinder which has been posted before as a view but since quite a couple of bugs not implemented so far
wowreally Posted April 19, 2013 Posted April 19, 2013 could this be made compatible with this dragonborn dlc animation fix;Â http://skyrim.nexusmods.com/mods/31365? Â i dont know if this mod is directly incompatible or if its FNIS, but they wont work togetherÂ
fore Posted April 19, 2013 Posted April 19, 2013 could this be made compatible with this dragonborn dlc animation fix; http://skyrim.nexusmods.com/mods/31365?  i dont know if this mod is directly incompatible or if its FNIS, but they wont work together This so-called "mod" ("DragonBorn animation fix") is totally useless. Actually it only contains 5 vanilla files. If you have any of these files in your skyrim data and remove them, then you have the same effect.  2 of those files are defaultfemale.hkx and defaultmale.hkx. When you use FNIS, these will be re-created every time you run the generator anyway. 2 more files with the same name are PCEA, and I don't think they do any harm. And the 5th is the dragon.nif, which causes (dragon riding) problems if you have a custom dragon installed.Â
3539access Posted April 20, 2013 Posted April 20, 2013 Any sneak peeks at what's being planned for the next update please?
JinZen Posted April 21, 2013 Posted April 21, 2013 Any sneak peeks at what's being planned for the next update please? Â We all wish but Chriss is currently wrapped up in RL ...
Raver1357 Posted April 21, 2013 Posted April 21, 2013 Just came from the old xaz bondage page, and I have a little question. Way back in September, someone suggested an armbinder mod, which is something I have yet to see any mod do, so I would like to know if anyone is on this. One that works like the loose cuffs so you can still take it off when necessary, but pulls the elbows together as well. Or, dare I be so bold, a reverse prayer version? I had planned to ask on the xaz page, but I heard that project has merged with this one, so here I am.  I don't know how much I'm asking for, since I don't know what would go into making this, so I'm just throwing that idea out there in case anyone is willing to give it a go.
JinZen Posted April 21, 2013 Posted April 21, 2013 Just came from the old xaz bondage page, and I have a little question. Way back in September, someone suggested an armbinder mod, which is something I have yet to see any mod do, so I would like to know if anyone is on this. One that works like the loose cuffs so you can still take it off when necessary, but pulls the elbows together as well. Or, dare I be so bold, a reverse prayer version? I had planned to ask on the xaz page, but I heard that project has merged with this one, so here I am.  I don't know how much I'm asking for, since I don't know what would go into making this, so I'm just throwing that idea out there in case anyone is willing to give it a go.  I asked before... Chriss working at it... Try to look up earlier in the post (find armbinder for example)
Raver1357 Posted April 22, 2013 Posted April 22, 2013  Just came from the old xaz bondage page, and I have a little question. Way back in September, someone suggested an armbinder mod, which is something I have yet to see any mod do, so I would like to know if anyone is on this. One that works like the loose cuffs so you can still take it off when necessary, but pulls the elbows together as well. Or, dare I be so bold, a reverse prayer version? I had planned to ask on the xaz page, but I heard that project has merged with this one, so here I am.  I don't know how much I'm asking for, since I don't know what would go into making this, so I'm just throwing that idea out there in case anyone is willing to give it a go.  I asked before... Chriss working at it... Try to look up earlier in the post (find armbinder for example) I looked, but didn't see anything. Oh well, good to know it's being done.
bleeb Posted April 25, 2013 Posted April 25, 2013 I recently added a few new mods and updated this one on my install, and now none of the animations play when I type the player.playidle commands, my character just stands there in the anatomical position for some reason, sucks since I could play all but the hogtie animations before the update. anyone know what I can do to fix it?
ag12 Posted April 25, 2013 Posted April 25, 2013 Did you use GenerateFNISforUser.exe or how that thing is called?
bleeb Posted April 25, 2013 Posted April 25, 2013 yep I ran that several times now, it never said there were any errors
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