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Zaz Animation Pack V7.0 [2017-05-16]


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Posted

...

 

I hope that makes commands clear

 

Now as to the point you said... On your A and B

A: Someone wearing binds and such GET overwrited values cause they follow that animation but just as before the DEFAULT AI is on and has his own routine messing with the routine of the mod itself... Disabling the routine is the only way but that's partial AI and I haven't figured anything for that... So I'm gambling scripts only

 

B: Scripts can do this and it's able to work... Hell I would love to see this game turn into a slave paradise for doms and subs but can't have em all... I don't have time to dive into scripting or modding or I would gladly attempt some stuff but can't do them all... Hell I would have some super idea but so far I doubt modmakers would even touch it cause it's so big and complex in my head that it'll be a semi DLC included in this game with custom location as well ... So yeah... I don't even dare to put up the idea on the forum in general :P

 

Hope that's the heads up you needed :P

The major problem with AI routines right now is that they are applied in the CK only. There is to programmatically add or remove AI from a NPC. At best you can override the AI using a quest that provides it's own additional AI but every NPC affected by a quest needs a quest alias set up (in the CK, can't add them programmatically either) so ultimately you cannot take everyone in Skyrim as a slave unless you also have enough quest aliases set up in advance and that would entail a lot of work.

 

It would be great if we could enumerate and modify the existing AI for a NPC but it would also help tremendously if we could dynamically set up and dispose of quest aliases. I always hope that the SKSE folks will figure that bit out some day.

Posted

I have Problems that Creation Kit will crash if I use ZaZAnimationPack.esm as Master. It seems because of the Update.esm it needs as Master. I have tried a workaround i read using an older Update.esm while in construction kit but that did not work too.

 

Is the Master Update.esm really needed? If not I may remove it. Or do you some other tips for me?

 

Thanx in Advance!

 

 

Posted

oh btw i am currently making a mod myself i sent a message to mr.chris but read that he wont be here for a while, so is it cool if i use some of the resources to work on my other mod?

 

i will give everyone all their due credit of course :)

 

Permission Granted , 

Im still held up and in Motion RL  ,  Check PM and See what I have Allowed And Good Luck 

 

Cheers 

Posted

i've got a really dumb question.... i found the zaz mod on the nexus but i need this one to get a gag mod working.... i dont have a clue how this mod works.... how do you get it to do stuff? whats all this about armor? I'm sorry if the answer is right in front of me but i'm just not seeing it

Posted

i've got a really dumb question.... i found the zaz mod on the nexus but i need this one to get a gag mod working.... i dont have a clue how this mod works.... how do you get it to do stuff? whats all this about armor? I'm sorry if the answer is right in front of me but i'm just not seeing it

 

As for the simpliest way to make it understandable... This pack is a Resource and does NOTHING on its own except for the following...

 

It makes items that come with this pack included with properties

It makes animations avaible for usage

 

How these are used are CUSTOM items and animations you can only call with the CONSOLE of Skyrim...

 

In other words... You probably have most of the stuff just don't know it...

If you know how console works try

 

help zbf

player.playidle zazapcao001 (example) there are plenty more of them and they are listed in the first posts in small documents or in the link on my signature if you want the small pieces of info to find...

Posted

 

Sorry if someone has already asked or if this is inappropiate, but is there any chance we might see a monoglove added?

Also known as an Armbinder.

 

http://www.loverslab.com/topic/12287-zaz-animation-pack-v005-03-03-2013-newpilloryanimationsfixes-quick-esm-fix-added-again/page-18?do=findComment&comment=316029

 

There is actually more than just that post coming from me with LOADS of ideas to add to this pack next to the armbinder which has been posted before as a view but since quite a couple of bugs not implemented so far

Posted

could this be made compatible with this dragonborn dlc animation fix; http://skyrim.nexusmods.com/mods/31365?

 

i dont know if this mod is directly incompatible or if its FNIS, but they wont work together 

This so-called "mod" ("DragonBorn animation fix") is totally useless. Actually it only contains 5 vanilla files. If you have any of these files in your skyrim data and remove them, then you have the same effect.

 

2 of those files are defaultfemale.hkx and defaultmale.hkx. When you use FNIS, these will be re-created every time you run the generator anyway. 2 more files with the same name are PCEA, and I don't think they do any harm. And the 5th is the dragon.nif, which causes (dragon riding) problems if you have a custom dragon installed. 

Posted

Any sneak peeks at what's being planned for the next update please?

 

We all wish but Chriss is currently wrapped up in RL ...

Posted

Just came from the old xaz bondage page, and I have a little question. Way back in September, someone suggested an armbinder mod, which is something I have yet to see any mod do, so I would like to know if anyone is on this. One that works like the loose cuffs so you can still take it off when necessary, but pulls the elbows together as well. Or, dare I be so bold, a reverse prayer version? I had planned to ask on the xaz page, but I heard that project has merged with this one, so here I am.

 

I don't know how much I'm asking for, since I don't know what would go into making this, so I'm just throwing that idea out there in case anyone is willing to give it a go.

Posted

Just came from the old xaz bondage page, and I have a little question. Way back in September, someone suggested an armbinder mod, which is something I have yet to see any mod do, so I would like to know if anyone is on this. One that works like the loose cuffs so you can still take it off when necessary, but pulls the elbows together as well. Or, dare I be so bold, a reverse prayer version? I had planned to ask on the xaz page, but I heard that project has merged with this one, so here I am.

 

I don't know how much I'm asking for, since I don't know what would go into making this, so I'm just throwing that idea out there in case anyone is willing to give it a go.

 

I asked before... Chriss working at it... Try to look up earlier in the post (find armbinder for example)

Posted

 

Just came from the old xaz bondage page, and I have a little question. Way back in September, someone suggested an armbinder mod, which is something I have yet to see any mod do, so I would like to know if anyone is on this. One that works like the loose cuffs so you can still take it off when necessary, but pulls the elbows together as well. Or, dare I be so bold, a reverse prayer version? I had planned to ask on the xaz page, but I heard that project has merged with this one, so here I am.

 

I don't know how much I'm asking for, since I don't know what would go into making this, so I'm just throwing that idea out there in case anyone is willing to give it a go.

 

I asked before... Chriss working at it... Try to look up earlier in the post (find armbinder for example)

I looked, but didn't see anything. Oh well, good to know it's being done.

Posted

I recently added a few new mods and updated this one on my install, and now none of the animations play when I type the player.playidle commands, my character just stands there in the anatomical position for some reason, sucks since I could play all but the hogtie animations before the update. anyone know what I can do to fix it?

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