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Zaz Animation Pack V7.0 [2017-05-16]


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Posted

thanks for this important info !!!!!

 

 

 

The doggy style anims still don't work properly.


Downgrade to zaz animation v 6.11, that makes it work again.

 

 

Posted

is there any plans on making the doggie belt from zaz have bodyslide or unp support. i use the unpb body and have body slide adjust the meshes to fit the unpb body, i have tried the 3yr old fix but cant find where the 2 mesh files are suppose to go. the directions in the update say meshes/bondage but the 2 mesh files are not located there.

Posted

 

thanks for this important info !!!!!

 

 

 

The doggy style anims still don't work properly.

Downgrade to zaz animation v 6.11, that makes it work again.

 

 

glad to be able to help in some way :)

Posted

hi, if you let me know, where it is (folder-gsb-stuff I bet) , i could make it work inside my personalized version of zap soon...

is there any plans on making the doggie belt from zaz have bodyslide or unp support. i use the unpb body and have body slide adjust the meshes to fit the unpb body, i have tried the 3yr old fix but cant find where the 2 mesh files are suppose to go. the directions in the update say meshes/bondage but the 2 mesh files are not located there.

 


..if you like, you can maybe play very soon with a "zap 7" with some little changes.... :cool:

 

 

thanks for this important info !!!!!

 

 

 

The doggy style anims still don't work properly.


Downgrade to zaz animation v 6.11, that makes it work again.

 

 

glad to be able to help in some way :)

 

 

Posted

 

hi, if you let me know, where it is (folder-gsb-stuff I bet) , i could make it work inside my personalized version of zap soon...

is there any plans on making the doggie belt from zaz have bodyslide or unp support. i use the unpb body and have body slide adjust the meshes to fit the unpb body, i have tried the 3yr old fix but cant find where the 2 mesh files are suppose to go. the directions in the update say meshes/bondage but the 2 mesh files are not located there.

 

 

 

not sure what you mean here.

 

there is a belt from zap that shows up in the console as zbf belt doggie. it is used as part of dec's pony setup. it was made for cbbe, someone back in 2014 made a version for unp however i can not find the location that the belt is installed in. that is why i asked if there was going to be a version made for uunp and with body slide support.

 

http://www.loverslab.com/files/file/1344-zaz-doggie-belt-unp-7b-hdt/ is where i found the conversion with install instructions as Manually only: Just drag and drop into the appropriate folder (Meshes/Bondage) and replace it. now if i could find where the 2 files that are suppose to be there i would over write them, but they are not there

Posted

there is a belt from zap that shows up in the console as zbf belt doggie. it is used as part of dec's pony setup. it was made for cbbe, someone back in 2014 made a version for unp however i can not find the location that the belt is installed in. that is why i asked if there was going to be a version made for uunp and with body slide support.

 

http://www.loverslab.com/files/file/1344-zaz-doggie-belt-unp-7b-hdt/ is where i found the conversion with install instructions as Manually only: Just drag and drop into the appropriate folder (Meshes/Bondage) and replace it. now if i could find where the 2 files that are suppose to be there i would over write them, but they are not there

 

The file you're looking for in zap v7.0 is:

meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\04ZAZ - GSBShackles\DoggieBelt_0.nif

 

The main pack only has the zero weight mesh, but if you replace it with the unp version and also add the max weight mesh to the same folder the weight-slider function should be automatically applied.

Posted

 

there is a belt from zap that shows up in the console as zbf belt doggie. it is used as part of dec's pony setup. it was made for cbbe, someone back in 2014 made a version for unp however i can not find the location that the belt is installed in. that is why i asked if there was going to be a version made for uunp and with body slide support.

 

http://www.loverslab.com/files/file/1344-zaz-doggie-belt-unp-7b-hdt/ is where i found the conversion with install instructions as Manually only: Just drag and drop into the appropriate folder (Meshes/Bondage) and replace it. now if i could find where the 2 files that are suppose to be there i would over write them, but they are not there

 

The file you're looking for in zap v7.0 is:

meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\04ZAZ - GSBShackles\DoggieBelt_0.nif

 

The main pack only has the zero weight mesh, but if you replace it with the unp version and also add the max weight mesh to the same folder the weight-slider function should be automatically applied.

 

 

thank you, that fixed the belt

 

Posted

not sure if this should be posted here or on sexlab's forum, but durring the rough behind animation the character in the behind slot falls into the floor. i have run fnis multiple times in the last month (every time a mod is updated) and it hasnt fixed it.

Posted

seems not to be the fnis problem...character may glitch down thru the ground by a missaligned animation maybe...misalignments can have lot of different reasons..I´d try to switch away some mods that could perhaps influence  your wanted animation

not sure if this should be posted here or on sexlab's forum, but durring the rough behind animation the character in the behind slot falls into the floor. i have run fnis multiple times in the last month (every time a mod is updated) and it hasnt fixed it.

 

Posted

not sure if this should be posted here or on sexlab's forum, but durring the rough behind animation the character in the behind slot falls into the floor. i have run fnis multiple times in the last month (every time a mod is updated) and it hasnt fixed it.

 

I noticed this as well when I went to V7 (the doggy ones have problems as well iirc). I don't register the ZAP animations in SL anymore so they no longer appear but may still be a problem if any mod specifically calls it.

 

Posted

 

not sure if this should be posted here or on sexlab's forum, but durring the rough behind animation the character in the behind slot falls into the floor. i have run fnis multiple times in the last month (every time a mod is updated) and it hasnt fixed it.

 

I noticed this as well when I went to V7 (the doggy ones have problems as well iirc). I don't register the ZAP animations in SL anymore so they no longer appear but may still be a problem if any mod specifically calls it.

 

 

 

i havent had any issues with the doggy ones, just the rough behind one, i posted it on sexlabs since that is where it is located.

Posted

hi,

could somebody confirm that the AOZaZRopeCollar01 (female-collar that is used during furniture animations-same way like the wrist- and ankle-ropes)-the one that´s NOT used during offset-animations is NOT working?

I don´t see it in CK-window and I can´t see it in game. The nif-file is corrupt.

Thank you!

 

If you have a working one, you could upload it here?-I´ll check out that rope in 6.11...

 

What folder is that from...   the only one I see is

 

ZBFcollarrope02   -    ZaZ-UltimateDataPack\ZaZ - World Models Extra\ZaZAPRopeBundle_Go.nif

and calls for rope texture zbfTextureRope02 

 

I have no reference to AOZaZRopeCollar01

theres also the collar ropes in \Meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\03ZAZ - RopeShackles

Posted

...this is solved...thanks:-)

 

hi,

could somebody confirm that the AOZaZRopeCollar01 (female-collar that is used during furniture animations-same way like the wrist- and ankle-ropes)-the one that´s NOT used during offset-animations is NOT working?

I don´t see it in CK-window and I can´t see it in game. The nif-file is corrupt.

Thank you!

 

If you have a working one, you could upload it here?-I´ll check out that rope in 6.11...

 

What folder is that from...   the only one I see is

 

ZBFcollarrope02   -    ZaZ-UltimateDataPack\ZaZ - World Models Extra\ZaZAPRopeBundle_Go.nif

and calls for rope texture zbfTextureRope02 

 

I have no reference to AOZaZRopeCollar01

theres also the collar ropes in \Meshes\ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\03ZAZ - RopeShackles

 

 

Posted

Im trying to get this to work in SE.

 

is there any chance on a port by the devs? so far when I install this mod everyone keeps the same pose and items are not propperly displayed when equipped

Posted

When I (just) tried it with Sexlab Lite, SkyUI and MCM, all I got was "T" poses. No amount of Fnis'ing helped.

I will say the MCM menu for Zaz looked really good. Only got hung up on the Sexlab tab.

I think we are stuck until full Sexlab SE is available. And it needs a 64 bit Dll we don't have source to.

Posted

 

thanks for this important info !!!!!

 

 

 

The doggy style anims still don't work properly.

Downgrade to zaz animation v 6.11, that makes it work again.

 

 

 

I installed sexlab tools to identify the animation that doesnt work and its ZapDoggy01. Also when it tries to run ZapDoggy01 none of the other animations are available in sexlab tools. also despite best effort to disable and remove animation and reset sexlab registered animations it is still there and comes up sometimes. i think theres a second doggy style animation that has problems but this one the characters just stand there and if you advance to stage 2 in tools they start animation but are some distance apart. It would be good if one of the modders could fix this thanks.

 

also I notice in zap 7.0 that the animations cannot be individually enabled or disabled in MCM. would be great if we could do that as i would just disable that animation before registering animations. Surely this would be an easy fix for a modder.

Posted

I personally will not change to play SE or create a mod for SE.

 

One of the main important reasons for me is the sad fact, that the SE - engine will not allow to give papyrus the same headroom as we know from the normal version, in other words: you can´t run technically the same amount of mods inside of SE. And it simply has no other gameplay-contence and it has not been technically developed to spend more "havok-clutter", btw.: (this could have been a minimal-increase to catch my interest)

And-lot of ported mods will be looking  the same like in "old" skyrim if there is no texture change - I found lot of ported textures same way looking inside of SE - and that´s of course no real progress.

 

Skyrim mods can´t work by drag-n drop into Skyrim SE (SE has a different architecture).

 

Im trying to get this to work in SE.

 

is there any chance on a port by the devs? so far when I install this mod everyone keeps the same pose and items are not propperly displayed when equipped

 

Posted

In the past, the new upgrade of fins (6.2/3) for modders (fnis-generator) wrote out a behavior file for zap, that was not compatible for other quest-mods, that use the  "animated furnitures", which are spawning the furnitures like gibbets, crosses and chains and pillory, (that pillory never worked because it´s address has been wrong-or otherwise had it´s empty folder)...so with 7.0 there has been the change to set prefixes to the animations of this mod, which made the animated furnitures again available to be played, because the behavior-file could be written again like in the past for the described furniture-animations.

So far I saw, have this flags sadly not only been set to this sort of furnitures: instead they got it´s place before nearly every animation. The effect is, that some animations have been screwed, stuff that simply did not need to be changed.

In the past I wanted exactly to check out my "ex 6.22.22" version to be working 100% before releasing it with the new fins 6.2/3 behavior-file. Now, after some month, some players do find errors in 7.0, that have not been shown up in 6.11?!

This meant that 7.0 is not exactly working. And yes: this step needs it´s time to work properly.

My tip:

For modders who want to check out more exactly what is going on, try to create a behavior-file, that has only the described sort of animations flagged. Then check out again your "dog-style stuff" (then it should be working same way like it did in v. 6.11).

 

 

 

 

thanks for this important info !!!!!

 

 

 

The doggy style anims still don't work properly.


Downgrade to zaz animation v 6.11, that makes it work again.

 

 

 

I installed sexlab tools to identify the animation that doesnt work and its ZapDoggy01. Also when it tries to run ZapDoggy01 none of the other animations are available in sexlab tools. also despite best effort to disable and remove animation and reset sexlab registered animations it is still there and comes up sometimes. i think theres a second doggy style animation that has problems but this one the characters just stand there and if you advance to stage 2 in tools they start animation but are some distance apart. It would be good if one of the modders could fix this thanks.

 

also I notice in zap 7.0 that the animations cannot be individually enabled or disabled in MCM. would be great if we could do that as i would just disable that animation before registering animations. Surely this would be an easy fix for a modder.

 

Posted

Hi, for this SE discussion you better open an own thread to share knowledge and testing for that project because you will exactly mix info and create lot of CONFUSION here !!!

 

I suggest you to open a thread like this:

 

Wanted: "Zaz Animation Pack for Skyrim SE"

 

 

 

Im trying to get this to work in SE.

 

is there any chance on a port by the devs? so far when I install this mod everyone keeps the same pose and items are not propperly displayed when equipped

 

Posted

Going to the Zaz test cell (with "coc zbftestzone" in the console) shows several items with purple missing textures. I tried rolling back to Zaz v6-11 and the same purple missing textures happens as with v7-0. I'm not sure what to do, any ideas? I've tried re-downloading the files.

Thanks

Posted

What is your install process? Missing texture means missing texture, something you did was wrong.

 

That being said, I never installed Zaz "as is" but always with the DD frameworks and resources mod.

Posted

What is your install process? Missing texture means missing texture, something you did was wrong.

 

That being said, I never installed Zaz "as is" but always with the DD frameworks and resources mod.

 

I'm installing it with MO. (I'm using Devious Devices as well. Here is an image of all my DD mods installed: https://i.imgur.com/DqxSInD.jpg )   There doesn't seem to be anything overwriting Zaz animation pack 7-0.

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