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Zaz Animation Pack V7.0 [2017-05-16]


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Posted

 

 

 

I have a problem with the animations, when my character is walking, watch it 

http://imgur.com/rwMpRPT

 

how can I fix it? :(

 

If you are using the dev version of Devious Device Integration this behavior is a known problem with yoke and some armbinding devices.  Where arms stay in position after devices are removed.

Posted

 

 

 

 

I have a problem with the animations, when my character is walking, watch it 

http://imgur.com/rwMpRPT

 

how can I fix it? :(

 

If you are using the dev version of Devious Device Integration this behavior is a known problem with yoke and some armbinding devices.  Where arms stay in position after devices are removed.

 

is there a solution that doesn't makes me reinstall skyrim?

Posted

 

 

 

 

 

I have a problem with the animations, when my character is walking, watch it

http://imgur.com/rwMpRPT

 

how can I fix it? :(

If you are using the dev version of Devious Device Integration this behavior is a known problem with yoke and some armbinding devices. Where arms stay in position after devices are removed.

is there a solution that doesn't makes me reinstall skyrim?
well...yeah. switch to the current non-alpha DD. No need to reinstall the game.

 

But if you meant start a new game, you can try a clean save and switch to the old version. Might work.

Posted

 

 

 

 

 

I have a problem with the animations, when my character is walking, watch it 

http://imgur.com/rwMpRPT

 

how can I fix it? :(

 

If you are using the dev version of Devious Device Integration this behavior is a known problem with yoke and some armbinding devices.  Where arms stay in position after devices are removed.

 

is there a solution that doesn't makes me reinstall skyrim?

 

if u hv cd or sd installed these mods these mods are able to reset the animations back to default for cd its reset player idles or if u are using sd either dance or cast sleep/sit etc.. it'll reset back to the default... but check first that u do no have any invisible yoke on your character fastest way is to unequipall via console.

Posted

 

 

 

 

 

 

I have a problem with the animations, when my character is walking, watch it

http://imgur.com/rwMpRPT

 

how can I fix it? :(

If you are using the dev version of Devious Device Integration this behavior is a known problem with yoke and some armbinding devices. Where arms stay in position after devices are removed.
is there a solution that doesn't makes me reinstall skyrim?
well...yeah. switch to the current non-alpha DD. No need to reinstall the game.

 

But if you meant start a new game, you can try a clean save and switch to the old version. Might work.

which is the no-alpha version?

 

Posted

 

 

 

 

 

 

I have a problem with the animations, when my character is walking, watch it 

http://imgur.com/rwMpRPT

 

how can I fix it? :(

 

If you are using the dev version of Devious Device Integration this behavior is a known problem with yoke and some armbinding devices.  Where arms stay in position after devices are removed.

 

is there a solution that doesn't makes me reinstall skyrim?

 

if u hv cd or sd installed these mods these mods are able to reset the animations back to default for cd its reset player idles or if u are using sd either dance or cast sleep/sit etc.. it'll reset back to the default... but check first that u do no have any invisible yoke on your character fastest way is to unequipall via console.

 

what is cd / sd? sorry I'm noob about modding specially with sexlab and its hundreds of pluggins and addons

Posted

 

 

 

 

 

 

 

I have a problem with the animations, when my character is walking, watch it 

http://imgur.com/rwMpRPT

 

how can I fix it? :(

 

If you are using the dev version of Devious Device Integration this behavior is a known problem with yoke and some armbinding devices.  Where arms stay in position after devices are removed.

 

is there a solution that doesn't makes me reinstall skyrim?

 

if u hv cd or sd installed these mods these mods are able to reset the animations back to default for cd its reset player idles or if u are using sd either dance or cast sleep/sit etc.. it'll reset back to the default... but check first that u do no have any invisible yoke on your character fastest way is to unequipall via console.

 

what is cd / sd? sorry I'm noob about modding specially with sexlab and its hundreds of pluggins and addons

 

captured dreams and SD+ (Sanguine Debauchery enhanced), but check if u have any invis yoke first 

Posted

Are all the instructions and commands found on page 1 of this thread up to date? Becasue it says on the posts that they are outdated

Posted

which is the no-alpha version?

use version 3.0e of DD Assets, 3.3b of Integration, and 2.0c of Expansion. Don't use the 4.0 development version yet.
Posted

 

"ZaZ-UltimateDataPack\ZaZ - Furniture\Single Pillory\" folder is empty. No pillory showing up during pillory animations. This might be the culprit. I hope this gets fixed soon. Thanks!!

 

Check that the following earlier post doesn't apply to you:

 

 

 

Basically, a verson of SLALAnimObj.esp included in some older SLAL packs had an animation object called AOZaZPunishmentPillory, which is exactly the same name as the pillory in ZAP, but with a mesh path pointing to a funnybiz mesh folder.  The problem was the pack I was using did not include those meshes, so the .esp was replacing the pillories in ZAP animations with nothing.  It was a pain in the ass to figure out the issue just because the way it was replacing the object did not show up as a conflict in TES5Edit, but very easy to fix by deleting the offending entry when I found it.

 

Just mentioning it here so that if you get any more reports of invisible pillories specifically, a simple load order may point out a possible culprit to the user.  No other SLAL packs I had installed had such an issue, because if they did include a piece of ZAP furniture in an animation the animated object did not use the same name.

 

Basically check if you have SLALAnimObj.esp in your load order, and if you do, try disabling it and test the pillory animations.

 

 

No I don't have SLALAnimObj.esp and I was checking ZAZAnimationPack.esm and found that punishment pillory points to a mesh in folder "ZaZ-UltimateDataPack\ZaZ - Furniture\Single Pillory\", which is apparently empty!

 

post-109206-0-65436600-1499677071_thumb.jpg

Posted

I solved the problem of the animation, but I just realized I have another one, the arnesses, corsets and some stuff doesn't shows up when I equip them

 

Check the device hiders in the Devious Devices' MCM menu.

Posted

I solved the problem of the animation, but I just realized I have another one, the arnesses, corsets and some stuff doesn't shows up when I equip them

Did you build them in Bodyslide? If you re-installed them you may need to build them again.

Posted

 

I solved the problem of the animation, but I just realized I have another one, the arnesses, corsets and some stuff doesn't shows up when I equip them

 

Check the device hiders in the Devious Devices' MCM menu.

 

this is the pages with hiders in MCM menu http://imgur.com/a/Y9ElM

 

that's all why my character have equiped http://imgur.com/6V7LMFe

 

that's how she looks http://imgur.com/a/sfwcx

 

I'm using the leyenda skin with CBBE-HDT with TBBP and, bodysilide 

 

I solved the problem of the animation, but I just realized I have another one, the arnesses, corsets and some stuff doesn't shows up when I equip them

Did you build them in Bodyslide? If you re-installed them you may need to build them again.

 

yo mean reinstall bodyslide?

Posted

 

 

I solved the problem of the animation, but I just realized I have another one, the arnesses, corsets and some stuff doesn't shows up when I equip them

 

Check the device hiders in the Devious Devices' MCM menu.

 

this is the pages with hiders in MCM menu http://imgur.com/a/Y9ElM

 

that's all why my character have equiped http://imgur.com/6V7LMFe

 

that's how she looks http://imgur.com/a/sfwcx

 

I'm using the leyenda skin with CBBE-HDT with TBBP and, bodysilide 

 

I solved the problem of the animation, but I just realized I have another one, the arnesses, corsets and some stuff doesn't shows up when I equip them

Did you build them in Bodyslide? If you re-installed them you may need to build them again.

 

yo mean reinstall bodyslide?

 

 

No. Don't reinstall it, just use it. Here are some instructions for Mod Organizer users.

 

https://steamcommunity.com/app/72850/discussions/0/359543542243784721/

Posted

 

 

"ZaZ-UltimateDataPack\ZaZ - Furniture\Single Pillory\" folder is empty. No pillory showing up during pillory animations. This might be the culprit. I hope this gets fixed soon. Thanks!!

 

Check that the following earlier post doesn't apply to you:

 

 

 

Basically, a verson of SLALAnimObj.esp included in some older SLAL packs had an animation object called AOZaZPunishmentPillory, which is exactly the same name as the pillory in ZAP, but with a mesh path pointing to a funnybiz mesh folder.  The problem was the pack I was using did not include those meshes, so the .esp was replacing the pillories in ZAP animations with nothing.  It was a pain in the ass to figure out the issue just because the way it was replacing the object did not show up as a conflict in TES5Edit, but very easy to fix by deleting the offending entry when I found it.

 

Just mentioning it here so that if you get any more reports of invisible pillories specifically, a simple load order may point out a possible culprit to the user.  No other SLAL packs I had installed had such an issue, because if they did include a piece of ZAP furniture in an animation the animated object did not use the same name.

 

Basically check if you have SLALAnimObj.esp in your load order, and if you do, try disabling it and test the pillory animations.

 

 

No I don't have SLALAnimObj.esp and I was checking ZAZAnimationPack.esm and found that punishment pillory points to a mesh in folder "ZaZ-UltimateDataPack\ZaZ - Furniture\Single Pillory\", which is apparently empty!

 

attachicon.gifZAZ Prob.JPG

 

 

Well, that doesn't look right.  I wonder if ZAP 7.0 accidentally rolled back the pillory mesh path and broke them.

 

I'm still using 6.11 and the file path is "ZaZ-UltimateDataPack\ZaZ - Obejcts Static\PunishmentPillory\PunishmentPillory-Static.nif".  You could try moving and renaming the mesh, or changing the path in TESVEdit (note Obejcts is the folder spelling).  If that works, might want to ping Zaz a bug report.

Posted

 

 

 

I solved the problem of the animation, but I just realized I have another one, the arnesses, corsets and some stuff doesn't shows up when I equip them

 

Check the device hiders in the Devious Devices' MCM menu.

 

this is the pages with hiders in MCM menu http://imgur.com/a/Y9ElM

 

that's all why my character have equiped http://imgur.com/6V7LMFe

 

that's how she looks http://imgur.com/a/sfwcx

 

I'm using the leyenda skin with CBBE-HDT with TBBP and, bodysilide 

 

I solved the problem of the animation, but I just realized I have another one, the arnesses, corsets and some stuff doesn't shows up when I equip them

Did you build them in Bodyslide? If you re-installed them you may need to build them again.

 

yo mean reinstall bodyslide?

 

 

No. Don't reinstall it, just use it. Here are some instructions for Mod Organizer users.

 

https://steamcommunity.com/app/72850/discussions/0/359543542243784721/

 

thank you very much <3

Posted

 

 

 

"ZaZ-UltimateDataPack\ZaZ - Furniture\Single Pillory\" folder is empty. No pillory showing up during pillory animations. This might be the culprit. I hope this gets fixed soon. Thanks!!

 

Check that the following earlier post doesn't apply to you:

 

 

 

Basically, a verson of SLALAnimObj.esp included in some older SLAL packs had an animation object called AOZaZPunishmentPillory, which is exactly the same name as the pillory in ZAP, but with a mesh path pointing to a funnybiz mesh folder.  The problem was the pack I was using did not include those meshes, so the .esp was replacing the pillories in ZAP animations with nothing.  It was a pain in the ass to figure out the issue just because the way it was replacing the object did not show up as a conflict in TES5Edit, but very easy to fix by deleting the offending entry when I found it.

 

Just mentioning it here so that if you get any more reports of invisible pillories specifically, a simple load order may point out a possible culprit to the user.  No other SLAL packs I had installed had such an issue, because if they did include a piece of ZAP furniture in an animation the animated object did not use the same name.

 

Basically check if you have SLALAnimObj.esp in your load order, and if you do, try disabling it and test the pillory animations.

 

 

No I don't have SLALAnimObj.esp and I was checking ZAZAnimationPack.esm and found that punishment pillory points to a mesh in folder "ZaZ-UltimateDataPack\ZaZ - Furniture\Single Pillory\", which is apparently empty!

 

attachicon.gifZAZ Prob.JPG

 

 

Well, that doesn't look right.  I wonder if ZAP 7.0 accidentally rolled back the pillory mesh path and broke them.

 

I'm still using 6.11 and the file path is "ZaZ-UltimateDataPack\ZaZ - Obejcts Static\PunishmentPillory\PunishmentPillory-Static.nif".  You could try moving and renaming the mesh, or changing the path in TESVEdit (note Obejcts is the folder spelling).  If that works, might want to ping Zaz a bug report.

 

 

Should I PM ZaZ or is there a bug report thread? Sorry for the noob question. Trying not to make myself look like a fool... umm... a bigger fool, I guess! :P

 

Posted

 

 

 

 

"ZaZ-UltimateDataPack\ZaZ - Furniture\Single Pillory\" folder is empty. No pillory showing up during pillory animations. This might be the culprit. I hope this gets fixed soon. Thanks!!

 

Check that the following earlier post doesn't apply to you:

 

 

 

Basically, a verson of SLALAnimObj.esp included in some older SLAL packs had an animation object called AOZaZPunishmentPillory, which is exactly the same name as the pillory in ZAP, but with a mesh path pointing to a funnybiz mesh folder.  The problem was the pack I was using did not include those meshes, so the .esp was replacing the pillories in ZAP animations with nothing.  It was a pain in the ass to figure out the issue just because the way it was replacing the object did not show up as a conflict in TES5Edit, but very easy to fix by deleting the offending entry when I found it.

 

Just mentioning it here so that if you get any more reports of invisible pillories specifically, a simple load order may point out a possible culprit to the user.  No other SLAL packs I had installed had such an issue, because if they did include a piece of ZAP furniture in an animation the animated object did not use the same name.

 

Basically check if you have SLALAnimObj.esp in your load order, and if you do, try disabling it and test the pillory animations.

 

 

No I don't have SLALAnimObj.esp and I was checking ZAZAnimationPack.esm and found that punishment pillory points to a mesh in folder "ZaZ-UltimateDataPack\ZaZ - Furniture\Single Pillory\", which is apparently empty!

 

attachicon.gifZAZ Prob.JPG

 

 

Well, that doesn't look right.  I wonder if ZAP 7.0 accidentally rolled back the pillory mesh path and broke them.

 

I'm still using 6.11 and the file path is "ZaZ-UltimateDataPack\ZaZ - Obejcts Static\PunishmentPillory\PunishmentPillory-Static.nif".  You could try moving and renaming the mesh, or changing the path in TESVEdit (note Obejcts is the folder spelling).  If that works, might want to ping Zaz a bug report.

 

 

Should I PM ZaZ or is there a bug report thread? Sorry for the noob question. Trying not to make myself look like a fool... umm... a bigger fool, I guess! :P

 

 

Up to you, this is the support/bug report thread.  That is if changing those things fixed it for you or not.

Posted

 

 

 

 

 

"ZaZ-UltimateDataPack\ZaZ - Furniture\Single Pillory\" folder is empty. No pillory showing up during pillory animations. This might be the culprit. I hope this gets fixed soon. Thanks!!

 

Check that the following earlier post doesn't apply to you:

 

 

 

Basically, a verson of SLALAnimObj.esp included in some older SLAL packs had an animation object called AOZaZPunishmentPillory, which is exactly the same name as the pillory in ZAP, but with a mesh path pointing to a funnybiz mesh folder.  The problem was the pack I was using did not include those meshes, so the .esp was replacing the pillories in ZAP animations with nothing.  It was a pain in the ass to figure out the issue just because the way it was replacing the object did not show up as a conflict in TES5Edit, but very easy to fix by deleting the offending entry when I found it.

 

Just mentioning it here so that if you get any more reports of invisible pillories specifically, a simple load order may point out a possible culprit to the user.  No other SLAL packs I had installed had such an issue, because if they did include a piece of ZAP furniture in an animation the animated object did not use the same name.

 

Basically check if you have SLALAnimObj.esp in your load order, and if you do, try disabling it and test the pillory animations.

 

 

No I don't have SLALAnimObj.esp and I was checking ZAZAnimationPack.esm and found that punishment pillory points to a mesh in folder "ZaZ-UltimateDataPack\ZaZ - Furniture\Single Pillory\", which is apparently empty!

 

attachicon.gifZAZ Prob.JPG

 

 

Well, that doesn't look right.  I wonder if ZAP 7.0 accidentally rolled back the pillory mesh path and broke them.

 

I'm still using 6.11 and the file path is "ZaZ-UltimateDataPack\ZaZ - Obejcts Static\PunishmentPillory\PunishmentPillory-Static.nif".  You could try moving and renaming the mesh, or changing the path in TESVEdit (note Obejcts is the folder spelling).  If that works, might want to ping Zaz a bug report.

 

 

Should I PM ZaZ or is there a bug report thread? Sorry for the noob question. Trying not to make myself look like a fool... umm... a bigger fool, I guess! tongue.png

 

 

Up to you, this is the support/bug report thread.  That is if changing those things fixed it for you or not.

 

 

Therer was a problem with the 6.1 pack pillories and there was a small file appeared somewhere in the thread to fix it.  Try finding it

 

It was zaz61_MissingPiloryFiles.7z

 

I used that MO 0610 pack + the fix file below it, ie higher MO L/H pane priority, and that fixed it,

 

Here you go

 

zaz61_MissingPiloryFiles.7z

 

Understanding is that that was fixed in the testing of 7.0

Posted

I thought there was mention before that ZaZ 7.0 would need updates to the DD mods, but they still remain updated.

 

Is it safe to upgrade to 7.0?

Posted

donkeywho, thanks for finding and posting that file. I'm using version 7 btw. The problem was not fixed. I'll initiate pillory sex ingame to see if the files were the culprit or not.

 

Edit: The Pillory showed up in animation, YAY! :D

Posted

donkeywho, thanks for finding and posting that file. I'm using version 7 btw. The problem was not fixed. I'll initiate pillory sex ingame to see if the files were the culprit or not.

 

Edit: The Pillory showed up in animation, YAY! biggrin.png

 

Glad I could help shy.gif

 

  • 2 weeks later...
Posted

 

I solved the problem of the animation, but I just realized I have another one, the arnesses, corsets and some stuff doesn't shows up when I equip them

 

Check the device hiders in the Devious Devices' MCM menu.

 

 

this is a zaz.problem (DDi/DDx is not installed)

this works with the old zaz.esm (6.11),but not with 7.0

 

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