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Zaz Animation Pack V7.0 [2017-05-16]


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I have a problem with the animations, when my character is walking, watch it 

http://imgur.com/rwMpRPT

 

how can I fix it? :(

 

Looks like you've got an invisible yoke on. Check your inventory to make sure you have no yokes equipped.

 

If that doesn't work, or if you have no yokes equipped: In the console, try player.unequipall and that will remove everything your character is wearing.

 

However, sometimes mods will circumvent this by immediately re-equipping the yoke. In that case, go back into the console (get MFG Console or an equivalent if you don't already have it, which you probably do) and check your character's equipments in the expanded information screen. Look for any equipment that has no name but just a > instead of a name. Look at its id code and enter player.unequipitem <id code> 1, then player.removeitem <id code> 1 until you get a count of 0 in the GetItemCount line and that should get rid of it.

 

Alternately, if you are using Maria Eden, use its cheat menu to Release Player.

 

Use ZaP's Player Control Center to Restore anything your character is being prohibited from doing, ie. if you can't open your inventory.

 

If none of those things work, uninstall Sexlab and all the mods that use it. Uninstall Skyrim and all its DLC's. Uninstall the Steam client. Run Bleachbit on all available HD space. Remove the HD from your computer and disassemble it. Scour the HD platter with hydrochloric acid, then smash it to pieces with a hammer and run it through a wood chipper. Douse your computer with gasoline and set it on fire along with your house or apartment building. Go buy a new computer and try again on a fresh install of Skyrim on the new computer in a new house. 

 

I freed my character by getting a yoke with the additem menu mod then using the command you said there, but now I can't equip any helm

 

 

I have a problem with the animations, when my character is walking, watch it 

http://imgur.com/rwMpRPT

 

how can I fix it? :(

 

Looks like you've got an invisible yoke on. Check your inventory to make sure you have no yokes equipped.

 

If that doesn't work, or if you have no yokes equipped: In the console, try player.unequipall and that will remove everything your character is wearing.

 

However, sometimes mods will circumvent this by immediately re-equipping the yoke. In that case, go back into the console (get MFG Console or an equivalent if you don't already have it, which you probably do) and check your character's equipments in the expanded information screen. Look for any equipment that has no name but just a > instead of a name. Look at its id code and enter player.unequipitem <id code> 1, then player.removeitem <id code> 1 until you get a count of 0 in the GetItemCount line and that should get rid of it.

 

Alternately, if you are using Maria Eden, use its cheat menu to Release Player.

 

Use ZaP's Player Control Center to Restore anything your character is being prohibited from doing, ie. if you can't open your inventory.

 

If none of those things work, uninstall Sexlab and all the mods that use it. Uninstall Skyrim and all its DLC's. Uninstall the Steam client. Run Bleachbit on all available HD space. Remove the HD from your computer and disassemble it. Scour the HD platter with hydrochloric acid, then smash it to pieces with a hammer and run it through a wood chipper. Douse your computer with gasoline and set it on fire along with your house or apartment building. Go buy a new computer and try again on a fresh install of Skyrim on the new computer in a new house. 

 

I freed my character by getting a yoke with the additem menu mod then using the command you said there, but now I can't equip any helm

.

.

.

nvm I got the yoke equiped and visible now T_T I have 140 mods installed it will be a butt hurt to uninstall all and reinstall skyrim, knowing I download at 160 kbps

 

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I have a problem with the animations, when my character is walking, watch it 

http://imgur.com/rwMpRPT

 

how can I fix it? :(

 

Looks like you've got an invisible yoke on. Check your inventory to make sure you have no yokes equipped.

 

If that doesn't work, or if you have no yokes equipped: In the console, try player.unequipall and that will remove everything your character is wearing.

 

However, sometimes mods will circumvent this by immediately re-equipping the yoke. In that case, go back into the console (get MFG Console or an equivalent if you don't already have it, which you probably do) and check your character's equipments in the expanded information screen. Look for any equipment that has no name but just a > instead of a name. Look at its id code and enter player.unequipitem <id code> 1, then player.removeitem <id code> 1 until you get a count of 0 in the GetItemCount line and that should get rid of it.

 

Alternately, if you are using Maria Eden, use its cheat menu to Release Player.

 

Use ZaP's Player Control Center to Restore anything your character is being prohibited from doing, ie. if you can't open your inventory.

 

If none of those things work, uninstall Sexlab and all the mods that use it. Uninstall Skyrim and all its DLC's. Uninstall the Steam client. Run Bleachbit on all available HD space. Remove the HD from your computer and disassemble it. Scour the HD platter with hydrochloric acid, then smash it to pieces with a hammer and run it through a wood chipper. Douse your computer with gasoline and set it on fire along with your house or apartment building. Go buy a new computer and try again on a fresh install of Skyrim on the new computer in a new house. 

 

I freed my character by getting a yoke with the additem menu mod then using the command you said there, but now I can't equip any helm

 

 

I have a problem with the animations, when my character is walking, watch it 

http://imgur.com/rwMpRPT

 

how can I fix it? :(

 

Looks like you've got an invisible yoke on. Check your inventory to make sure you have no yokes equipped.

 

If that doesn't work, or if you have no yokes equipped: In the console, try player.unequipall and that will remove everything your character is wearing.

 

However, sometimes mods will circumvent this by immediately re-equipping the yoke. In that case, go back into the console (get MFG Console or an equivalent if you don't already have it, which you probably do) and check your character's equipments in the expanded information screen. Look for any equipment that has no name but just a > instead of a name. Look at its id code and enter player.unequipitem <id code> 1, then player.removeitem <id code> 1 until you get a count of 0 in the GetItemCount line and that should get rid of it.

 

Alternately, if you are using Maria Eden, use its cheat menu to Release Player.

 

Use ZaP's Player Control Center to Restore anything your character is being prohibited from doing, ie. if you can't open your inventory.

 

If none of those things work, uninstall Sexlab and all the mods that use it. Uninstall Skyrim and all its DLC's. Uninstall the Steam client. Run Bleachbit on all available HD space. Remove the HD from your computer and disassemble it. Scour the HD platter with hydrochloric acid, then smash it to pieces with a hammer and run it through a wood chipper. Douse your computer with gasoline and set it on fire along with your house or apartment building. Go buy a new computer and try again on a fresh install of Skyrim on the new computer in a new house. 

 

I freed my character by getting a yoke with the additem menu mod then using the command you said there, but now I can't equip any helm

.

.

.

nvm I got the yoke equiped and visible now T_T I have 140 mods installed it will be a butt hurt to uninstall all and reinstall skyrim, knowing I download at 160 kbps

 

this is what the console says when I load a game, it is the only way I could take that screenshot to the console, sorry for the mini screen

post-2117237-0-38983600-1499647544_thumb.jpg

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I have a problem with the animations, when my character is walking, watch it 

http://imgur.com/rwMpRPT

 

how can I fix it? :(

 

If you are using the dev version of Devious Device Integration this behavior is a known problem with yoke and some armbinding devices.  Where arms stay in position after devices are removed.

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I have a problem with the animations, when my character is walking, watch it 

http://imgur.com/rwMpRPT

 

how can I fix it? :(

 

If you are using the dev version of Devious Device Integration this behavior is a known problem with yoke and some armbinding devices.  Where arms stay in position after devices are removed.

 

is there a solution that doesn't makes me reinstall skyrim?

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I have a problem with the animations, when my character is walking, watch it

http://imgur.com/rwMpRPT

 

how can I fix it? :(

If you are using the dev version of Devious Device Integration this behavior is a known problem with yoke and some armbinding devices. Where arms stay in position after devices are removed.

is there a solution that doesn't makes me reinstall skyrim?
well...yeah. switch to the current non-alpha DD. No need to reinstall the game.

 

But if you meant start a new game, you can try a clean save and switch to the old version. Might work.

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I have a problem with the animations, when my character is walking, watch it 

http://imgur.com/rwMpRPT

 

how can I fix it? :(

 

If you are using the dev version of Devious Device Integration this behavior is a known problem with yoke and some armbinding devices.  Where arms stay in position after devices are removed.

 

is there a solution that doesn't makes me reinstall skyrim?

 

if u hv cd or sd installed these mods these mods are able to reset the animations back to default for cd its reset player idles or if u are using sd either dance or cast sleep/sit etc.. it'll reset back to the default... but check first that u do no have any invisible yoke on your character fastest way is to unequipall via console.

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I have a problem with the animations, when my character is walking, watch it

http://imgur.com/rwMpRPT

 

how can I fix it? :(

If you are using the dev version of Devious Device Integration this behavior is a known problem with yoke and some armbinding devices. Where arms stay in position after devices are removed.
is there a solution that doesn't makes me reinstall skyrim?
well...yeah. switch to the current non-alpha DD. No need to reinstall the game.

 

But if you meant start a new game, you can try a clean save and switch to the old version. Might work.

which is the no-alpha version?

 

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I have a problem with the animations, when my character is walking, watch it 

http://imgur.com/rwMpRPT

 

how can I fix it? :(

 

If you are using the dev version of Devious Device Integration this behavior is a known problem with yoke and some armbinding devices.  Where arms stay in position after devices are removed.

 

is there a solution that doesn't makes me reinstall skyrim?

 

if u hv cd or sd installed these mods these mods are able to reset the animations back to default for cd its reset player idles or if u are using sd either dance or cast sleep/sit etc.. it'll reset back to the default... but check first that u do no have any invisible yoke on your character fastest way is to unequipall via console.

 

what is cd / sd? sorry I'm noob about modding specially with sexlab and its hundreds of pluggins and addons

Link to comment

 

 

 

 

 

 

 

I have a problem with the animations, when my character is walking, watch it 

http://imgur.com/rwMpRPT

 

how can I fix it? :(

 

If you are using the dev version of Devious Device Integration this behavior is a known problem with yoke and some armbinding devices.  Where arms stay in position after devices are removed.

 

is there a solution that doesn't makes me reinstall skyrim?

 

if u hv cd or sd installed these mods these mods are able to reset the animations back to default for cd its reset player idles or if u are using sd either dance or cast sleep/sit etc.. it'll reset back to the default... but check first that u do no have any invisible yoke on your character fastest way is to unequipall via console.

 

what is cd / sd? sorry I'm noob about modding specially with sexlab and its hundreds of pluggins and addons

 

captured dreams and SD+ (Sanguine Debauchery enhanced), but check if u have any invis yoke first 

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"ZaZ-UltimateDataPack\ZaZ - Furniture\Single Pillory\" folder is empty. No pillory showing up during pillory animations. This might be the culprit. I hope this gets fixed soon. Thanks!!

 

Check that the following earlier post doesn't apply to you:

 

 

 

Basically, a verson of SLALAnimObj.esp included in some older SLAL packs had an animation object called AOZaZPunishmentPillory, which is exactly the same name as the pillory in ZAP, but with a mesh path pointing to a funnybiz mesh folder.  The problem was the pack I was using did not include those meshes, so the .esp was replacing the pillories in ZAP animations with nothing.  It was a pain in the ass to figure out the issue just because the way it was replacing the object did not show up as a conflict in TES5Edit, but very easy to fix by deleting the offending entry when I found it.

 

Just mentioning it here so that if you get any more reports of invisible pillories specifically, a simple load order may point out a possible culprit to the user.  No other SLAL packs I had installed had such an issue, because if they did include a piece of ZAP furniture in an animation the animated object did not use the same name.

 

Basically check if you have SLALAnimObj.esp in your load order, and if you do, try disabling it and test the pillory animations.

 

 

No I don't have SLALAnimObj.esp and I was checking ZAZAnimationPack.esm and found that punishment pillory points to a mesh in folder "ZaZ-UltimateDataPack\ZaZ - Furniture\Single Pillory\", which is apparently empty!

 

post-109206-0-65436600-1499677071_thumb.jpg

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I solved the problem of the animation, but I just realized I have another one, the arnesses, corsets and some stuff doesn't shows up when I equip them

 

Check the device hiders in the Devious Devices' MCM menu.

 

this is the pages with hiders in MCM menu http://imgur.com/a/Y9ElM

 

that's all why my character have equiped http://imgur.com/6V7LMFe

 

that's how she looks http://imgur.com/a/sfwcx

 

I'm using the leyenda skin with CBBE-HDT with TBBP and, bodysilide 

 

I solved the problem of the animation, but I just realized I have another one, the arnesses, corsets and some stuff doesn't shows up when I equip them

Did you build them in Bodyslide? If you re-installed them you may need to build them again.

 

yo mean reinstall bodyslide?

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I solved the problem of the animation, but I just realized I have another one, the arnesses, corsets and some stuff doesn't shows up when I equip them

 

Check the device hiders in the Devious Devices' MCM menu.

 

this is the pages with hiders in MCM menu http://imgur.com/a/Y9ElM

 

that's all why my character have equiped http://imgur.com/6V7LMFe

 

that's how she looks http://imgur.com/a/sfwcx

 

I'm using the leyenda skin with CBBE-HDT with TBBP and, bodysilide 

 

I solved the problem of the animation, but I just realized I have another one, the arnesses, corsets and some stuff doesn't shows up when I equip them

Did you build them in Bodyslide? If you re-installed them you may need to build them again.

 

yo mean reinstall bodyslide?

 

 

No. Don't reinstall it, just use it. Here are some instructions for Mod Organizer users.

 

https://steamcommunity.com/app/72850/discussions/0/359543542243784721/

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"ZaZ-UltimateDataPack\ZaZ - Furniture\Single Pillory\" folder is empty. No pillory showing up during pillory animations. This might be the culprit. I hope this gets fixed soon. Thanks!!

 

Check that the following earlier post doesn't apply to you:

 

 

 

Basically, a verson of SLALAnimObj.esp included in some older SLAL packs had an animation object called AOZaZPunishmentPillory, which is exactly the same name as the pillory in ZAP, but with a mesh path pointing to a funnybiz mesh folder.  The problem was the pack I was using did not include those meshes, so the .esp was replacing the pillories in ZAP animations with nothing.  It was a pain in the ass to figure out the issue just because the way it was replacing the object did not show up as a conflict in TES5Edit, but very easy to fix by deleting the offending entry when I found it.

 

Just mentioning it here so that if you get any more reports of invisible pillories specifically, a simple load order may point out a possible culprit to the user.  No other SLAL packs I had installed had such an issue, because if they did include a piece of ZAP furniture in an animation the animated object did not use the same name.

 

Basically check if you have SLALAnimObj.esp in your load order, and if you do, try disabling it and test the pillory animations.

 

 

No I don't have SLALAnimObj.esp and I was checking ZAZAnimationPack.esm and found that punishment pillory points to a mesh in folder "ZaZ-UltimateDataPack\ZaZ - Furniture\Single Pillory\", which is apparently empty!

 

attachicon.gifZAZ Prob.JPG

 

 

Well, that doesn't look right.  I wonder if ZAP 7.0 accidentally rolled back the pillory mesh path and broke them.

 

I'm still using 6.11 and the file path is "ZaZ-UltimateDataPack\ZaZ - Obejcts Static\PunishmentPillory\PunishmentPillory-Static.nif".  You could try moving and renaming the mesh, or changing the path in TESVEdit (note Obejcts is the folder spelling).  If that works, might want to ping Zaz a bug report.

Link to comment

 

 

 

I solved the problem of the animation, but I just realized I have another one, the arnesses, corsets and some stuff doesn't shows up when I equip them

 

Check the device hiders in the Devious Devices' MCM menu.

 

this is the pages with hiders in MCM menu http://imgur.com/a/Y9ElM

 

that's all why my character have equiped http://imgur.com/6V7LMFe

 

that's how she looks http://imgur.com/a/sfwcx

 

I'm using the leyenda skin with CBBE-HDT with TBBP and, bodysilide 

 

I solved the problem of the animation, but I just realized I have another one, the arnesses, corsets and some stuff doesn't shows up when I equip them

Did you build them in Bodyslide? If you re-installed them you may need to build them again.

 

yo mean reinstall bodyslide?

 

 

No. Don't reinstall it, just use it. Here are some instructions for Mod Organizer users.

 

https://steamcommunity.com/app/72850/discussions/0/359543542243784721/

 

thank you very much <3

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"ZaZ-UltimateDataPack\ZaZ - Furniture\Single Pillory\" folder is empty. No pillory showing up during pillory animations. This might be the culprit. I hope this gets fixed soon. Thanks!!

 

Check that the following earlier post doesn't apply to you:

 

 

 

Basically, a verson of SLALAnimObj.esp included in some older SLAL packs had an animation object called AOZaZPunishmentPillory, which is exactly the same name as the pillory in ZAP, but with a mesh path pointing to a funnybiz mesh folder.  The problem was the pack I was using did not include those meshes, so the .esp was replacing the pillories in ZAP animations with nothing.  It was a pain in the ass to figure out the issue just because the way it was replacing the object did not show up as a conflict in TES5Edit, but very easy to fix by deleting the offending entry when I found it.

 

Just mentioning it here so that if you get any more reports of invisible pillories specifically, a simple load order may point out a possible culprit to the user.  No other SLAL packs I had installed had such an issue, because if they did include a piece of ZAP furniture in an animation the animated object did not use the same name.

 

Basically check if you have SLALAnimObj.esp in your load order, and if you do, try disabling it and test the pillory animations.

 

 

No I don't have SLALAnimObj.esp and I was checking ZAZAnimationPack.esm and found that punishment pillory points to a mesh in folder "ZaZ-UltimateDataPack\ZaZ - Furniture\Single Pillory\", which is apparently empty!

 

attachicon.gifZAZ Prob.JPG

 

 

Well, that doesn't look right.  I wonder if ZAP 7.0 accidentally rolled back the pillory mesh path and broke them.

 

I'm still using 6.11 and the file path is "ZaZ-UltimateDataPack\ZaZ - Obejcts Static\PunishmentPillory\PunishmentPillory-Static.nif".  You could try moving and renaming the mesh, or changing the path in TESVEdit (note Obejcts is the folder spelling).  If that works, might want to ping Zaz a bug report.

 

 

Should I PM ZaZ or is there a bug report thread? Sorry for the noob question. Trying not to make myself look like a fool... umm... a bigger fool, I guess! :P

 

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"ZaZ-UltimateDataPack\ZaZ - Furniture\Single Pillory\" folder is empty. No pillory showing up during pillory animations. This might be the culprit. I hope this gets fixed soon. Thanks!!

 

Check that the following earlier post doesn't apply to you:

 

 

 

Basically, a verson of SLALAnimObj.esp included in some older SLAL packs had an animation object called AOZaZPunishmentPillory, which is exactly the same name as the pillory in ZAP, but with a mesh path pointing to a funnybiz mesh folder.  The problem was the pack I was using did not include those meshes, so the .esp was replacing the pillories in ZAP animations with nothing.  It was a pain in the ass to figure out the issue just because the way it was replacing the object did not show up as a conflict in TES5Edit, but very easy to fix by deleting the offending entry when I found it.

 

Just mentioning it here so that if you get any more reports of invisible pillories specifically, a simple load order may point out a possible culprit to the user.  No other SLAL packs I had installed had such an issue, because if they did include a piece of ZAP furniture in an animation the animated object did not use the same name.

 

Basically check if you have SLALAnimObj.esp in your load order, and if you do, try disabling it and test the pillory animations.

 

 

No I don't have SLALAnimObj.esp and I was checking ZAZAnimationPack.esm and found that punishment pillory points to a mesh in folder "ZaZ-UltimateDataPack\ZaZ - Furniture\Single Pillory\", which is apparently empty!

 

attachicon.gifZAZ Prob.JPG

 

 

Well, that doesn't look right.  I wonder if ZAP 7.0 accidentally rolled back the pillory mesh path and broke them.

 

I'm still using 6.11 and the file path is "ZaZ-UltimateDataPack\ZaZ - Obejcts Static\PunishmentPillory\PunishmentPillory-Static.nif".  You could try moving and renaming the mesh, or changing the path in TESVEdit (note Obejcts is the folder spelling).  If that works, might want to ping Zaz a bug report.

 

 

Should I PM ZaZ or is there a bug report thread? Sorry for the noob question. Trying not to make myself look like a fool... umm... a bigger fool, I guess! :P

 

 

Up to you, this is the support/bug report thread.  That is if changing those things fixed it for you or not.

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"ZaZ-UltimateDataPack\ZaZ - Furniture\Single Pillory\" folder is empty. No pillory showing up during pillory animations. This might be the culprit. I hope this gets fixed soon. Thanks!!

 

Check that the following earlier post doesn't apply to you:

 

 

 

Basically, a verson of SLALAnimObj.esp included in some older SLAL packs had an animation object called AOZaZPunishmentPillory, which is exactly the same name as the pillory in ZAP, but with a mesh path pointing to a funnybiz mesh folder.  The problem was the pack I was using did not include those meshes, so the .esp was replacing the pillories in ZAP animations with nothing.  It was a pain in the ass to figure out the issue just because the way it was replacing the object did not show up as a conflict in TES5Edit, but very easy to fix by deleting the offending entry when I found it.

 

Just mentioning it here so that if you get any more reports of invisible pillories specifically, a simple load order may point out a possible culprit to the user.  No other SLAL packs I had installed had such an issue, because if they did include a piece of ZAP furniture in an animation the animated object did not use the same name.

 

Basically check if you have SLALAnimObj.esp in your load order, and if you do, try disabling it and test the pillory animations.

 

 

No I don't have SLALAnimObj.esp and I was checking ZAZAnimationPack.esm and found that punishment pillory points to a mesh in folder "ZaZ-UltimateDataPack\ZaZ - Furniture\Single Pillory\", which is apparently empty!

 

attachicon.gifZAZ Prob.JPG

 

 

Well, that doesn't look right.  I wonder if ZAP 7.0 accidentally rolled back the pillory mesh path and broke them.

 

I'm still using 6.11 and the file path is "ZaZ-UltimateDataPack\ZaZ - Obejcts Static\PunishmentPillory\PunishmentPillory-Static.nif".  You could try moving and renaming the mesh, or changing the path in TESVEdit (note Obejcts is the folder spelling).  If that works, might want to ping Zaz a bug report.

 

 

Should I PM ZaZ or is there a bug report thread? Sorry for the noob question. Trying not to make myself look like a fool... umm... a bigger fool, I guess! tongue.png

 

 

Up to you, this is the support/bug report thread.  That is if changing those things fixed it for you or not.

 

 

Therer was a problem with the 6.1 pack pillories and there was a small file appeared somewhere in the thread to fix it.  Try finding it

 

It was zaz61_MissingPiloryFiles.7z

 

I used that MO 0610 pack + the fix file below it, ie higher MO L/H pane priority, and that fixed it,

 

Here you go

 

zaz61_MissingPiloryFiles.7z

 

Understanding is that that was fixed in the testing of 7.0

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