elxdark Posted July 8, 2015 Share Posted July 8, 2015 Hey I'm new to this, I want to know what exactly I gotta do to get zaz animations working along with sexlab. Do I need to change something in the MCM of both? Thanks. Link to comment
Guest Posted July 8, 2015 Share Posted July 8, 2015 Hey I'm new to this, I want to know what exactly I gotta do to get zaz animations working along with sexlab. Do I need to change something in the MCM of both? Thanks. Both SexLab and Zaz are Frameworks. Alone they do pretty much nothing. You need a mod that will use them and then run the Zaz animations or use its furniture or assets. The list of mods that do this is pretty long, just select something following your personal taste. Link to comment
elxdark Posted July 8, 2015 Share Posted July 8, 2015 Hey I'm new to this, I want to know what exactly I gotta do to get zaz animations working along with sexlab. Do I need to change something in the MCM of both? Thanks. Both SexLab and Zaz are Frameworks. Alone they do pretty much nothing. You need a mod that will use them and then run the Zaz animations or use its furniture or assets. The list of mods that do this is pretty long, just select something following your personal taste. Thanks and yes I already know that, I do have some mods indeed but what I mean is if I have to do something in MCM because as far I as I know both (sexlab and zaz) have different animations. Link to comment
Guest Posted July 8, 2015 Share Posted July 8, 2015 Thanks and yes I already know that, I do have some mods indeed but what I mean is if I have to do something in MCM because as far I as I know both (sexlab and zaz) have different animations. Usually nothing special is required. If you are using SexLab 1.59c (the one I recommend right now), then just be aware that the number of animation slots can be consumed quickly (SexLab + Zaz + NSAP go already beyond the limit.) If you are using SexLab 1.60 beta then the registration can be a little bit difficult but usually works fine. In Zaz MCM you may want to disable the replacement of animations. Link to comment
elxdark Posted July 8, 2015 Share Posted July 8, 2015 Thanks and yes I already know that, I do have some mods indeed but what I mean is if I have to do something in MCM because as far I as I know both (sexlab and zaz) have different animations. Usually nothing special is required. If you are using SexLab 1.59c (the one I recommend right now), then just be aware that the number of animation slots can be consumed quickly (SexLab + Zaz + NSAP go already beyond the limit.) If you are using SexLab 1.60 beta then the registration can be a little bit difficult but usually works fine. In Zaz MCM you may want to disable the replacement of animations. Ok, thanks for the fast reply Link to comment
magicrealm Posted July 9, 2015 Share Posted July 9, 2015 zaz 6.07 works fine for me. no Problems with override anymore. question : how to make a milk machine work ? where to get the milk cuirass ? Link to comment
Mister X Posted July 9, 2015 Share Posted July 9, 2015 zaz 6.07 works fine for me. no Problems with override anymore. question : how to make a milk machine work ? where to get the milk cuirass ? I think the only mod that implemented these features is the Milk Economy mod. Link to comment
Guest Posted July 9, 2015 Share Posted July 9, 2015 zaz 6.07 works fine for me. no Problems with override anymore. question : how to make a milk machine work ? where to get the milk cuirass ? The milk machine is a standard furniture with a sit special animation attached to it. You can just "use" it with the player, or it is enough to add a "Sit" package to a NPC to let her use it. Of course you will just see the animation. For side effects (breast resizing, producing milk) you have to use a specific mod. Link to comment
magicrealm Posted July 9, 2015 Share Posted July 9, 2015 zaz 6.07 works fine for me. no Problems with override anymore. question : how to make a milk machine work ? where to get the milk cuirass ? The milk machine is a standard furniture with a sit special animation attached to it. You can just "use" it with the player, or it is enough to add a "Sit" package to a NPC to let her use it. Of course you will just see the animation. For side effects (breast resizing, producing milk) you have to use a specific mod. when i try it, it Shows only the pc going into the machine. nothing moves. is that sit Special Animation some kind of package i have to attach to it ? where is this sit Animation in ck ? Background : i want to avoid all the big mod milk economy adds to the Animation. Link to comment
Guest Posted July 9, 2015 Share Posted July 9, 2015 when i try it, it Shows only the pc going into the machine. nothing moves. is that sit Special Animation some kind of package i have to attach to it ? where is this sit Animation in ck ? Background : i want to avoid all the big mod milk economy adds to the Animation. The Milk Machine is just a Furniture object with a sit animation attached to it. When the player uses it (or a NPC) it is just a quick animation to assume the position. Nothing else is done by Zaz (as far as I know), it is up to the mods to do something. The sit animation is attached to the object (I think it is a Static, but I am not 100% sure about the type...) It is not a "SexLab" anim. Maybe I will do for my CSB mod a small trick for you (nice and easy, as said by someone when you go off the chart in Helgen and put your head on the chopping block.): You can use the milk machine in the brothel by asking the devious girl (player, follower, or pick a NPC), and decide if you want drain or pump. After a small while the animation is playing the tits of the actor will shrink/grow (drain/pump). This for only 50 gold! (It is a brothel...) What do you think? (please post something extra if you like in the forum for CSB.) Link to comment
horynych Posted July 9, 2015 Share Posted July 9, 2015 I get a glitch in SD+, though I have a strong feeling it is caused by ZAZ not by SD+, or more like caused by incorrect interaction maybe? Here is a piece of logs, it happens mostly during the event when the owner is trying to force the slave to kneel. Mostly ends up with both of them switching through a range of poses and ending up with separate masturbation animations. [07/09/2015 - 09:00:36PM] [_sdras_player] Receiving sex story event [] [0] [07/09/2015 - 09:00:36PM] [sD] Slave set - Outfit: -1 - Part: 1 - Equip: False [07/09/2015 - 09:00:36PM] [sD] Set device by tags [07/09/2015 - 09:00:36PM] [sD] Device keyword: [Keyword <zad_DeviousArmbinder (0800CA3A)>] [07/09/2015 - 09:00:40PM] [sD] Equip: False - Device inventory: [Armor < (1100F013)>] [07/09/2015 - 09:00:40PM] [sD] Device rendered: [Armor < (1100F012)>] [07/09/2015 - 09:00:40PM] [Zad]: [sD] SetOutfit: ID:-1 - Part: 1 - Equip: False [07/09/2015 - 09:00:40PM] [Zad]: [sD] SetOutfit: destroy - -1 [ 1] [07/09/2015 - 09:00:41PM] [Zad]: RemoveDevice called for WT-Armbinder [07/09/2015 - 09:00:43PM] [Zad]: Acquired mutex, removing WT-Armbinder [07/09/2015 - 09:00:43PM] [Zad]: OnUnequipped(Kate: WT-Armbinder) [07/09/2015 - 09:00:43PM] [Zad]: Detected removal token. Done. [07/09/2015 - 09:00:43PM] [Zad]: OnEffectFinish(): Armbinder [07/09/2015 - 09:00:43PM] [Zad]: OnEffectFinish(armbinder-noLockpicks) [07/09/2015 - 09:00:43PM] [Zad]: UpdateControls() [07/09/2015 - 09:00:43PM] SetDisabledControls .............. Devious Devices [07/09/2015 - 09:00:43PM] [sD] Slave set - Outfit: -1 - Part: 1 - Equip: TRUE [07/09/2015 - 09:00:43PM] [sD] Set device by tags [07/09/2015 - 09:00:43PM] [sD] Device keyword: [Keyword <zad_DeviousArmbinder (0800CA3A)>] [07/09/2015 - 09:00:43PM] [sD] Device tags: cuffs,arms,metal,iron,zap [07/09/2015 - 09:00:43PM] [Zad]: GetDeviceByTags([Keyword <zad_DeviousArmbinder (0800CA3A)>], cuffs,arms,metal,iron,zap) [07/09/2015 - 09:00:43PM] [sD] Equip: TRUE - Device inventory: [Armor < (20141543)>] [07/09/2015 - 09:00:43PM] [sD] Device rendered: [Armor < (20141542)>] [07/09/2015 - 09:00:43PM] [Zad]: [sD] SetOutfit: ID:-1 - Part: 1 - Equip: TRUE [07/09/2015 - 09:00:44PM] [Zad]: [sD] SetOutfit: equip - -1 [ 1] [07/09/2015 - 09:00:44PM] [Zad]: EquipDevice called for Iron Cuffs [07/09/2015 - 09:00:44PM] [Zad]: Acquired mutex, equipping Iron Cuffs [07/09/2015 - 09:00:44PM] [Zad]: OnContainerChanged() [07/09/2015 - 09:00:44PM] [Zad]: OnEquipped(Kate: Iron Cuffs) [07/09/2015 - 09:00:44PM] [Zad]: No menus are open. Equipping silently. [07/09/2015 - 09:00:44PM] [sD sex] Num followers slaves: 0 [07/09/2015 - 09:00:44PM] [_sd_naked] Gender check: Restrictions= 0 [ [WIDeadBodyCleanupScript < (00019A29)>] / [Actor < (00000014)>] ] [07/09/2015 - 09:00:44PM] [_sd_naked] SexLabInTags= sex [07/09/2015 - 09:00:44PM] [_sd_naked] SexLabOutTags= Solo [07/09/2015 - 09:00:44PM] [Zad]: Sending device event DeviceEquippedIron Cuffs(Kate:1) [07/09/2015 - 09:00:44PM] [Zad]: OnEffectStart(): Armbinder [07/09/2015 - 09:00:44PM] [Zad]: OnEffectStart(armbinder-noLockpicks) [07/09/2015 - 09:00:45PM] [Zad]: SyncInventory(): Equipping Iron Cuffs. [07/09/2015 - 09:00:45PM] SEXLAB - NOTICE: ValidateActor(Faida) -- TRUE -- Cache MISS [07/09/2015 - 09:00:45PM] SEXLAB - Thread[0] Thread[0]: Entering Making State [07/09/2015 - 09:00:45PM] [Zad]: UpdateControls() [07/09/2015 - 09:00:45PM] SetDisabledControls .............. Devious Devices [07/09/2015 - 09:00:45PM] [Zad]: UpdateControls() [07/09/2015 - 09:00:45PM] SEXLAB - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (07061EEF)>]: Slotted 'Kate' [07/09/2015 - 09:00:45PM] SEXLAB - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (07061EEF)>]: Slotted 'Faida' [07/09/2015 - 09:00:45PM] SEXLAB - NOTICE: Found Animations(47): Missionary, Rough Missionary, Arrok Missionary, Zyn Missionary, AP Bed Missionary, AP Holding Leg Up, Doggy Style, Rough Behind, Rough Doggy Style, Arrok DoggyStyle, Arrok Rape, Zyn DoggyStyle, DI Doggystyle, AP DoggyStyle, Reverse Cowgirl, Arrok Cowgirl, Arrok Reverse Cowgirl, AP Cowgirl, Sideways Fuck, Arrok Sideways Fuck, AP Shoulder, Hugging Fuck, Standing Fuck, Arrok HugFuck, Arrok Standing Fuck, AP Standing, Zyn Rough Standing, Arrok Anal, AP Anal, AP Face Down Anal, Arrok Blowjob, Arrok 69, DI Blowjob, AP Blowjob, AP Kneeling Blowjob, AP Standing Blowjob, AP Handjob, AP Skull Fuck, Boobjob, Arrok Boobjob, AP Boobjob, Bleagh FootJob, Tribadism, Arrok Lesbian, Zyn Lesbian, Zyn Licking, AP Fisting, [07/09/2015 - 09:00:45PM] SetDisabledControls .............. Devious Devices [07/09/2015 - 09:00:46PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating [07/09/2015 - 09:00:49PM] SEXLAB - Thread[0] Adjustment Profile: ZynRoughStanding.NordRaceF.NordRaceF [07/09/2015 - 09:00:49PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating [07/09/2015 - 09:00:49PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating [07/09/2015 - 09:00:50PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating [07/09/2015 - 09:00:50PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating [07/09/2015 - 09:00:50PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating [07/09/2015 - 09:00:50PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating [07/09/2015 - 09:00:50PM] SEXLAB - Thread[0] AliasEventDone: prepare Timer: -28.278992 [07/09/2015 - 09:00:51PM] SEXLAB - Thread[0] Event Hook: AnimationStart [07/09/2015 - 09:00:51PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating [07/09/2015 - 09:00:51PM] [sD] Master receives an item from None / [Actor < (00000014)>] [07/09/2015 - 09:00:51PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating [07/09/2015 - 09:00:51PM] [sD] Slave set - Outfit: -1 - Part: 1 - Equip: False [07/09/2015 - 09:00:51PM] [sD] Set device by tags [07/09/2015 - 09:00:51PM] [sD] Device keyword: [Keyword <zad_DeviousArmbinder (0800CA3A)>] [07/09/2015 - 09:00:51PM] SEXLAB - Thread[0] AliasEventDone: Sync Timer: -9.354004 [07/09/2015 - 09:00:51PM] SEXLAB - Thread[0] animating: Stage: 1 [07/09/2015 - 09:00:51PM] [sD] Equip: False - Device inventory: [Armor < (20141543)>] [07/09/2015 - 09:00:52PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating [07/09/2015 - 09:00:52PM] [sD] Device rendered: [Armor < (20141542)>] [07/09/2015 - 09:00:52PM] [Zad]: [sD] SetOutfit: ID:-1 - Part: 1 - Equip: False [07/09/2015 - 09:00:52PM] [Zad]: [sD] SetOutfit: destroy - -1 [ 1] [07/09/2015 - 09:00:52PM] SEXLAB - Thread[0] Event Hook: StageStart [07/09/2015 - 09:00:52PM] [Zad]: RemoveDevice called for Iron Cuffs [07/09/2015 - 09:00:52PM] [slamainscr <sla_Main (09042D62)>] Getting actors for 3 and locked = False [07/09/2015 - 09:00:52PM] Locking for 3 at position 0 [07/09/2015 - 09:00:52PM] [Zad]: Acquired mutex, removing Iron Cuffs [07/09/2015 - 09:00:52PM] [Zad]: OnEffectFinish(): Armbinder [07/09/2015 - 09:00:52PM] [Zad]: OnEffectFinish(armbinder-noLockpicks) [07/09/2015 - 09:00:52PM] [Zad]: OnUnequipped(Kate: Iron Cuffs) [07/09/2015 - 09:00:52PM] [Zad]: Detected removal token. Done. [07/09/2015 - 09:00:52PM] [Zad]: UpdateControls() [07/09/2015 - 09:00:52PM] SetDisabledControls .............. Devious Devices [07/09/2015 - 09:00:52PM] Found 3 arousedActors [07/09/2015 - 09:00:54PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating [07/09/2015 - 09:00:54PM] [Zad]: UpdateControls() [07/09/2015 - 09:00:55PM] SetDisabledControls .............. Devious Devices [07/09/2015 - 09:00:56PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating [07/09/2015 - 09:00:58PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating [07/09/2015 - 09:00:59PM] [Zad]: UpdateControls() [07/09/2015 - 09:00:59PM] SetDisabledControls .............. Devious Devices [07/09/2015 - 09:01:00PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating [07/09/2015 - 09:01:02PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating [07/09/2015 - 09:01:03PM] [Zad]: UpdateControls() [07/09/2015 - 09:01:04PM] SetDisabledControls .............. Devious Devices [07/09/2015 - 09:01:04PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating [07/09/2015 - 09:01:05PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating Would be glad to know if there is a way to fix it, or if it's actually caused by zaz at all? Link to comment
Azurahawk Posted July 9, 2015 Share Posted July 9, 2015 Your newest ZAZ keeps on crashing bro. Can't save and load anymore without it crashing. Can't die without it crashing. Your older model didn't do this. What gives? Link to comment
germanicus Posted July 9, 2015 Share Posted July 9, 2015 Your newest ZAZ keeps on crashing bro. Can't save and load anymore without it crashing. Can't die without it crashing. Your older model didn't do this. What gives? The newest release works great in my game. I had over 50 saves in day and a half of playing and had no single crash at all in all aspects of your report. So it must be something else in your game that is not working well along the ZAP. Link to comment
owi2000 Posted July 9, 2015 Share Posted July 9, 2015 This latest release works well for me for the most part, I'm only having one significant issue. I'm getting the dreaded scarecrow actors for the zapskullfuck animation. I re-registered animations with sexlab to ensure I wasn't reaching the limit for number of animations, and ran fnis, but still getting the non-animation. The one thing related to this is that I've gotten rid of all AP animations from the sexlab framework to make room for NSAP animations, which includes the old AP skullfuck animation, but I figured it'd be fine since ZAP should have it's own animations. Any hints or suggestions on how I can correct this issue? That is the only animation I've found that is giving me problems, but it comes up often as an animation replacer now since I'm experimenting with certain slavery mods. Link to comment
Azurahawk Posted July 9, 2015 Share Posted July 9, 2015 Well here's all I got... Summary Details Filters The LOOT Report requires Javascript to be enabled in order to function. Skyrim.esm CRC: C665FD56 Update.esm CRC: 6C9DEE4 C.Location, Delev, Invent, Relev Unofficial Skyrim Patch.esp CRC: 94947FF0 Version: 2.1.0 C.Acoustic, C.Climate, C.Encounter, C.ImageSpace, C.Light, C.Location, C.Music, C.Name, C.Owner, C.Water, Delev, Graphics, Invent, Names, Relev, Sound, Stats Dawnguard.esm CRC: 83E385F2 C.Location, Delev, Graphics, Invent, Names, Sound Unofficial Dawnguard Patch.esp CRC: 40D36D86 Version: 2.1.0 C.Climate, C.Encounter, C.Location, C.Name, Delev, Graphics, Invent, Names, Sound, Stats HearthFires.esm CRC: AF82CE6A C.Location, Graphics, Invent Warning: Contains 184 ITM records, 11 UDR records and 5 deleted navmeshes. Clean with TES5Edit. Unofficial Hearthfire Patch.esp CRC: CB70CD07 Version: 2.1.0 C.Climate, C.Location, C.Owner, C.Water, Graphics, Invent, Names, Sound, Stats Dragonborn.esm CRC: A9F83BFF C.Location, Graphics, Invent, Names Warning: Contains 61 ITM records, 8 UDR records and 1 deleted navmeshes. Clean with TES5Edit. Unofficial Dragonborn Patch.esp CRC: EE99B7F1 Version: 2.1.0 C.Climate, C.Encounter, C.Location, C.Music, C.Name, Delev, Graphics, Invent, Names, Sound, Stats SexLab.esm CRC: A62E1F24 Version: 1.59c Devious Devices - Assets.esm CRC: FD610BFF Version: 2.8.3 ApachiiHairFemales.esm CRC: E2923E5B Version: 1.5 RaceCompatibility.esm CRC: D0528810 ApachiiHair.esm CRC: 783F7167 Version: 1.4 SexLabAroused.esm CRC: B6F3D900 MFVM.esm CRC: BA4FF3AB Immersive Weapons.esp CRC: 2F09D1E8 Delev, Relev Hothtrooper44_ArmorCompilation.esp CRC: 1FDA2A69 Version: 7.1 Delev, Relev CompanionArissa.esm CRC: C4AE95C0 PSQ PlayerSuccubusQuest.esm CRC: F152C856 SuccubusRaceLite.esp CRC: B7954EB9 ZaZAnimationPack.esm CRC: F4516D1A Devious Devices - Integration.esm CRC: DD6F59B8 daymoyl.esm CRC: DAE8E02F Devious Devices - Expansion.esm CRC: C5EA736A Alternate Start - Live Another Life.esp CRC: 258169A0 Version: 3.0.1 C.Location DangerousEncounters.esp CRC: 63D202BB followerwander2.esp CRC: 8C4BB8AC Note: UFO - Ultimate Follower Overhaul.esp has the same functional, but you can use FollowerWander2.esp on your choice. TheEyesOfBeauty.esp CRC: FC447339 Version: 9 SexLab Attraction.esm CRC: FB4843A9 The Dance of Death - Ultimate Edition.esp CRC: 3F40CC78 Version: 1.8 dD - Enhanced Blood Main.esp CRC: 4AAE4CD8 dD - Realistic Ragdoll Force - Realistic.esp CRC: 910FBBF3 Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif. RaceMenuPlugin.esp CRC: 8A8A009F Note: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author. FNISSexyMove.esp CRC: 1DF80E6F dragonboneweaponscomplete.esp CRC: 1AFC0F7A Fast Respawn 72 Hours 1.2.esp CRC: 8BF9CB78 Hothtrooper44_Armor_Ecksstra.esp CRC: 9229A0B4 dD-Dragonborn-Dawnguard-EBT Patch.esp CRC: FB51E4FC DrunkenSluts.esp CRC: 3475986 Remodeled Armor - Vanilla Replacer - Dragonborn.esp CRC: C3A20836 LoversVictim.esp CRC: E30F6147 MorePP.esp CRC: EA659B06 MoreRevelers.esp CRC: 4AC86C96 NPCS2.esp CRC: 418A683C Remodeled Armor - Underwear.esp CRC: 14221C17 SexLab Dangerously Nude.esp CRC: A7FC4C14 LustAsylum.esp CRC: 6A94BE22 RaceMenu.esp CRC: 2765B7D0 RaceMenuMorphsCBBE.esp CRC: 928F43DC RaceMenuPluginXPMSE.esp CRC: 6DFF92A3 SexLab TDF Aggressive Prostitution.esp CRC: 10C6066D SDpatch - frostfall.esp CRC: 8EF94961 SexLabDangerousNights2.esp CRC: CF8F65A6 SkyRe_Main.esp CRC: 37F846FD Delev, Relev Note: Requires: Skyrim -Community- Uncapper for full perk functionality. Note: If lockpicking is not work then try to delete 'interface\lockpickingmenu.swf'. Note: If you have a problem with aiming try to install this mod. Note: To make aiming easier add the following lines to Skyrim.ini: Note: [Actor] Note: fVisibleNavmeshMoveDist=12288.0000 Note: [Combat] Note: f1PArrowTiltUpAngle=0.64 Note: f3PArrowTiltUpAngle=0.64 Note: fMagnetismStrafeHeadingMult=0.0 Note: fMagnetismLookingMult=0.0 Guard Dialogue Overhaul.esp CRC: AFACD2E9 Note: Do not clean ITM records, they are intentional and required for the mod to function. It is safe to undelete records, but do not do anything other than that. 3DNPC.esp CRC: 23C12ADE Version: 3.09 Complete Crafting Overhaul_Remade.esp CRC: 44BAC29F Version: 1.6 Delev, Names, Relev, Stats Remodeled Armor - Vanilla Replacer - Dawnguard.esp CRC: 9764CB1 Vivada Briar.esp CRC: D55A0470 RealisticNeedsandDiseases.esp CRC: B74B21DA Delev, Relev RND_Dragonborn-Patch.esp CRC: 72A698CB RND_Dawnguard-Patch.esp CRC: A554A56D SexLab STDs.esp CRC: 4B7E0C99 SkyRe_EnemyScaling.esp CRC: 65F8F450 Relev sanguinesDebauchery.esp CRC: D2E69F3D Better Vampires.esp CRC: 44565105 Note: Do not clean ITM records, they are intentional and required for the mod to function. It is safe to undelete records, but do not do anything other than that. ESFCompanions.esp CRC: CF7C7A14 Version: 0.3.7 RaceCompatibilityUSKPOverride.esp CRC: D5E6C5E4 mslVampiricThirst.esp CRC: 87674AA1 Version: 24222 Note: Conflicts with other mods that change the vampirism system. OBIS.esp CRC: 84A4CEBF Delev, Relev DeviouslyHelpless.esp CRC: 92566E5 OBISDB.esp CRC: 1109C38 Delev, Relev Civil War Overhaul.esp CRC: DF877E09 SkyRe_Survivalism.esp CRC: 92CF529F SkyUI.esp CRC: 9330CAF7 Version: 4.1 Dual Sheath Redux.esp CRC: 49778E0B Note: Requires: Java Runtime Environment 7 update 17+ DVA - Dynamic Vampire Appearance.esp CRC: DF2B11C w2salem.esp CRC: D8C02278 Remodeled Armor - Vanilla Replacer.esp CRC: 7A1F1508 Killable Children.esp CRC: D2BEAD09 Killable Children - Quest Important Protected.esp CRC: CBCAAEEF SkyRe_EncounterZones.esp CRC: D0C666A8 smfArena1.8.esp CRC: 8C086739 Cloaks.esp CRC: 2D16EDED SexLab-Stories.esp CRC: A4E1BA5B UFO - Ultimate Follower Overhaul.esp CRC: AC325F04 Version: 1.2j Note: For safe install need dismiss all your followers, save, delete all included mods, load again, save and install UFO. For safe uninstall or update see special instructions on mod page. smfBlackJack.esp CRC: 17828A5F Immersive Patrols II.esp CRC: 1D7FC7B SkyRe_StandingStones.esp CRC: 196309D3 Chesko_Frostfall.esp CRC: E3704311 MidasSkyrim.esp CRC: A36317F7 ssapbwk.esp CRC: DC24DEB4 RND_HearthFires-Patch.esp CRC: E3E62E4 RND_AnimalLoot.esp CRC: FE916A6E Duel - Combat Realism.esp CRC: 936E329B Warning: Contains 7 ITM records. Clean with TES5Edit. Devious Deviants.esp CRC: 5018DA5E SkyRe_Races.esp CRC: D6CF6BEE CommunityCollege.esp CRC: 763FA8A2 quest_sorcery.esp CRC: 76755CEC Bandit Patrols.esp CRC: ACA93F44 Relev MatureSkinComplexions.esp CRC: CD60CBCD SkyRe_EnemyAI.esp CRC: 3F9BD9D GuildStarter.esp CRC: A81B9C15 DeadlyDragons.esp CRC: 295EE682 Delev, Relev SexLab_Dialogues.esp CRC: 45FBD7F9 FemaleFollowerPack.esp CRC: 837CF091 SexLab-AmorousAdventures.esp CRC: 6E86147C daymoyl_DawnguardAddon.esp CRC: 7BD73214 BanditOutbreak.esp CRC: F72C28F2 BetterHomeSecurity.esp CRC: C0687B18 TheLittleThings.esp CRC: B1020F48 SpousesEnhanced.esp CRC: 17C09682 haytham kenway mod.esp CRC: 35E36776 smfAnimalFights.esp CRC: 9024DA53 UniqueFollowers.esp CRC: 16DCB7C0 SexLabDefeat.esp CRC: 6AFB0826 Hunterborn.esp CRC: C6EF0510 Hunterborn_Frostfall-Patch.esp CRC: 2D3EBDE TemptressVixen.esp CRC: B5FFF907 SexLab Romance.esp CRC: 93B34E56 Lucretia.esp CRC: 8D490A01 ForgottenMagic.esp CRC: 91190116 Version: 4.3.0 SexLab_Hormones.esp CRC: 76249F16 LoversComfort.esp CRC: D2DB3313 ktxcompleteskyforge.esp CRC: A4FA76E3 FNISFlyer.esp CRC: 2145443C FNISspells.esp CRC: 4F3339DE SkyRe_Combat.esp CRC: 8CBB3E24 Apocalypse - The Spell Package.esp CRC: 8F0D3BCC Warning: Contains 3 ITM records. Clean with TES5Edit. Apocalypse - More Apocalypse.esp CRC: 81C29F23 smfHazard.esp CRC: 1E5DF34E ReProccer.esp CRC: 73F851F3 Dual Sheath Redux Patch.esp CRC: 891DCEDD Version Information LOOT Version 0.6.1 Masterlist Updating Enabled Masterlist Revision b2309cdcd Masterlist Date 2015-06-28 Plugin & Message Counts Active Plugins 132 Dirty Plugins 4 Total Plugins 134 Warnings 5 Errors 0 Total Messages 28 General MessagesNote: A new release of LOOT is available. Note: Latest LOOT thread. Note: Your SKSE is up-to-date. Note: It appears you have Fores New Idles in Skyrim installed. Remember to run GenerateFNISforUsers.exe every time you have installed or de-installed FNIS, or a FNIS based mod. Warning: The load order displayed in the Details tab was not applied as sorting was canceled. Hide Version NumbersHide CRCsHide Bash Tag SuggestionsHide NotesHide 'Do Not Clean' MessagesHide Inactive Plugin MessagesHide All Plugin MessagesHide Messageless Plugins Plugins hidden: 0 / 134 Messages hidden: 0 / 28 Ignoring the dirty files, I never had a problem with the previous zaz, but this new one I don't know what's going on. Description? Auto save crashes. Dying crashes. Those are the two big ones so far Link to comment
zaira Posted July 10, 2015 Share Posted July 10, 2015 I have questions about leash property zbfSlaveLeash::Whip : what does it mean exactly? Player will be whipped all the time, or if he loose track or what? Link to comment
darkfender666 Posted July 10, 2015 Share Posted July 10, 2015 Your newest ZAZ keeps on crashing bro. Can't save and load anymore without it crashing. Can't die without it crashing. Your older model didn't do this. What gives? I had a similar problem....if its my same issue you might wat to try this: 1 load the corrupt save 2 disable Death alternative from MCM (IF you have it) 3 open console and type player.kill 4 wait the automatic reload 5 save (you now have fixed your save and will be able to save normally from now on). 6 repeat for every save you want to fix 7 could occur sporadically again... but fix is quite easy. Link to comment
Azurahawk Posted July 10, 2015 Share Posted July 10, 2015 Alright. So lets say this is the problem. Doesnt that mean DA and half the mods I use will be useless? Cant imagine this Zaz update making it that useless... Link to comment
Dionysus1983 Posted July 11, 2015 Share Posted July 11, 2015 Thanks for all the work, been working ok for my noob self! Link to comment
Azurahawk Posted July 11, 2015 Share Posted July 11, 2015 After some testing, it is a DA issue. The mod is severely outdated on top of that, like the project itself has been abandon and I fear that Zaz may have over come the age of the mod. This is kind of bad. I really depend alot on DA for some things... Link to comment
Azurahawk Posted July 11, 2015 Share Posted July 11, 2015 WAAAIITTT! It seems like I fixed it. Try downloading the hotfix from march on DA. It's the update one below the main mod file. I test player.kill and went in another house and load on auto while mod is active, and no crashes yet. Link to comment
parruyo Posted July 11, 2015 Share Posted July 11, 2015 WAAAIITTT! It seems like I fixed it. Try downloading the hotfix from march on DA. It's the update one below the main mod file. I test player.kill and went in another house and load on auto while mod is active, and no crashes yet. Yes player.kill work for 10 or 15 save, after happen the same and again player.kill Link to comment
Azurahawk Posted July 11, 2015 Share Posted July 11, 2015 Yea, I spoke too early. Hell with it. Ill just leave uninstalled. Not much I can do until DA is fixed Link to comment
Numerals Posted July 12, 2015 Share Posted July 12, 2015 The bound override animations for SL seems to have problems. More often than not the actors are not aligned in the correct direction (ie. one of them is rotated 180 degree from the direction they should be in). It does seem to be able to fix itself on the 2nd stage of any given animation, but it's still quite jarring to see people thrusting/being thrusted by nothing but thin air and sometimes clipping against each other. (Note: I did delete and repost this. It's not for seeking further attention, but for doing further testing after reading about DD's own "use bound animation" toggle. That toggle doesn't appear to do anything when I don't have the relevant animations registered and activated, which if my memory still serves right, would lead to bondage animations being played at random even when there's no bondage gear involved. The bottom line is, it seems likely that the problem originates from ZAZ's override.) Link to comment
stobor Posted July 12, 2015 Share Posted July 12, 2015 @Numerals: I've seen that same 180-degree out-of-whack alignment using the DDi "bound animations" override (sometimes). Might be an interaction with SexLab itself, or it could be common to both DDi and Zaz because of similar coding in both cases. You shouldn't need to have the Zaz animations registered for the "bound animations" substitution to work - but you do need it if a mod is going to look for those animations by name or tag (which Deviously Cursed Loot apparently does). Link to comment
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