Psyonik777 Posted July 3, 2015 Posted July 3, 2015 Hello, nice work with the patch, the animation replacer seems to be working fine now. I'm testing some new slot features, and I dunno if it's just me but the drool and tears don't seem to work. Dirt and scars work fine though. Another thing is the standing animation wich is supposed to show when standing still, it shows also when I walk, kinda hovering around in a kneeling position.
germanicus Posted July 3, 2015 Posted July 3, 2015 Thanks for the update. Going to download it and will let you know how it works. EDIT: Yeap, the animation bug is fixed. Thank you Xaz.
stobor Posted July 3, 2015 Posted July 3, 2015 Testing the latest with the new SL 1.60 beta, and when I register Zaz animations with SexLab they do not appear in the SL 'toggle animations' page. Not sure whether that's a problem in SL, Zaz, or on my end. Anyone else see this? Edit: This is a brand new start, and I ran the SL 1.60 'install' step before attempting to register the animations. Edit2: Never mind, the problem is the idiot at the keyboard (me). The new SL beta spreads the toggles across multiple pages now, and the furniture animations were all on the 2nd page.
foreveraloneguy Posted July 4, 2015 Posted July 4, 2015 Sexlab 1.59c, zaz 6.0.5 + patch 6.0.7. I'm getting a consistent crashing during initial load with the following: [07/04/2015 - 11:35:38AM] warning: Variable _SOS on script slh_fctbodyshape has an invalid type SOS_API loaded from save. This variable will be skipped. [07/04/2015 - 11:35:38AM] warning: Variable ::Config_var on script zbfbondageshell loaded from save not found within the actual object. This variable will be skipped. as the last lines printed. Again, this is across multiple saves. Since the other mod showing up is sexlab hormones, I'll be posting there as well. Hopefully someone can help direct me towards a solution. I'd hate to lose these saves. Papyrus.0.log
foreveraloneguy Posted July 4, 2015 Posted July 4, 2015 Backing down to 6.0.5 produces a different debug, but still appears to crash while zaz is intializing. Papyrus.0.log
germanicus Posted July 4, 2015 Posted July 4, 2015 Backing down to 6.0.5 produces a different debug, but still appears to crash while zaz is intializing. If you returned to ZAP 6.0.0 don't use ZAP 6.0.5 patch, use 6.0.4. After you do that must reinstall SOS too. That will stabilize your game and reduce CTDing.
foreveraloneguy Posted July 4, 2015 Posted July 4, 2015 Backing down to 6.0.5 produces a different debug, but still appears to crash while zaz is intializing. If you returned to ZAP 6.0.0 don't use ZAP 6.0.5 patch, use 6.0.4. After you do that must reinstall SOS too. That will stabilize your game and reduce CTDing. Using the full 6.0.5, not 6.0, which isn't even available any more. And I don't use SOS, but SOS light. SoS always crashes the shit out of my game among other things that make the full SoS a non-starter for me.
germanicus Posted July 4, 2015 Posted July 4, 2015 Using the full 6.0.5, not 6.0, which isn't even available any more. And I don't use SOS, but SOS light. SoS always crashes the shit out of my game among other things that make the full SoS a non-starter for me. I see. My apologies. I thought you were saying about 6.0.5 patch. I'm using full 6.0.5 full version with 6.0.7 patch and have no problem at all. Had problems with the game with patches before 6.0.7, but not any more.
foreveraloneguy Posted July 4, 2015 Posted July 4, 2015 No need to apologize. I was just clarifying my environment.
darkfender666 Posted July 5, 2015 Posted July 5, 2015 Guys i'd need a help for testing. Since Someone mentioned that there is an override button even in DDi i'd need to see wich is: Only one i saw is the one that says "use bound animations" that replaces animations and it indeed causes the switch position error. I tried: Turning override on zaz on and that option of but it results in armbinder being removed and normal animation playing (with and without registering zaz sexlab). So seems zaz won't override because ddi removes bindings How do i make zaz to replace animations instead of ddi?
Min Posted July 5, 2015 Posted July 5, 2015 Guys i'd need a help for testing. Since Someone mentioned that there is an override button even in DDi i'd need to see wich is: Only one i saw is the one that says "use bound animations" that replaces animations and it indeed causes the switch position error. I tried: Turning override on zaz on and that option of but it results in armbinder being removed and normal animation playing (with and without registering zaz sexlab). So seems zaz won't override because ddi removes bindings How do i make zaz to replace animations instead of ddi? They use nearly the same code, so far as I'm aware. It shouldn't matter which is replacing animations..
darkfender666 Posted July 5, 2015 Posted July 5, 2015 Guys i'd need a help for testing. Since Someone mentioned that there is an override button even in DDi i'd need to see wich is: Only one i saw is the one that says "use bound animations" that replaces animations and it indeed causes the switch position error. I tried: Turning override on zaz on and that option of but it results in armbinder being removed and normal animation playing (with and without registering zaz sexlab). So seems zaz won't override because ddi removes bindings How do i make zaz to replace animations instead of ddi? They use nearly the same code, so far as I'm aware. It shouldn't matter which is replacing animations.. But i still have the replacing anmations (only sometimes) and also if i don t keep both DDi plays some yoke animations plays as armbinder ones.
cytochrome_p450 Posted July 5, 2015 Posted July 5, 2015 Amazing mod, thanks! Have you considered adding stocks (horizontal, sitting, like https://en.wikipedia.org/wiki/Stocks#/media/File:Chapeltown_Stocks.jpg) as a companion to the pillory?
boo Posted July 5, 2015 Posted July 5, 2015 You should consider using Leito's animations as the basis for modifications you make.
Sabielin Posted July 6, 2015 Posted July 6, 2015 I wonder if your character could be chained up to the ceiling via slavery mods. Probably not, would be pretty dope though. I tried using some recent mods and their slavery system doesn't work anyway, lol. Best to have this stuff for just foreplay.
Mister X Posted July 6, 2015 Posted July 6, 2015 I wonder if your character could be chained up to the ceiling via slavery mods. Probably not, would be pretty dope though. I tried using some recent mods and their slavery system doesn't work anyway, lol. Best to have this stuff for just foreplay. There already is such animation, eg just start Forbidden Tome quest of DDi, directly at the beginning Urag will chain you to the ceiling. Or just enter DD Captured Dreams Shop, the models also are chained to the ground and ceiling
xaz Posted July 6, 2015 Posted July 6, 2015 Hello, nice work with the patch, the animation replacer seems to be working fine now. I'm testing some new slot features, and I dunno if it's just me but the drool and tears don't seem to work. Dirt and scars work fine though. Another thing is the standing animation wich is supposed to show when standing still, it shows also when I walk, kinda hovering around in a kneeling position. Drool and tears should work with the rest of them. Could it be for some reason because they're applied to the face? Maybe still animation broke in the patch. I'll check on my side .... Backing down to 6.0.5 produces a different debug, but still appears to crash while zaz is intializing. You may want to try a save game cleaner on your save. That can usually fix issues like the ones you're seeing (a lot of). Crash issues are very rarely caused by script "bugs", so I would also run through all the steps in the stability guide for skyrim. That usually helps. If you get consistent crashing, the save game cleaner is your best bet, though .... Links: http://www.nexusmods.com/skyrim/mods/52363/?(save game cleaner) http://www.nexusmods.com/skyrim/mods/50244/?(stability guide)
xaz Posted July 6, 2015 Posted July 6, 2015 Guys i'd need a help for testing. Since Someone mentioned that there is an override button even in DDi i'd need to see wich is: Only one i saw is the one that says "use bound animations" that replaces animations and it indeed causes the switch position error. I tried: Turning override on zaz on and that option of but it results in armbinder being removed and normal animation playing (with and without registering zaz sexlab). So seems zaz won't override because ddi removes bindings How do i make zaz to replace animations instead of ddi? They use nearly the same code, so far as I'm aware. It shouldn't matter which is replacing animations.. Yes, you can safely turn off ZAP animation replacing for now. Probably I'll add most of the new features to ZAP, so I'll work with Min so we can update DDi if needed. You should consider using Leito's animations as the basis for modifications you make. There are some of those already. Blowjob and Kissing are both from Leito. You need NSAP installed for them to show up, though.
foreveraloneguy Posted July 6, 2015 Posted July 6, 2015 Hello, nice work with the patch, the animation replacer seems to be working fine now. I'm testing some new slot features, and I dunno if it's just me but the drool and tears don't seem to work. Dirt and scars work fine though. Another thing is the standing animation wich is supposed to show when standing still, it shows also when I walk, kinda hovering around in a kneeling position. Drool and tears should work with the rest of them. Could it be for some reason because they're applied to the face? Maybe still animation broke in the patch. I'll check on my side .... Backing down to 6.0.5 produces a different debug, but still appears to crash while zaz is intializing. You may want to try a save game cleaner on your save. That can usually fix issues like the ones you're seeing (a lot of). Crash issues are very rarely caused by script "bugs", so I would also run through all the steps in the stability guide for skyrim. That usually helps. If you get consistent crashing, the save game cleaner is your best bet, though .... Links: http://www.nexusmods.com/skyrim/mods/52363/?(save game cleaner) http://www.nexusmods.com/skyrim/mods/50244/?(stability guide) Thanks. That guide is mostly good, but wrong on a few points. Or at least trying to follow it to the letter makes things worse, not better, when it comes to a few of the recommendations. The save game cleaner says I'm good, but I usually check after I upgrade any mods anyway, just in case something changes and/or a script gets removed/renamed. Also, it seems like if the fix was that simple, it wouldn't have started crashing across multiple saves with the same lines.
cytochrome_p450 Posted July 6, 2015 Posted July 6, 2015 Amazing mod, thanks! Have you considered adding stocks (horizontal, sitting, like https://en.wikipedia.org/wiki/Stocks#/media/File:Chapeltown_Stocks.jpg) as a companion to the pillory? Out of interest, do you use Blender or 3ds max for creating poses? I might be able to try and do this myself.
asdasd123123 Posted July 7, 2015 Posted July 7, 2015 Hey xaz could you update for the latest sexlab beta?
Guest Posted July 7, 2015 Posted July 7, 2015 Hey xaz could you update for the latest sexlab beta? Too early.
elxdark Posted July 8, 2015 Posted July 8, 2015 Hey I'm new to this, I want to know what exactly I gotta do to get zaz animations working along with sexlab. Do I need to change something in the MCM of both? Thanks.
Guest Posted July 8, 2015 Posted July 8, 2015 Hey I'm new to this, I want to know what exactly I gotta do to get zaz animations working along with sexlab. Do I need to change something in the MCM of both? Thanks. Both SexLab and Zaz are Frameworks. Alone they do pretty much nothing. You need a mod that will use them and then run the Zaz animations or use its furniture or assets. The list of mods that do this is pretty long, just select something following your personal taste.
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