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Posted (edited)
1 hour ago, Invictusblade said:

... I think most of that is related to AAF ...

 

I raised these same issues on the AAF forum after the AAF beta164 update and was told that the issues "could not be reproduced", were caused by Autonomy Enhanced, or that my basic install was fucked. In other words it's all my fault because AAF is perfect.
 
 Anyway, installed AEv2.60 (new version) last night and it is working.
 - Enabling multiple scenes causes more instances of broken animations and redressing issues.
 - Despite 3somes being disabled, 3somes are still generated from somewhere, then turn into 4some scene, then turn into 5some scene, then get stuck and require manual termination.
 - The Autonomous Perk messages are working perfectly, thank you very much!
 

 

Edited by dosfox
(new version)
Posted

Here is a vidcap of the 3some>4some>3some>4some>5some> syndrome with 3somes disabled and debug enabled. It is actually a pretty good gangbang except for the equipment problems and that it had to be manually terminated at the endless 5some stage.

 

Spoiler

 

Today i have been using this AAF_equipmentSetData.xmlinstead of the default and it is reducing the amount of "equip-default-armor-during-animation" faults but not fixing the problem.

 

 

 

Posted (edited)

I tried to edit esp, but I don't know how to add.

There is only Edit in right click.

I edit the AE_Addon to custom race, then I receive a warning in log.

Quote

warning: Property customRace on script AE_Creatures attached to AE_Creatures (46005BB8) cannot be initialized because the script no longer contains that property

I don't know how to modify esp by FO4Edit, so I deleted override.

 

Then, I tried to edit and compile AE_Creatures.

Set Reject_Partner = 0 to let custom race be allowed.

I ON all option in nonHuman and Creature settings, but I receive disallowed message in logs, include my custom race.

Quote

[07/31/2021 - 03:05:30PM] Diamond City Has been Allowed
[07/31/2021 - 03:05:30PM] Location Has been Allowed
[07/31/2021 - 03:05:30PM] AE_AllowCreatures_GreyPack Has been Disallowed
[07/31/2021 - 03:05:31PM] AllowableRaces_Creature_GreyPackDLC Has been Disallowed
[07/31/2021 - 03:05:31PM] AE_AllowCreatures_Gorilla Has been Disallowed
[07/31/2021 - 03:05:31PM] AE_AllowCreatures_Robotic Has been Disallowed
[07/31/2021 - 03:05:31PM] AE_AllowCreatures_FEVHounds Has been Disallowed
[07/31/2021 - 03:05:31PM] AE_AllowCreatures_FeralGhoul Has been Disallowed
[07/31/2021 - 03:05:31PM] AE_AllowCreatures_Deathclaw Has been Disallowed
[07/31/2021 - 03:05:31PM] Canines Has been Disallowed
[07/31/2021 - 03:05:31PM] Supermutants Has been Disallowed
[07/31/2021 - 03:05:31PM] Supermutants Behemoths Has been Disallowed
[07/31/2021 - 03:05:31PM] Addon Races Has been Disallowed
[07/31/2021 - 03:05:31PM] Ghouls Has been Disallowed
[07/31/2021 - 03:05:31PM] Synths Has been Disallowed
[07/31/2021 - 03:05:31PM] [Race <HumanRace (00013746)>]Has been Allowed for number 1
[07/31/2021 - 03:05:31PM] AE_AllowCreatures_GreyPack Has been Disallowed
[07/31/2021 - 03:05:31PM] AllowableRaces_Creature_GreyPackDLC Has been Disallowed
[07/31/2021 - 03:05:31PM] AE_AllowCreatures_Gorilla Has been Disallowed
[07/31/2021 - 03:05:31PM] AE_AllowCreatures_Robotic Has been Disallowed
[07/31/2021 - 03:05:31PM] AE_AllowCreatures_FEVHounds Has been Disallowed
[07/31/2021 - 03:05:31PM] AE_AllowCreatures_FeralGhoul Has been Disallowed
[07/31/2021 - 03:05:31PM] AE_AllowCreatures_Deathclaw Has been Disallowed
[07/31/2021 - 03:05:31PM] Canines Has been Disallowed
[07/31/2021 - 03:05:31PM] Supermutants Has been Disallowed
[07/31/2021 - 03:05:31PM] Supermutants Behemoths Has been Disallowed
[07/31/2021 - 03:05:31PM] Addon Races Has been Disallowed
[07/31/2021 - 03:05:31PM] Ghouls Has been Disallowed
[07/31/2021 - 03:05:31PM] Synths Has been Disallowed
[07/31/2021 - 03:05:31PM] [Race <nanaRace (5F000F99)>]Has been Disallowed for number 2

 

Only HumanRace working, I will rewrite custom race code as same as HumanRace tomorrow than check.

Debug has taken me too much time today.

 

Edited by Klaust
Posted
1 hour ago, Klaust said:

I tried to edit esp, but I don't know how to add.

There is only Edit in right click.

I edit the AE_Addon to custom race, then I receive a warning in log.

I don't know how to modify esp by FO4Edit, so I deleted override.

 

Then, I tried to edit and compile AE_Creatures.

Set Reject_Partner = 0 to let custom race be allowed.

I ON all option in nonHuman and Creature settings, but I receive disallowed message in logs, include my custom race.

 

Only HumanRace working, I will rewrite custom race code as same as HumanRace tomorrow than check.

Debug has taken me too much time today.

 

upload the addon mod with the anime race mod(just the esp/esm)

Posted
11 hours ago, dosfox said:

 

I raised these same issues on the AAF forum after the AAF beta164 update and was told that the issues "could not be reproduced", were caused by Autonomy Enhanced, or that my basic install was fucked. In other words it's all my fault because AAF is perfect.
 
 Anyway, installed AEv2.60 (new version) last night and it is working.
 - Enabling multiple scenes causes more instances of broken animations and redressing issues.
 - Despite 3somes being disabled, 3somes are still generated from somewhere, then turn into 4some scene, then turn into 5some scene, then get stuck and require manual termination.
 - The Autonomous Perk messages are working perfectly, thank you very much!
 

 

Are you sure you do not have AAF Madness files stuck somewhere in your game? The multiplyng fuckers all sound like his mod?

Posted
24 minutes ago, maddadicusrex said:

Are you sure you do not have AAF Madness files stuck somewhere in your game? 

 

No, Autonomy Enhanced v2.40>v2.60 is the only NPC-sex mod that has ever been installed on this game.

- The last couple of hours I tried extending the scan time to way beyond the max scene length, but problem still exists.

- In vault 95 a lesbian 2some developed into 3some etc, (even though lesbian is set to 0% and Gunners perked not to have sex!).

- I admit to using Indarello's patch, and that may be responsible for the clusterfucks not finishing due to staging issues, but not causing the original problem. I uninstalled Indarello's patch for a couple of hours before updating it, and during that time the 3some problem still occured.

 

 

Posted
12 hours ago, dosfox said:

In other words it's all my fault because AAF is perfect.

 

Check the 'tude. AAF gets a LOT of bug reports and most are due to mis-installation or are the result of problems in other mods. If you suspect you've found a bug in AAF, you'll need to do rather a lot of legwork to provide a minimal reproducer, typically one constructed without the use of any NSFW mods. The usual way to go about it is that if you can demonstrate the problem through a particular AAF-using mod, then get the author of that mod to determine whether it's an actual AAF issue and create a stripped-down mini-mod which can create the same result so that it can be used to test any potential fixes on the AAF side.

Posted
28 minutes ago, vaultbait said:

 

Check the 'tude. AAF gets a LOT of bug reports and most are due to mis-installation or are the result of problems in other mods. If you suspect you've found a bug in AAF, you'll need to do rather a lot of legwork to provide a minimal reproducer, typically one constructed without the use of any NSFW mods. The usual way to go about it is that if you can demonstrate the problem through a particular AAF-using mod, then get the author of that mod to determine whether it's an actual AAF issue and create a stripped-down mini-mod which can create the same result so that it can be used to test any potential fixes on the AAF side.

I like you but a bunch of us are pretty mod proficient and since AAF change in format, there have been a number of bugs. I still get redressing if I change animation during sex. It got so bad, I just got rid of the redress functions in AAF. Folks now stay nude after sex, but issue at least is handled. I dig most glitches are really mostly self inflicted AAF wounds but we gamers are accused a lot of it being our fault from certain members, not most. Dago is pretty open and honest about handling a problem but a few of his supporters can get a little rabid. Just sayin?

Posted
1 hour ago, maddadicusrex said:

since AAF change in format, there have been a number of bugs.  I still get redressing if I change animation during sex. It got so bad, I just got rid of the redress functions in AAF

 

I have no idea what you mean specifically by "change in format" (are you talking about the introduction of XSD driven XML validation in 123, the deprecation of idle nodes in 131, something else?). Also there were some redress-related fixes in 163, what version are you using?

 

1 hour ago, maddadicusrex said:

gamers are accused a lot of it being our fault from certain members

 

As I said, reporting a bug in AAF such that it might get attention takes some work, more than just saying "I'm observing these problems" and expecting its author to spend time trying to guess all the necessary details to reproduce it directly in AAF. In this particular case the user has gotten their knickers in a wad because the AAF author has said "could not reproduce" and so seems to have taken it as a form of condescension. It's unreasonable to expect a mod's author to reproduce a bug you observe via the interaction of some other mod they did not write.

 

Yes AAF has bugs, and I want to see them fixed as much as most folks, but when a user doesn't provide sufficient context to recreate the observed behavior in a way which rules out the other mods they're running (which are not the AAF author's problem, let's be clear about this), there's not much else to say.

Posted

here is the AAF code that is currently in AE_Player_Main

 

Actor[] Actors = new Actor[2]
Actors[0] = NPC1
Actors[1] = NPC2
AAF:AAF_API:SceneSettings settings = AAF_API.GetSceneSettings()

int first_random = AE_Global_Duration.getvalueint() - AE_Global_Duration_end.getvalueint()
int Last_random = AE_Global_Duration.getvalueint() + AE_Global_Duration_end.getvalueint()
if first_random < 30
	first_random = 30
endif

int RandomNumber = Utility.RandomInt(first_random, Last_random)
if AE_Debug.getvalueint() == 1
	Debug.trace("The Sex Scene Duration is "+ RandomNumber + " Seconds Long")
elseif AE_Debug.getvalueint() >= 2
	Debug.trace("The Sex Scene Duration is "+ RandomNumber + " Seconds Long")
	Debug.notification("The Sex Scene Duration is "+ RandomNumber + " Seconds Long")
endif

settings.duration = RandomNumber

settings.excludeTags = "Spanking,Jackoff,Pose,Utility,Tease,Foreplay,Finish,TitJob"

aaf:aaf_api.GetAPI().StartScene(Actors, settings)
Utility.wait(5)
If (AE_Notifications.getvalueint() == 1)
	if NPC1.GetRace() != HumanRace
		AE_Creatures_Bool.Autonomy_Message(NPC1)
	elseif NPC2.GetRace() != HumanRace
		AE_Creatures_Bool.Autonomy_Message(NPC2)
	else	
		AE_Creatures_Bool.Autonomy_Message_Auto()
	endif	
EndIf
Utility.wait(0.1)

if anyone has anything to add to this code,

please do

Posted

Could you look at Creature Mod Help Page. We can click it but cannot scroll over to it to enable SC creature animations? Also started a new game and the animations are working for the latest Horny version. Thanks

Posted (edited)
1 hour ago, maddadicusrex said:

Could you look at Creature Mod Help Page. We can click it but cannot scroll over to it to enable SC creature animations? Also started a new game and the animations are working for the latest Horny version. Thanks

what is the third word of the page? (in the title)

Edited by Invictusblade
Posted
59 minutes ago, Invictusblade said:

what is the third word of the page? (in the title)

MCM Menu....................Creature Mod Help........ heading. Cannot scroll the mod listings down to enable mods. This is for AAF Autonomy Enhanced 2.60..

Posted

@vaultbait

I apologise if you took offense at my post. No 'tude' was intended. Simply stating facts. I have been following the usual methods of solving bugs, reporting them to mod authors and following the advice on their threads. Indarello told me to ask AAF and AE, InvictusBlade said there were AAF problems, but AAF says the problems are the mods or my setup. My problems are not unique - i have seen them all reported separately and repeatedly in this and other mods for years - but obviously i have not found solutions yet.

 

So yes, the problem is all my fault because i am using mods that push AAF to its limits. And yes, AAF is perfect, for "posing" mods and the like, but seems to be barely capable of and maybe never intended for complex multi-scene multi-actor mods like Autonomy Enhanced.

 

Perhaps you could also try and understand my 'tude' - i am 74 years old and have been playing, hacking, and modding "computer" games for nearly 60 years. I am rusting from the inside out, don't have much longer to go, and maybe becoming a little grumpy and impatient. Sorry about that.

 

My passion for the last decade has been the Fallout series, especially NV and FO4. I enjoy creating a peaceful commonwealth filled with beautiful functional settlements inhabited by diverse and interesting NPCs living a productive post-apocalyptic lifestyle, and then sharing the successes i've had with fellow players. Part of the formula for my peaceful settlements is giving the NPCs active "entertainment" and "re-population" tasks, which is why the Autonomy series of mods is very important to me. I have been constantly using Autonomy in one form or another since Vinfamy's original FourPlay version, and am delighted by InvictusBlade's improvements and progress so far.

 

@Invictusblade
Sorry for any controversy or offense caused by me on these pages. Such a waste of time ...

 

Posted (edited)
12 minutes ago, dosfox said:

@vaultbait

I apologise if you took offense at my post. No 'tude' was intended. Simply stating facts. I have been following the usual methods of solving bugs, reporting them to mod authors and following the advice on their threads. Indarello told me to ask AAF and AE, InvictusBlade said there were AAF problems, but AAF says the problems are the mods or my setup. My problems are not unique - i have seen them all reported separately and repeatedly in this and other mods for years - but obviously i have not found solutions yet.

 

So yes, the problem is all my fault because i am using mods that push AAF to its limits. And yes, AAF is perfect, for "posing" mods and the like, but seems to be barely capable of and maybe never intended for complex multi-scene multi-actor mods like Autonomy Enhanced.

 

Perhaps you could also try and understand my 'tude' - i am 74 years old and have been playing, hacking, and modding "computer" games for nearly 60 years. I am rusting from the inside out, don't have much longer to go, and maybe becoming a little grumpy and impatient. Sorry about that.

 

My passion for the last decade has been the Fallout series, especially NV and FO4. I enjoy creating a peaceful commonwealth filled with beautiful functional settlements inhabited by diverse and interesting NPCs living a productive post-apocalyptic lifestyle, and then sharing the successes i've had with fellow players. Part of the formula for my peaceful settlements is giving the NPCs active "entertainment" and "re-population" tasks, which is why the Autonomy series of mods is very important to me. I have been constantly using Autonomy in one form or another since Vinfamy's original FourPlay version, and am delighted by InvictusBlade's improvements and progress so far.

 

@Invictusblade
Sorry for any controversy or offense caused by me on these pages. Such a waste of time ...

 

Us oldsters (67) have been around and know stuff. Seems the kids mistakenly think they know more..:smirk:

Edited by maddadicusrex
Posted
26 minutes ago, maddadicusrex said:

MCM Menu....................Creature Mod Help........ heading. Cannot scroll the mod listings down to enable mods. This is for AAF Autonomy Enhanced 2.60..

the word is "Help", this page is never designed to be a settings page

 

so there is a number of things here.

1. I only have two sex animation mods installed at the moment (SavageCabbage mod and one other that I cannot find at the moment)

2. I cannot remember which Races are supported by which mod (so I made a help page) (I thought SavageCabbage had a deathclaw animation, nope)

3. I did originally make this option based on individual animation mods but it became much easier to sort via Race instead (except for Gray User's, I kept that as intended)

4. I believe in choice, you may want supermutants fucking but not Dogs. (and an race based options does that)

24 minutes ago, dosfox said:

@vaultbait

I apologise if you took offense at my post. No 'tude' was intended. Simply stating facts. I have been following the usual methods of solving bugs, reporting them to mod authors and following the advice on their threads. Indarello told me to ask AAF and AE, InvictusBlade said there were AAF problems, but AAF says the problems are the mods or my setup. My problems are not unique - i have seen them all reported separately and repeatedly in this and other mods for years - but obviously i have not found solutions yet.

 

So yes, the problem is all my fault because i am using mods that push AAF to its limits. And yes, AAF is perfect, for "posing" mods and the like, but seems to be barely capable of and maybe never intended for complex multi-scene multi-actor mods like Autonomy Enhanced.

 

Perhaps you could also try and understand my 'tude' - i am 74 years old and have been playing, hacking, and modding "computer" games for nearly 60 years. I am rusting from the inside out, don't have much longer to go, and maybe becoming a little grumpy and impatient. Sorry about that.

 

My passion for the last decade has been the Fallout series, especially NV and FO4. I enjoy creating a peaceful commonwealth filled with beautiful functional settlements inhabited by diverse and interesting NPCs living a productive post-apocalyptic lifestyle, and then sharing the successes i've had with fellow players. Part of the formula for my peaceful settlements is giving the NPCs active "entertainment" and "re-population" tasks, which is why the Autonomy series of mods is very important to me. I have been constantly using Autonomy in one form or another since Vinfamy's original FourPlay version, and am delighted by InvictusBlade's improvements and progress so far.

 

@Invictusblade
Sorry for any controversy or offense caused by me on these pages. Such a waste of time ...

 

 

12 minutes ago, maddadicusrex said:

Us oldsters (67) have been around and know stuff. Seems the kids mistakenly think they know more..:smirk:

here is the problem with games and gamers, there is a vast, vast number of moving parts in a game. and when you add vast array of different mods to the mix, then who knows what could happen.

and we forget that.

 

also we are modders, we usually push stuff to breaking point,

 

lets use Autonomy as an example. the original mod is the one of the horniest mod ever made, this mod begs to fuck everyone that moves.

and I managed to control a good deal of it.

is it perfect, no.

 

but I am fine with it working properly 75-90% of the time.

Posted

I wandered back into Sanctuary a few minutes ago and found both Dogmeat and my Glowing Deathclaw enjoying the captives I've freed and sent to work there.  I think this mod is working perfectly.

Posted
2 hours ago, Invictusblade said:

... we are modders, we usually push stuff to breaking point, ...

 

This is how i am pushing things to breaking point. I have thrown your mod into a mid-game playthrough with heavily built-up settlements of 30-50 settlers each, and a large mod list. Admittedly a big ask, but something that RSEE Shenanigans 4.0 handled easily within its own limitations.

 

Probably many of my issues such as equipment failures etc are FO4 "engine" problems, and may never be fixed. The one problem i am hoping will be solved with AE is the "clusterfuck" problem even when 3somes is disabled. This problem only appeared for me in v.2.4.5, so hopefully won't be too hard to pin down. It is an annoying problem because it requires manually terminating the multi-npc animations.

 

This is my current install order and load order:    ModList_2021-08-01T16-06-51.txt    LoadOrder_Fallout4_2021-08-01T16-07-25.txt

 

 

Posted
8 hours ago, dosfox said:

No 'tude' was intended. Simply stating facts.

 

You literally said: "I raised these same issues on the AAF forum after the AAF beta164 update and was told that the issues 'could not be reproduced', were caused by Autonomy Enhanced, or that my basic install was fucked. In other words it's all my fault because AAF is perfect."

 

It's clear you felt brushed aside because your report lacked sufficient detail for the AAF author to reproduce the problem you're experiencing. Saying "it's all my fault because AAF is perfect" is not "simply stating facts" but rather editorializing and projecting your own frustration on the author of the mod you've decided to blame.

 

8 hours ago, dosfox said:

Indarello told me to ask AAF

 

Which is fine. Getting snippy when told the author can't reproduce your problem is not, however.

 

8 hours ago, dosfox said:

InvictusBlade said there were AAF problems

 

No @Invictusblade most definitely did not, it was in fact "I think most of that is related to AAF" which is not the same thing (notice the word "think" implying only a suspicion not a certainty). At the end of that same reply they also said, "I will have a look at this." If they can reproduce that problem then they'll be in a much better position to provide a reproducible case to the AAF author.

 

8 hours ago, dosfox said:

So yes, the problem is all my fault because i am using mods that push AAF to its limits. And yes, AAF is perfect, for "posing" mods and the like, but seems to be barely capable of and maybe never intended for complex multi-scene multi-actor mods like Autonomy Enhanced.

 

This doublespeak is a very transparent attempt at rationalizing your earlier comment.

Posted
44 minutes ago, vaultbait said:

 

You literally said: "I raised these same issues on the AAF forum after the AAF beta164 update and was told that the issues 'could not be reproduced', were caused by Autonomy Enhanced, or that my basic install was fucked. In other words it's all my fault because AAF is perfect."

 

It's clear you felt brushed aside because your report lacked sufficient detail for the AAF author to reproduce the problem you're experiencing. Saying "it's all my fault because AAF is perfect" is not "simply stating facts" but rather editorializing and projecting your own frustration on the author of the mod you've decided to blame.

 

 

Which is fine. Getting snippy when told the author can't reproduce your problem is not, however.

 

 

No @Invictusblade most definitely did not, it was in fact "I think most of that is related to AAF" which is not the same thing (notice the word "think" implying only a suspicion not a certainty). At the end of that same reply they also said, "I will have a look at this." If they can reproduce that problem then they'll be in a much better position to provide a reproducible case to the AAF author.

 

 

This doublespeak is a very transparent attempt at rationalizing your earlier comment.

Hey V, just leave it be. He said Sorry. Time to move on. We are about Autonomy mod here. Thanks in advance.

Posted
6 hours ago, dosfox said:

 

This is how i am pushing things to breaking point. I have thrown your mod into a mid-game playthrough with heavily built-up settlements of 30-50 settlers each, and a large mod list. Admittedly a big ask, but something that RSEE Shenanigans 4.0 handled easily within its own limitations.

 

Probably many of my issues such as equipment failures etc are FO4 "engine" problems, and may never be fixed. The one problem i am hoping will be solved with AE is the "clusterfuck" problem even when 3somes is disabled. This problem only appeared for me in v.2.4.5, so hopefully won't be too hard to pin down. It is an annoying problem because it requires manually terminating the multi-npc animations.

 

This is my current install order and load order:    ModList_2021-08-01T16-06-51.txt    LoadOrder_Fallout4_2021-08-01T16-07-25.txt

 

 

I have my AAF Autonomy ( Horny option ) 2.60 working now and cannot replicate Clusterfuck effect. Had threesomes WHERE MY CHARACTER WAS DOING IT WITH ANOTHER AND IN MIDDLE OF, A 3RD NPC JUMPED IN. But it stopped at 3? I get a handful of equipment failures and am still trying to play with AAF ,MCG ,equip settings to get right mix.

Posted
9 hours ago, maddadicusrex said:

I have been using MCG for character approaches, Violate for defeat sex, and Autonomy for random npc sex ...

 

Are you still using Indarello's patch?

 

 

Posted
2 hours ago, dosfox said:

 

Are you still using Indarello's patch?

 

 

Absolutely. Even managed to figure out how to add extra effects to some of the animations. Just copy and paste his formulas to them.

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