Graeme09 Posted March 31, 2022 Posted March 31, 2022 On 3/26/2022 at 11:07 AM, Invictusblade said: I will have another look I going to post an update in the near future because of changes I've made to FPE the new edition is going to be called AAF Autonomy Enhanced Redux (FPE Edition) and it is not going to need any leveled lists or outfit framework Oh yay. Because the perk thing has been reaaaaaal finicky for me. And I can never seem to find any Raiders or Gunners going at it even though I had set their perk rate to 100%. Might be because of Armor Replacers I suppose.
maddadicusrex Posted April 3, 2022 Posted April 3, 2022 Any chance we could get option button to turn furniture off? Is there something I can change in mod file to do so?
maddadicusrex Posted April 3, 2022 Posted April 3, 2022 Smack me on the side of my head. I discovered a feature I did not realize was in this mod. I can set a hotkey for player to npc sex and when I near anyone ,pressing that hot key will start sex between my character and a npc. Also ,if sex is happening between 2 npcs, pressing that same hotkey will add me to that scene. Be careful to just press it once. There is a slight delay.
Invictusblade Posted April 3, 2022 Author Posted April 3, 2022 6 hours ago, maddadicusrex said: Any chance we could get option button to turn furniture off? Is there something I can change in mod file to do so? when I do some work on this. I add an option to do this, there is a script setting in AAF that allows you to remove furniture from being used
deathmorph Posted April 6, 2022 Posted April 6, 2022 I upgraded to the new version and started a new game. The settings are set to sex and I have adjusted the sliders as usual. But what I have noticed in the meantime: not a single one of the NPCs controlled so far has the autonomous perk - that is very unusual. I'll keep an eye on it, maybe I'm too impatient.
Invictusblade Posted April 7, 2022 Author Posted April 7, 2022 1 hour ago, deathmorph said: I upgraded to the new version and started a new game. The settings are set to sex and I have adjusted the sliders as usual. But what I have noticed in the meantime: not a single one of the NPCs controlled so far has the autonomous perk - that is very unusual. I'll keep an eye on it, maybe I'm too impatient. so do you have Family Planning Enhanced Redux installed?
deathmorph Posted April 7, 2022 Posted April 7, 2022 (edited) No, FPE. So back to the regular 2.60b? Can the version 2.60b Redux be uninstalled and installed the 2.60b while the game is running or do I have to start over? PS: doesn't look good. I removed the redux version, saved it, loaded it and saved it again. the nonredux installed, but none of the NPCs have a SexPerk on them. Then I start all over again. Edited April 7, 2022 by deathmorph
Invictusblade Posted April 7, 2022 Author Posted April 7, 2022 3 hours ago, deathmorph said: No, FPE. So back to the regular 2.60b? Can the version 2.60b Redux be uninstalled and installed the 2.60b while the game is running or do I have to start over? PS: doesn't look good. I removed the redux version, saved it, loaded it and saved it again. the nonredux installed, but none of the NPCs have a SexPerk on them. Then I start all over again. you don't need the perk for the mod to run the perk is a governor for control over the mod, so... everyone who has the perk can have sex with each other or everyone who don't have the perk can have sex with each other or everyone can have sex with each other if the perk is disabled
deathmorph Posted April 8, 2022 Posted April 8, 2022 Does the 2.60b Redux run with FPE? Perks must have been distributed by the mod, because I read the message that something is going on nearby (now with the 2.60b). With 2.60b Redux I hadn't received any such messages. But maybe I was just too impatient.
Invictusblade Posted April 8, 2022 Author Posted April 8, 2022 (edited) 4 hours ago, deathmorph said: Does the 2.60b Redux run with FPE? Perks must have been distributed by the mod, because I read the message that something is going on nearby (now with the 2.60b). With 2.60b Redux I hadn't received any such messages. But maybe I was just too impatient. so I made a mistake in the second last version of FPER (It was released last week) that the autonomy perk wasn't being given to NPCs because I forgot a zero in each of the lookups but I fixed that in the newest version and I haven't change anything in the mod with the exception of removing references to Outfit Framework. also during the tests, I have been playing lately, Autonomy has been working properly but there might be issues that I am unaware of. (I haven't done any long term games lately) Edited April 8, 2022 by Invictusblade 1
FO4Life Posted April 11, 2022 Posted April 11, 2022 (edited) Hi, just started a game using this mod. Began game near Vault 111/Sanctuary, but decided that first settlement would be Abernathy Farm (for a change). FIrst two settlers (female + male) arrived and quickly became horny; all worked fine. Next day, first 2 settlers begin threesome with Lucy Abernathy in the middle of the new corn field I had planted and then things went pear-shaped; both settler NPCs and Lucy Abernathy got stuck, no longer moved from their positions (they still had movements). Tried reloading mod, then relocated all three NPCs with moveto command. Lucy reset but the two vanilla settlers didn't (still not moving). I noticed that the female NPC is in constant orgasm (nice for some?) as you can see cum splashes (she has her clothes back on) so I'm guessing the NPCs "believe" that animation is not finished?. Is this a known issue (I read some pages back but not all) and if so any ideas on a fix? I have left area, waited and gone back. Need some inspiration please! EDIT... reinstalled Better Settlers, just to see, and strangely the original two settlers were not EXACTLY the same; two males, one looked exactly like the original male and (again, strangely) still couldn't move while the new male works normally. I deleted [disable] the dodgy male and now I cross my fingers. Edited April 11, 2022 by FO4Life
vaultbait Posted April 12, 2022 Posted April 12, 2022 1 hour ago, FO4Life said: Hi, just started a game using this mod. Began game near Vault 111/Sanctuary, but decided that first settlement would be Abernathy Farm (for a change). FIrst two settlers (female + male) arrived and quickly became horny; all worked fine. Next day, first 2 settlers begin threesome with Lucy Abernathy in the middle of the new corn field I had planted and then things went pear-shaped; both settler NPCs and Lucy Abernathy got stuck, no longer moved from their positions (they still had movements). Tried reloading mod, then relocated all three NPCs with moveto command. Lucy reset but the two vanilla settlers didn't (still not moving). I noticed that the female NPC is in constant orgasm (nice for some?) as you can see cum splashes (she has her clothes back on) so I'm guessing the NPCs "believe" that animation is not finished?. Is this a known issue (I read some pages back but not all) and if so any ideas on a fix? I have left area, waited and gone back. Need some inspiration please! EDIT... reinstalled Better Settlers, just to see, and strangely the original two settlers were not EXACTLY the same; two males, one looked exactly like the original male and (again, strangely) still couldn't move while the new male works normally. I deleted [disable] the dodgy male and now I cross my fingers. I've noticed that if Autonomy initiates a scene, and then it triggers addition of another actor turning it into a threesome, when the threesome ends it seems to revert back to the prior animation (though sometimes with a different combination of actors than it started with) and never terminates that position. If you use the AAF on-screen interface to end that stuck animation manually, it usually works. Sometimes AAF doesn't indicate any animation is still playing, in which case I've had luck engaging those actors in a new animation and ending it. Seems likely to be a bug (maybe some manner of race condition or reference counting error) with the threesome joining feature. 3
deathmorph Posted April 12, 2022 Posted April 12, 2022 good hint. I have now deactivated threesomes. had a similar issue in bobrovs bar
FO4Life Posted April 13, 2022 Posted April 13, 2022 (edited) On 4/12/2022 at 3:05 AM, vaultbait said: I've noticed that if Autonomy initiates a scene, and then it triggers addition of another actor turning it into a threesome, when the threesome ends it seems to revert back to the prior animation (though sometimes with a different combination of actors than it started with) and never terminates that position. If you use the AAF on-screen interface to end that stuck animation manually, it usually works. Sometimes AAF doesn't indicate any animation is still playing, in which case I've had luck engaging those actors in a new animation and ending it. Seems likely to be a bug (maybe some manner of race condition or reference counting error) with the threesome joining feature. FYI, after a frustrating number of attempts to resolve the issue, I found a way. Example: Lucy Abernathy was stuck (as well as settler NPCs) Solution: using AAF Sex Em Up flirt option, initiated sex with Lucy and this reset "her"... by her, I mean AAF "status" Background: [example] Lucy Abernathy remained stuck even when I turned off AAF Autonomy Enhanced, force relocated her, enable/disabled her. This NPC was stuck in a previous AAF animation... it seems the animation did not terminate and the cumming/orgasm animation persisted. EDIT: the "stuck" issue occurs even without the Threesomes option selected. EDIT2: so my solution doesn't always work... had 2 settlers really stuck... one was on all fours, grinding away, and the other was receiving; nothing affected the grinder (recycleactor, moveto player [didn't work], disable/enable), and the receiver did stand up when I propositioned him but then nothing. AAF showed animation was on-going, END did nothing. I disabled them both, but I'll try vaultbait's method below. EDIT3: Autonomous Perk Settings are "Disable (All NPCs can have sex)" as I don't really understand the concept and I don't know where to find "INVB_Outfit Framework" which I have searched for. I have now disabled the "Allow Multiple Scenes" to see if this has an positive impact [on the frequency of stuck NPCs]. Edited April 16, 2022 by FO4Life
vaultbait Posted April 14, 2022 Posted April 14, 2022 On 4/13/2022 at 4:03 PM, FO4Life said: Solution: using AAF Sex Em Up flirt option, initiated sex with Lucy and this reset "her"... by her, I mean AAF "status" I've had luck just using AAF's on-screen scene composer to initiate a new scene if it doesn't report they're still in one. Terminating the new scene seems to put them back to normal again for me. 1
deathmorph Posted April 16, 2022 Posted April 16, 2022 On 4/13/2022 at 6:03 PM, FO4Life said: ... and I don't know where to find "INVB_Outfit Framework" which I have searched for. ... Datei von filehorst.de laden 1
squee2001 Posted April 20, 2022 Posted April 20, 2022 After a number of hours tweaking and loading and 2 games saves later (yea.. I have a mod problem), I finally got this working nearly flawlessly. I am stuck with a weird bug that hopefully has been covered and fixed already. After a couple do the deed, one of them refuses to get her clothes back on. She's been like this for a couple days now and I'm at a loss. Any suggestions would be appreciated.
vaultbait Posted April 21, 2022 Posted April 21, 2022 1 hour ago, squee2001 said: After a number of hours tweaking and loading and 2 games saves later (yea.. I have a mod problem), I finally got this working nearly flawlessly. I am stuck with a weird bug that hopefully has been covered and fixed already. After a couple do the deed, one of them refuses to get her clothes back on. She's been like this for a couple days now and I'm at a loss. Any suggestions would be appreciated. Accept that she's a nudist? Or use the openactorcontainer console command on her and force her to reequip her clothes, or the equipitem console command...
deathmorph Posted April 21, 2022 Posted April 21, 2022 I am currently having the problem that Mrs. Abernathy is no longer responsive. I could "persuade" Mr. Abernathy with sex, the woman is completely introverted. Wouldn't bother me too much, but she's a trader. I've already built and assigned a defensive tower. She fights, but dialogue is no longer possible. what a shame
IzYaBoiCallume Posted April 23, 2022 Posted April 23, 2022 I'm having an issue where, if I try to set anything in the mod settings and then save and load the game, all the settings ive set would reset. 1
vaultbait Posted April 23, 2022 Posted April 23, 2022 5 hours ago, IzYaBoiCallume said: I'm having an issue where, if I try to set anything in the mod settings and then save and load the game, all the settings ive set would reset. I've seen that happen when using Private Profile Redirector. If you've got that, try removing it.
Invictusblade Posted April 28, 2022 Author Posted April 28, 2022 I didn't update the mod I updated the Download page to inform users of the Existence system
vranina Posted April 28, 2022 Posted April 28, 2022 On 4/12/2022 at 2:20 AM, FO4Life said: Hi, just started a game using this mod. Began game near Vault 111/Sanctuary, but decided that first settlement would be Abernathy Farm (for a change). FIrst two settlers (female + male) arrived and quickly became horny; all worked fine. Next day, first 2 settlers begin threesome with Lucy Abernathy in the middle of the new corn field I had planted and then things went pear-shaped; both settler NPCs and Lucy Abernathy got stuck, no longer moved from their positions (they still had movements). Tried reloading mod, then relocated all three NPCs with moveto command. Lucy reset but the two vanilla settlers didn't (still not moving). I noticed that the female NPC is in constant orgasm (nice for some?) as you can see cum splashes (she has her clothes back on) so I'm guessing the NPCs "believe" that animation is not finished?. Is this a known issue (I read some pages back but not all) and if so any ideas on a fix? I have left area, waited and gone back. Need some inspiration please! EDIT... reinstalled Better Settlers, just to see, and strangely the original two settlers were not EXACTLY the same; two males, one looked exactly like the original male and (again, strangely) still couldn't move while the new male works normally. I deleted [disable] the dodgy male and now I cross my fingers. Welcome to the world of pain. Yes, the problem is with the unfinished animation. I use M.C.G. I make NPCs eat with me and this obviously replaces the previous animation. However, sometimes the NPCs remain silent and do not want to talk to me. If NPCs are important to a quest, it's a death sentence - you'll never continue.
VonHelton Posted April 28, 2022 Posted April 28, 2022 On 4/11/2022 at 7:20 PM, FO4Life said: Began game near Vault 111/Sanctuary, but decided that first settlement would be Abernathy Farm (for a change). Ok, stop right there. No need to go further. You didn't talk to Codsworth after exiting the vault. This is a HARD REQUIREMENT, folks! I've tried skipping Codsworth before & my game ALWAYS ended in disaster. I think talking to Codsworth sets up the various quests in the game. ?
Yetra Posted May 5, 2022 Posted May 5, 2022 On 4/23/2022 at 10:02 AM, IzYaBoiCallume said: I'm having an issue where, if I try to set anything in the mod settings and then save and load the game, all the settings ive set would reset. I was having that issue as well, but the mod started working when I reinstalled it and chose the Vanilla version (without the Autonomous Perk) this time.
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