vaultbait Posted December 6, 2022 Posted December 6, 2022 1 hour ago, deathmorph said: @vaultbait With which settings have you had the best experience? Well, for starters, I set the mod to off in my default config and then only turn it on in MCM once I'm prepared to deal with the consequences (usually after I've gotten some initial things out of the way at the start of a given playthrough). I do turn on most of the optional features like multiple scenes and threesomes, sex between hostile factions, companions (though only if I don't mind them lagging behind when I'm on my way somewhere)... if I'm testing things out in a confined space I may leave the rest of the defaults or even crank up daytime/nighttime chances to 100%, but I've seen long-term cumulative script lag persist even after dialing things back down. Most of the time I keep the scan radius small like 250 instead of the default 1000 (so actors need to be practically bumping into one another to start humping) and turn the scan period up to 90 seconds from the default 30. 2
Kupok Posted December 6, 2022 Posted December 6, 2022 I have given up on working Bad Dog's Furry Fallout races into this. If one else wishes to make an attempt, they may pick up this ESP and run with it. This ESP was created following the modders instructions precisely, yet the custom races remain disallowed. FFalloutRacesForAER.esp 1
VonHelton Posted December 14, 2022 Posted December 14, 2022 On 11/30/2022 at 7:56 PM, Nuka Cherry said: Try the following: 1. Disable the perk version ingame. Make a save. Reload that save and resave. 2. Uninstall that version. Install v2.60b, and chose the older no perk requirement. 3. Check in game if that works. You can also try resaver to see if there are problems in the save. You can also have problems with the .ini permissions in your mod organiser (but that would affect all mods, so doubtful). 2.70 & 2.75 are up. Have either of these fixed the female voices?
Misthios Posted December 18, 2022 Posted December 18, 2022 Thanks for making this mod, but I can't get it to work. I've read many threads but I can't figure out where I'm going wrong. I installed version 2.75.7 and all the requirements. Any option I choose from ON switches to OFF every time I exit the menu. Thanks for your patience
vaultbait Posted December 18, 2022 Posted December 18, 2022 1 minute ago, Misthios said: Any option I choose from ON switches to OFF every time I exit the menu. Thanks for your patience I've seen the Private Profile Redirector mod do that, I recommend uninstalling it if you have it (Buffout 4 does an excellent job of caching INI file reads anyway). Other likely causes are a missing master of the plugin (AAF and all the official Fallout 4 DLCs are masters of this plugin so you need them), or incorrect write permissions to the MCM\Settings directory. 1
Misthios Posted December 18, 2022 Posted December 18, 2022 2 hours ago, vaultbait said: I've seen the Private Profile Redirector mod do that, I recommend uninstalling it if you have it (Buffout 4 does an excellent job of caching INI file reads anyway). Other likely causes are a missing master of the plugin (AAF and all the official Fallout 4 DLCs are masters of this plugin so you need them), or incorrect write permissions to the MCM\Settings directory. Wow all the DLC, I hadn't read that you have to have it, so that's why it doesn't work. Thanks for your help
vaultbait Posted December 19, 2022 Posted December 19, 2022 4 hours ago, Misthios said: Wow all the DLC, I hadn't read that you have to have it, so that's why it doesn't work. Thanks for your help I didn't look too closely other than to just check the master records on the plugin, but I expect they're included for the various DLC factions since this mod has faction-specific options. You might be able to strip them out, but it would take some work. I think a lot of mod authors these days assume everyone has all the DLCs installed.
VonHelton Posted December 28, 2022 Posted December 28, 2022 UPDATE: Rolled back to Autonomy 1.06 until all this muck gets sorted. Good luck, people! Radio Freedom Voice Overs (odysee.com)
maddadicusrex Posted December 28, 2022 Posted December 28, 2022 3 hours ago, VonHelton said: UPDATE: Rolled back to Autonomy 1.06 until all this muck gets sorted. Good luck, people! Radio Freedom Voice Overs (odysee.com) I am using Autonomy Enhanced Redux 2.60b old system option without problems. I set every toggle on in MCM, everything works as supposed to.. 1
Noque Posted December 29, 2022 Posted December 29, 2022 is there auto pause for npc i talk it kinda bugged their dialog make them voiceless. toned it 25% they still do it like rabbit. wonder if can use arousal from sex attribute or it just for player.
ebbluminous Posted December 29, 2022 Posted December 29, 2022 3 hours ago, Noque said: is there auto pause for npc i talk it kinda bugged their dialog make them voiceless. toned it 25% they still do it like rabbit. wonder if can use arousal from sex attribute or it just for player. Bind the hotkey to pause/resume... 1
sasquach18 Posted January 5, 2023 Posted January 5, 2023 Hey guys, Bug report here. Apparently something in the mod caused over half the Sanctuary cast to lose most of their voice lines. Anything after the mid point of museum of freedom seems to be bugged. I'm just going to disable the mod for now. DM me or something if you need anything else from me.
Trezaran Posted February 2, 2023 Posted February 2, 2023 On 12/6/2022 at 10:02 AM, Kupok said: I have given up on working Bad Dog's Furry Fallout races into this. If one else wishes to make an attempt, they may pick up this ESP and run with it. This ESP was created following the modders instructions precisely, yet the custom races remain disallowed. FFalloutRacesForAER.esp 5.71 kB · 5 downloads I had the same issue and I solved it with these commands. stopquest ae_creatures startquest ae_creatures Then you can check if your added races appear in the variable AE_Addon[] with the command showquestvars ae_creatures. 1
Sthan Dust Posted February 7, 2023 Posted February 7, 2023 Hi all! I'm gonna help @Invictusblade get his mod sorted so he can focus on FPE and WLD. Can you please send me your burning issues? I'm just now looking at the code. DM is fine, or post public. I have to say, I've been running this mod of over a year with no issues. Issues that I would mind. So feel free to message me if you have specific issues you'd like resolved. It will take me about 30 days to figure a new path. If you have ideas on what you'd like to see, please share. I have some ideas. But these are mostly tied to pregnancy and populating the commonwealth. They will be tied to FPE and WLD mods. Couple of things I've noticed. AE doesn't start immediately, there is an MCM setting for this. I'll be posting my recommended settings for a smooth experience. Please stand by. ??? 5
vaultbait Posted February 7, 2023 Posted February 7, 2023 20 minutes ago, Sthan Dust said: I'm gonna help @Invictusblade get his mod sorted so he can focus on FPE and WLD. Many thanks @Invictusblade for the hard work of fixing it up to the point it's at now, and to you for taking on maintenance as well! I'll make sure I turn it back on in my playtesting for a while so I can help shake out any buggy behaviors. 2
Sthan Dust Posted February 7, 2023 Posted February 7, 2023 1 minute ago, vaultbait said: Many thanks @Invictusblade for the hard work of fixing it up to the point it's at now, and to you for taking on maintenance as well! I'll make sure I turn it back on in my playtesting for a while so I can help shake out any buggy behaviors. FPE and WLD are so enormous! He's done such amazing work! It's hard to be a creator and want to create everything people want, but life gets in the way. ???
maddadicusrex Posted February 7, 2023 Posted February 7, 2023 2 hours ago, Sthan Dust said: Hi all! I'm gonna help @Invictusblade get his mod sorted so he can focus on FPE and WLD. Can you please send me your burning issues? I'm just now looking at the code. DM is fine, or post public. I have to say, I've been running this mod of over a year with no issues. Issues that I would mind. So feel free to message me if you have specific issues you'd like resolved. It will take me about 30 days to figure a new path. If you have ideas on what you'd like to see, please share. I have some ideas. But these are mostly tied to pregnancy and populating the commonwealth. They will be tied to FPE and WLD mods. Couple of things I've noticed. AE doesn't start immediately, there is an MCM setting for this. I'll be posting my recommended settings for a smooth experience. Please stand by. ??? A big fan of this mod. We really could use a reset button for this. I am 2.60B at oldtime settings. Seems to be the most stable but could not say the same about most prior versions. During the reject, molest scenario where NPS grabs character from behind until I can struggle free, the scene has our characters doing the shakes. Did not have this problem before. Thanks
Tanglin Posted February 7, 2023 Posted February 7, 2023 2 hours ago, Sthan Dust said: Hi all! I'm gonna help @Invictusblade get his mod sorted so he can focus on FPE and WLD. Can you please send me your burning issues? I'm just now looking at the code. DM is fine, or post public. I have to say, I've been running this mod of over a year with no issues. Issues that I would mind. So feel free to message me if you have specific issues you'd like resolved. It will take me about 30 days to figure a new path. If you have ideas on what you'd like to see, please share. I have some ideas. But these are mostly tied to pregnancy and populating the commonwealth. They will be tied to FPE and WLD mods. Couple of things I've noticed. AE doesn't start immediately, there is an MCM setting for this. I'll be posting my recommended settings for a smooth experience. Please stand by. ??? I dunno if this feature is already in the mod, but I'd like to be able to make it so that the random AAF animations are restricted only to those that are kissing and hugging. I've set my Sex 'Em Up so that those kissing and hugging ones don't remove clothes, and if this mod could do the same. In other words, I'd like to make the Commonwealth a place where people are more comfortable with public displays of affection by kissing and hugging.
Invictusblade Posted February 7, 2023 Author Posted February 7, 2023 (edited) so there was a couple of concepts in the theory pipeline that I was thinking of... idea #1. Basically ways to negate/encourage certain relationships. *This is going to use SPID Married/Parent if a NPC is married and wanting sex then the only suitable partner is their partner (I was going to have a new actor value called 'relationship' set to 1) Children/Siblings if a NPC has a sibling or parents then they won't have sex with them ('relationship' set to 2) everyone else has no 'relationship' Actor value so considered it to be 0 0+0 = Sex 0+1 = no Sex (forgot this one) 1+1 = Sex 1+2 = no Sex 2+2 = no Sex 0+2 = Sex lets use Abernathy Farm as an example Blake Abernathy = 'relationship' set to 1 Connie Abernathy = 'relationship' set to 1 Lucy Abernathy = 'relationship' set to 2 so Blake and Connie can have sex with each other but not with Lucy however if you combine all of the settlements together into one settlement, then 1+1 swinging will occur. (this is one problem I can see) (of course, I was going to add MCM option to enable and disable this option) btw this was an idea developed from an idea in Family Planning Enhanced Redux (for its romance section) idea #2 paid sex workers Some NPCs are encouraged to have sex and get paid from it. basically the idea was either you give them a sex worker sidejob or random NPCs are generated with the sidejob. (it would be govern by a perk and Keyword) Edited February 7, 2023 by Invictusblade 2
deathmorph Posted February 7, 2023 Posted February 7, 2023 I think it's great that the development of the mod continues. Thank you Invictus for the work so far and Sthan for continuing the work. My biggest problem so far has always been that the NPCs hang up at some point and can no longer be addressed. Sometimes irreversible. This is also the reason why I haven't used the mod lately.
Sthan Dust Posted February 7, 2023 Posted February 7, 2023 11 hours ago, maddadicusrex said: A big fan of this mod. We really could use a reset button for this. I am 2.60B at oldtime settings. Seems to be the most stable but could not say the same about most prior versions. During the reject, molest scenario where NPS grabs character from behind until I can struggle free, the scene has our characters doing the shakes. Did not have this problem before. Thanks Hi there! Do you have Sexual Harassment installed? I've not seen this happen with AE, but the molestation in SH sometimes glitches. It may be a collision between the two mods as well. 1
maddadicusrex Posted February 7, 2023 Posted February 7, 2023 42 minutes ago, Sthan Dust said: Hi there! Do you have Sexual Harassment installed? I've not seen this happen with AE, but the molestation in SH sometimes glitches. It may be a collision between the two mods as well. Wrong mod, you are right. So sorry! 1
slight_of_mind Posted February 7, 2023 Posted February 7, 2023 Isn't there an issue with AE selecting a NPC in the middle of dialogue, vanilla or from another mod (maybe SDO) causing them to play an incorrect voice type? Unless you console command reset them or play another AAF scene using the menu. I thought at one point it was the threesome option, but I don't believe it is. Other than that, I don't think I can recall any other issues and I still use 2.60 I do up the scan timer to 300 seconds. All other MCM options work. I usually play hardcore when not powering through a quest mod before uninstalling it, so I don't usually have many saves go over a 2-3 days IRL time. So I won't notice any script lag that those with longer playthroughs would provided they do.
Sthan Dust Posted February 7, 2023 Posted February 7, 2023 3 hours ago, maddadicusrex said: Wrong mod, you are right. So sorry! No worries! I did have the same issues with SH.
vaultbait Posted February 7, 2023 Posted February 7, 2023 The main problem I was seeing when using this previously (though still the latest version) was when a scene starts and then another actor joins the scene partway through (not sure if that's an intentional feature of AE or a glitch on its own), once the scene finishes not all actors exit the scene and it switches to indefinitely playing an animation with the original participants until I manually end it with the AAF on-screen interface. Seems like it could indicate a reference counting bug somewhere.
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