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Naked Defeat AE/SE


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Posted
3 minutes ago, bevo67 said:

Is there a way to clear followers with console commands?

no.

 

 

3 minutes ago, bevo67 said:

I can’t seem to remove Lydia (maybe due to follower mod) and I think that’s making defeat hang at bleed out. Thanks!

 

care to elaborate?

1. remove lydia from naked defeat?

--> as long as she is a follower, naked defeat WILL register her

--> did you try to release her as follower and THEN unregister her from Naked Defeat? Manual (see mod description "actionkey" or via Reload Game)

 

2. You think bleedout hangs?

I need a papyrus log for this.

Might be the "followerstillfightingcheck"

I would like to fix this issue if its in NDs scripts, but I cannot do this with the infos provided 

Posted
30 minutes ago, Nymra said:

no.

 

 

 

care to elaborate?

1. remove lydia from naked defeat?

--> as long as she is a follower, naked defeat WILL register her

--> did you try to release her as follower and THEN unregister her from Naked Defeat? Manual (see mod description "actionkey" or via Reload Game)

 

2. You think bleedout hangs?

I need a papyrus log for this.

Might be the "followerstillfightingcheck"

I would like to fix this issue if its in NDs scripts, but I cannot do this with the infos provided 

 

Ok - reloading game then action key did clear follower list (didn’t try the reload game method before). If it games still hangs during defeat I’ll post papyrus log. Thanks! 

Posted (edited)
18 minutes ago, bevo67 said:

 

Ok - reloading game then action key did clear follower list (didn’t try the reload game method before). If it games still hangs during defeat I’ll post papyrus log. Thanks! 

 

I will see if I can improve the follower registration/unregistration a bit so that it works without reloading, but I have some other stuff on the list first. 
I just did not take into account how ppl use their followers in so many different ways.

Edited by Nymra
Posted

4.70 is almost ready.
Some last tests and then I think I can release it tomorrow :D

My lovely Playtester Tanya already geared up in preparation of receiving all those changes... :D

20220427015724_1.jpg

Posted

Somehow the mod gets stuck on bleed out not sure why,  

I started new game with cc surviaval  active and thought that could be the issue but doesn't matter if activated or deactivated  I got stuck on bleed out.

 

Do you know if there are possibly any issues with naked defeat and survival mods?

Not sure if survival mods use bleed out function.

 

 

Posted
6 hours ago, Chlodwig said:

Somehow the mod gets stuck on bleed out not sure why,  

I started new game with cc surviaval  active and thought that could be the issue but doesn't matter if activated or deactivated  I got stuck on bleed out.

 

Do you know if there are possibly any issues with naked defeat and survival mods?

Not sure if survival mods use bleed out function.

 

1. do you use ragdoll? 
or in other words: when you are in bleedout, are you also ragdolling? 

 

2. do you have followers? with you or at home somewhere?


3. disable "Ragdoll" in Naked Defeat MCM just to be sure

 

4. upload a papyrus.log file WHEN you are stuck in bleedout again or I cannot help you any further

Posted

Naked Defeat - 4.70 - FULL

 

Update:

- install 4.70 

- remove all previous versions, patches and hotfixes (keep -Extra- Files of cours)

- /!\ RUN FNIS /!\

- disable and re-enable the mod in the MCM

- save and reload

 

MCM changes
  • added toggle for "weapon drawn on surrender". with the toggle OFF you can surrender in combat without weapon out as before
  • added a messagebox when enabling the mod that reminds users of save & reload (sorry, but this became necessary)
  • added a slider to change the time you have to "find a good spot" at the beginning of the defeat/punishment. set to 0 to disable the feature alltogetherr
    ----> this feature is recommended because it provides crawl animations?
    ----> be warned, when you try to "sprint" when told to crawl you will have a longer and harsher Defeat Cycle that also possibly does not respect some of your MCM settings?
  • reworked the "Escape Alarm Timer". value of 0 now disables the feature. If you increase the timer you will be allowed to "crawl away" after rape.
    ----> if you try to run or fight or when the time is up the enemies will turn hostile again
  • NEW FEATURE: "Insatiable Rapers": will randomly go back a stage during a sex scene (similar like in Apropos2, but unlike there it will not only work on stage 1 (not only go back to stage 1) AND it is possible to go back more than once....
 
Changes
  • added check for followers to be close enough or rendered (when you travel without or only with some of the registered followers it should now detect this)
  • (hopefully) improved sorting out dead actors or actors that are not loaded
 
Fixes
  • fixed slavery events adding the player to zbfslavefaction BEFORE sending to SS+ or SD+. this might not be problematic, but it is superfluous and therefor removed
  • changed actor detection AGAIN to hopefully prevent animals from beeing always treated as spriggan faction (mod will now faction check only if a creature has no regular racekey (which usually should NOT be the case or for demonic creatures)
  • fixed defeat while swimming was not progressing (got stuck after "get out of the water first") now when you die in water you should be able to swim to land before you have to "find a good spot"
  • fixed bathing causing the head to turn invisible for a short time. this feature is not working as intended currently and was therefor hidden (it only works now with "Show Debugmessages" toggled ON. will add full MCM options for it later.
  • fixed missing property for Arrest Chance (feature did not work correctly...)
  • fixed an unwanted behaviour when Naked Defeat would start Sex Scenes even when there is no valid aggressor (might solve some unwanted behaviour, but did not break anything critically)
  • added additional check for followers to  prevent them from beeing considered as rapers.
 
Fixed Compatibility (POP)
added a different method of detecting if POP prison scenario is running and prevent PublicPunishment from start in that time.
I tested it for me and it worked, but I did not do a full prison cycle.
Report back how it works for you. You can Enable "ShowDebugMessages" in Naked Defeat MCM to see "Naked Defeat: Arrest Start / Arrested" etc. popping up WHEN you are imprisoned.
Suspends the RapeScan as soon as the POP arrest scene starts.
 
NEW: "Hidden Features":
to increase development speed I will keep my new features that are not working as intended yet in a "hidden" state in the game.
They will be accessible/working only with "Show Debug Messages" in MCM/System toggled on.
 
HiddenFeature "Dont swim in armor"
(this feature is hidden and only works when "Show Debug Messages" is enabled.
  • mod will check if you are swimming in heavy amor or with boots on. if so, you will lose 20% health all 2-3 seconds
    ----> this is a feature for myself forcing me to undress or redress for swimming
    ----> I will add Bikini Armor Keyword support for this later
 
 
HiddenFeature "Remove Blood when bathing"
this feature is not working as intended currently and was therefor hidden (it only works now with "Show Debugmessages" toggled ON. will add full MCM options for it later.
it will add and remove an "invisible armor" during bathing, removing blood decals in the process that will not be removed with regular washing.
This will apply to golden showers and also regular bathing scenes from BiS mod.
Posted (edited)

I noticed that install some other mods before your 4.60 Hotfix...

maybe these mods caused the issue because I started a new game after the hotfix with all the new mods
I deactvate them and now installed 4.7  and it works again

 

Now I will activate these mods one after one to find out if any of these mods caused the issue

 

I tried all mods but it looks like non of them caused that issue

so it could be an error while installing the hotfix
or wrong loadlist 

 

or can a defeat in a Brawl cause that error?

I use Aroused Rape Mode where citizens try to rape you and you can defend by brawling against them.

Edited by Chlodwig
Posted (edited)

Quick stupid question. ? I have a whole set of ND belt Bodyslide files for 3BA. Did I get those from someone here or did I make them myself? ? (I do so many outfits I can't recall!)

 

EDIT: I must have made them. I can't find any reference to it anywhere on LL. As such, here they are: ND Belts for 3BA.7z. ? Made on 3BA version 2.31.

Edited by Nessa
Posted (edited)
1 hour ago, Chlodwig said:

or can a defeat in a Brawl cause that error?

I use Aroused Rape Mode where citizens try to rape you and you can defend by brawling against them.

 

no idea, sorry
again, the only way I can possibly help you is with a papyrus.log 

Edited by Nymra
Posted
1 hour ago, ultramaster30 said:

Can i use Interactive BDSM if i set the chance to be locked to 0 ? or is it still interfering somehow ?

 

no idea. I never used that mod again since it has like no content. 

in general you need to test that yourself. if stuff goes sideways, it might be a mod incomaptibility.

sadly, my experience with mods is, that even with stuff turned off or 0 it still can have some quirks. 

 

Posted
22 minutes ago, Nessa said:

Quick stupid question. ? I have a whole set of ND belt Bodyslide files for 3BA. Did I get those from someone here or did I make them myself? ? (I do so many outfits I can't recall!)

 

EDIT: I must have made them. I can't find any reference to it anywhere on LL. As such, here they are: ND Belts for 3BA.7z. ? Made on 3BA version 2.31.

 

ah, have to upload those to the main download. I remember somebody (probably you :D) posted them before. also I think for CBBE somewhere in the thread. Just getting over my head :D
 

nice !

Posted
49 minutes ago, Jumbo Daddy said:

How would this interact with toys and love?

 

 

I dont know. 

Posted

Hello, first of all I would like to thank you for the wonderful mod. This is by far the most stable defeat mod I ever use.

I'm looking forward for the future update of the mod.

 

I do have a question (or rather, concern).

It seems like if I untick the "allow female enemies for sex", it also does not trigger the captivity chance.

Ideally, I would also like the female enemies to abuse the pc while not necessarily being the sex dominant.

 

Have you considered this scenario?

To be fair, I'm not sure how the MCM would looks like and how difficulty is this to implement.

 

I'm sorry if this question had been asked in the past and if you have answered it.

Posted
16 minutes ago, Theolized said:

Hello, first of all I would like to thank you for the wonderful mod. This is by far the most stable defeat mod I ever use.

I'm looking forward for the future update of the mod.

 

I do have a question (or rather, concern).

It seems like if I untick the "allow female enemies for sex", it also does not trigger the captivity chance.

 

this is not possible, at least not directly. but it might be that there are no valid aggressors left and the mod just cycles through to release?

for everything else I need a papyrus.log 

 

16 minutes ago, Theolized said:

Ideally, I would also like the female enemies to abuse the pc while not necessarily being the sex dominant.

 

hmm, how would that work out? a female beeing the abuser but WITHOUT beeing dominant? 
like you dont want females in sex scenes but as whipper? 

 

16 minutes ago, Theolized said:

Have you considered this scenario?

To be fair, I'm not sure how the MCM would looks like and how difficulty is this to implement.

 

I'm sorry if this question had been asked in the past and if you have answered it.

 

If I understand what you mean I might consider it :P

 

Posted
52 minutes ago, Nymra said:

hmm, how would that work out? a female beeing the abuser but WITHOUT beeing dominant? 
like you dont want females in sex scenes but as whipper? 

Yes.

 

If I understand correctly, during the post-sex scenario, you will be put in a device, being whipped, and try to struggle. Break free, and you escape (or fight back).

And you also have an option for short-scenario chance, either skipping the whole sex scene or skipping the whipping scene.

 

So, my idea if the "allow female enemies for sex" being unticked, at least make them (make an option or something?) whip the pc or put the pc on the device for the pc to struggle?

 

Posted (edited)

Had a chance to do some testing with 4.70.

 

Everything is still working but I've run into some... quirks. ?

 

  • The crawl animations reset the PC's speed. So when crawling it's like at warp speed suddenly. ? Warp 9 crawl! :cool: (Not sure there's a lot you can do for this honestly. I believe it's SL Survival regulating the PC's speed in this case. And it does reset eventually.)
  • Player controls aren't released for a rather long period of time after escape. I have it set to 1 second. (The escape timer.) Very often it's a full minute or more of game time before player controls (meaning inventory, etc) are returned. Will experiment with more settings going forward as well as shutting it off.
  • My understanding after reading the updates is that you had an option of crawling away (that won't alert the baddies) or trying to make a run for it (which will immediately alert the baddies). However they get annoyed when crawling or sprinting. While crawling however the player has no way at all to attack and sprinting doesn't release player controls either. A misunderstanding on my part I think! ?
  • The spawn service is ... odd. I had this occur 2 times: was defeated by reiklings, and some creatures got spawned in. Rats once and trolls another time. They did not partake in anything at all and remained until I was able to escape. Then they vanished (as expected really).

Otherwise everything is running just as smooth as ever. Even turned whipping back on. Works great!

 

PS: The hair thing. Is that working? I tried briefly playing around with it but couldn't get it to recognize even vanilla hair. (I use exclusively HDT hair of course normally. ?) I'll try and play around some more with it tomorrow. The hair tokens of course work. I mean trying to get the system to recognize a hairstyle.

 

PPS: Wait, hair tokens are ND right? This is why I shouldn't post long involved messages right before bed. ?

Edited by Nessa
Posted
3 hours ago, Theolized said:

Yes.

 

If I understand correctly, during the post-sex scenario, you will be put in a device, being whipped, and try to struggle. Break free, and you escape (or fight back).

And you also have an option for short-scenario chance, either skipping the whole sex scene or skipping the whipping scene.

 

So, my idea if the "allow female enemies for sex" being unticked, at least make them (make an option or something?) whip the pc or put the pc on the device for the pc to struggle?

 

yeah, this would be too many options :(

1. you will be put into a device regardless of females are allowed or not

2. short punishment will not skip stuff, it will ONLY play one scene (so if there is sex there will be no furniture and vice versa for example)

3. you would see females as whippers only, this is honestly not worth the additional MCM toggle, sorry 

Posted
2 hours ago, Nessa said:

Had a chance to do some testing with 4.70.

 

Everything is still working but I've run into some... quirks. ?

 

  • The crawl animations reset the PC's speed. So when crawling it's like at warp speed suddenly. ? Warp 9 crawl! :cool: (Not sure there's a lot you can do for this honestly. I believe it's SL Survival regulating the PC's speed in this case. And it does reset eventually.)

 

what do you meant it does reset? will it slow down while crawling? or will it be set back to normal in the end?

Please update me on this if you find out what causes this. 

I set the movespeed to 50, meaning PC would be 50% as fast as before. 

Since Skyrim is a rotten corpse when it comes to functionality, I change carryweight -0,1 and then +0.1 to make the movement changes have effect at all.

 

So in fact you should be very slow in Crawl and not faster :(

I m afraid the only way to find out which mod it is, would be to uninstall the suspicious mod and see if that changes the behaviour. 

 

 

2 hours ago, Nessa said:
  • Player controls aren't released for a rather long period of time after escape. I have it set to 1 second. (The escape timer.) Very often it's a full minute or more of game time before player controls (meaning inventory, etc) are returned. Will experiment with more settings going forward as well as shutting it off.

 

you cannot set it to 1 second. please set it to another value, the 1 sec is an artifact from before (maybe was a missstake to use the same slider....)

Set it to 0 (disable) or a value divideable by 2 and see if that changes something.

 

2 hours ago, Nessa said:
  • My understanding after reading the updates is that you had an option of crawling away (that won't alert the baddies) or trying to make a run for it (which will immediately alert the baddies). However they get annoyed when crawling or sprinting. While crawling however the player has no way at all to attack and sprinting doesn't release player controls either. A misunderstanding on my part I think! ?

 

you mean they already attack you even while crawling? 
I ll add additional check to stop the crawl when PC is in combat.

when this happens again and you used another escape time as above, I would like to see a papyrus.log :) 

 

2 hours ago, Nessa said:
  • The spawn service is ... odd. I had this occur 2 times: was defeated by reiklings, and some creatures got spawned in. Rats once and trolls another time. They did not partake in anything at all and remained until I was able to escape. Then they vanished (as expected really).

 

this should not happen.

WHEN do the creatures spawn? was it after the sex or before? before should not have happened, after,.... I forgot to check the enemy type there so that could have happened (already fixed, will be in the first hotfix)

 

2 hours ago, Nessa said:

PS: The hair thing. Is that working? I tried briefly playing around with it but couldn't get it to recognize even vanilla hair. (I use exclusively HDT hair of course normally. ?) I'll try and play around some more with it tomorrow. The hair tokens of course work. I mean trying to get the system to recognize a hairstyle.

 

PPS: Wait, hair tokens are ND right? This is why I shouldn't post long involved messages right before bed. ?

 

I cant follow I m afraid. 
Hair does not work, but hair tokens do?! what are hair tokens? :)

 

make sure your spelling is correct in the hair slot. 
also hair mods might be incompatible. it requires a hair mod to have the same "Editor ID" and "Name" (menaing both have to be "Hair XYZ" instead of Editor ID: "somemmod_Hair XYZ" and Name "Hair XYZ".
This is sadly a problem with many mods and it breaks alot of mods (for example wetfunction) that mods use the wrong naming conventions.

I THINK there is a workaround for that in Skyrim SE. On LE I will release compatibility patches. I see if I can find a fix for SE version (reminds me I wanted to add a version scan too...) 

Posted
2 hours ago, Nymra said:

yeah, this would be too many options :(

It is understandable. The mod is already great the way it is.

That is why I also had no idea what the options and the setting looks like. Let alone the implementation.

Posted
3 hours ago, Nymra said:

 

what do you meant it does reset? will it slow down while crawling? or will it be set back to normal in the end?

Please update me on this if you find out what causes this. 

I set the movespeed to 50, meaning PC would be 50% as fast as before. 

Since Skyrim is a rotten corpse when it comes to functionality, I change carryweight -0,1 and then +0.1 to make the movement changes have effect at all.

 

So in fact you should be very slow in Crawl and not faster :(

I m afraid the only way to find out which mod it is, would be to uninstall the suspicious mod and see if that changes the behaviour. 

 

 

Crawling speed was super high after escape. When player controls were released, it went back to normal. Pretty sure it's SL Survival handling player speed but I'll find out for sure next test. If that's not it, I'll just have to go through the usual process and isolate who's doing it! :face_dragon:

 

Quote

you cannot set it to 1 second. please set it to another value, the 1 sec is an artifact from before (maybe was a missstake to use the same slider....)

Set it to 0 (disable) or a value divideable by 2 and see if that changes something.

 

Whoops, that will do it! I'll play with the settings for tonight's test! ?

 

Quote

you mean they already attack you even while crawling? 
I ll add additional check to stop the crawl when PC is in combat.

when this happens again and you used another escape time as above, I would like to see a papyrus.log :) 

 

I'll turn on the log if this continues to occur!

 

Quote

I cant follow I m afraid. 
Hair does not work, but hair tokens do?! what are hair tokens? :)
 

make sure your spelling is correct in the hair slot. 
also hair mods might be incompatible. it requires a hair mod to have the same "Editor ID" and "Name" (menaing both have to be "Hair XYZ" instead of Editor ID: "somemmod_Hair XYZ" and Name "Hair XYZ".
This is sadly a problem with many mods and it breaks alot of mods (for example wetfunction) that mods use the wrong naming conventions.

I THINK there is a workaround for that in Skyrim SE. On LE I will release compatibility patches. I see if I can find a fix for SE version (reminds me I wanted to add a version scan too...) 

 

This is why I shouldn't post technical stuff when tired!! ?

 

There's a "change your hair" token that pops up after every few days that.........  come to think of it may not even be ND. (I should have double checked in SSEDIT before even mentioning it! (I REAAALLLY shouldn't post tired. ?)

 

I'm using Dint999's HDT hair and in fact I don't think the name and editor ID's match! Though I did try with vanilla.... ? ... Maybe this is nothing but a hair mod with mismatched ID's and names plus me getting the vanilla hair name wrong!  ?

 

I'll do more testing tonight and actually -double check- things before posting next time. Oh yeah, and no tired Nessa posts from now on! ???

Posted
7 hours ago, Nessa said:

 

Crawling speed was super high after escape. When player controls were released, it went back to normal. Pretty sure it's SL Survival handling player speed but I'll find out for sure next test. If that's not it, I'll just have to go through the usual process and isolate who's doing it! :face_dragon:

 

after escape and AFTER the crawl ends, the Movement speed is set to 100 again. 
this can appear to be very fast in case other mods have altered the base speedmult earlier. this is at least the observation I had made with other mods.

But crawl speed itself should remain slow in fact.

 

I MIGHT be that a mod scans for the speedmult and resets it if it gets too low. Reason behind is, that sadly when more mods modify speedmult it can happen that the PC is unable to move. 

 

 

7 hours ago, Nessa said:

There's a "change your hair" token that pops up after every few days that.........  come to think of it may not even be ND. (I should have double checked in SSEDIT before even mentioning it! (I REAAALLLY shouldn't post tired. ?)

 

not from ND.

 

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