Corysia Posted April 20, 2022 Posted April 20, 2022 (edited) On my completely new game, I'm running in to the "invalid raper" message. I've double checked and the 4.53 patch is definitely overriding the base 4.50. The whipping animations seem to be ok, but there are no rape scenes happening. Humans or wolves. The files I've downloaded are from Naked Defeat SE 4.53 Naked Defeat 4-50 - Full (SE).7z Naked Defeat 4-53 - Patch (LE+SE).7z Naked Defeat - EXTRA - GoldenShowers - 1-0 (SE).7z And from this forum, I've added 4.53 Hotfix - captors want more.7z I see there's a "definitive" patch for strip options. I didn't get it, should I add it? Is there anything else I can provide? On the last run in this log, I didn't see invalid raper, but no scene actually played. The fadeout/fadein events happened, but that was all. Papyrus.0.log Edited April 20, 2022 by Corysia Clarified where I picked up the hotfix
Nymra Posted April 20, 2022 Author Posted April 20, 2022 (edited) 10 hours ago, Corysia said: On my completely new game, I'm running in to the "invalid raper" message. I've double checked and the 4.53 patch is definitely overriding the base 4.50. The whipping animations seem to be ok, but there are no rape scenes happening. Humans or wolves. The files I've downloaded are from Naked Defeat SE 4.53 Naked Defeat 4-50 - Full (SE).7z Naked Defeat 4-53 - Patch (LE+SE).7z Naked Defeat - EXTRA - GoldenShowers - 1-0 (SE).7z And from this forum, I've added 4.53 Hotfix - captors want more.7z I see there's a "definitive" patch for strip options. I didn't get it, should I add it? Is there anything else I can provide? On the last run in this log, I didn't see invalid raper, but no scene actually played. The fadeout/fadein events happened, but that was all. Papyrus.0.log 1.04 MB · 0 downloads do sex scenes work in other mods? Naked Defeat starts the sex scene correctly it seems, but Sexlab sends an error message that no suitable sex animation has been found. ( do you have SLAL packs and SL animation loader correctly installed? naked defeat does not provide the sex animations ) Edited April 20, 2022 by Nymra
Corysia Posted April 20, 2022 Posted April 20, 2022 5 hours ago, Nymra said: do sex scenes work in other mods? They were, but now they're not. I've clearly broken something upstream. SLAL might be the problem. I'm not sure how it works, so I will have to figure that out. I'll get this in to a stable state and then post again, I don't want to waste your time chasing something that isn't yours. Sometimes, Skyrim is just so fragile! And once I've broken something, I'm not always able to unwind what I did to get back to where I was.
Nymra Posted April 20, 2022 Author Posted April 20, 2022 1 hour ago, Corysia said: They were, but now they're not. I've clearly broken something upstream. SLAL might be the problem. I'm not sure how it works, so I will have to figure that out. I'll get this in to a stable state and then post again, I don't want to waste your time chasing something that isn't yours. Sometimes, Skyrim is just so fragile! And once I've broken something, I'm not always able to unwind what I did to get back to where I was. Sexlab has only some animations installed (maybe none when you use my SL remove standard animations) and then you have to get your own stuff. SL animation Loader is a mod that allows dynamic adding and removing animations from Sexlab. The animations come in SLAL packs and can be installed individually. Then you have to enable them in SL aniamtoion loader MCM and register them. There is a guide somewhere, I m sure, but this is best asked in the SL animation loaders support thread or the thread of the more active SLAL packs.
Nymra Posted April 20, 2022 Author Posted April 20, 2022 Naked Defeat 4.54 Preview: "Poisoned Potions" Seems I figured out how to detect potion consumption. So with the next update you can set a chance to trigger defeat on consuming a potion during combat. Those potions you find in the dungeons and buy from traders only looking at your boobs... you really drink them? Now it will be more interesting to do so 2
Nessa Posted April 20, 2022 Posted April 20, 2022 2 hours ago, Nymra said: Naked Defeat 4.54 Preview: "Poisoned Potions" Seems I figured out how to detect potion consumption. So with the next update you can set a chance to trigger defeat on consuming a potion during combat. Those potions you find in the dungeons and buy from traders only looking at your boobs... you really drink them? Now it will be more interesting to do so Wait a second, you mean drinking potions and getting the message "Something was wrong with what you just consumed" is -not- ND!? If not, I guess I'll be digging into my mods to figure out which it is! ? 1
Nymra Posted April 20, 2022 Author Posted April 20, 2022 1 hour ago, Nessa said: Wait a second, you mean drinking potions and getting the message "Something was wrong with what you just consumed" is -not- ND!? If not, I guess I'll be digging into my mods to figure out which it is! ? Outch Did that already make it into the last patch? Sorry then... the slider is missing. I thought I edited the Function out before release, but I had to revert to older files and things got... messy.... The mess I created for update to 4.53 is bigger than I thought I ll push 4.54 then so you can customize the feature. 2
no_way Posted April 21, 2022 Posted April 21, 2022 tried updating to 4.5 with the 4.53 patch by following instructions. Uninstalled old version Installed 4.5 with 4.53 patch overwriting. Loaded game, activated, deactivated mod (i had it deactivated at upgrade time). Saved, reloaded. Activated. Now the option for what happens to items when stripped in the MCM is empty, can't choose anything. Any suggests how to fix? If I deactivate the mod and patch, clean my save, and reload, I get a corrupt savegame cannot be loaded error so can't do a clean install.
Nymra Posted April 21, 2022 Author Posted April 21, 2022 1 minute ago, no_way said: tried updating to 4.5 with the 4.53 patch by following instructions. Uninstalled old version Installed 4.5 with 4.53 patch overwriting. Loaded game, activated, deactivated mod (i had it deactivated at upgrade time). Saved, reloaded. Activated. Now the option for what happens to items when stripped in the MCM is empty, can't choose anything. Any suggests how to fix? If I deactivate the mod and patch, clean my save, and reload, I get a corrupt savegame cannot be loaded error so can't do a clean install. did you try reloading the game AFTER activating the mod? (anything else makes no sense anyway :)) 1
Nymra Posted April 21, 2022 Author Posted April 21, 2022 4.54 will be released tonight "What? Noooo!" 5
Corysia Posted April 21, 2022 Posted April 21, 2022 46 minutes ago, Nymra said: 4.54 will be released tonight "What? Noooo!" YES!!!! ?
kayocey Posted April 21, 2022 Posted April 21, 2022 I was never able to get this to work. Maybe new version will work. Would really like to try this mod
Nymra Posted April 21, 2022 Author Posted April 21, 2022 (edited) 9 minutes ago, kaiteyc said: I was never able to get this to work. Maybe new version will work. Would really like to try this mod if it does not work its a wrong install or mod incompatibility. if you cannot make it work upload a papyrus log or tell me WHAT exactly does not work the new version will not differ much from others regarding "working" or not, because well, it works, even when I sometimes put some bugs or glitches in Edited April 21, 2022 by Nymra
sickboy791 Posted April 21, 2022 Posted April 21, 2022 1 hour ago, kaiteyc said: I was never able to get this to work. Maybe new version will work. Would really like to try this mod me too 1 hour ago, Nymra said: if it does not work its a wrong install or mod incompatibility i would like to see your load order (Modlist) to get an idea how to go about it ? i guess i have to throw away all the mods that make me a dominat player, like pahe and stuff ? except for the incompatible / problematic mods on the main page i´m worried about mods like: smilodon a combat overhaul , violens , maximum carnage, frozen electrocuted combustion and papyrus script extender related mods? mods that touches the fight system mods that make area cheks for random sex and such can i have pamas mods? pama recommends not to use dd ? more nasty critters? and related stuff.. and what still scares me, are the 4 tatoo mods
Corysia Posted April 21, 2022 Posted April 21, 2022 2 hours ago, kaiteyc said: I was never able to get this to work. Maybe new version will work. Would really like to try this mod I'd be happy to share my mod list later this weekend. I am writing it up now with a list of URLs to where I got each mod. I've definitely had this working and it's been a lot of fun, but I was using an older version and with Sexlab Light. I've had the newest stuff mostly working, but my Sexlab animations broke and I think I know why now. I'm wondering what the best way would be to share my list. I've written it in Markdown and I'm wondering if I can just paste it in to my Status on my profile? Or start a blog? ?
Nymra Posted April 21, 2022 Author Posted April 21, 2022 (edited) 58 minutes ago, sickboy791 said: me too i would like to see your load order (Modlist) to get an idea how to go about it ? i guess i have to throw away all the mods that make me a dominat player, like pahe and stuff ? except for the incompatible / problematic mods on the main page i´m worried about mods like: smilodon a combat overhaul , violens , maximum carnage, frozen electrocuted combustion and papyrus script extender related mods? mods that touches the fight system mods that make area cheks for random sex and such can i have pamas mods? pama recommends not to use dd ? more nasty critters? and related stuff.. and what still scares me, are the 4 tatoo mods you can stare at my LO for days or guess blindly into the wild but nothing will solve this, ever. So "no", you worry about all the wrong mods I think. I need a papyrus log when you try to use Naked Defeat and you telling me what happened in the game while you record the log. Also EVERY mod that messes with Bleedout is problematic, but you can configure Naked Defeat to still work. easiest way to test naked defeat is via surrender hotkey (dont forget to pull out a weapon before surrendering). Edited April 21, 2022 by Nymra
Nymra Posted April 21, 2022 Author Posted April 21, 2022 47 minutes ago, Corysia said: I'd be happy to share my mod list later this weekend. I am writing it up now with a list of URLs to where I got each mod. I've definitely had this working and it's been a lot of fun, but I was using an older version and with Sexlab Light. I've had the newest stuff mostly working, but my Sexlab animations broke and I think I know why now. I'm wondering what the best way would be to share my list. I've written it in Markdown and I'm wondering if I can just paste it in to my Status on my profile? Or start a blog? ? Load Order is worth nothing IMO. You would have to share your exact order of loading mods both left and right pane, also every setting in MCM because MCM options in many mods are the problematic part. Basically its impossible to do this without putting in a lot of work. You would have to copy paste the content of my Mod Profile directly onto your Harddrive to make it work, but I have LE and not SE and you would probably still manage to break stuff when updating mods or adding new ones. There is no easy way to mod skyrim sadly.
Corysia Posted April 21, 2022 Posted April 21, 2022 3 minutes ago, Nymra said: There is no easy way to mod skyrim sadly. Very true! What I have is a list of notes for what the mod is, the version, where I got it from. Then I have another list showing the order I add them and the options I choose for override. This is mostly for myself so I can reproduce what I'm doing so when I break something and can't repair it, I can start over from scratch. It's of limited value to someone else, also because not only am I in SE, but I'm in SE VR (1.4), which is like, niche of niche setups. Still, it could be useful to someone. But I don't want to take your thread too off-topic. Suffice it to say, Naked Defeat does work. But Skyrim is fragile and it's so easy to break things! 2
Nymra Posted April 21, 2022 Author Posted April 21, 2022 11 minutes ago, Corysia said: Very true! What I have is a list of notes for what the mod is, the version, where I got it from. Then I have another list showing the order I add them and the options I choose for override. This is mostly for myself so I can reproduce what I'm doing so when I break something and can't repair it, I can start over from scratch. It's of limited value to someone else, also because not only am I in SE, but I'm in SE VR (1.4), which is like, niche of niche setups. Still, it could be useful to someone. But I don't want to take your thread too off-topic. Suffice it to say, Naked Defeat does work. But Skyrim is fragile and it's so easy to break things! yeah, that is correct. just one thing from my experience: when I started to make compromises on what I really need and what not, my skyrim got a lot more stable and less messy. My rule "Only one mod for one thing", meaning only one mod for public rape, only one mod for defeat, only one mod that messes with traps, potions, chests, loot etc. etc. exceptions exist (especially when it comes to combat mods), but sexlab based mods are just good at one thing: fucking each other up basically today Naked Defeat is the only mod in my LO that is allowed to start sex from scripts. I m so fed up of mods that do not respect DHLP suspend, sexlab animating faction or whatnot... even fucking radiant prostitution is still starting dialogue while already fucking (while that is actually funny, haha). like in reallife: when you want something to work like you want, do it yourself learning scripting ended years of suffering for me 2
no_way Posted April 21, 2022 Posted April 21, 2022 6 hours ago, Nymra said: did you try reloading the game AFTER activating the mod? (anything else makes no sense anyway :)) Ooops ok yes that worked. Ive finally got a log for you here, really hoping you can identify why this mod runs so poorly for me compared to anyone else. Got 3 followers. Naked Defeat 4.50, 4.53 Patch with hotfix, and the addons. Approached a group of 7-10 bandits and surrendered. 1 minutes 45 seconds elapsed time until "find a good spot for things to come", nearly 3 minutes before the first sex scene started. Of the three followers, Follower 1 got raped (but animation broken because they got attacked by follower 2) Follower 2 got back up and started fighting half the bandits Follower 3 got "no one around to rape your follower" or something like that. At end of 1 round, Follower 1 got put on crucifix and then immediately came down. I got put in DD's, but was able to run 40 yards away before it halted my movement and started the struggle game. After the struggle game, I escaped and.... immediately died... HALP haha ? Papyrus.0.log
crajjjj Posted April 21, 2022 Posted April 21, 2022 Hey, I was trying to proceed with glenmoril mod and got into an endless ND loop after consuming the potion Does ND handle custom races or is it a no go? Disabling ND didn't help - ND messages were still appearing on the screen. Papyrus.0.log
Nymra Posted April 21, 2022 Author Posted April 21, 2022 20 minutes ago, crajjjj said: Hey, I was trying to proceed with glenmoril mod and got into an endless ND loop after consuming the potion Does ND handle custom races or is it a no go? Disabling ND didn't help - ND messages were still appearing on the screen. Papyrus.0.log 829.51 kB · 0 downloads 4.54 will fix the potion problem, the event should not have been in 4.53 in the first place. I m just in the middle of final playtests, will get to this later. better not drink potions in combat in 4.53 Naked Defeat checks for RaceKey and Sexlab Gender So humans will be identified by their gender 0 (male) or 1 (female) and creatures by their gender 2. Racekey is given to creatures from CreatureFramework. So any race should work and any creature that is registered via CC / MNC. 1
Nymra Posted April 21, 2022 Author Posted April 21, 2022 40 minutes ago, no_way said: Ooops ok yes that worked. Ive finally got a log for you here, really hoping you can identify why this mod runs so poorly for me compared to anyone else. Got 3 followers. Naked Defeat 4.50, 4.53 Patch with hotfix, and the addons. Approached a group of 7-10 bandits and surrendered. 1 minutes 45 seconds elapsed time until "find a good spot for things to come", nearly 3 minutes before the first sex scene started. Of the three followers, Follower 1 got raped (but animation broken because they got attacked by follower 2) Follower 2 got back up and started fighting half the bandits Follower 3 got "no one around to rape your follower" or something like that. At end of 1 round, Follower 1 got put on crucifix and then immediately came down. I got put in DD's, but was able to run 40 yards away before it halted my movement and started the struggle game. After the struggle game, I escaped and.... immediately died... HALP haha ? Papyrus.0.log 638.35 kB · 0 downloads I had no time to dig deeper, but from looking fast over the log I suggest this: either uninstall SD+ and try again. OR make sure you disable SD+ own combat defeat system which it has. Dunno how it is called, but when SD+ starts it tends to take FOREVER and sometimes break. When you first start Naked Defeat in the log it seems SD+ [SD] is also starting which might cause all this.
Nymra Posted April 22, 2022 Author Posted April 22, 2022 Naked Defeat - 4.60 - Patch (LE+SE) Installation/Update: - install 4.50 full (or make sure you already have it) - install 4.60 (Patch) - disable and re-enable the mod in the MCM - save and reload - running FNIS is NOT required - all other earlier patches and hotfix files can be removed Defeat on Bleedout & Defeat on Strip: IMPORTANT: I rewrote the whole procedure that detects hits and strips and sends to bleedout or not. THis should fix some rare bugs and oddities ---> basically I am trying to fix errors I made when learning scripting months ago when I did not know better. with the knowledge i have now I can basically fix myself? ---> in previous versions it could happen that stripping and critical defeat happened with a delay, which is not the intended behaviour ---> bleedout and critical defeat could happen at the same time, breaking things -> all this should be fixed now, also speeding this up at least a tiny tiny bit fixed internal structure that could lead to rare bugs and the quest getting stuck (also part of ongoing process of fixing my earlier noob misstakes) Demonic Creatures Compatibility I found an error in the script and somehow noticed that it is not fixable in my game ----> if you play with DemonicCreatures installed and fight against one, please open papyrus0.log and search for "DemonicCreature detected" and report back to me if you find it. ----> basically I think that my savegame has an earlier keyword that I used for testing baked into it and so I cannot use version 1.6 keyword? Combat Defeat added a slider for "Short Defeat Chance". A short defeat will only play one scene, either sex, pee, whip or struggle, shorten the defeat scenario significantly -----> meant for people who like long scenarios but not all the time. allows you to configure a lenghty standard defeat and still have short scenarios too, thus increasing variety New Feature: Poisoned Potions adds a slider (Extras in MCM) to be poisoned from consuming potions during combat (will force the player to the ground for defeat. followers can protect like during critical defeat) ---> this is meant to make potion consumption more of a risk. I found they are too powerful otherwise? ---> ah and my goal is to make EVERYTHING in Skyrim fucking (haha) dangerous, so this is just another step towards my diabolical goal? SORRY! Seems this feature already is in 4.53 but without the slider? so drinking potions in 4.53 always leads to defeat, whoops Public Punishment: added Orc Strongholds, Military camps and Military Forts as possible locations for public punishment ----> did not test it, please report back how it works) ----> currently has no additional content, just the same punishment as in cities added Toggle to turn off "Extra" values ----> extra values were added on top even when you followed all the rules. Extra was added when you got too close to guards or civilians even when behaving good! if no guards are around, there should be no sound effect anymore and different poses (adding a civilian rape sound in the future) -> seems ppl count as guards that I did not think would, tho added PrisonOverHaul Patched (POP) outcome. Only can happen when there is a full lenght punishment (no short punishment ) ---> 1500 crimgold atm. will get a clider in the future maybe ----> meaning when you set "Short Punishment chance" to 100% you will never be imprisoned afterwards ----> I plan on adding more prison mods as outcomes in the future (dagonar i.e.) NymSpawning: NymSpawning Troll is no longer armored (the armored one just clips too much in sex...) reduced number of animals spawned for all types I will expand the spawn feature in the future to work better and with more actors, no worries removed the ghosts spawning for now Fixes: tried to fix the problem of beeing able to walk around after sex, report back if this improved for you fixed the slider of "DefeatChance On Bleedout" (it was not possible to set it to 0%, only 10%) fixed a bug that made "short defeat" in public punishment always play golden showers (I think. might be it was working.... now it should 100% at least) fixed "captors want more" ending the defeat strip options on hit should work correctly now (unequip, drop, destroy) including the correct messages fixed some missing descriptions in the MCM localization files "$nade_stuff" 3
R34x Posted April 22, 2022 Posted April 22, 2022 Quote ---> basically I am trying to fix errors I made when learning scripting months ago when I did not know better. with the knowledge i have now I can basically fix myself? Always good to hear when modders improve their skillset and revist old work for patches Thanks for the excellent mod! 2
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