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Naked Defeat AE/SE


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Posted
8 minutes ago, schweinehund said:

 

That seems to help with the detction. Loading I got the massage Player Monitor active, which I had not seen before. Females still ignore me though.

DHLP (external) is false

I think I haven't installed DCUR, even if I can't remember what that was.

 

deviously cursed loot.

sorry, I cannot help with general descriptions.

 

player monitor is just a debug message that I might have missed of removing again

 

what also can be, that you forgot to turn the mod off and on after reinstallation. 
that is VERY important for one of the scripts to update which also includes the "OnHit" event that was missing.

 

 

Posted

Hey Nymra.  I thought I'd try this out 'cuz of the newer update. Installed OK, along with ZAZ 8+ (CBBE SEREV3 version), whip marks add-on and ZAP helper, no DD stuff.  Got defeated by Falmer, got bleedout message along with "crawl to a good spot", wish I did (default 12sec, then changed to 6). At that point, nothing happens. Falmer walk back and forth looking at me on all fours, ...forever.  So I thought I'd reinstall the mod before hitting you up. Same scenario...but I know the mod's fine, so any suggestions as to what's up?

 

BTW, "default crawl 12 sec, then changed to 6", when I changed this and closed the MCM, a message displayed "9 sec left".  Nothing.  After reinstall with the crawl time at 6 sec, nothing happened, opened MCM to look around, closed it and got "3 sec left".  Nothing.  So the mod seems to be working, but I must have something wrong somewhere.

Posted (edited)
21 minutes ago, C5Kev said:

Hey Nymra.  I thought I'd try this out 'cuz of the newer update. Installed OK, along with ZAZ 8+ (CBBE SEREV3 version), whip marks add-on and ZAP helper, no DD stuff.  Got defeated by Falmer, got bleedout message along with "crawl to a good spot", wish I did (default 12sec, then changed to 6). At that point, nothing happens. Falmer walk back and forth looking at me on all fours, ...forever.  So I thought I'd reinstall the mod before hitting you up. Same scenario...but I know the mod's fine, so any suggestions as to what's up?

 

BTW, "default crawl 12 sec, then changed to 6", when I changed this and closed the MCM, a message displayed "9 sec left".  Nothing.  After reinstall with the crawl time at 6 sec, nothing happened, opened MCM to look around, closed it and got "3 sec left".  Nothing.  So the mod seems to be working, but I must have something wrong somewhere.

 

see if you have stackdumps in your papyrus.log

 

I rewrite the crawl part for the next version, but as far as I can tell at the moment this is basically just script lag in your game.

you can circumvent by setting "find spot" and "crawl time" to 0 (basically disables the crawl feature).
not ideal but until you solve the script lag or I find a way to make it work even with lag... 

Edited by Nymra
Posted
2 hours ago, Nymra said:

 

see if you have stackdumps in your papyrus.log

 

I rewrite the crawl part for the next version, but as far as I can tell at the moment this is basically just script lag in your game.

you can circumvent by setting "find spot" and "crawl time" to 0 (basically disables the crawl feature).
not ideal but until you solve the script lag or I find a way to make it work even with lag... 

 

Hey Nymra, thank you for the quick response. You're assuming I know what a stackdump is... :)  ...and I didn't have logging enabled, but I'll try the suggestions.  Script lag?  While my rig's components are getting dated, I'm still able to run at 45-50FPS in 4K (wide screen), so it's not like my rig is a boat anchor. Kinda don't understand how I'd have script lag, but what do I know? 

 

Posted
16 hours ago, Nymra said:

 

deviously cursed loot.

sorry, I cannot help with general descriptions.

 

player monitor is just a debug message that I might have missed of removing again

 

what also can be, that you forgot to turn the mod off and on after reinstallation. 
that is VERY important for one of the scripts to update which also includes the "OnHit" event that was missing.

 

 

I thougt the short for DCUR was DCL, my bad. I don't have it though.

I did the reload as well, but I had to go through Main Menu, or half my screen would go black.

 

Could opening the Racemenu screw something up? I have vanishing body symdrom, and open that from time to time.

Posted (edited)
2 hours ago, schweinehund said:

I thougt the short for DCUR was DCL, my bad. I don't have it though.

 

dunno, but you are right, I read both DCUR and DCL. So is Naked Defeat nade or ND just how ppl like it .

 

2 hours ago, schweinehund said:

I did the reload as well, but I had to go through Main Menu, or half my screen would go black.

 

o_O

 

2 hours ago, schweinehund said:

Could opening the Racemenu screw something up? I have vanishing body symdrom, and open that from time to time.

 

not to my knowledge. But every unusual behaviour can break things. 


When my game is in such a state I would try to solve these problems first (screen black, vanishing body...) because they usually indicate deeper, underlying problems that can also cause other things to fail that are not immediatly observeable. 

 

Edited by Nymra
Posted
10 hours ago, C5Kev said:

 

Hey Nymra, thank you for the quick response. You're assuming I know what a stackdump is... :)  ...and I didn't have logging enabled, but I'll try the suggestions.  Script lag?  While my rig's components are getting dated, I'm still able to run at 45-50FPS in 4K (wide screen), so it's not like my rig is a boat anchor. Kinda don't understand how I'd have script lag, but what do I know? 

 

 

modded Skyrim does not care what rig you have :P it can fuck any high end PC. 
in that regard it is surprisingly similar to the garbage we get sold as "tripple A" titles :D

a stackdump, to my understanding, is an overload of the papyrus engine so that it "hickups" and forgets things. 
especially mods like Naked Defeat with a complex chain of events can be fucked by those.

 

before you get stackdumps you can still have a lagging papyrus enginge, for example by malfunctioning (or more often) incorrectly installed mods spamming their error messages 


this should be basic knowlegde for mod users:
https://www.nexusmods.com/skyrim/articles/368

Posted

Small Update:
 

I think I could fix the timing problem for crawling so that it is neither too fast nor too slow. 
I ll do some more tests tonight, maybe some other stuff can be sped up with that solution too.

Seems scripts are only as logic as you can understand how stupid the underlying engine (and how good the scripter :P) is... 

In short: its part scriptlag, but that only showed another underlying problem. 

Posted

With 4.70, the beta 2 patch and the MCM patch right after I cant get an MCM to load on a new game. Even switching to an older version wont load the MCM on this save either, I installed 4.50 and switched over in MO2. I then unchecked all Naked Defeat involved stuff to make a save to clean but trying to load gave me a corrupt save message. No biggy, as I said it was a new game, I am just adding info and hoping its useful.

Posted

@Nymra valent effort here.

For me I have to uninstall.

For my Skyrim, having adult outcomes in game is a plus.

When a mod starts punishing and restraining the player, that is not what I'm into.

All in all, its about having fun.

Thank you for inspiring me to go my own way. Cheers ;)

Posted
4 hours ago, FourDreaming said:

@Nymra valent effort here.

For me I have to uninstall.

For my Skyrim, having adult outcomes in game is a plus.

When a mod starts punishing and restraining the player, that is not what I'm into.

All in all, its about having fun.

Thank you for inspiring me to go my own way. Cheers ;)

 

I do not try to convince you or sth nor am I trying to imply that I think my mod is awesome and you should continue to use it :D

I know the experience you describe exactly from other (often popular) mods.

 

but just to answer the parts you mention that you did not want: 

you can disable all outcomes that involve punishemnt or restraining (Captivity chance 0%)  and only control the number and type of sex scenes involved (ChainFucking Chance)
Basically its possible to have naked defeat only play 1 sex scene and then let the PC go again. (Chain Fucking Chance 0%)

Set Whipping to 0%, GOlden Showers to 0% and when you dont like scenarios with yoke/cuffs set Scenario chance to 0% and with chainfucking 0%, find a good spot 0 sec and escape timer 0 sec you should only get 1 sex scene and be done with it :D

 

Posted (edited)
5 hours ago, Vuulgar said:

With 4.70, the beta 2 patch and the MCM patch right after I cant get an MCM to load on a new game. Even switching to an older version wont load the MCM on this save either, I installed 4.50 and switched over in MO2. I then unchecked all Naked Defeat involved stuff to make a save to clean but trying to load gave me a corrupt save message. No biggy, as I said it was a new game, I am just adding info and hoping its useful.

 

I cannot do anything from my side here, at least not from all that I currently know about these issues. 
You could try to move Naked Defeat at the end of your Load Order (load last), this helped me with some mods (for example POP).

 

Cleaning the save should normally not be necessary. Plus you COULD try to clean the save while the mod is active in your Mod Organizer but DEACTIVATED/OFF in the MCM. 
Corrupting Savegame, at least from my knowlegde, can come from the Form 43 of the ESP that is used on SE (which uses Form 44) but "experts" are not united regarding that statement :D
Also it should not be necessary to make a clean reinstall of naked defeat since I try to built the mod in a way that avoids that. 
MAYBE you can make a papyrus.log of your attempt to load NDs MCM, maybe I see something that gives me a hint (no guarantees) 

Edited by Nymra
Posted

I noticed in the MCM Defeat page there is an option to unequip DDs when scene starts. It mentions in the setting description that 1. it won't equip all DDs, only some, and 2. that this option is recommended for the mod to function. I haven't tried ND with this option disabled, so I'm not sure how well it works without it, but I was wondering if it would be possible to add DD collars and piercings to the list of items that aren't unequipped by this mod when the scene starts? Thanks

Posted
On 5/11/2022 at 5:16 AM, C5Kev said:

Hey Nymra.  I thought I'd try this out 'cuz of the newer update. Installed OK, along with ZAZ 8+ (CBBE SEREV3 version), whip marks add-on and ZAP helper, no DD stuff.  Got defeated by Falmer, got bleedout message along with "crawl to a good spot", wish I did (default 12sec, then changed to 6). At that point, nothing happens. Falmer walk back and forth looking at me on all fours, ...forever.  So I thought I'd reinstall the mod before hitting you up. Same scenario...but I know the mod's fine, so any suggestions as to what's up?

 

BTW, "default crawl 12 sec, then changed to 6", when I changed this and closed the MCM, a message displayed "9 sec left".  Nothing.  After reinstall with the crawl time at 6 sec, nothing happened, opened MCM to look around, closed it and got "3 sec left".  Nothing.  So the mod seems to be working, but I must have something wrong somewhere.

Got the exact same issue here and even putting the timer to 0 doesn't seems to fix the issue

Posted

For the people having trouble with falmer, can you start a normal sexlab scene with falmer without issue? Or is it only with naked defeat that you have problems? Because getting all of the creature anims to work with FNIS/Nemesis stuff can be tricky.

Posted
On 5/12/2022 at 9:24 PM, Nymra said:


Corrupting Savegame, at least from my knowlegde, can come from the Form 43 of the ESP that is used on SE (which uses Form 44) but "experts" are not united regarding that statement

 

 

"Corrupting Savegame, at least from my knowlegde, can come from the Form 43 of the ESP that is used on SE (which uses Form 44) but "experts" are not united regarding that statement..."  

 

Corrupted my game.

 

Posted
14 hours ago, Titius Vicinius said:

Got the exact same issue here and even putting the timer to 0 doesn't seems to fix the issue

 

Agreed.

Posted
7 minutes ago, C5Kev said:

 

 

"Corrupting Savegame, at least from my knowlegde, can come from the Form 43 of the ESP that is used on SE (which uses Form 44) but "experts" are not united regarding that statement..."  

 

Corrupted my game.

 

 

reinstalling is usually not the solution anyway. in fact it seems reinstalling cannot solve any problem that I know of, only new game, but I try to build naked defeat in a way that it does not require a new game (might be I have to change this for the local slavery thing :( 


and testing new mods should not be done on an important save (not that I follow this "golden" rule myself :P I m expert in messing up) 
 

if you no longer want to use naked defeat and uninstaling corrupts the save, you can disable the mod in the MCM, it will not do anything in that state except blocking an ESP slot

Posted
14 hours ago, Titius Vicinius said:

Got the exact same issue here and even putting the timer to 0 doesn't seems to fix the issue

 

I need papyrus logs, I am not a fortune teller :D

 

Posted
<<<<<<<<<<<<<<<< VERSION 4.71 (Patch) >>>>>>>>>>>>>>>
 
Installation:
 

Update:

- disable Naked Defeat in MCM

- save and exit

- install 4.70 (FULL)

- Install this patch (4.71)

- re-enable the mod in the MCM

- save and reload

- running FNIS is NOT required for this patch

- make sure to uninstall 4.71 BETA if you downloaded it from the Support Thread

 
NOTE:
Sorry for the delay, I got bogged down by some stupid problems in my testing environment.
Also I had the idea of improving robbery (respect blocked slots and sexlabnostrip keyword) but somehow cannot get it to work.
So I reverted the robbery back to how it was, it just does not trigger again now while you still have to recover your stolen items.
next update hopefully... I swear I m beginning to hate certain aspects of scripts and their so called "logic"...?
 
New Fixes since BETA release:
  • fixed a bug where "whipping" on 0% would ALWAYS lead to electrocution while bound
  • tried to speed up some internal processing of actor sorting
  • fixed a bug of spawned trolls not beeing recognized by Naked Defeat (my bad...)
  • fixed a bug that lead to "your captors want more" to get stuck when "NymSpawning" is used (might have been an issue in my BETA version only tho)
  • fixed a bug that would lead to the mod not recognozing enemies (might have been an issue in my BETA version only tho)
  • hopefully improved the "timer" issues with the crawl function
 
General:
  • added version check (should detect SE version now)
    ---> please tell me if this works for you. should show the "SE" behind the version number in the MCM/System
 
Changes to NymStripping:
Keep in Mind NymStripping is still a feature designed 100% to my own liking at the moment, basically a private feature. I will expand it bit by bit and possibly add more options too, but that is low priority. I still asume that you also use Sexlab to strip your character.
  • NymStripping now also respects the choices in the CombatStrip Dropdown. Meaning you can choose "Destroy,Unequip or Drop" now also for items stripped during defeat
  • NymStirpping now has a 33% chance to strip most clothing and items BEFORE round 1 of sex (to work in conjunction with my hidden "naked loot")
 
Changes to crawl:
NOTE: make sure to set "Escape Timer" in Naked Defeat/MCM/Defeat/ to the value you like. I suggest smaller values (2-4 seconds) for testing to see if it works and then increase if need be
The feature is meant to be a humiliation of the beaten PC, nothing more.
  • added check for "player in combat" when crawling. this should end crawling with a delay of hopefully only 1-2 seconds
  • added godmode during crawling
  • changed how the crawl ends and maybe this prevents "crawl with lightspeed" but not sure (for me it always worked)
  • when you have problems with Crawl: do you use Nemesis? Or do you have Sexlab Survival (SLS) installed? From what I remember SLS tries to solve movespeed issues
 
Fixes
  • fixed missing Hair Setting MCM page
  • fixed Creatures Spawning after sex and doing nothing (this should only happen when defeated by humans)
  • fixed "combat strip" using the wrong slot for helmets (30 instead of 31...) -> mod should now correctly recognized and strip worn helmets (circlets and circlet helmes on slot 42 worked, tho)
  • rewrite the DDe Event and hopefully it termiantes correctly now (equip DD outfit, whipping, release (with some time to get away when "escape timer" is set by you in the mcm)
    ----> there should be NO Escape game (no wiggling required) to move away.
    ----> I also made sure that the crawl animations and crawl speed are reverted to normal before equiping outfit
  • changed screen message for follower registration to reduce spam
 
"Hidden Features" are now called "Nymra's BETA Features" in the MCM (System) page
Currently there are three BETA features:
  • swimming in armor or with boots on will kill you slowly
  • washing scenes of all kinds will quickly apply empty armors to remove blood (is now super fast and should no longer make the head "invisible")
  • Naked Loot system as described below:
 
If you want to be a BETA tester, leave your feedback for the BETA features in the Support Thread or drop me a PM. Thx.
 
new BETA Feature "Naked Loot" (only active when "Nymra's BETA Features" is ON (MCM/System)
This feature is designed for my own desires of making looting interesting for me again. I love to play with certain outfits and do not like to use stuff found in the wild when I lose those outfits.
Basically I always want to control how my PC looks. With this system I can loot ANYTHING and then transform it into the saved outfits. This comes at a cost and for me looting corpses can trigger tentacle attacks (modified Devious Chests) and this feature will also make it into Naked Defeat of course.
This is the first corner stone of my attempt to make looting, trading and travelling more... kinky too.
 
  1. you can save your outfits to Naked Defeats MCM now (System, below the profiles)
  2. when equipping a bodypart armor piece (bodyslot) it will be destroyed and with a certain chance will be replaced by one of your saved outfits (including weapons)
    ---> this also costs some money to represent material cost for fitting the looted armor to you
  3. the equipped outfit will match the armor type of the looted armor, so make sure you have at least one light, one heavy and one clothing type outfit (but no more than two with one type)
    1. ---> armor type of an outfit is determined by the body parts armor type
  4. when in PLAYER HOMES the whole function is disabled, you can do with all armor what you want
  5. when in a STORE the chance that you equip an outfit is 100% (the vendor item still will be destroyed) tho
  6. when you successfully equip an outfit, a cooldown starts (5 minutes currently) before you can try to do this again
  7. you can also alternativly equip boots only. this increases the chance of a matching pair, but will only equip suitable boots from your outfits
  8. you can freely swap items that are part of a saved outfit, since they already "fit" :)
  9. non-clothing/armor items and jewelry are not affected (yet :D)
  10. this feature is recommended to use with "destroy stripped" items options in Naked Defeat
Posted (edited)

After installing the  SE / LE patch, the game thinks I am running the LE version of the mod and there is no longer any text show on startup in the top left like the version before.

Edited by Snaloe
Posted (edited)
1 hour ago, Snaloe said:

After installing the  SE / LE patch, the game thinks I am running the LE version of the mod and there is no longer any text show on startup in the top left like the version before.

 

the check is irrelevant currently, it only changes the display SE/LE and does nothing else. 
I will only allow it to do stuff when it reliably detects SE. 

What kind of Text did show up on the left?
I changed some messages that were not supposed to happen, but when you enable the mod you should still get the message telling you the installed version 4.71 (LE/SE)

Edited by Nymra
Posted
21 minutes ago, Nymra said:

 

the check is irrelevant currently, it only changes the display SE/LE and does nothing else. 
I will only allow it to do stuff when it reliably detects SE. 

What kind of Text did show up on the left?
I changed some messages that were not supposed to happen, but when you enable the mod you should still get the message telling you the installed version 4.71 (LE/SE)

 

These do not show up on startup or at any time now. Is it intended ? 

 

 

20220515183054_1.jpg

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