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Naked Defeat AE/SE


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Posted
3 minutes ago, Grumbrum said:

I don't know what you did, but know it doesn't work anymore as intended. Using the destroy option it just unequips. Can you reupload the previous hotfix? I unintentionally had it overwritten :-(.

 

argh,. too must rolling back yesterday... fixed one thing and broke the other., sigh.

 

This maybe? :D hopefully, i m gone for 2 days now

 

 

 

Small hotfix for the bug with the new Strip Options.

Use this if you use the Combat Strip option and want to have your items dropped or destroyed.

 

 

Installation

Delete/overwrite previous hotfix but NOT the patch 4.53 

Overwrite Patch 4.53 with it. 

Turn the mod Off and On again.

 

Naked Defeat 4-53 - definitive Hotfix for strip options (LE+SE).7z

Posted (edited)
On 4/15/2022 at 8:19 PM, Nymra said:

 

I need a papyrus log for this or I cannot see what exactly is wrong.

EDIT 1:---> to my experience the mod should jsut cycle through and then abort. this is what I am curious to see what is happening here.

Also cannot rule out that mod added NPCs might behave weird.... 

 

EDIT 2: how long did you wait when "nothing happened"? sometimes can be up to a minute until the mod is fully realizing what is wrong depending on how much is wrong :P

 

actors moving away IS a known issue and I have two things I want to do to prevent this, but sadly I currently cannot add new quests to the mod so.... I feel like if I cannot solve this I have a big problem.

 

 

also I wanted to make an extra quest for sex scenes (also to prevent such things as the above).

checking on the aggressors is a thing I need to add indeed. moving them back to the spot via moveto should work for start, also when it looks weird.

 

 

 


It was definitely more than a minute when nothing happened and w/o a doubt the NPCs were the problem. But that's something that's hard to control. Even if the NPCs are placed in a scene then another mod could do the same with a quest that has a higher priority.

I loaded in the previous save before the fight and used console moveto to keep the Orcs w/in Breezehome and things worked w/o a problem. When I don't fight and the Babodialogue scene happens the orcs exit Breezehome and despawn. I'm 99% certain that NPCs moved out of the cell and getting deleted is the issue.

I wouldn't use moveto to fix the problem. It's much easer to RP the the NPC decided "I didn't sign up for this" and left. Periodic "Is3DLoaded", "IsDisabled", "IsDead", and "IsDeleted" should be good enough to see if the actor exists.

Using "GetCurrentScene" and "GetCurrentPackage" can be used to tell you what mod is currently controlling the NPC.
 

; Returns NONE or Name of Mod eg. Skyrim.esm, Update.esm, Hearthfire.esm
; Returns "CONFLICT" if an AI package owner is different than the scene owner
String function whoIsControllingMe( Actor akActor )
	Scene   kScene     = akActor.GetCurrentScene()
	Package kPackage   = akActor.GetCurrentPackage()
	Int iModIndex      = none
	String sModScene   = none
	String sModPackage = none

	if kScene
		iModIndex = Math.RightShift( kScene.GetFormID(), 24)
		sModScene = Game.GetModName( iModIndex )
	endIf

	if kPackage
		iModIndex = Math.RightShift( kPackage.GetFormID(), 24)
		sModPackage = Game.GetModName( iModIndex )
	endIf

	if !sModScene && !sModPackage
		return none
	endIf

	if sModScene && !sModPackage
		return sModScene
	endIf

	if !sModScene && sModPackage
		return sModPackage
	endIf

	if sModScene == sModPackage
		return sModScene
	endIf

	if sModScene != sModPackage
		return "CONFLICT"
	endIf
endFunction

 

Edited by jbezorg
Goofed the script. sModPackage = return...
Posted

Great mod and it works well so far.  I would love to see the public punishment be set differently in orc or army camps, no idea how hard that is but I thought it would be interesting to make orc settlements more strict.

Posted (edited)
On 4/15/2022 at 7:10 PM, Nymra said:

 

I m afraid I have no idea what the problem is when reading this?!

 

what do you mean with "zap animation"? the idles between sex? the surrender pose?

"in DD" means what? while having DD equiped? DD is an intrusive mod that fucks up sex scenes and does not allow me to use my own carefuly chosen tags.

there are no "DD stationaries" in the mod, onyl Zap Furnitures. 

 

so basically my advise right now out of the blue:

 

1. make sure you have Zap Animation pack 8+ installed and no other version.

2. use "Remove DD" in the MCM and make the mod play its scenes without your DDs equiped

3. if you have Cursed Loot installed make sure to disable its Combat Rape functionality

 

I am currently working on a version that handles DDs better, but currently if you play ND with DD items equiped the DD items will fuck the mods scenes. 

 

 

Well the binds work now but everything  is really janky and odd the moaning plays and the binds happen either ropes or Yoke but no animations the exact opposite problem i had. Here  I a have a P Log....

 

 

Papyrus.0.log

 

Edited by DerpCake Official
Posted
10 hours ago, Vuulgar said:

Great mod and it works well so far.


I'll say the same. It works really well. I just happed upon that one incident.

Posted
11 hours ago, DerpCake Official said:

 

 

Well the binds work now but everything  is really janky and odd the moaning plays and the binds happen either ropes or Yoke but no animations the exact opposite problem i had. Here  I a have a P Log....

 

 

Papyrus.0.log 353.42 kB · 1 download

 

 

1.

do you have mfg console installed? it seems to miss in the log.

should not break naked defeat (but I cannot rule out if causes troubles when missing) but it also is a must have basic mod for skyrim.

 

2. 

seems you have an old version of naked defeat. make sure you install the latest version and also do that correctly

make a clean save if need be (usually not required)

 

3.

you do not have bound animations installed suitable for the animations.

DD is not registering its bound animations to Sexlab via SLAL (which is a real shame) so you need your own from SLAL packs like Billyy, Anubs, Funnybiz

 

 

 

Posted
22 hours ago, jbezorg said:


It was definitely more than a minute when nothing happened and w/o a doubt the NPCs were the problem. But that's something that's hard to control. Even if the NPCs are placed in a scene then another mod could do the same with a quest that has a higher priority.

I loaded in the previous save before the fight and used console moveto to keep the Orcs w/in Breezehome and things worked w/o a problem. When I don't fight and the Babodialogue scene happens the orcs exit Breezehome and despawn. I'm 99% certain that NPCs moved out of the cell and getting deleted is the issue.

I wouldn't use moveto to fix the problem. It's much easer to RP the the NPC decided "I didn't sign up for this" and left. Periodic "Is3DLoaded", "IsDisabled", "IsDead", and "IsDeleted" should be good enough to see if the actor exists.

Using "GetCurrentScene" and "GetCurrentPackage" can be used to tell you what mod is currently controlling the NPC.
 

; Returns NONE or Name of Mod eg. Skyrim.esm, Update.esm, Hearthfire.esm
; Returns "CONFLICT" if an AI package owner is different than the scene owner
String function whoIsControllingMe( Actor akActor )
	Scene   kScene     = akActor.GetCurrentScene()
	Package kPackage   = akActor.GetCurrentPackage()
	Int iModIndex      = none
	String sModScene   = none
	String sModPackage = none

	if kScene
		iModIndex = Math.RightShift( kScene.GetFormID(), 24)
		sModScene = Game.GetModName( iModIndex )
	endIf

	if kPackage
		iModIndex = Math.RightShift( kPackage.GetFormID(), 24)
		sModPackage = Game.GetModName( iModIndex )
	endIf

	if !sModScene && !sModPackage
		return none
	endIf

	if sModScene && !sModPackage
		return sModScene
	endIf

	if !sModScene && sModPackage
		return sModPackage
	endIf

	if sModScene == sModPackage
		return sModScene
	endIf

	if sModScene != sModPackage
		return "CONFLICT"
	endIf
endFunction

 

 

thx for the input. 
I see the problem now yes. reminds me of a problem that I had with scripted quests where actors disappeared.

usually I would like Naked Defeat to not interfere with other mods in that way, meaning the orks from BABO should be left untouched. But when Babo does not use DHLP suspend to protect his quests I cannot do anything. Naked Defeat should not trigger when DHLP event is received (could be I messed sth up tho, long time that I tested it). 

 

but I will see that I improve the handling of aggressors in general. its on my to do list for some time now but I HATE working with packages so I did not touch it yet... :O

thx for the code, that is valuable information :D 

Posted
15 hours ago, Vuulgar said:

Great mod and it works well so far.  I would love to see the public punishment be set differently in orc or army camps, no idea how hard that is but I thought it would be interesting to make orc settlements more strict.

 

I ll circle back to public punishment after some time. I am laying the groundwork for stuff like that currently (adding faction detection and faciton specific outcomes) to stuff in general. 
also I basically forgot about the orc camps totally. I never played orc quests in my playthrough and also avoided army camps lol :D
time to change that! 

Posted

This is possibly a daft query, but why does the 'main' Defeat' mod in its variants manage to put all active participants 'on the ground' (excluding the weirdness you can get on steep slopes or rock formations) but ND on the whole doesn't seem to?

 

It's not in any way game breaking or anything like that, but it does make things look a little bit weird at times.

 

And the $64K dollar question is .... Well, I'm sure you can guess ?

Posted (edited)
5 hours ago, Nymra said:

 

1.

do you have mfg console installed? it seems to miss in the log.

should not break naked defeat (but I cannot rule out if causes troubles when missing) but it also is a must have basic mod for skyrim.

 

2. 

seems you have an old version of naked defeat. make sure you install the latest version and also do that correctly

make a clean save if need be (usually not required)

 

3.

you do not have bound animations installed suitable for the animations.

DD is not registering its bound animations to Sexlab via SLAL (which is a real shame) so you need your own from SLAL packs like Billyy, Anubs, Funnybiz

 

 

 

 

1. Just Installed something called Mfg fix in Nexus, taking thats it because it has no dependency to mfg console and is a fix for the base console.  If not would love a link

 

2 Naked Defeat is updated to 4.5 regular with the 4.53 patch see picture unless there is newer than 4.53 patch...  see photo

 

3. That........ why thats so dumb lol..... are all them on lovers lab. If not links?

 

Screen Shot 2022-04-17 at 7.17.25 PM.png

Edited by DerpCake Official
Posted (edited)
1 hour ago, DerpCake Official said:

 

1. Just Installed something called Mfg fix in Nexus, taking thats it because it has no dependency to mfg console and is a fix for the base console.  If not would love a link

 

2 Naked Defeat is updated to 4.5 regular with the 4.53 patch see picture unless there is newer than 4.53 patch...  see photo

 

3. That........ why thats so dumb lol..... are all them on lovers lab. If not links?

 

Screen Shot 2022-04-17 at 7.17.25 PM.png

 

is that installed in the correct order? all the Naked Defeat extras should load LAST. Also the patch should load AFTER the 4.50 (and overwrite it).

I m using a mod manager, not whatever you use :P, so it might just look odd to me.

 

Basically Full Version of Naked Defeat is always a basic version. ALL extras and ALL patches should overwrite the files of a full version.

 

Sorry, Naked Defeat, as described is an advanced mod and basically needs alot of mods. Listing all of them would be exhausting since most of those mods are absolute must have basic mods (like mfg console).

I dont know about MFG fix. I just see errors in the log that seem to indicate the MFG console functions are not working, so you cannot see my expressions in Naked Defeat.

 

Also, all SLAL packs are on loverslab, where else would they be? :)

I know all this can be overwhelming for starters, I needed a year almost to get everything even remotely correct and I m still learning now 6 years later. 

Please understand that I cannot give a full guide for everything here, maybe see here, some of this also applies for SE:

 

https://www.loverslab.com/blogs/blog/1056-conglomerate/

 

EDIT: just in case you are also a patreon supporter, drop me a PM. depending on support level I am always happy to help out with, erm... more "private" problems for which this thread is not the place :D

Edited by Nymra
Posted (edited)
1 hour ago, DonQuiWho said:

This is possibly a daft query, but why does the 'main' Defeat' mod in its variants manage to put all active participants 'on the ground' (excluding the weirdness you can get on steep slopes or rock formations) but ND on the whole doesn't seem to?

 

It's not in any way game breaking or anything like that, but it does make things look a little bit weird at times.

 

And the $64K dollar question is .... Well, I'm sure you can guess ?

 

I think I cant follow. you talk about idles for followers? 
I currently have full support for 2 followers, meaning they should have idles before and after sex and be bound on furnitures later.

two additional (so 4 in total) should only have struggle and other idles animations but no sex or furnitures.

 

If I understand anything wrong just correct me. 

Also, the followers need to be recognized by Naked Defeat to work. 

 

In case you mean that SL Defeat is using different idles: I personally HATE laying on the ground idles because they cause clipping with the floor in 50% of times (and I hate clipping :P), hence I use mostly kneeling, sittting or standing bound and struggle anims.

 

you could just replace all the idle files in ND with your own choices as a patch (that overwrites all updates, so no additional work there), does also not require FNIS

 

(Edit, sorry I know you know your way around mod stuff, I am just thinking in text sometimes so just ignore what I wrote when its self explanatory :D) 

Edited by Nymra
Posted
1 hour ago, Nymra said:

 

I think I cant follow. you talk about idles for followers? 
I currently have full support for 2 followers, meaning they should have idles before and after sex and be bound on furnitures later.

two additional (so 4 in total) should only have struggle and other idles animations but no sex or furnitures.

 

If I understand anything wrong just correct me. 

Also, the followers need to be recognized by Naked Defeat to work. 

 

In case you mean that SL Defeat is using different idles: I personally HATE laying on the ground idles because they cause clipping with the floor in 50% of times (and I hate clipping :P), hence I use mostly kneeling, sittting or standing bound and struggle anims.

 

you could just replace all the idle files in ND with your own choices as a patch (that overwrites all updates, so no additional work there), does also not require FNIS

 

(Edit, sorry I know you know your way around mod stuff, I am just thinking in text sometimes so just ignore what I wrote when its self explanatory :D) 

 

Thanks for the reply

 

I was a little bit oblique in the way I asked about this, so my apologies for that

 

I wasn't really meaning 'idles' themselves, as such.  I was thinking more about how the Sexlab Animations play in-game.  I mean those animations chosen from whatever SLAL packs the player uses, which then play out in the game when the bad ppl do their thing to the defeated player and followers. 

 

The 'action' in the Goubo/Bane etc Defeat mods happens on ground level where the player, as well as the followers, are when they get defeated.  I know that you can move at least the player's animation location to a better place, using Sexlab's Hotkeys, if it starts off playing somewhere really bad - like playing with the player/NPCs half way inside a rock or a wall, and that takes care of most awkward locations. 

 

What I didn't really get is ND's stopping to ask you first if you want to move, and also its tendancy to add things like hovering haypiles in the middle of a hillside.  For me (and it may ONLY be me! ? ), that feels like it breaks the scene/game's continuity and 'realism' a little.  And having furniture etc look like it is obviously sitting up above the ground, for the sake of being 'level', just looks and feels a bit weird

 

I haven't played with the later versions too extensively.  The mod now works pretty well great, thanks!  Player, followers and NPC all do their thing well. 

 

And I really do like your option to use DDE's outfit management to help the player create random sets of restraints that are much more like what one might expect a bandit to use to tie up/restrain a captive, rather than the sort of odd randomness that can result in the other Defeat versions' methods of applying post event DDs etc. 

 

But anyway, as those were just my first impressions on how everything 'looked', I thought I'd ask why you did it that way.  LOL   It's not a big deal, as it was really just curiosity on my part ?

 

So thanks for all you've done.  Recommended to all ?

Posted (edited)
25 minutes ago, DonQuiWho said:

 

Thanks for the reply

 

I was a little bit oblique in the way I asked about this, so my apologies for that

 

I wasn't really meaning 'idles' themselves, as such.  I was thinking more about how the Sexlab Animations play in-game.  I mean those animations chosen from whatever SLAL packs the player uses, which then play out in the game when the bad ppl do their thing to the defeated player and followers. 

 

The 'action' in the Goubo/Bane etc Defeat mods happens on ground level where the player, as well as the followers, are when they get defeated.  I know that you can move at least the player's animation location to a better place, using Sexlab's Hotkeys, if it starts off playing somewhere really bad - like playing with the player/NPCs half way inside a rock or a wall, and that takes care of most awkward locations. 

 

What I didn't really get is ND's stopping to ask you first if you want to move, and also its tendancy to add things like hovering haypiles in the middle of a hillside.  For me (and it may ONLY be me! ? ), that feels like it breaks the scene/game's continuity and 'realism' a little.  And having furniture etc look like it is obviously sitting up above the ground, for the sake of being 'level', just looks and feels a bit weird

 

I haven't played with the later versions too extensively.  The mod now works pretty well great, thanks!  Player, followers and NPC all do their thing well. 

 

And I really do like your option to use DDE's outfit management to help the player create random sets of restraints that are much more like what one might expect a bandit to use to tie up/restrain a captive, rather than the sort of odd randomness that can result in the other Defeat versions' methods of applying post event DDs etc. 

 

But anyway, as those were just my first impressions on how everything 'looked', I thought I'd ask why you did it that way.  LOL   It's not a big deal, as it was really just curiosity on my part ?

 

So thanks for all you've done.  Recommended to all ?

 

just a short answer because im heading to bed, more tomorrow:

 

- hovering haypiles? like from animobjects of slal? or the "place ground" option I have in ND? because that also can place a small hill with hay.

 

- SL defeat is a horrible mess when it comes to placing. I had to move EVERY scene (I swear to the dark gods) because in combat I tend to ALWAYS end up in a bad place for sex, that is why I added the user friendly "delay". 

 

Naked Defeat does not ask anything because I hate pop up windows like nothing else (for me its the definition of immersion breaking for example), so I tend to not do that. 

YOu get fucked anyway when you go down, no matter if you try to run away or behave, so the player has nothing to gain here, but does not have to move the scene later via Sexlab (which also is immersion breaking like... nothing else).

 

when you surrender in SL Defeat the mod places the sexscene at the aggressors location instead, which makes things even worse because now I have to relocate even more... a mess!

also I think in Naked Defeat you get alot more variety in sex tags used than in SL Defeat, so maybe just see more different types of scenes, including furniture ones (haypiles etc.) 

you could add "furniture" to "supressed tags" if you dont like them i.e. 

 

everything else you notice between SL Defeat and Naked Defeat might just be randomness. SexScenes in all mods tend to have problems with the ground and clipping, there is no cure and no way to fix it (I tried...). might be you had better luck with defeat spots in SL Defeat than in Naked Defeat. Also some scenes tend to clip more than others and flat ground in area A clips less than flat ground in area B etc.

 

Edit: "short", haha. good night :P

 

Edited by Nymra
Posted (edited)
17 hours ago, Nymra said:

 

is that installed in the correct order? all the Naked Defeat extras should load LAST. Also the patch should load AFTER the 4.50 (and overwrite it).

I m using a mod manager, not whatever you use :P, so it might just look odd to me.

 

Basically Full Version of Naked Defeat is always a basic version. ALL extras and ALL patches should overwrite the files of a full version.

 

Sorry, Naked Defeat, as described is an advanced mod and basically needs alot of mods. Listing all of them would be exhausting since most of those mods are absolute must have basic mods (like mfg console).

I dont know about MFG fix. I just see errors in the log that seem to indicate the MFG console functions are not working, so you cannot see my expressions in Naked Defeat.

 

Also, all SLAL packs are on loverslab, where else would they be? :)

I know all this can be overwhelming for starters, I needed a year almost to get everything even remotely correct and I m still learning now 6 years later. 

Please understand that I cannot give a full guide for everything here, maybe see here, some of this also applies for SE:

 

https://www.loverslab.com/blogs/blog/1056-conglomerate/

 

EDIT: just in case you are also a patreon supporter, drop me a PM. depending on support level I am always happy to help out with, erm... more "private" problems for which this thread is not the place :D

 

:D

 

All right one last fucken shot. All I wanted was a combat BDSM Rape mod.... I did 1-3 Have it all. Get Invalid Raper On Naked Quest fire. Uninstalled reinstalled everything including base game....... overid the patches... set up FNIS with MODS... Get Invalid Raper in Debug......Uninstalled and reinstalled everything including base game..... .(Base DD is also Brocken for me in SS++) .....Followed the Guide... Literally have all installed on SE versions available with correct oversight load in orders on conflicted files.... Bleed Out strip no longer works despite playing in animation menu. I used to get actual consensual animastions...... now im not........ ZAZ regesterd in Zap ZAZ registered in SLAL Selected tag Bound Forced and Intercourse....... 

 

Bound Animations play zaz yoke and shackles Brocken as well as other bdsm devices not showing up..... from ZAZ desptie having both scenario and yoke/cuffs at 100%

 

INVALID RAPER..........  

 

Enable All animastions in SLAL check mcm for conflicts stated above......... only struggle animastions play...... invalid 

 

Im using a fully updated parallels windows emulator sense my mac pro was one device off intel chip which means I cant run Bootcamp....  Relize that thats the problem... somehow.... 

 

 

Just in case, if you're up for it, here is the last The bottem had somthing about specific a b c d selectors not being found.... I think thats where the problems located and its probably the Parrell port causing the problem...... Here is the P LOG.......

 

You fix this for me, you bet your fucking ass I will become a patreon supporter...

 

 

Papyrus.0.log

Edited by DerpCake Official
Posted (edited)
49 minutes ago, DerpCake Official said:

 

:D

 

All right one last fucken shot. All I wanted was a combat BDSM Rape mod.... I did 1-3 Have it all. Get Invalid Raper On Naked Quest fire. Uninstalled reinstalled everything including base game....... overid the patches... set up FNIS with MODS... Get Invalid Raper in Debug......Uninstalled and reinstalled everything including base game..... .(Base DD is also Brocken for me in SS++) .....Followed the Guide... Literally have all installed on SE versions available with correct oversight load in orders on conflicted files.... Bleed Out strip no longer works despite playing in animation menu. I used to get actual consensual animastions...... now im not........ ZAZ regesterd in Zap ZAZ registered in SLAL Selected tag Bound Forced and Intercourse....... 

 

Bound Animations play zaz yoke and shackles Brocken as well as other bdsm devices not showing up..... from ZAZ desptie having both scenario and yoke/cuffs at 100%

 

INVALID RAPER..........  

 

Enable All animastions in SLAL check mcm for conflicts stated above......... only struggle animastions play...... invalid 

 

Im using a fully updated parallels windows emulator sense my mac pro was one device off intel chip which means I cant run Bootcamp....  Relize that thats the problem... somehow.... 

 

 

Just in case, if you're up for it, here is the last The bottem had somthing about specific a b c d selectors not being found.... I think thats where the problems located and its probably the Parrell port causing the problem...... Here is the P LOG.......

 

You fix this for me, you bet your fucking ass I will become a patreon supporter...

 

 

Papyrus.0.log 239.41 kB · 0 downloads

 

I am a bit busy atm so I cannot go into more depth here, I will come back to you later.

 

Just one thing I still see in the log.

You are definatly NOT using the 4.53 version in your game.

I can see that because the debug messages are from an older version not from 4.53.

 

I think the problem is with your Mod Organizer (is it vortex?) or the order of things you have there. Meaning I am guessing that the 4.50 version of naked defeat is overwriting the 4.53 patch.

this can lead to weird behaviour. its VERY important in which order the files are appearing in your load order. ESP and other files have their own load order window and BOTH need to be sorted with care and not overwrite the wrong stuff. 

and it can also mean that other mods have the same problem and stop working properly. 

 

So I would suggest to see this first. 
I can only help you with Naked Defeat when I see that you are using the latest version correctly, I m very sorry. 


In the latest version you should find this in your debug log:

 

"DefeatTypeGeneral"

"DefeatTypeScenario"

 

if you dont have those, you installed the mod wrong. 

Edited by Nymra
Posted

I'm having a problem and I hope it's an easy, obvious fix.  This mod used to work great for me, but I'm running in to problems now.  I play in VR and had been using Sexlab Light for years, which did an OK job, but not really.  It faked Papyrus so other mods, such as Fame, didn't really work between savegames.  And I always floated in the air over the scene where he humped away at the air.  You got the idea of what was happening, but it was like drinking decaf -- definitely missing something.

I recently got Sexlab working with Papyrus and wow, what a difference!  So much better, so much more fun!

But Naked Defeat has stopped working for me.  I was using an older version (3.0-full SE), but God Mode kept being on.  I upgraded today to 4.53.  I haven't started over with a brand new game, but I'm going to try that next.

 

Right now, the problem I'm having is once I'm defeated, I start to slowly walk backwards in place.  I've turned on debug messages and I see "All is lost..." and "Find a good place for what's to come" or "Your enemies want to play with you more".  At that point, I appear to be immortal, unable to move, and the scene doesn't progress.  They may continue to shoot me or hit me with axes or they may ignore me.

I tried surrendering -- which is hard in VR, btw, because I don't have a keyboard to press K.  Peeking out from under the headset and finding the K key, they stopped attacking me, but nothing else changed.  I still couldn't move, still was slowly playing a walk backwards animation.

 

Any ideas for what I could try?  I see the same sort of thing in the older version of Naked Defeat, too.

Posted (edited)
1 hour ago, Malurth said:

- when I got downed by a guard it reported the enemy type as 'guard' rather than 'human' and quickly followed it with an "-> abort" and no scene played, everything mostly went back to the way it was before I started a fight. not the ideal behavior here so that'd be a good thing to fix I think.

 

this is intentional and has to do with guards having a guard dialogue that would otherwise break, which fucks up the Naked Defeat Scene (the dialogue keeps popping up) or break Prison Mods that need the dialogue to start.

Currently there is no fix for that, its just one of the many problems in Skyrim that you seem to not be able to get around. 

 

 

1 hour ago, Malurth said:

- the whole procedure is pretty slow, and at multiple points allows you to run around freely, which kinda breaks immersion. the last part lets you run around freely for like 10 seconds before teleporting you back to wherever the scene played. somehow speeding this up would be great, and you should probably just force the player into a downed animation and root them in place during this time anyway. perhaps also make the 'pick a location' phase optional or implement a crawl animation for it or something. can't knock it too much tho since from what I've seen it works consistently and without bugs unlike every other mod I've tried

 

this is not a problem of naked defeat but of sexlab.

Sexlab seems to be damned slow at times to finish its scenes, meaning Sexlab "enables" the player controls and allows you to move and at the same time sends its animationend event so late (and that is what I need to catch to lock the controls again).

Basically in my game this happens very rarely, so I guess it might be a SE specific problem with SE sexlab or just a sign of an overloaded Load Order (too many mods that mess with sexlab scenes maybe?. do you have SLSO for example?) 

Naked Defeat itself has a very tight "locking" of player controls but unfortunatly many mods try to fuck with those too (DD items, Zap Items, Sexlab) and are impossible to contain perfectly.

For sexlab I "might" have a solution for that, allowing me to prevent the moving around (maybe just maybe, need to test more).

 

 

 

1 hour ago, Malurth said:

 

- might wanna copy Battle Fuck's fade to black implementation, so you don't have to look at the awkward initial pre-scene model alignment procedure?

 

I use Sexlab Fade to Black mod which works perfectly fine for that. 

But I plan on adding my own "black", but it will not work with ENBs so I will use osmels solution which is a "cut" to black no "fade". 

Edited by Nymra
Posted
38 minutes ago, Corysia said:

I'm having a problem and I hope it's an easy, obvious fix.  This mod used to work great for me, but I'm running in to problems now.  I play in VR and had been using Sexlab Light for years, which did an OK job, but not really.  It faked Papyrus so other mods, such as Fame, didn't really work between savegames.  And I always floated in the air over the scene where he humped away at the air.  You got the idea of what was happening, but it was like drinking decaf -- definitely missing something.

I recently got Sexlab working with Papyrus and wow, what a difference!  So much better, so much more fun!

But Naked Defeat has stopped working for me.  I was using an older version (3.0-full SE), but God Mode kept being on.  I upgraded today to 4.53.  I haven't started over with a brand new game, but I'm going to try that next.

 

Right now, the problem I'm having is once I'm defeated, I start to slowly walk backwards in place.  I've turned on debug messages and I see "All is lost..." and "Find a good place for what's to come" or "Your enemies want to play with you more".  At that point, I appear to be immortal, unable to move, and the scene doesn't progress.  They may continue to shoot me or hit me with axes or they may ignore me.

I tried surrendering -- which is hard in VR, btw, because I don't have a keyboard to press K.  Peeking out from under the headset and finding the K key, they stopped attacking me, but nothing else changed.  I still couldn't move, still was slowly playing a walk backwards animation.

 

Any ideas for what I could try?  I see the same sort of thing in the older version of Naked Defeat, too.

 

1. try to disable and enable the mod in the MCM and see if that fixes the problem. 

 

2. if that does not work, disable Naked Defeat ingame, save, then disbale its ESP, clean the savegame from all nade_ stuff, also manually delete all nade_ scripts (re saver does not do that on its own).

then save the save file and reenable defeat and load the save and see if it helps.

 

Posted (edited)
2 hours ago, Nymra said:

1. try to disable and enable the mod in the MCM and see if that fixes the problem. 

That was the first thing I tried before posting.  It didn't work. :(

 

2 hours ago, Nymra said:

2. if that does not work, disable Naked Defeat ingame, save, then disbale its ESP, clean the savegame from all nade_ stuff, also manually delete all nade_ scripts (re saver does not do that on its own).

then save the save file and reenable defeat and load the save and see if it helps.

I'm not far enough in on this new game to matter, so I think I will instead try to start over with a brand new game and see where SS++ sends me to this time.  I'm not sure I could figure out how to clean a save, anyway.  But I did use Vortex to remove Naked Defeat and saw it did clean up all the scripts.  I've re-added them: 4.50, 4.53, and Showers.  I'm out of time this evening, but tomorrow night I'll start a new game and see how it goes.  I'm using Realm of Lorkhan, so I can quickly drop in at Shor's Stone and run over to the bandit fort to see if they want to play with me. ?

Edited by Corysia
typo
Posted

Bug Report:

  • Rape Punishiment / "Your captors want more" does not trigger an additional sex scene. It also ends the Defeat scenario and lets you escape as if you've broken out of the bondage furniture.
  • Mod verison: Naked Defeat 4.53 + Hotfix (strip options)

 

Papyrus.0.log

Posted
3 hours ago, Lucci213 said:

Bug Report:

  • Rape Punishiment / "Your captors want more" does not trigger an additional sex scene. It also ends the Defeat scenario and lets you escape as if you've broken out of the bondage furniture.
  • Mod verison: Naked Defeat 4.53 + Hotfix (strip options)

 

Papyrus.0.log 191.76 kB · 0 downloads

 

ah, seems I forgot to reactivate a crucial codeline there.... :(

would be fixed in the next update anyway but it can take a while.

see if this hotfix does the job meanwhile :)

 

 

4.53 Hotfix - captors want more.7z

Posted
8 hours ago, Nymra said:

 

ah, seems I forgot to reactivate a crucial codeline there.... :(

would be fixed in the next update anyway but it can take a while.

see if this hotfix does the job meanwhile :)

 

Installed the patch and just had a scene. Can confirm "captors want more" is now working. :cool:

Posted
On 4/17/2022 at 12:31 PM, Nymra said:

also I basically forgot about the orc camps totally. I never played orc quests in my playthrough and also avoided army camps lol :D
time to change that! 

What might you have in mind for army camps?  I know from playing fishburger's Sex Slaves intro that there's rumors about what Orc's may do to unfortunate girls who get too close to their camps!  (not actually in the mod, but sure sounds spicy!)

And Radiant Prostitution has something about doing army camp visits -- can't wait to try that out.  Bunch of guys stationed out in the wilderness for long periods of time....they've got to break the monotony, right?

 

I'm anxious to see what you might come up with.  ?  Tho I suppose if you've chosen a side in the war, Naked Defeat would work as-is when you accidentally stumble upon an enemy camp.

Posted (edited)
32 minutes ago, Corysia said:

 

I'm anxious to see what you might come up with.  ?  Tho I suppose if you've chosen a side in the war, Naked Defeat would work as-is when you accidentally stumble upon an enemy camp.

 

well, dont expect too much. I design Naked Defeat to be as versatile as possible, meaning I will not create scenarios for unique locations because that means alot of time wasted since only few ppl will see that content and not very often, too.

Basically I want to create as many scenarios as possible and then shuffle them differently depending on location, enemies and other factors to create as much variety as possible at ANY location in skyrim.

This is at least the "long term" goal and I m currently laying the foundation work for that.

 

for example orks might invite goblins from demonic creatures to their rape fest or get their elven princess out to be raped alongside the PC, hehe. 
also they might use different furniture sets than other factions.

 

apart from that I basically need to see what kind of quests (and factions) are orc related and if I can check for them to change the orcs behaviour for public punishment scenarios.

Same for civil war ofc :)

 

But I will not add content that is 100% exclusive to those locations or factions. 

Edited by Nymra

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