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Naked Defeat AE/SE


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Posted
5 hours ago, DonQuiWho said:

4.6 SE

 

Four Queries.  Hopefully helpful observations

 

First

 

My player got 'whacked' twice in the tunnel beneath Goldenglow, once by a skeever which was in the terminal stage of dying, and the second time by a chain trap

 

On both occasions the PC went into a sort of drooping arm T-Pose and stood there.  The message came up that 'your followers can still fight' etc and after a while, jumping reset the player movement again

 

Are players supposed to be incapacitated by dead charcters and inanimate objects?

 

It's not the end of the world, and the game eventually plays on, but it don't half look weird  LOL

 

not sure if I can follow. 

basically traps can trigger defeat, yes. they cause "hits" that can strip and therefor can trigger "Defeat (on Strip)" or "(onBleedout)" if they bring you down to 0 hp.

If an enemy is very low hp and you down each other at the same time, also Defeat can kick in.

 

This is intentional, basically traps will alert nearby enemies and they rape you. Or when you are lucky and nobody is closeby you can recover. 

But indeed jumping should not be required to continue.

Can you make a screenshot of the pose btw? sounds weird. 

 

 

5 hours ago, DonQuiWho said:

 

Second

 

Same scenario

 

Why can my followers still be fighting for me when I told them to wait in Riften?  ?   TBH, I didn't check the MCM to see if they are shown or not, but when followers have been left in places before, they definitely drop off the MCM if, having told them to wait, you exit the cell/premises that they then remain in when you leave

 

I accidently found out the same problem. I am only using followers to test naked defeat so I just did not think about this scenario before. 

I ll see if I can add a distance check to the followers before, currently it only checks if they still exist. 

 

 

5 hours ago, DonQuiWho said:

Third

 

I use a mod that auto feeds health potions when health goes below a certain % (adds back % less than roriginally lost, so health gradually diminishes until the player is beaten)   ND is set to have bleedout at 0% health.  But that ND player 'knockout' seems to kick in BEFORE health gets topped up, presumably after falling below my set 'recovery' level.  

 

Does ND treat hits received by the player - like those above, ie non NPC damage - as if 'one shot' kills?

 

with Bleedout at 0% you should get back up with a message "your enemies want to play with you some more". 
this is because naked defeat does not "prevent" bleedout, since that comes from the game itself. and when you reach 0hp you enter bleedout before the potions work and both events just coincide. 

this is why I do not use a health treshhold, since big hits can trigger both the treshhold hand bleedout still. 

 

there are no "one shot kills", but if you are using "Defeatchance (on Strip)" a critical hit can start defeat even when you have full HP.

those hits do not care for HP, damage dealt etc. its just random chance based on your worn armor (or none) and the % chance you set.

 

basically with Defeat(on bleedout) and Defeat (on strip) Defeat from potions all set to 0% naked defeat should never start the scenario except when you surrender manually. (or send a message when you enter bleedout and you get back up). 

 

 

5 hours ago, DonQuiWho said:

 

Fourth

 

I have the mods potions effect set at 0%, but one 'hears' potions being imbibed regularly - something I presume that is from ND as I've never encountered it before - and debilitating potions still get drunk. 

 

Am I trying to switch the effects off in the wrong way/wrong MCM menu option, or might something be a bit squiff?

 

with the effect at 0% there should happen nothing. the effect has no sound attached whether if it triiggers or not. 

but with an auto potion mod maybe this is the one doing it? stamina potions or magicka maybe? 

 

 

feel free to update me on these. 

the follower thing I ll see to put in the next update. 

Posted
3 hours ago, angrykiwi said:

Hmm, might have asked that before here but would it be possible to do a sort of of "outfit change" during a standard captivity event? For example when you get put into a furniture, your current armor gets stripped and you get specific non-restricting devices applied (for example boots with gloves).

 

this is planned yes, both with DD items and without. 

will still take some time tho. 

Posted
21 minutes ago, Corysia said:

Oh no...new problem now.  These wolves (there are three) ambush me and being level 1, I fall really fast.  The lighting changes, but I don't see any debug messages, I don't see "Ouch"...and I just stay there.  If I hit inventory, I get back up again and the wolves come after me again.  But if I just sit there, they wander off and I never stand up again.

 

This log is a restore where I am near the wolves and encounter them.  I pressed Inventory after they'd wandered off a bit and crashed to desktop.  I added a couple of screenshots if that helps.

OculusScreenshot1650689617.jpeg

OculusScreenshot1650689639.jpeg

Papyrus.0.log 558.09 kB · 0 downloads

 

can you check your MCM BEFORE a combat starts and check if "DHLP suspend" in Naked Defet/System is "true"? 

check this whenever you have odd behaviour please. I was told some mods can cause this event to be stuck, so please check that.

DHLP suspend can cause this situation (still need to resolve it better tho).

also might be another mod starts at the same time even when I dont see it in the log.

 

do you have SD+ and or DCUR installed? 

 

Posted
2 hours ago, Nymra said:

can you check your MCM BEFORE a combat starts and check if "DHLP suspend" in Naked Defet/System is "true"? 

check this whenever you have odd behaviour please. I was told some mods can cause this event to be stuck, so please check that.

DHLP suspend can cause this situation (still need to resolve it better tho).

also might be another mod starts at the same time even when I dont see it in the log.

 

do you have SD+ and or DCUR installed? 

No SD+

No DCUR

I had just finished Devious Cidhna's bandits and was running to Riften from Lost Knife Hideout.  I ran in to several things along the way, but nothing defeated me.  I just ran like crazy until I hit these three wolves.

 

I don't think another mod is starting, I'm not running any other defeat mods.  I am wearing DD fetters.OculusScreenshot1650698424.thumb.jpeg.31ed8201c4b824ca958ad365ce986020.jpeg

Posted
7 hours ago, Nymra said:

 

not sure if I can follow. 

basically traps can trigger defeat, yes. they cause "hits" that can strip and therefor can trigger "Defeat (on Strip)" or "(onBleedout)" if they bring you down to 0 hp.

If an enemy is very low hp and you down each other at the same time, also Defeat can kick in.

 

This is intentional, basically traps will alert nearby enemies and they rape you. Or when you are lucky and nobody is closeby you can recover. 

But indeed jumping should not be required to continue.

Can you make a screenshot of the pose btw? sounds weird. 

 

OK, understand the traps/strip/defeat stuff

I'll try to get a screenshot of the pose/idle when I next see that

 

I accidently found out the same problem. I am only using followers to test naked defeat so I just did not think about this scenario before. 

I ll see if I can add a distance check to the followers before, currently it only checks if they still exist. 

 

Thanks!  Whatever fixes that has got to be good!

FWIW, @Kimy has some sort of cell change check in DCL which, IIRC checks/updates follower status on change of cell,  If it's easy to do similar, that might be better than just a distance check?

 

with Bleedout at 0% you should get back up with a message "your enemies want to play with you some more". 
this is because naked defeat does not "prevent" bleedout, since that comes from the game itself. and when you reach 0hp you enter bleedout before the potions work and both events just coincide. 

this is why I do not use a health treshhold, since big hits can trigger both the treshhold hand bleedout still. 

 

there are no "one shot kills", but if you are using "Defeatchance (on Strip)" a critical hit can start defeat even when you have full HP.

those hits do not care for HP, damage dealt etc. its just random chance based on your worn armor (or none) and the % chance you set.

 

basically with Defeat(on bleedout) and Defeat (on strip) Defeat from potions all set to 0% naked defeat should never start the scenario except when you surrender manually. (or send a message when you enter bleedout and you get back up). 

 

Ta!  I'll play around some more with the setting and see what I can get to happen

 

 

7 hours ago, Nymra said:

with the effect at 0% there should happen nothing. the effect has no sound attached whether if it triiggers or not. 

but with an auto potion mod maybe this is the one doing it? stamina potions or magicka maybe? 

 

Who knows?  I'll look again and watch what happens LOL

 

feel free to update me on these. 

the follower thing I ll see to put in the next update. 

 

=========================

 

Thanks for the full reply.  Comments in yellow above

 

BTW, I have a log of that bit of game.  Have attached a copy in case it helps

 

FWIW:

The filename sets out what it covers. 

I save frequently so will be multiple save points showing.

AYGAS dumps a fair bit of innocuous rubbish

Your stuff should be easy to find

Your mod is AFxxxxxx in my load order

Papyrus.0 - Start HSH Restless Hunter-Followers and HSH Cart incl PAH slaves 2 Ivarstead-Leave Cart-Boat 2 Riften-Leave followers-Swim 2 GGlow-Enter Sewer-thro 2 Sewer Exit.log

Posted
On 4/19/2022 at 7:49 AM, Corysia said:

I  At that point, I appear to be immortal, unable to move, and the scene doesn't progress.  They may continue to shoot me or hit me with axes or they may ignore me.

I tried surrendering -- which is hard in VR, btw, because I don't have a keyboard to press K.  Peeking out from under the headset and finding the K key, they stopped attacking me, but nothing else changed.  I still couldn't move, still was slowly playing a walk backwards animation.

 

i have the same issue in VR. Please  post if anything helped later on!!!

Posted
2 hours ago, chaithutube said:

i have the same issue in VR. Please  post if anything helped later on!!!

post a papyrus.log or no help possible. 

Posted
4 hours ago, chaithutube said:

i have the same issue in VR. Please  post if anything helped later on!!!

What helped me was @Nymra asking others for a Papyrus log file and clueing me in that I needed to learn how to generate that.  @fishburger67 has some tips on how to debug SL and generate the log in his Files.  It showed there were conflicts going on.  Once I fixed those, things started working -- until I added more mods. ?‍♀️

Posted (edited)

While playing on AE, if i'm defeated by a creature, the mod says it was because of a human (or that no race is detected). Any idea?

Edited by TesteBRBR
Posted
On 4/21/2022 at 6:16 PM, Nymra said:

 

I had no time to dig deeper, but from looking fast over the log I suggest this:

 

either uninstall SD+ and try again.

OR make sure you disable SD+ own combat defeat system which it has. Dunno how it is called, but when SD+ starts it tends to take FOREVER and sometimes break.

When you first start Naked Defeat in the log it seems SD+ [SD] is also starting which might cause all this.

 

 

Ok will try right now thanks, I had no idea 

 

Posted

Nuts.

Updated to 4.6 with the hotfix, uninstalled SD+, cleaned my save.

Works about the same now, just differently I guess.

1 out of 3 followers got assaulted.  none got bound into furniture at the end.

I got put in DD stuff but again could run away 30+ meters before it stopped me.  

Then I died again when struggled free.

 

Papyrus attached.

On an (maybe?) unrelated note, it still has one of my followers who is now dead registered.  My follower framework has correctly removed them.

Papyrus.0.log

Posted (edited)
6 hours ago, Nymra said:

post a papyrus.log or no help possible. 

the latest patch and reinstall of the mod and loading previous save did it. its fine now. thanks for a wonderful mod.! you are awesome. BTW i dont know how to generate papyrus log yet. im a newbie. will post anyway the log once i figure out how. thanks to Corysia as well

Edited by chaithutube
Posted (edited)
2 hours ago, no_way said:

Nuts.

Updated to 4.6 with the hotfix, uninstalled SD+, cleaned my save.

Works about the same now, just differently I guess.

1 out of 3 followers got assaulted.  none got bound into furniture at the end.

I got put in DD stuff but again could run away 30+ meters before it stopped me.  

Then I died again when struggled free.

 

Papyrus attached.

On an (maybe?) unrelated note, it still has one of my followers who is now dead registered.  My follower framework has correctly removed them.

Papyrus.0.log 2.05 MB · 0 downloads

 

I m sorry but this is getting a bit out of hand. 
I am unable to pinpoint what might be responsible from my mod, even when looking at the log. 

usually I can see loops or when the mod freezes, but for taking so long I just cannot see the reason.

 

I can only suggest you try the hard way of fixing things that I had to go through sooo often too...:

 

1. try on a new game
2. reduce mod load on that new game massively, especially when it comes to sexlab mods. Ideally try only with Naked Defeat and its requirements, no DD, no DCUR, no Babos mods for example.Even no SUM or DDe, no SLS (survival).
3. try to use Naked Defeat in a small indoor location like Redorans Retreat with vanilla actors (bandits). 

 

In general I just guess too much stuff is going on in your game at the same time, but I cannot go through every line of the log to help you with that. I need to be able to pinpoint a bug in naked defeat, but since I cannot see any right now (while not wanting to rule out sth from Naked defeat might also be responsible) its most likely still another mod or combination of mods or a badly optimized skyrim install that just does not run smoothly. 

 

edit: just to be sure: also run Naked Defeat without followers and toggle off "show expressions" in its MCM. 

increase search radius to 5000 (I think I suggested this before but your radius is still set to 2500 and naked defeat rules out actors for that reason including followers. (follower distance and presence checks will be improved in the future, this might be the one thing that I m not sure if Naked defeat might have a bug there.

But you NEED to increase search radius in order to find out if it works better then. 

 

Edited by Nymra
Posted

Just installed 4.6 + Hotfix and it seems to work great.

 

Tested Scenarios:

  • Surrender via surrender hotkey "k" -> WORKS
    • Seems to only work when also drawing a weapon. Simply being infight and pusing K no longer works. 
    • Rape, wipping, captivity, escape game etc. worked as expected
  • Short scenaria chance to 100% -> WORKS
    • Defeat with K and drawn weapon
    • Your captors are in a hurry -> SL Scene plays -> I can leave again

I will test the new features and give feedback in case I notice something

Posted

DD scenario still seems to behave weird, but this is a behavior/bug I already noticed a few versions earlier.

 

  1. DD weight to 100%
  2. Rape plays
  3.       <--- Papyrus.log starts here with game loading
  4. Being stripped into DD works
  5. Wipping plays
  6. They let me go
  7. After a 10-20 seconds the player character freezes and for some reason the "wiggle" event starts (i.e. "your captors bind you painfully tight")
  8. A wiggle loop starts (i.e try to wiggle free, punishment, etc)
  9. After escaping about 10-20 seconds pass and "nobody here to take advantage of your situation" appears (I ran away)
  10. Player is free again (except her devious devices ofc :))

 

 

 

Papyrus.0-dd-equip-capture.log

Posted (edited)
13 hours ago, no_way said:

Nuts.

Updated to 4.6 with the hotfix, uninstalled SD+, cleaned my save.

Works about the same now, just differently I guess.

1 out of 3 followers got assaulted.  none got bound into furniture at the end.

I got put in DD stuff but again could run away 30+ meters before it stopped me.  

Then I died again when struggled free.

 

Papyrus attached.

On an (maybe?) unrelated note, it still has one of my followers who is now dead registered.  My follower framework has correctly removed them.

Papyrus.0.log 2.05 MB · 2 downloads

 

based on another recent report try to play the naked defeat scenario without having DDs equiped and with DDe outcome 0% (captivity can be 100% for the furnitures) and see if that changes something

Edited by Nymra
Posted

I did a new fresh install last night because I'm trying to get down to the bare minimum of mods I can't live without.  And I was chasing a bug which I am pretty sure was because I forgot to run FNIS or Bodyslide (or both).  Anyway...

When setting up Combat Stripping, the selection box for how to strip (Unequip, etc..) mine is coming up as an empty list.  The main dialog shows just a down-arrow icon, no words.   And when I open the child dialog, it's blank.  I've seen it work once before, which is why I remember there were 4 options.  But now it's completely empty.

 

This is 4.5 + 4.6 patch + 4.6 hotfix + all the extras.

Posted
8 minutes ago, Corysia said:

I did a new fresh install last night because I'm trying to get down to the bare minimum of mods I can't live without.  And I was chasing a bug which I am pretty sure was because I forgot to run FNIS or Bodyslide (or both).  Anyway...

When setting up Combat Stripping, the selection box for how to strip (Unequip, etc..) mine is coming up as an empty list.  The main dialog shows just a down-arrow icon, no words.   And when I open the child dialog, it's blank.  I've seen it work once before, which is why I remember there were 4 options.  But now it's completely empty.

 

This is 4.5 + 4.6 patch + 4.6 hotfix + all the extras.

 

read update and install instructions correctly....

 

turn mod off and on THEN save and reload

Posted
1 hour ago, Nymra said:

 

read update and install instructions correctly....

 

turn mod off and on THEN save and reload

 

I'm sorry, but I think I have.  This my checklist:

 

- Install as any other mod. Done.

- Let it overwrite Zap Animation Pack (it comes with some Animation Replacements for the hogtie places) Done

- Activate Mod in MCM / System / Mod Enabled [x] Done

 

- Install EXTRA downloads as you please (they are independent of the mod version)

--> 2k or 4k versions of textures (1k versions are included) Done
--> Bodyslide files for FuckingBelts (UNP standard included) only required if you do NOT have "The Amazing World of Bikini Armor" installed Done, don't have bikini armor

--> DDe Outfits if you want DD support via DDequip mod Did not install DD yet
--> Golden Showers Mini SLAL if you like ... golden showers ^^ Done

 

Updating from Full Version to new Full Version:  N/A, this is a new install of Skyrim, Vortex, and all mods

Updating with Patches: 

  • Installed ND 4.5
  • Installed ND 4.6, overriding 4.5 conflicts
  • Installed ND 4.6 hotfix, overriding 4.6 conflicts
  • Installed Rapehands 2k, overriding 4.5 conflicts
  • Installed Whipmarks 2k, overriding 4.5 conflicts
  • Installed golden showers, no conflicts
  • Installed Naked Defeat - EXTRA - DDe (all versions) Outfits (LE+SE), no conflicts
  • Installed Naked Defeat - EXTRA - FuckBelts Bodyslide UUNP (SE), no conflicts

Started first game, created character.

Let MCM calm down as it loads all these things for the first time.

Set up Sexlab & Arousal

Save game, quit & reload

Open MCM and turn on ND

Exit MCM, wait for ND to say it's active

Open MCM, configure ND

Observed blank fields.

 

Posted (edited)
3 hours ago, Corysia said:

 

Open MCM and turn on ND

Exit MCM, wait for ND to say it's active

SAVE THE GAME AND RELOAD THE GAME :P HERE

Open MCM, configure ND

Observed blank fields.

 

 

see quote. if it does not work then, report back. 

Edited by Nymra
Posted (edited)

Hello ive used naked defeat since release and now i have a weird bug on my fresh savegame (just started a new game recently): when iam defeted i ragdoll as soon there is the hint "You fucked". Then the sl-scene starts and looks weird (of course). Interesting: "golden shower" scenes plays normal xD . Maybe somebody has a hint? Didnt toubleshooting that much by myself yet though. Guess first ill have to reinstall the mod. Try tomorrow ?...

Edited by gborogboro
Posted (edited)
51 minutes ago, gborogboro said:

Hello ive used naked defeat since release and now i have a weird bug on my fresh savegame (just started a new game recently): when iam defeted i ragdoll as soon there is the hint "You fucked". Then the sl-scene starts and looks weird (of course). Interesting: "golden shower" scenes plays normal xD . Maybe somebody has a hint? Didnt toubleshooting that much by myself yet though. Guess first ill have to reinstall the mod. Try tomorrow ?...

 

1. did you enable ragdoll in naked defeat MCM?

2. do scenes from other mods start normal?

3. did you add new mods before starting a new game? 

4. where is papyrus.log? :P
5. did you enable ragdoll ending or idle poses in Sexlab MCM / animation settings? 

reinstalling the mod why? you dont even know if it is related yet.

 

Edited by Nymra
Posted (edited)
1 hour ago, gerroth said:

Did anyone get simple slavery to work with the latest patch? If I set slavery chance to 100%, they will just let me go. 

Papyrus.0.slaver.not-working.txt 70.99 kB · 1 download

 

did you set prison chance? Prison Chance is rolled before Slavery (its a new outcome) and if its true you wont get enslaved.

But you need Prison Overhaul Patched for it to work, so withoiut that you are released (I will add a check to prevent that next update).

 

See if that is the case for you and if so set prison chance to 0% and try again please. thx

 

 

EDIT: ah, also make sure you are not in zbfslavefaction (counting as enslaved), are not defeated by guards (seems not from the log, tho :D)

Edited by Nymra

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