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Naked Defeat AE/SE


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Posted
2 hours ago, Nymra said:

Naked Defeat - 4.60 - Patch (LE+SE)

I'm thrilled to say that this is working great in my new install!  Thank you so much! ? 

 

This is probably a difficult ask, but is there any way to support some sort of controller input for wiggle and surrender?  Since I play in VR, I have to play blind man's bluff trying to find my keyboard.  It would be nice to be able to hit A (the VR interact key).  I think the equivalent is E on the LE version.

 

Or...does anyone know how to map/emulate a keyboard key with a controller?  There are other mods that also want keyboard input.  

Posted

Sorry I wasn't able to check all 61 Pages If my problem was already solved.

 

I use the Amazing World of Bikini Armor Mod  and it looks like when I activate the Public Punishment Feature and It looks like all these custom Armors are treated as Naked.

So my character gets punished all the Time.

Not sure if this issue is caused by your Mod but the Issue only effects your mod

 

Is there a solution to make the Mod Identify the Custom Armors as Clothes, Light or Heavy armor instead of Nude?

Or maybe a another mod to change custom clothes so that they are identified correctly?

 

 

Posted
33 minutes ago, Chlodwig said:

Sorry I wasn't able to check all 61 Pages If my problem was already solved.

 

I use the Amazing World of Bikini Armor Mod  and it looks like when I activate the Public Punishment Feature and It looks like all these custom Armors are treated as Naked.

So my character gets punished all the Time.

Not sure if this issue is caused by your Mod but the Issue only effects your mod

 

Is there a solution to make the Mod Identify the Custom Armors as Clothes, Light or Heavy armor instead of Nude?

Or maybe a another mod to change custom clothes so that they are identified correctly?

 

just did a quick test on my game and it treated me as clothed when I wore bikini armor. 

naked defeat checks if the bodyslot (32) is occupied, no matter with what. A "bottom" part might not be sufficient.

It also checks for chastity bra and belt and also for nudity via Sexlab Aroused. 

 

I wanted to rewrite that part for a long time now anyway...

 

In 4.6 try this:

Check in MCM Extras:  "No Extras" and set ALL punishment variables to 0 except nudity (set that to 50).

then check "ShowDebugmessages" in  MCM - System

 

you can now see the exposure change (or not)

 

note, that with "No Extras" toggled off, the mod has additional factors that are at play (beeing close to NPC/guards)  

Posted
6 hours ago, Corysia said:

I'm thrilled to say that this is working great in my new install!  Thank you so much! ? 

 

This is probably a difficult ask, but is there any way to support some sort of controller input for wiggle and surrender?  Since I play in VR, I have to play blind man's bluff trying to find my keyboard.  It would be nice to be able to hit A (the VR interact key).  I think the equivalent is E on the LE version.

 

Or...does anyone know how to map/emulate a keyboard key with a controller?  There are other mods that also want keyboard input.  

 

no idea. 
both keys can be customized, is it not possible to set a controller hotkey on these? 

 

Posted

Hm it seems it is not your mod,  it mus have been sos that made my charact unequip the bra and so he was counted naked for your mod.

with sos lite it works and the bra stays equiped and no punishment 

 

but somehow the status effect "naked" isn't removed when wearing bikini.  and all npcs tell me to get dressed.

but that must be another mod.... not sure how to find the correct one.

Posted
19 minutes ago, Chlodwig said:

Hm it seems it is not your mod,  it mus have been sos that made my charact unequip the bra and so he was counted naked for your mod.

with sos lite it works and the bra stays equiped and no punishment 

 

but somehow the status effect "naked" isn't removed when wearing bikini.  and all npcs tell me to get dressed.

but that must be another mod.... not sure how to find the correct one.

 

are you using bakas mods or sexlab survival?

 

there is a "bikini keyword" added if you used a patcher or modified version. this keyword might treat your character different with such armor.
I will add this keyword check in naked defeat in the future, allowing the same (choossing the player to treat bikinis as "naked") but that is not implemented right now.

but maybe you find the problem in that direction.

 

 

Posted

after I don't have sexlab survival installed

I think I got this bakas mods whatever bakas is.

 

I got the mods installed that are needed to run this mod (SE version)

from the provided links or from searching in the download section here or at nexus mods

Posted (edited)

Just came back to modding skyrim, for some reason the mod crashes the game while starting new game, never really had problems with this mod either.

 

Edit: It was animation limit problem, solved now.

Edited by NiX10
Posted
8 minutes ago, NiX10 said:

Just came back to modding skyrim, for some reason the mod crashes the game while starting new game, never really had problems with this mod either.

 

most likely not a problem of this mod but you have too many animations (usual cause for crash on new game) 

 

Posted
1 minute ago, Nymra said:

 

most likely not a problem of this mod but you have too many animations (usual cause for crash on new game) 

 

Yeah, that was it, installed SSE engine fixes and animation limit crash fix

Posted

Just a minor thing - "Captors want more" isn't showing up after installing the 4.6 patch. I removed the earlier hotfix, was I not supposed to? Also, get whipped when trying to escape despite having whip chance set to 0%. Is that supposed to happen? And finally, the pain expression is used despite the corresponding option being unchecked in the MCM.

 

I run a fairly heavy load order in terms of scripts so this might be a problem on my end. But just wanted to confirm.

Posted
13 minutes ago, bookyface said:

Just a minor thing - "Captors want more" isn't showing up after installing the 4.6 patch. I removed the earlier hotfix, was I not supposed to? Also, get whipped when trying to escape despite having whip chance set to 0%. Is that supposed to happen? And finally, the pain expression is used despite the corresponding option being unchecked in the MCM.

 

I run a fairly heavy load order in terms of scripts so this might be a problem on my end. But just wanted to confirm.

 

Captors want more was changed and is currently not working because I forgot a script line... (again) -> hotfix coming.

 

The other stuff I ll check. Should work even on heavier load order since its just yes or no.... 

Posted
55 minutes ago, angrykiwi said:

Wonder what is planned for the DD integration that you are working on.

 

more options for removing DDs (remove all/ remove only heavy/remove  only blocking), a changed scenario for ppl who want to keep DDs on them the whole time (I leave animations and sex scene selection to DD in that case) and adjust the local captivity to also work with DDs instead of furnitures. 

 

Also I want to add the possibility of adding DD items progressivly during Defeat. 

All this would be easy when DD was a hard dependency, but working with DDe indirectly is making things a bit more complicated. Plus the mods architecture was not ready for it and the last 2-3 months I worked on improving said architecture. 

Posted

Naked Defeat - 4.60 - Hotfix 1 (LE+SE)

 

Fixes
  • fixed Expressions beeing played even wtih "Play Expressions" turned off
  • fixed whipping happening in furniture with whip chance 0 (was intended behaviour, you could remove whipping in the library, but now its more user friendly)
  • fixed "your captors want more" not working (again!!! aargh!)
  • fixed version message beeing wrong, showing 4.54 (a very old bug that I finally solved, now that I know more... so much more (and still not enuv...) :D)
  • fixed some stuff with demonic creature detection/handling (probably only was a problem in my game anyway)

 

Posted
9 hours ago, Nymra said:

both keys can be customized, is it not possible to set a controller hotkey on these? 

I've done some searching and some question-asking and it seems I can use VRIK to map a gesture to a keypress.  But it's not an arbitrary keypress.  It has to be something like "sprint", "jounal", "jump" or something along those lines.  IIRC, "jump" is the spacebar in LE, isn't it?  And I could map K to "alt" for Sprint, but I would need to know where in Naked Defeat that keymapping is at because I can't map keyboard keys within the MCM in VR.  Do you store that mapping in a file I can edit?

 

In case anyone else is interested: Arctal's VRIK Tweaks & Video with my comment and his answer

Posted
4 minutes ago, Corysia said:

I've done some searching and some question-asking and it seems I can use VRIK to map a gesture to a keypress.  But it's not an arbitrary keypress.  It has to be something like "sprint", "jounal", "jump" or something along those lines.  IIRC, "jump" is the spacebar in LE, isn't it?  And I could map K to "alt" for Sprint, but I would need to know where in Naked Defeat that keymapping is at because I can't map keyboard keys within the MCM in VR.  Do you store that mapping in a file I can edit?

 

In case anyone else is interested: Arctal's VRIK Tweaks & Video with my comment and his answer

 

you can edit the keys in the profile.json file in SKSE folder in naked defeat.

open the json in txt editor, change the key, save, reload your save game and load the profile. 

 

Posted

I just got the "Nobody here to take advantage of you" error. I subsequently saw you just posted an update and hotfix, installed both. Disabled the mod, saved, reloaded, re-enabled. Then I got a "defeated by Humans" despite the fact the PC was defeated by a bunch of Rieklings, but still got a "Nobody here to take advantage of you". Any idea what's going wrong?

Posted
29 minutes ago, OH1972 said:

I just got the "Nobody here to take advantage of you" error. I subsequently saw you just posted an update and hotfix, installed both. Disabled the mod, saved, reloaded, re-enabled.

 

its disable, reenable, save, reload... but might be unconnected here

 

29 minutes ago, OH1972 said:

Then I got a "defeated by Humans" despite the fact the PC was defeated by a bunch of Rieklings, but still got a "Nobody here to take advantage of you". Any idea what's going wrong?

 

no because you provided no papyrus.log

Posted

I also got a "Nobody here to take advantage of you" message, but I'm pretty sure it was due to the wolf wandering off.  When the message came up, the wolf was just leaving my line of sight, so I don't think I ran in to a bug.

Posted
15 minutes ago, Corysia said:

I also got a "Nobody here to take advantage of you" message, but I'm pretty sure it was due to the wolf wandering off.  When the message came up, the wolf was just leaving my line of sight, so I don't think I ran in to a bug.

 

in general I suggest increasing search radius. 2500 is too low (I will increase the standard value when I do not forget it...)
I ve set Exterior/Outdoor Radius to 5000 and 10000 for indoors (indoors most of the time all actors will belong to the same faction anyway) 

Posted (edited)

4.6 SE

 

Four Queries.  Hopefully helpful observations

 

First

 

My player got 'whacked' twice in the tunnel beneath Goldenglow, once by a skeever which was in the terminal stage of dying, and the second time by a chain trap

 

On both occasions the PC went into a sort of drooping arm T-Pose and stood there.  The message came up that 'your followers can still fight' etc and after a while, jumping reset the player movement again

 

Are players supposed to be incapacitated by dead charcters and inanimate objects?

 

It's not the end of the world, and the game eventually plays on, but it don't half look weird  LOL

 

Second

 

Same scenario

 

Why can my followers still be fighting for me when I told them to wait in Riften?  ?   TBH, I didn't check the MCM to see if they are shown or not, but when followers have been left in places before, they definitely drop off the MCM if, having told them to wait, you exit the cell/premises that they then remain in when you leave

 

Third

 

I use a mod that auto feeds health potions when health goes below a certain % (adds back % less than roriginally lost, so health gradually diminishes until the player is beaten)   ND is set to have bleedout at 0% health.  But that ND player 'knockout' seems to kick in BEFORE health gets topped up, presumably after falling below my set 'recovery' level.  

 

Does ND treat hits received by the player - like those above, ie non NPC damage - as if 'one shot' kills?

 

Fourth

 

I have the mods potions effect set at 0%, but one 'hears' potions being imbibed regularly - something I presume that is from ND as I've never encountered it before - and debilitating potions still get drunk. 

 

Am I trying to switch the effects off in the wrong way/wrong MCM menu option, or might something be a bit squiff?

 

------------------

 

NONE of those is a big deal, but they were things that I have noticed in 4.6 before I yet managed to get to engaging in any major punch up with the bad peoples, and I thought you might like to know

 

Keep going.  It's better every iteration

 

?

 

Edited by DonQuiWho
Posted
8 hours ago, Nymra said:

 

more options for removing DDs (remove all/ remove only heavy/remove  only blocking), a changed scenario for ppl who want to keep DDs on them the whole time (I leave animations and sex scene selection to DD in that case) and adjust the local captivity to also work with DDs instead of furnitures. 

 

Also I want to add the possibility of adding DD items progressivly during Defeat. 

All this would be easy when DD was a hard dependency, but working with DDe indirectly is making things a bit more complicated. Plus the mods architecture was not ready for it and the last 2-3 months I worked on improving said architecture. 

Hmm, might have asked that before here but would it be possible to do a sort of of "outfit change" during a standard captivity event? For example when you get put into a furniture, your current armor gets stripped and you get specific non-restricting devices applied (for example boots with gloves).

Posted

Oh no...new problem now.  These wolves (there are three) ambush me and being level 1, I fall really fast.  The lighting changes, but I don't see any debug messages, I don't see "Ouch"...and I just stay there.  If I hit inventory, I get back up again and the wolves come after me again.  But if I just sit there, they wander off and I never stand up again.

 

This log is a restore where I am near the wolves and encounter them.  I pressed Inventory after they'd wandered off a bit and crashed to desktop.  I added a couple of screenshots if that helps.

OculusScreenshot1650689617.jpeg

OculusScreenshot1650689639.jpeg

Papyrus.0.log

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