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Naked Defeat AE/SE


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Posted (edited)
5 minutes ago, Snaloe said:

 

These do not show up on startup or at any time now. Is it intended ? 

 

 

20220515183054_1.jpg

 

yeah, they were debug messages that were not supposed to show up at that point, only with Debug messages enabled (I think I even removed them for that since the tracing is sufficient in the log) just artifacts of my attempts to make things work, hehe
if you have no followers there is no need to display anything. 

Edited by Nymra
Posted
Just now, Nymra said:

 

yeah, they were debug messages that were not supposed to show up at that point. 
if you have no followers there is no need to display anything. 

 

Great thanks for the reply's. ?

Posted

I'm getting exposure notifications at every scan (without debugging messages). Is that intendet?

 

I like the swimming beta. Shortcuts through a lake aren't an option anymore.

Getting gear with a new character is getting kind of hard with the loot-feature. I might have to turn that of till I got my slots filled.

Posted (edited)

Just did a brutal (thanks to Demonic Creatures :scream:) run through a Dwemer ruin. Latest 4.71 patch.

 

  • Crawl to position is working with precision. 16 seconds is pretty close to 16 seconds. (Usually just a tad less but who cares?)
  • Crawl away to escape: this is also now working with precision. The only thing I'm maybe encountering are instant hostiles. I say maybe because there was a lot going in with opposing factions in that ruin. Going to try somewhere where there's just me versus the bad guys for the next test. I'm not seeing the warp speed issues previously encountered. (I do use Nemesis and SLS, though most of SLS is off for me.)

Since I've finally got things settled down on my setup I'll start checking out more features moving forward. :cool:

 

Big fan of the swimming idea!!

Edited by Nessa
Posted
22 minutes ago, schweinehund said:

I'm getting exposure notifications at every scan (without debugging messages). Is that intendet?

 

its on when you use BETA Features (will get its own seperate toggle soon)

 

 

22 minutes ago, schweinehund said:

I like the swimming beta. Shortcuts through a lake aren't an option anymore.

 

yeah, that is my intention :D
I m also planning on adding a carryweight check so that you cannot swim with all your gear in the inventory. 

 

glad you like it!

 

22 minutes ago, schweinehund said:

Getting gear with a new character is getting kind of hard with the loot-feature. I might have to turn that of till I got my slots filled.

 

yeah, that is true. I admit I m starting with full gear since I use alot of customized outfits that are not just 2 pieces of armor together.

I also want to allow saving outfits between profiles so on a new game you can use your old outfits (might only work with the same Load Order tho). 

 

Posted
21 minutes ago, Nessa said:

Just did a brutal (thanks to Demonic Creatures :scream:) run through a Dwemer ruin. Latest 4.71 patch.

 

  • Crawl to position is working with precision. 16 seconds is pretty close to 16 seconds. (Usually just a tad less but who cares?)
  • Crawl away to escape: this is also now working with precision. The only thing I'm maybe encountering are instant hostiles. I say maybe because there was a lot going in with opposing factions in that ruin. Going to try somewhere where there's just me versus the bad guys for the next test. I'm not seeing the warp speed issues previously encountered. (I do use Nemesis and SLS, though most of SLS is off for me.)

 

at least you should be save when attacked while crawling due to god mode :P

Will improve all this further, but I m shifting priorities again and I m having a headache improving robbery atm....

 

21 minutes ago, Nessa said:

Big fan of the swimming idea!!

 

yeah, glad you like it!

Posted
4 hours ago, schweinehund said:

Getting gear with a new character is getting kind of hard with the loot-feature. I might have to turn that of till I got my slots filled.

 

just on a sidenote:
you can loot stuff when you are away and then move to your player home. here you can equip looted armor without any interference.

While I understand that ppl might want to start without a home., hmm.

 

well, that is life i guess :P 

Posted

Hey Nymra. Loving the mod, only issue im running into is the countdown timer to crawl away refuses to count down. It seems to only increment if I smash Esc to toggle the menu on and off. I  may be a moron and just broke it on accident of course.

Posted (edited)
23 minutes ago, Slitpipes said:

Hey Nymra. Loving the mod, only issue im running into is the countdown timer to crawl away refuses to count down. It seems to only increment if I smash Esc to toggle the menu on and off. I  may be a moron and just broke it on accident of course.

 

does it happen all the time or only once?

papyrus log? 

latest version? 

Edited by Nymra
Posted

Any and everytime there is a count down.

I will figure out how to get a papyrus log as soon as i can get on my pc again and tag you.

It should be the latest version I installed it off of your profile less than 24 hours ago.

Posted
56 minutes ago, Slitpipes said:

Any and everytime there is a count down.

I will figure out how to get a papyrus log as soon as i can get on my pc again and tag you.

It should be the latest version I installed it off of your profile less than 24 hours ago.

 

double check this... 4.71 should have fixed this problem.

Posted (edited)
<<<<<<<<<<<<<<<< VERSION 4.72 (BETA Patch) >>>>>>>>>>>>>>>
 
Again a new version and again as BETA.
Maybe some ppl feel like testing the robbery stuff. 
Took me almost 10 hours to do all this shit and fixed a ton of issues and still not seeing the end of the tunnel, haha.
So I m not sure if I forgot stuff and hence as BETA first.
 

Update:

- disable Naked Defeat in MCM

- save and exit

- install 4.70 (FULL)

- Install this patch (4.72) - 4.71 is no longer required

- re-enable the mod in the MCM

- save and reload

- running FNIS is NOT required for this patch

 

 

IMPORTANT: you have to CHECK YOUR BODYSLOT LIBRARY SETTINGS AGAIN because I had to change the values and so your settings are deleted (and your saved profiles wont load them anymore).

Set them again and they will work again .

 
Robbery Changes:
  • Respectes "SexlabNoStrip" Keyword
  • Does not Rob items that are BLOCKED on MCM/Bodyslots Library
    • meaning those items will never be stolen, destroyed, stripped or unequiped
  • Only one Robbery Event will be active at a time. So if you were robbed, the event will not occur until you retrieved your stuff
  • I want to check for more items and prevent them from beeing robbed but I dont know if it is worth while (books, etc.) 
  • checking quest items... well... getting them stolen is a new quest, no? :D (it does not check quest items atm)
 
Surrender Changes:
  • Cooperative Surrender Chance: this sets the chance for a Short scenario (only one scene) when surrendering
  • this means if you surrender instead of beeing forced down you have a less harsh punishment.
Crawling Changes:
  • Changed some minor details with the "Escape Crawl" to speed up things.
Fixes:
  • Fixed a bug that lead to "no Enemie detected" warning
  • Fixed a bug that did not recognize dogs correctly as "Defeated by..."
Nymra's BETA Features: Pchs Immersive Plugs
With Nymra's BETA Features enabled the mod will now equip pchs immersive plugs (if installed).
I ll add more of the plugs and more variety for equipping in the future.

Naked Defeat 4-72 - Patch (BETA) (LE+SE).7z

Edited by Nymra
Posted

Thank you, almost done with quality time with wife and then I will implement this and see about getting a papyrus log as well. 

This repost you just sent me is asking for testers. If you still need dedicated testing I'd be happy to help.

Posted (edited)

Okay @Nymra I have the papyrus log here, thank you for making me learn how to do that. Disclaimer: I am still learning how to do any of this and when I am unable to find answers to my problems by digging through forums I tend to smash things together until they "work". Let me know if I smashed too hard.

Papyrus.0.log

Edited by Slitpipes
I forgot a few words, added them for better understanding.
Posted
5 hours ago, Slitpipes said:

Okay @Nymra I have the papyrus log here, thank you for making me learn how to do that. Disclaimer: I am still learning how to do any of this and when I am unable to find answers to my problems by digging through forums I tend to smash things together until they "work". Let me know if I smashed too hard.

Papyrus.0.log 273.04 kB · 0 downloads

 

do you even look at the logs yourself? :(

 

something with your MFG console seems to be missing or incorrectly installed.

 

ERROR: Static function SetPhoneme not found on object mfgconsolefunc. Aborting call and returning None
stack:

ERROR: Static function ResetPhonemeModifier not found on object mfgconsolefunc. Aborting call and returning None
stack:

 

make sure you have the correct MFG console for your game and make sure nothing overwrites it. 
basically make sure that tose WARNINGs and ERRORS no longer appear in the log. 

 

Posted

I had never made a papyrus log before. I knew it was bad since the game was only running for a few minutes but logged so many errors. I've uninstalled and reinstalled all mods and requirements for anything from loverslab. 

I'm using vortex but still know very little about modding or using mods. My only experience is using steam workshop content.

Thank you very much for your help.

Posted
1 minute ago, Slitpipes said:

I had never made a papyrus log before. I knew it was bad since the game was only running for a few minutes but logged so many errors. I've uninstalled and reinstalled all mods and requirements for anything from loverslab. 

I'm using vortex but still know very little about modding or using mods. My only experience is using steam workshop content.

Thank you very much for your help.

 

no need to uninstall and reinstall everything, you most likely will be doing the same errors again.

the only way to find this is to check at the right place as I told you. 

with a mod manager it is important in which order files are loaded in the game (overwrite order). 

Naked Defeat is an advanced mod and as such usually unreveals problems in players games faster than other mods, but I can do nothing on my side to fix this problem.


These are for LE, but partially apply to SE too.
but the only mod you have to check for now is MFG console 
 

Conglomerate 01 - by donttouchmethere -> how to install your stuff

Conglomerate 02 - by donttouchmethere -> how to install your kinky stuff

Conglomerate 03 - by donttouchmethere -> how to merge your stuff

Posted

Is there any way to disable the notifications in the top corner? I'm getting spammed by "Don't run, I'll see and defeat will be harder" etc. But the thing is, it's been showing for a couple of in game days now. Haven't been defeated for the past 72 plus hours. Also the MCM shows that it's an LE version. But I've downloaded the SE version. 

Posted
12 minutes ago, BeefyJackal said:

Is there any way to disable the notifications in the top corner? I'm getting spammed by "Don't run, I'll see and defeat will be harder" etc. But the thing is, it's been showing for a couple of in game days now. Haven't been defeated for the past 72 plus hours. Also the MCM shows that it's an LE version. But I've downloaded the SE version. 

 

most likely Naked Defeat did not terminate correctly.

Disable Naked Defeat
Save & Exit
Open Save with SaveGameCleaner/ReSaver
Go to Active Scripts
Terminate manually everything that begins with "nade_"

 

These errors can only happen when a stackdump occured that swallowed part of the script lines :(

Posted
27 minutes ago, Nymra said:

 

most likely Naked Defeat did not terminate correctly.

Disable Naked Defeat
Save & Exit
Open Save with SaveGameCleaner/ReSaver
Go to Active Scripts
Terminate manually everything that begins with "nade_"

 

These errors can only happen when a stackdump occured that swallowed part of the script lines :(

How do these stackdumps occur? Is there another mod at fault?

Posted (edited)
1 hour ago, BeefyJackal said:

How do these stackdumps occur? Is there another mod at fault?

 

you can read about that in depth when googling it. Stackdumps to my knowlegde occur when papyrus engine is overheating with actions and that can cause it to... well, get stuck or get hickups and delays.

Sometimes it leads to a framerate drop but not all the time.

Enable Papyrus logging by default and whenever you stop playing check the papyrus0.log file and search for "dump" and "stack"

A very big logfile is also an indicator of stuff going wrong (some scripts spam alot but do not cause stackdumps only stacks and that can slow down things).

 

Sometimes I can identify a mod that causes it, but not every times. 
But if you have a stackdump it should be first priority to fix that before anything else. If need be by deactivating individual mods until its gone. Can be very tiring :( 

Edited by Nymra
Posted (edited)

<<<<< Naked News >>>>>

 

SS-front

The lengthy preparations and foundation work of the past months finally paid off. Implementing a "lightweight" SimpleSlavery outcome was easier then expected now with all the obstacles already out of the way. Really nice to work with a dynamic architecture that allows for a variety of operations with little effort.

In other words: next version of Naked Defeat will allow Simple Slavery Plus Plus (SS++) to sell you to one of 30 public locations (inns, castles, camps, public places, farms) all over Skyrim. Your buyers will welcome you with a nice orgy and then put you into some nice furntiture. But beware, this is not for the faint hearted because escape chance is low (except when you know the cheat key :P) and you were bought to fuck. AND FUCK YOU WILL! 

I am currently working on adding hostile locations too (meaning populated with hostile actors like bandits) but I dont know if this will make it into the next update. 

 

20220517052249_1.jpg

 

 

DD-front

Still no progress on the DD-front. The executives are still arguing whether to invest more into DDe or to create my own DD-Mod with Extra ESP to accomodate Naked Defeat. The mod would come with its own struggle mechanic and focus 100% on DDs and managing them, kinda lightwight DDe with extras focussed on gameplay.
With inte (creator of DDe) beeing offline for 6 months now and the complexitiy of using DDe by the user AND the fact that it requires two ESP (SUM+DDe, which is problematic on LE :() AND the fact that I keep running into problems with POP, drives me closer to abandoning POP, DDe and SUM and stop developing with those mods in mind.

 

0147.jpg

 

 

 

 

 

Edited by Nymra
Posted

Quite intriguing news, and about DD, it seems to me that if it's easier for you, then it's probably better to abandon them and focus on something else.

Posted
16 minutes ago, Derangers said:

Quite intriguing news, and about DD, it seems to me that if it's easier for you, then it's probably better to abandon them and focus on something else.

 

I dont want to abandon the DDs alltogether, I m interested in integrating them better into my game. the fact that no single DD based mod out there is to my liking always bothered me anyway :D

But I also do not want the DDs to prevent me from playing for too long... well, it will be interesting to work with that stuff, this way or another

Posted (edited)

Out of curiousity, is there a (chance to add or it is already have?) morality option for the sex aggressors?

Like, the aggressor can only be a bandit or anyone who is hostile toward the player character, not a random townperson.

 

Maybe, utilizing the faction relation or something to check the hostility?

I find it weird that if I got defeated in a town due to a lot of reason (such as dragon attacking the town), a random townperson just come in and fuck me.

It isn't completely make no sense (you were invulnerable afterall), but the npc were acting like nothing happened afterward.

 

Sorry, if this is already answered somewhere.

Edited by Theolized

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