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Naked Defeat AE/SE


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Posted
3 hours ago, ryuken1998 said:

I can't find the MCM for this MOD. The version is 5-26.

The MCM not showing up is a generic, SkyUI related, problem. (You can probably find "bug reports" about it for most mods sporting an MCM, there is no silver bullet to fix it, but you could try the following common remedies:


- Ensure you got all the prerequisites installed and working.

- Save, shutdown, then restart and reload your game.

- Try "setstage SKI_ConfigManagerInstance 1" in the console and wait a bit (say a minute or so).

- Enter any other mod's MCM menu, then exit the MCM and wait a minute or so.

- If you have over 120'ish MCM's, you probably exceeded the MCM limit and need a mod like MenuMaid 2 or something else to expand the limit.

- Reinstall ND, sounds silly, but there have been reports re-installing a missing mod helps.


Finally, make sure ND is actually activated in your ModManager.

Posted
9 minutes ago, poisonmoni said:

Greetings to all!
 

I'm having a problem with this mod. After spending about three days studying how modding works using guides I've been given, I got a little tired and decided to temporarily try installing some things on my own and experiment with moding. I'm quite new to this, so I apologize and ask for your patience.
 

The thing is, when I go to the MCM options, they seem poorly written. I think there's a typo or something. The options aren't clear to me. I don't really know what each option is for, and there's no decent description of each option below.
 

I'm not sure if this is normal or if I'm missing something.

Well, ND isn't exactly aimed at new modders and hence not really beginner friendly. It's also currently in a state of flux, I'm certain Nymra will add more/better tooltips, once it settled down a bit again.
I'm sorry but I can't write an explanation for every option here, you might find some clues to them in the Mod description or here in this thread. Try the google site search, works better then the internal LL search. I.e. to search this thread type into the google search:
 

site:loverslab.com/topic/169302-naked-defeat-aese/ <your search term>


If you've any specific question feel free to ask, just don't expect us to provide a complete manual here please.
Oh and welcome to modding and LoversLab, remember:
1.) Have fun.
2.) Modding is good for modding, not for playing. ;)

Posted (edited)

Hi, I took some logs from the same scenario to show up some issues. I just reopened the game and lost to the same enemies.

 

So:

 

This worked fine from all points of view (even camera). I would say that I think ND is adding to much penalty and at the end of the scene you are not able to run away until the end of the timer.

Papyrus.0 - worked fine, no issues, camera moving normally, can't move after end of rame (maybe got to do with overweight but don't know how to check).log

 

This one froze, I am usure if it is related to ND but I have not manage to freeze in any other situation, also camera stuck to up/down only.

Papyrus.0 - freeze, camera moving up and down only.log

 

Here is a defeat where camera is busted, only moving up and down, and at the end of the punishment the PC was outside of the device, with a spamming message about restoring

Papyrus.0 - defeat with punishment continuous restoring, not in device, camera blocked to up and down movement.log

 

Here is one where I finally figure out what causes invisible body. It seams that if I am forced to bath while clean, PC gets invisible when equipping some ND items (see SS). When PC is dirty with cum, body stays fine.

Papyrus.0 - invisible forced bath.log

 

 

ScreenShot10.png

Edited by FireSplitter
Posted

No matter what knocks me down it always says "Defeated by humans", which when not defeated by humans, leads to an abort
When actually defeated by humans, nothing happens for a long time [Like a LOOONG time] then it teleports me to some random table in a dragon dungeon from the storyline, then it aborts.
In short: It's borked.
Tried new game, tried reinstall. Seems to only be this way after updating.

Posted
21 hours ago, Talesien said:

The MCM not showing up is a generic, SkyUI related, problem. (You can probably find "bug reports" about it for most mods sporting an MCM, there is no silver bullet to fix it, but you could try the following common remedies:


- Ensure you got all the prerequisites installed and working.

- Save, shutdown, then restart and reload your game.

- Try "setstage SKI_ConfigManagerInstance 1" in the console and wait a bit (say a minute or so).

- Enter any other mod's MCM menu, then exit the MCM and wait a minute or so.

- If you have over 120'ish MCM's, you probably exceeded the MCM limit and need a mod like MenuMaid 2 or something else to expand the limit.

- Reinstall ND, sounds silly, but there have been reports re-installing a missing mod helps.


Finally, make sure ND is actually activated in your ModManager.

I tried it but it didn't work...

Posted
On 5/16/2025 at 9:55 AM, TeezMe said:

Not an ND issue as you suspected.  I had some time to look around and it is a mod issue not a Windows/System issue as long as you have everything up to date.  The xAudio crash seems to have been around for a while but not that prominent.  Two sounds are fighting for the same activation as best I can tell.  The latest information I could find points to Immersive Weapons Switch.  https://www.nexusmods.com/skyrimspecialedition/mods/139762?tab=bugs as one that does this recently.  Not for everyone of course but depends on what you have in your game.  

 

If you have this mod and your crashes only happen in combat and with a follower around with a weapon (not magic only), this may be it.   I messaged you this info but you didn't respond.  Still boycotting Skyrim probably.  Ha.  Also others may encounter this xAudio crash one day.  

 

 

Trying your fix next week.  Thank you.  💞

Posted (edited)

Hello! When I am surrendering (it is dwemer machines in my current situation), I only get "allegiance quest Stage 10 (Start)", but there is no "they are figuring out who starts".

Shortly before, i had the same with a pack of wolves but I have upgraded to 5.26 now because of that, but it seems it makes no difference.

 

In the old 4.94 version, the debug info said this:

Monitoring - Stage = 10 (greyed out)

Calm Enemies - stage = 14

 

Now it looks a bit different, and Calmquest Stage is 1000.

 

And now as before, the Papyrus Log has several lines of: "NAKED DEFEAT calmquest: stage 10 (Waiting Loop)"

 

Here is the current MCM info:

 

image.png.b7ffc0948ba4872d0c621ceed1ef3d10.png

 

Im tried with and without lag fix and with and without Spawn Service, because i wondered if the mod just cannot find the enemies while they go back to where they startet the fight... but it no difference.

 

EDIT: Using the Wheel Menu to abort the Defeat Scenario does not work. Papyrus Log then:

Spoiler

05/18/2025 - 01:17:05AM] NAKED DEFEAT configquest: Immobilize(false)
[05/18/2025 - 01:17:05AM] Error: Cannot call DisableNoWait() on a None object, aborting function call
stack:
    [nade_ConfigQuest (650012C5)].nade_configquest_scr.KeyAbortAll()
    [nade_ConfigQuest (650012C5)].nade_configquest_scr.ShowWheelMenuDebug() - "------------------------" Line 7398
    [nade_ConfigQuest (650012C5)].nade_configquest_scr.OnKeyDown() - "------------------------" Line 10870
[05/18/2025 - 01:17:05AM] Error: Cannot call Delete() on a None object, aborting function call
stack:
    [nade_ConfigQuest (650012C5)].nade_configquest_scr.KeyAbortAll() - "------------------------" Line 11055
    [nade_ConfigQuest (650012C5)].nade_configquest_scr.ShowWheelMenuDebug() - "------------------------" Line 7398
    [nade_ConfigQuest (650012C5)].nade_configquest_scr.OnKeyDown() - "------------------------" Line 10870
[05/18/2025 - 01:17:05AM] WARNING: Assigning None to a non-object variable named "::temp501"
stack:
    [nade_ConfigQuest (650012C5)].nade_configquest_scr.OnKeyDown() - "------------------------" Line 10870
[05/18/2025 - 01:17:05AM] NAKED DEFEAT calmquest: stage 10 (Waiting Loop)

and then continues with "NAKED DEFEAT calmquest: stage 10 (Waiting Loop)", while i can freely move around and enemies are friendly.

 

Any idea? :(

Edited by effrenatus
Posted

Hi, was anyone else able to solve the issue of the mod not triggering on combat defeat/death but rather registering as "accidental death" and being sent to the afterlife?

Posted
On 5/18/2025 at 1:15 AM, effrenatus said:

Hello! When I am surrendering (it is dwemer machines in my current situation), I only get "allegiance quest Stage 10 (Start)", but there is no "they are figuring out who starts".

Shortly before, i had the same with a pack of wolves but I have upgraded to 5.26 now because of that, but it seems it makes no difference.

 

In the old 4.94 version, the debug info said this:

Monitoring - Stage = 10 (greyed out)

Calm Enemies - stage = 14

 

Now it looks a bit different, and Calmquest Stage is 1000.

 

And now as before, the Papyrus Log has several lines of: "NAKED DEFEAT calmquest: stage 10 (Waiting Loop)"

 

Here is the current MCM info:

 

image.png.b7ffc0948ba4872d0c621ceed1ef3d10.png

 

Im tried with and without lag fix and with and without Spawn Service, because i wondered if the mod just cannot find the enemies while they go back to where they startet the fight... but it no difference.

 

EDIT: Using the Wheel Menu to abort the Defeat Scenario does not work. Papyrus Log then:

  Reveal hidden contents

05/18/2025 - 01:17:05AM] NAKED DEFEAT configquest: Immobilize(false)
[05/18/2025 - 01:17:05AM] Error: Cannot call DisableNoWait() on a None object, aborting function call
stack:
    [nade_ConfigQuest (650012C5)].nade_configquest_scr.KeyAbortAll()
    [nade_ConfigQuest (650012C5)].nade_configquest_scr.ShowWheelMenuDebug() - "------------------------" Line 7398
    [nade_ConfigQuest (650012C5)].nade_configquest_scr.OnKeyDown() - "------------------------" Line 10870
[05/18/2025 - 01:17:05AM] Error: Cannot call Delete() on a None object, aborting function call
stack:
    [nade_ConfigQuest (650012C5)].nade_configquest_scr.KeyAbortAll() - "------------------------" Line 11055
    [nade_ConfigQuest (650012C5)].nade_configquest_scr.ShowWheelMenuDebug() - "------------------------" Line 7398
    [nade_ConfigQuest (650012C5)].nade_configquest_scr.OnKeyDown() - "------------------------" Line 10870
[05/18/2025 - 01:17:05AM] WARNING: Assigning None to a non-object variable named "::temp501"
stack:
    [nade_ConfigQuest (650012C5)].nade_configquest_scr.OnKeyDown() - "------------------------" Line 10870
[05/18/2025 - 01:17:05AM] NAKED DEFEAT calmquest: stage 10 (Waiting Loop)

and then continues with "NAKED DEFEAT calmquest: stage 10 (Waiting Loop)", while i can freely move around and enemies are friendly.

 

Any idea? :(

Sadly Nymra never quite explained the meaning of the Debug info. The problem is real live caught him at a time when the mod really needed his attention due to all the recent changes he introduced.
Personally I've switched to using Acheron with the Acheron bridge and using ND as the outcome for combat defeats. That appears to work somewhat reliable (Acheron isn'T perfect either, but currently more stable).

Posted
10 hours ago, dn16 said:

Hi, was anyone else able to solve the issue of the mod not triggering on combat defeat/death but rather registering as "accidental death" and being sent to the afterlife?

Way to little info here, sorry. What did defeat you? Did you try with a new game? Also see my comment above.

And since it appears you are new here, welcome to LoversLab.

Posted (edited)

this is weird. i updated my modlist and tried new game. same things happen to me i got defeated -> waiting for scenarios or outcome to happen -> got robbed by bandit (set robbed chance zero. in fact every after defeat scenarios are set to zero) -> sent to sky haven temple where ghosts are spawn 

its like every mcm settings are not saving correctly ? cuz i have set every other outcomes to zero .

before updating it was defeated - > get fucked -> got in furniture -> escape ! 

maybe some recently updated mods are not compatible with the ND ...  

Edited by bastsard
Posted (edited)
22 hours ago, Talesien said:

Sadly Nymra never quite explained the meaning of the Debug info. The problem is real live caught him at a time when the mod really needed his attention due to all the recent changes he introduced.
Personally I've switched to using Acheron with the Acheron bridge and using ND as the outcome for combat defeats. That appears to work somewhat reliable (Acheron isn'T perfect either, but currently more stable).

I've got a working Baka Defeat on another mod profile so i think i'm going to activate that instead of Naked Defeat for actual defeat scenarios. I think the public punishment stuff is functioning and one of the reasons i chose ND is because of the simple slavery outcomes where you can be sent to naked defeat to be used by nobles etc which i haven't really had time to check. With luck though we may get an update which brings the mod back to a fully functioning state.

Edited by Vladel
Posted

Hello,

i confirm with 5.26, when defeated (tested with bandit, in the ratway, and mercenaries in black briar lodge), i'm robbed, then go to the afterlife scenario, who work fine. I have deactivated the robbed scenario, but nothing change.

Thanks for this mod, it usualy work fine and smooth, first time i encounter a real bug!

Posted

Yes, Acheron really works well. It seems that the latest version of ND might have some issues with its death handling system. When the player's health reaches zero, the mod seems to treat it as an actual death — sending you to the afterlife.

But with the Acheron-Death Handling Bridge, everything works perfectly. There's no robbing, no afterlife transition, and all MCM settings function as intended.

So, if anyone wants to try ND and play through the whole game, I highly recommend using Acheron alongside it.

Posted (edited)
On 5/19/2025 at 1:20 PM, Talesien said:

Sadly Nymra never quite explained the meaning of the Debug info. The problem is real live caught him at a time when the mod really needed his attention due to all the recent changes he introduced.
Personally I've switched to using Acheron with the Acheron bridge and using ND as the outcome for combat defeats. That appears to work somewhat reliable (Acheron isn'T perfect either, but currently more stable).

 

Thank you, yeah i am thinking about adding either a Defeat Version (not Baka) or Acheron... 

But could you please clarify: The way you are using Acheron, do you do only the surrender via Acheron then? You write "ND for combat defeats" - my problem appears when i actively surrender, is that making a difference? I only use the strip defeat triggers (because i also use Player Death Aftermath), but as far as i remember, that has lead me to the same problem before, getting stuck somewhere in the pacifying stage...

 

Or maybe i should replace ND entirely until it can get some love. :( I just wanted something more lightweight than Defeat.

Edited by effrenatus
Posted
6 minutes ago, effrenatus said:

 

Thank you, yeah i am thinking about adding either a Defeat Version (not Baka) or Acheron... 

But could you please clarify: The way you are using Acheron, do you do only the surrender via Acheron then? You write "ND for combat defeats" - my problem appears when i actively surrender, is that making a difference? I only use the strip defeat triggers (because i also use Player Death Aftermath), but as far as i remember, that has lead me to the same problem before, getting stuck somewhere in the pacifying stage...

 

Or maybe i should replace ND entirely until it can get some love. :( I just wanted something more lightweight than Defeat.

That is a very good question, afraid I don't know the answer though. Surrender is not an option. ;)
I simply haven't done so in ages, pretty sure Acheron does support it, will have to check when I get home. Assuming what I remember from the Acheron MCM is correct combat surrender should work just like combat defeat though. Acheron send you (via the bridge) to ND and seems to also hand ND the opponents the the currently messed up opponent check of ND is out of the picture.
You can of course, if you do not use anything else from ND, replace it with Acheron + Practical Defeat. That would do pretty much the same, minus the whipping scenes, etc.
I prefer to keep ND around fro the SS outcomes etc., so I can just as well use its defeat outcomes as well and just start it up via Acheron.

Posted
On 5/21/2025 at 12:43 PM, Talesien said:

(...) Acheron send you (via the bridge) to ND and seems to also hand ND the opponents the the currently messed up opponent check of ND is out of the picture. (...)

Ah okay, that is actually a key information. Thanks again, i think i will try by adding Acheron and the bridge whan i have time :)

Posted
On 5/10/2025 at 1:57 AM, Nosevi said:

i seem to be having an issue where when defeated my PC just gets stuck walking but is horizontal on the ground and when animations start my PC is laying sideways and is not aligned at all

im having the same issues as well, have you found a fix for it yet?

Posted
4 hours ago, Plot Armoire said:

im having the same issues as well, have you found a fix for it yet?

 

Happens to me also. Using ALT+K and selecting Unstuck Player helps.

Posted

I've got a question. Perhaps you can incorporate this mod for SE/AE? I've noticed Immersive Plugs support inside the mods MCM, and this seems like the only modern version of the mod. (Or at least what I can find.)

 

 

Posted

hi Nymra for some reason the quest rob keep running even if i never turned on this feature,it teleport me in hall place which i do not recognize and after the rape scenario tp back to whiterun hulda tavern,but the real problem it took to run almost 30 mins in real time!!!

Posted
On 5/16/2025 at 9:20 PM, Talesien said:

The MCM not showing up is a generic, SkyUI related, problem. (You can probably find "bug reports" about it for most mods sporting an MCM, there is no silver bullet to fix it, but you could try the following common remedies:


- Ensure you got all the prerequisites installed and working.

- Save, shutdown, then restart and reload your game.

- Try "setstage SKI_ConfigManagerInstance 1" in the console and wait a bit (say a minute or so).

- Enter any other mod's MCM menu, then exit the MCM and wait a minute or so.

- If you have over 120'ish MCM's, you probably exceeded the MCM limit and need a mod like MenuMaid 2 or something else to expand the limit.

- Reinstall ND, sounds silly, but there have been reports re-installing a missing mod helps.


Finally, make sure ND is actually activated in your ModManager.


 

Thanks for the reply, and I apologize for responding after so many days, but I've been very busy lately. I plan to spend a couple of days checking the LL mod installation.
 

Anyway, I didn't have a general question, I had a pretty specific one: the text in the mod looks bad, as if there's a translation error or something. The words in the MCM menu don't make sense.
 

Anyway, thanks. I'll try to check with another source as well. :)

Posted
On 5/26/2025 at 4:11 AM, cascen said:

hi Nymra for some reason the quest rob keep running even if i never turned on this feature,it teleport me in hall place which i do not recognize and after the rape scenario tp back to whiterun hulda tavern,but the real problem it took to run almost 30 mins in real time!!!

Feeling the  need to encourage you 🥰.  Nymra is building a "Ferrari" of a mod.  So  many features, so many options.  He recently switched to AE and he is working to get his unique mod converted and working.  (you know all of this I'm sure)  The 4.9+ version was stable for me and worked as advertised.  5+ versions, not so much.  My suggestion is to disable all the extra features and only keep the basics until he can return and update it.  I reverted to the prior 5+version from what is now available with it's hotfix and only use the defeat on bleedout (85-ish % works), stripping function (no defeat on critical hit) and the Outfit system where my armor is destroyed and I can replace it with recovered armors.   No public punishment (not reliable and slow when it hits) and restrict the aftermath from defeat.  I do set an aftermath such as whipping.  Love the whipping.  No DD chance though.  I do keep Simple Slavery % and wake up at Inn % small and disable everything else.  My last game this worked although SS or Wake up at an Inn never hit.  I'm OK with this for now.  No beta features as well.  Fast Travel used to be fun.  Not working for me now.

 

I had the same thing happen to me that you encountered.  Teleported to (I think) Sky Haven Temple looking location.  Ghosts everywhere and Creatures too.  Too slow.  I don't know why you were teleported for robbery though.  Maybe robbery is tied to the afterlife event when it hits.  Never have had an "afterllife" scenario work correctly personally.   I disable Robbery for now although the basic robbery feature used to work great.  

 

Prior posts say you can disable Defeat on bleedout in ND and use Acheron or another defeat mod for bleedout defeat.  Then keep Critical Hit defeat active.  I'm afraid to try this myself but you may look at it.  May read @Talesien posts.  You can also get a follower and set it where you can recover if your follower is still fighting.  That seems to work mostly.  Now you will only get defeated based on Critical Hit chance.  Less sexy time though or at least very little depending on your settings.  ***I had it set this way and tried to disable this feature to have more sex.  ND did not recognize I had disabled "recover from bleedout" in the MCM.  May be an ini setting for it though.  Check on this for my next game. 

 

Why not revert to 4.9+ version?  I don't  have it anymore and my favorite "stripping and destroyed function" also destroyed weapons so I couldn't use that feature.  Love my weapons. 😊 (You can disable weapons being affected by stripping in 5+ versions so here I am).

 

 Finally, the 5+ versions are all much slower than the 4.9+ versions.  I can feel the lag.  Before, a quick console pause and the game moved forward.  Now it is SLOW.  I get blamed for my modlist for this but it is basically the same for both versions.  Not sure what is going on but it is the way it is.

 

Speaking for mod creators here (maybe):  The real way to test is to load only the game basics and ND (with requirements).  Test it on a new game.  You may be able to do this.  I can't.  I get emotionally invested in a game and can't just stop playing and restart without crying.  I can if something breaks or a new mod doesn't work or I don't like it but it takes weeks for me to want to play again.  To test ND, it would take 20+ levels to really have a full test of all the features.  One time is a glitch, 2+ times is a bug.  That is a whole lot of testing to see what is not working right.   I'm not a person to be a tester.  Others hopefully can help Nymra with this.  

 

For me, I want to play and if something bugs, I disable and move on.  Maybe you can find a working balance for now.  Wish you the best....🤗

Posted
On 5/23/2025 at 11:01 AM, Plot Armoire said:

im having the same issues as well, have you found a fix for it yet?

@JuliusXX

 

My go to fix for being stuck has always been bathing.  Hit your hotkey and go through a bathing animation.  Not through ND but through Bathing in Skyrim  or BIS Renewed.  Seems to unstick the player.  Similar to activating furniture to fix a camera bug.  Works for me.  🥰 

 

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