Jump to content

Naked Defeat AE/SE


Recommended Posts

Posted
4 hours ago, Talesien said:

Only thing I can think of is checking that she is in the potentialFollowerFaction and in the currentFollowerFaction (rank zero should suffice, -1 is not in, same as the entry missing). That should in theory be all that's required.

She had neither and adding them both fixed the problem! Here's to hoping that adding those doesn't negatively effect something else. Thank you!

Posted
6 hours ago, golingarf said:

I'm trying to get this to run on a build with Sexlab P+. (Maybe foolish?)
The problem is the Nymra animations - there is no SLSB conversion for them.
What will happen to foreplay and death if I leave these out of the build?

IIRC there is a tool to convert them yourself? 
At any rate if you don't have the animations installed you better disable those features as they will fail due top being unable to find the requested animations.

Posted
39 minutes ago, Talesien said:

IIRC there is a tool to convert them yourself? 
At any rate if you don't have the animations installed you better disable those features as they will fail due top being unable to find the requested animations.

I do have the animations. I think the tool you're referring to is "Automated SLSB Conversions v0.9d" and while fairly comprehensive, it does not include these animations. (It does convert "Naked Defeat EXTRA" Forced Foreplay and Golden Showers, so there seems to be an attempt to support Naked Defeat.) I don't know of a general tool or method of converting SLALs to SLSB, if that's what you mean.

Posted
1 hour ago, golingarf said:

I do have the animations. I think the tool you're referring to is "Automated SLSB Conversions v0.9d" and while fairly comprehensive, it does not include these animations. (It does convert "Naked Defeat EXTRA" Forced Foreplay and Golden Showers, so there seems to be an attempt to support Naked Defeat.) I don't know of a general tool or method of converting SLALs to SLSB, if that's what you mean.

I thought I saw something like that on Scrabs github, but it's been a long while, so might be misremembering, especially given I never tried it.
Anyway, as stated, if you lack the anims, simply disable the relevant settings. (Though there is a bug in the latest version that can trigger the afterlife scenario erroneously).

Posted
9 minutes ago, Talesien said:

I thought I saw something like that on Scrabs github, but it's been a long while, so might be misremembering, especially given I never tried it.
Anyway, as stated, if you lack the anims, simply disable the relevant settings. (Though there is a bug in the latest version that can trigger the afterlife scenario erroneously).

There is this but it lacks documentation. https://github.com/omicum/slal-to-slsb-converter

Posted
1 hour ago, Talesien said:

IIRC there is a tool to convert them yourself? 
At any rate if you don't have the animations installed you better disable those features as they will fail due top being unable to find the requested animations.

Is there an ini file for that or smth? Didn't see anything e.g. death related in mcm

Posted (edited)
17 minutes ago, crajjjj said:

Is there an ini file for that or smth? Didn't see anything e.g. death related in mcm

Aye, appears it can't be disable completely anymore, setting Death/Execution chance and Naked Falling to zero should reduce the chance significantly. It would still likely trigger for stuff like death from falling, drowning, etc.
I'm currently using ND as an outcome for Acheron with the Acheron Bridge. That gets rid of those triggers as well as circumventing most of the more vexing bugs in the latest version, hence didn't notice it can't be disabled completely.

Edited by Talesien
Posted (edited)

I enjoy this mod alot but there is one feature I don't understand.... Is it possible to disable the afterlife feature or completely disable it? No matter how hard I try it still triggers and often breaks my other mods on top of being extremely frustrating to deal with. 

 

- I increased the Fall Hight

- I disabled the fall Height 

- I disabled the mod it self

- I set the death chance feature to 0

 

Nothing works. It always trigged despite me doing all of the above. I am just confirming if the only way to get rid of it is to downgrade the mod entirely? 

Edited by Killa4lif3
Posted
6 hours ago, Killa4lif3 said:

I enjoy this mod alot but there is one feature I don't understand.... Is it possible to disable the afterlife feature or completely disable it? No matter how hard I try it still triggers and often breaks my other mods on top of being extremely frustrating to deal with. 

 

- I increased the Fall Hight

- I disabled the fall Height 

- I disabled the mod it self

- I set the death chance feature to 0

 

Nothing works. It always trigged despite me doing all of the above. I am just confirming if the only way to get rid of it is to downgrade the mod entirely? 

As mentioned before, there is a bug currently that trigger the afterlive scanario when it shouldn't. If it hits you hard you can either downgrade or use Acheron + the Acheron bridge, so that ND's defeat options basically becomes an outcome for Acheron (all other ND functions will remain as is).
That said, I've never experienced the afterlive scenario with ND disabled, nor can I remember anyone else mentioning that. Sounds higlhy improbable, unless you forgot to save and reload after disabling ND. In that case I still find it odd, but would not want to rule it out.

Posted (edited)
9 hours ago, Talesien said:

As mentioned before, there is a bug currently that trigger the afterlive scanario when it shouldn't. If it hits you hard you can either downgrade or use Acheron + the Acheron bridge, so that ND's defeat options basically becomes an outcome for Acheron (all other ND functions will remain as is).
That said, I've never experienced the afterlive scenario with ND disabled, nor can I remember anyone else mentioning that. Sounds higlhy improbable, unless you forgot to save and reload after disabling ND. In that case I still find it odd, but would not want to rule it out.

I did not save and reload after disabling so that's most likely exactly what happened. I'll play around with Acheron to see what happens. Worse case i'll just simply downgrade. Thanks for the help. 

Edited by Killa4lif3
Posted

In case someone is interested, I made a KID file that adds several keywords from Sexlab Aroused and Devious Devices to the restraints from Naked Defeat. The main intention for doing this was a better integration with OSL Aroused, where wearing restraints from Devious Devices or Toys&Love increases the baseline arousal (which is explained in the OSL Opening Post). I wanted to have that effect for the restraints from Naked Defeat too. That only requires the DD keywords indicating the restraint type, but maybe the other keywords come in handy somewhere else. If you want to use it, just unzip and put the ini file in your data folder (requires KID of course).

 

Having ND restraints increasing OSL baseline arousal mostly works as intended with this, with two exceptions:

  • The collars don't have an effect. Since that's also the case for collars from DD, I assume that's a problem with OSL's keyword checks.
  • The way OSL detects nudity makes some ND restraints, like breast rope or shibari, cancel the baseline arousal gain for being naked. To compensate that, I added the EroticArmor keyword to those items. By default that's +20 baseline arousal instead of +30 for being naked, can be customized in OSL's MCM though.

NaDeRestraintsKeywords_KID.7z

Posted

For some reason sexlab wont regognize that I have a follower (lydia), and there she just stands around when i being defeated and in bondage... any way to fix? Also, I have DD NG but naked defeat does not realise that either...

Posted
On 2/14/2025 at 8:35 AM, Dirty Noodle said:

Hi Nymra, I love this mod best defeat mod IMO. I had some freezing issues with my game which caused me to rebuild and decided to give Acheron with practical defeat a try and it works great, I love the simplicity of it and seems

to work flawlessly...so far lol. Anywho, my question is with the Acheron event bridge can I use your mod with Practical defeat or does it have to be one or the other?


Thanks, keep up the good work!

 

 

Hey I'm planning to do the same, did this work for you?

Posted
3 hours ago, Kruggar said:

 

Hey I'm planning to do the same, did this work for you?

You can use both, I do. Set the chance for one or the other to be used as a combat defeat outcome in Acheron.

Posted
1 hour ago, Talesien said:

You can use both, I do. Set the chance for one or the other to be used as a combat defeat outcome in Acheron.

 

Cool, thanks

Posted

after escaping or using the debug menu to end the scene, I can't attack or equip items from the favorite menu, but I can equip items through the regular inventory and also ready my weapon. The only thing that does work is BFCO's alternate power attack button. Does anyone know how to fix this?

Posted

Hello
Is there a way to replace NADE devices with normal DD? Asking because I'm using UBE body and frankly i'm not great at making my own bodyslide files.
Sorry if i'm asking a recurring question, but this thread is quite long, and i couldn't find anything.

Posted
4 hours ago, KszKszXD said:

Hello
Is there a way to replace NADE devices with normal DD? Asking because I'm using UBE body and frankly i'm not great at making my own bodyslide files.
Sorry if i'm asking a recurring question, but this thread is quite long, and i couldn't find anything.

ND uses ZAP devices, it just packages them. If there are bodyslides for ZAZ, you could try those, otherwise I'm afraid you are out of luck.

Posted
2 hours ago, Talesien said:

ND uses ZAP devices, it just packages them. If there are bodyslides for ZAZ, you could try those, otherwise I'm afraid you are out of luck.

There are bodyslide files for UBE x ZAZ, and they work well, it's just that because ND uses same items with a different name (ZAZ ones have "sbf itemname" and ND has "nade_itemname) they might need a separate bodyslide files and a plugin to work.

Posted
19 hours ago, KszKszXD said:

There are bodyslide files for UBE x ZAZ, and they work well, it's just that because ND uses same items with a different name (ZAZ ones have "sbf itemname" and ND has "nade_itemname) they might need a separate bodyslide files and a plugin to work.

As long as they point to the same nif, the name of the item does not matter.
What items are problematic? Appears ND includes nifs for ball and chains, collar chain and simple ring collar. You could try to point the esp entry for those to the original zaz nif instead.

Posted

 For Nymra:  I am using the 5.2.5 and patch.  I've played to level 33 and only had one failed defeat.  Probably 15+ scenarios up to this point. I am trying to play smart and have a follower with me.  (no rescue option though)  I have had one afterlife scenario which worked perfectly.  Actually my first time for it to play through correctly.  Just two rounds of sex (sad) and then teleported to a far away location.  The afterlife included the robbery scenario and that also worked.  I have tried to disable the DD interactions which hasn't worked but it is really not a big issue.  Struggling free has worked to remove the DD.  Stripping works perfectly.  I didn't set the outfit system this time.  Not sure why but I pretend I can't dress with my clothes until I reach a city.  I know my mod list is blamed for so much and probably it is correct but wanted to share that it is working so well for me.  Take care of you (hug) and hope to see you back soon.  T  💞

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...