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Naked Defeat AE/SE


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Posted (edited)

Not sure if i'm missing something but how do i turn off the scene transition blurring? it's like i've got super blurry glasses on and hurts my eyes out every time i see it.

Edited by friendlygaint
Posted
10 minutes ago, friendlygaint said:

Not sure if i'm missing something but how do i turn off the scene transition blurring? it's like i've got super blurry glasses on and hurts my eyes out every time i see it.

First MCM page (System):  Disable Blur Effects.
 

Posted
4 hours ago, qwer12213 said:

Hello everyone. How do I turn off the voice acting? It's a bit annoying.


What voice acting? This mod has no voiced line unless you intentionally downloaded a voice file for it (and I don't think there even is a recent one). If you're referring to the SexScenes, that's SexLab and is controlled in it's MCM, you can choose your voice and have some control over those of your partner. Not sure if you can disable it completely, you might have to check in the SexLab Support thread. 

Posted (edited)
10 hours ago, Talesien said:

First MCM page (System):  Disable Blur Effects.
 

 

ok i don't know how i missed that haha, thank you 

 

edit, how do i turn off afterlife or whatever teleports me to skyhaven?

Edited by friendlygaint
Posted (edited)

I am experiencing a weird bug that can be reproduced if I follow this exact sequence of actions: 
 

  1. I edit Naked Defeat's MCM settings. 
  2. I save the settings using the mod's Profile saver. 
  3. I immediately make a hard save of the game without exiting the menu. 
  4. The game crashes.
     

I have verified that the issue is reproducible for me, but it happens only 70% of the time I do this chain of actions. The reason I'm posting this is to understand if a) it is mod-related, or b) mod-list-related. 

 

Can others reproduce this crash?

This is not game-breaking as I can avoid doing that specific chain of actions, I'm just curious whether I discovered a bug (that can be potentially addressed by the mod author in the future) or it's mod list issue.

Edited by Commander_
Posted
1 hour ago, TFor2 said:

@Commander_ I've never experienced what you describe.  I'm able to change settings at any time during a game.  I don't even save after the change but keep playing till I get to a normal save point for me. ND appears to respect it without a save and or save and reload.  I normaly save going in and out of large locations or going out of small ones.  Hard saves not quick saves.  May be mod list dependant or SKSE fixes.  I have most of them.  Sorry.💖
 


My post describes a very specific chain of actions that have to be done in the specific order I describe them to reproduce (what I believe to be) a bug that leads to a crash. I reported this to verify whether a) it is mod-related, or b) mod-list-related. If it's because of (a), then the mod author will potentially address it in the future, if it's because (b) I will have to search deeper to understand what the root cause is. 

You responded to my message to tell me that you haven't experienced that bug, but then you admit that you never do the very specific chain of actions that lead to that bug. So, yeah, OBVIOUSLY, you wouldn't get the bug... 

 

Posted
7 hours ago, Commander_ said:

I am experiencing a weird bug that can be reproduced if I follow this exact sequence of actions: 
 

  1. I edit Naked Defeat's MCM settings. 
  2. I save the settings using the mod's Profile saver. 
  3. I immediately make a hard save of the game without exiting the menu. 
  4. The game crashes.
     

I have verified that the issue is reproducible for me, but it happens only 70% of the time I do this chain of actions. The reason I'm posting this is to understand if a) it is mod-related, or b) mod-list-related. 

 

Can others reproduce this crash?

This is not game-breaking as I can avoid doing that specific chain of actions, I'm just curious whether I discovered a bug (that can be potentially addressed by the mod author in the future) or it's mod list issue.

Can't reproduce, steps taken:
Enable Public Punishment
Saved Profile to Slot 4
Left the ND MCM and went to the save menu
Made a full save
Game is unaffected and stable.

Posted
9 hours ago, Talesien said:

Can't reproduce, steps taken:
Enable Public Punishment
Saved Profile to Slot 4
Left the ND MCM and went to the save menu
Made a full save
Game is unaffected and stable.

 

Ah, very interesting. It must be my mod list then. What a weird bug though. Thank you for trying!

Posted

In some of the punishment scenarios, the player is forced to wear a Devious Device that electrocutes her.

 

Is there a way to disable that specific items from the available options? Looking at nadeConfig.json, I don't see an option. 

 

Note: I actually cannot see the item but I see the electrocution effect. I guess I haven't built the specific mesh in Bodyslide Studio? Can someone tell how is it called?

Posted
18 minutes ago, Commander_ said:

In some of the punishment scenarios, the player is forced to wear a Devious Device that electrocutes her.

 

Is there a way to disable that specific items from the available options? Looking at nadeConfig.json, I don't see an option. 

 

Note: I actually cannot see the item but I see the electrocution effect. I guess I haven't built the specific mesh in Bodyslide Studio? Can someone tell how is it called?

Are you sure it is a DD? Not perhaps the regular punishment spell that hits you if you unsuccessfully try to struggle free?

Posted
10 hours ago, Commander_ said:

 

Ah, very interesting. It must be my mod list then. What a weird bug though. Thank you for trying!

Could be your modlist ... could be mine. Perhaps I happen to have some bug fix installed that 'accidentally' fixes this bug.

Posted
7 minutes ago, Talesien said:

Are you sure it is a DD? Not perhaps the regular punishment spell that hits you if you unsuccessfully try to struggle free?

 

That must be it! Sorry, I'm new with this mod, and I'm playtesting it before I apply it to my new mod list.

 

Is there a way to disable that spell? Who is even casting it narratively? 😆

Posted (edited)
6 hours ago, Commander_ said:

 

That must be it! Sorry, I'm new with this mod, and I'm playtesting it before I apply it to my new mod list.

 

Is there a way to disable that spell? Who is even casting it narratively? 😆

"Narratively" the furniture you are bound in is enchanted and punishes your attempts to break free. So no one casts it. It's also not always electricity, it can be heat or cold as well. And no aside from setting the chance to get bound into furniture to zero there is no way to disable it AFAIK. What is the problem with it? Aside from a possibly slightly annoying optical effect it should not do anything.

Edited by Talesien
Posted
3 hours ago, lightwing811 said:

I set the DD probability to 0, but it still gets locked in the DD every time.

What is your furniture chance at?

Posted
18 hours ago, Talesien said:

What is your furniture chance at?

100% is the default setting,Apart from always being locked into DD, all other functions are normal.

Posted
6 hours ago, lightwing811 said:

100% is the default setting,Apart from always being locked into DD, all other functions are normal.

That is odd, what happens if you disable captivity?

Posted

Hi, I have some questions about the mod:
Is there any way of disabling the dream sequence that teleports you to Sky Haven? It takes forever to run and takes my gear even though I have robberies off.

Additionally, is there a fix to make spawned human creatures have schlongs? All of mine are spawned with underwear instead and I need add them manually which is a pain.

Posted

Hi, I'm having a problem with a specific follower: Ashe - Crystal Heart. ND can't detect her no matter what I try.

 

Here's what I've tried so far:

  • Adding Ashe and ASHE into the Named Follower field
  • Using prid in the console and OAR to make sure her name is actually Ashe
  • Hovering my target over her and pressing K then using the debug menu, Update Followers
  • Adding Ashe as a follower in Nether's Follower Framework and repeating the above
  • Looking at Papyrus.0.log to see if I could get any hints as to what's wrong
  • Verifying other SL mods can see her (they can)

The only thing I can think of, is there's something preventing her from being considered an actual follower?

Papyrus.0.log

Posted
On 6/21/2025 at 10:30 PM, qwer12213 said:

Hello everyone. How do I turn off the voice acting? It's a bit annoying.

Did you install spank that ass together with naked defeat, as recommended by Nymra? That one also adds some voice acting to the scenes, which I found annoying too. You can disable it in the MCM of STA.

Posted
2 hours ago, Sokalee said:

Hi, I'm having a problem with a specific follower: Ashe - Crystal Heart. ND can't detect her no matter what I try.

 

Here's what I've tried so far:

  • Adding Ashe and ASHE into the Named Follower field
  • Using prid in the console and OAR to make sure her name is actually Ashe
  • Hovering my target over her and pressing K then using the debug menu, Update Followers
  • Adding Ashe as a follower in Nether's Follower Framework and repeating the above
  • Looking at Papyrus.0.log to see if I could get any hints as to what's wrong
  • Verifying other SL mods can see her (they can)

The only thing I can think of, is there's something preventing her from being considered an actual follower?

Papyrus.0.log 547.58 kB · 0 downloads

Only thing I can think of is checking that she is in the potentialFollowerFaction and in the currentFollowerFaction (rank zero should suffice, -1 is not in, same as the entry missing). That should in theory be all that's required.

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