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Naked Defeat AE/SE


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Posted

I've had this issue for about a week now and I'm stumped. I've tried narrowing down what mods are affected, and it seems to be Naked Defeat specifically. 

Specifically for animations triggered through Naked Defeat, actors seem to collide with each other and slide around haphazardly. They're still animated correctly, but it's like their bodies are pushing each other around. I've checked pandora, no errors. I've made sure I installed everything correctly multiple times. I've gone over every setting in my list and I just can't figure out what's causing this bug. All I've found is that if animations are triggered through something like simple player prostitution, or other mods, there isn't any sliding or collision. It's only with naked defeat, and it occurs with both creatures and human actors.

I've got 381 mods active right now. I thought maybe Precision could be causing it? But I disabled it and the settings in game and started new saves and still get the same issue. I also have CBPC, and I guess that could cause it, but it works fine with every other animation.

I've even tried turning of tcl during animations, and the same sliding occurs. If anyone has answers, I'd be very appreciative.

Posted

I really like the "CombarOptions" feature, however, would it be possible to make it compatible with the TAWOBA or TEWOBA Mod?
 

No matter how much I configure the MCM, it only works with the "Torso, Feet, Gloves, and Helmet" equipment slots, regardless of any of the other bikini armor parts.

Posted (edited)
3 hours ago, Aphaera said:

I've had this issue for about a week now and I'm stumped. I've tried narrowing down what mods are affected, and it seems to be Naked Defeat specifically. 

Specifically for animations triggered through Naked Defeat, actors seem to collide with each other and slide around haphazardly. They're still animated correctly, but it's like their bodies are pushing each other around. I've checked pandora, no errors. I've made sure I installed everything correctly multiple times. I've gone over every setting in my list and I just can't figure out what's causing this bug. All I've found is that if animations are triggered through something like simple player prostitution, or other mods, there isn't any sliding or collision. It's only with naked defeat, and it occurs with both creatures and human actors.

I've got 381 mods active right now. I thought maybe Precision could be causing it? But I disabled it and the settings in game and started new saves and still get the same issue. I also have CBPC, and I guess that could cause it, but it works fine with every other animation.

I've even tried turning of tcl during animations, and the same sliding occurs. If anyone has answers, I'd be very appreciative.

Do you have automatic free camera/3rd person enabled? if so, try disabling first to see if that helps.

Edited by chunkui
Posted (edited)

Hi, 

 

Apologies in advance if I say anything wrong, I am very new to this. I believe I've messed up somewhere along the way or forgotten to do something as I repeatedly run into scenarios where my stuff is taken and I am teleported to sky haven temple, then I will get a notification telling me "naked defeat aborted". I assume this has to do with simple slavery as I have theft toggled off in the menu, I'm fine with having my stuff taken but I assume being teleported to sky haven temple is a fail state for the slavery path? I've yet to end up in any sort of slavery despite having the chances set as high as they can go in the naked defeat and simple slavery MCOs. Could anyone tell me if I'm correct and if so what I might be doing wrong? 

 

Thanks

Edited by wuique
typo
Posted
1 hour ago, chunkui said:

Do you have automatic free camera/3rd person enabled? if so, try disabling first to see if that helps.

I just tested it on creatures and humans and... holy shit it worked. I feel so dumb now XD Thank you so much.

Posted
6 hours ago, wuique said:

Hi, 

 

Apologies in advance if I say anything wrong, I am very new to this. I believe I've messed up somewhere along the way or forgotten to do something as I repeatedly run into scenarios where my stuff is taken and I am teleported to sky haven temple, then I will get a notification telling me "naked defeat aborted". I assume this has to do with simple slavery as I have theft toggled off in the menu, I'm fine with having my stuff taken but I assume being teleported to sky haven temple is a fail state for the slavery path? I've yet to end up in any sort of slavery despite having the chances set as high as they can go in the naked defeat and simple slavery MCOs. Could anyone tell me if I'm correct and if so what I might be doing wrong? 

 

Thanks

If you are send to SS (SimpleSlavery+) you would've noticed (assuming you got it installed). SkyHaven Temple or rather the location is the Afterlife Scenario IIRC. If you set theft chance to zero ND should not take your stuff, that sounds like a bug. At any rate, make sure you got all hard requirements installed, and perhaps check if installing (and registering) the anim packages marked as required for Death/Execution helps any.

You do get the usual scenario (rape, being bound, whipping) first/sometimes or invariably end up in the Afterlife scenario?

Note: The chances sliders in ND and SS do two very different things. In ND it controls how likely it is for you to be send to SS in order to get sold.

In SS it controlls how likely it is for you to experience one of the ND Slavery scenarios. The SS slider has no effect on the chance to end up in SS.

Posted (edited)
16 hours ago, Aphaera said:

I've had this issue for about a week now and I'm stumped. I've tried narrowing down what mods are affected, and it seems to be Naked Defeat specifically. 

Specifically for animations triggered through Naked Defeat, actors seem to collide with each other and slide around haphazardly. They're still animated correctly, but it's like their bodies are pushing each other around. I've checked pandora, no errors. I've made sure I installed everything correctly multiple times. I've gone over every setting in my list and I just can't figure out what's causing this bug. All I've found is that if animations are triggered through something like simple player prostitution, or other mods, there isn't any sliding or collision. It's only with naked defeat, and it occurs with both creatures and human actors.

I've got 381 mods active right now. I thought maybe Precision could be causing it? But I disabled it and the settings in game and started new saves and still get the same issue. I also have CBPC, and I guess that could cause it, but it works fine with every other animation.

I've even tried turning of tcl during animations, and the same sliding occurs. If anyone has answers, I'd be very appreciative.

 

do you use Sexlab P+?

Also try "VR fix" in the MCM > System if that helps

Edited by Nymra
Posted
13 hours ago, petterparker said:

I really like the "CombarOptions" feature, however, would it be possible to make it compatible with the TAWOBA or TEWOBA Mod?
 

No matter how much I configure the MCM, it only works with the "Torso, Feet, Gloves, and Helmet" equipment slots, regardless of any of the other bikini armor parts.

 

At the moment the system only checks for those slots. 
I did that to reduce script load in Combat.

It also makes checks alot easier to write and script. 

I dont know if I will ever check for all Bikini Armor, because it would mean to account for dozens of amror options and ppl would need to make sure they are all covered. 

I love TAWOBA tho and I have a TAWOBA option in mind that offers a deeper integration of those outfits. In what shape or form is not decided yet.
One of the first features will be a "Amputee" scenario using the TAWOBA dwarfen machine armor for example.

 

 

Posted (edited)
11 hours ago, wuique said:

Hi, 

 

Apologies in advance if I say anything wrong, I am very new to this. I believe I've messed up somewhere along the way or forgotten to do something as I repeatedly run into scenarios where my stuff is taken and I am teleported to sky haven temple, then I will get a notification telling me "naked defeat aborted". I assume this has to do with simple slavery as I have theft toggled off in the menu, I'm fine with having my stuff taken but I assume being teleported to sky haven temple is a fail state for the slavery path? I've yet to end up in any sort of slavery despite having the chances set as high as they can go in the naked defeat and simple slavery MCOs. Could anyone tell me if I'm correct and if so what I might be doing wrong? 

 

Thanks

 

reproduce this issue ones please and activate papyrus.0.logging while doing it (see my signature) and then upload the papyrus.0.log 

For now it just sounds to me you set "Death/Exectution Chance to 100%" or very high while not reading the description and without having the requirements, but I could be wrong :P (thats just what others had with that exact issues)

Edited by Nymra
Posted
4 hours ago, Talesien said:

If you are send to SS (SimpleSlavery+) you would've noticed (assuming you got it installed). SkyHaven Temple or rather the location is the Afterlife Scenario IIRC. If you set theft chance to zero ND should not take your stuff, that sounds like a bug. At any rate, make sure you got all hard requirements installed, and perhaps check if installing (and registering) the anim packages marked as required for Death/Execution helps any.

You do get the usual scenario (rape, being bound, whipping) first/sometimes or invariably end up in the Afterlife scenario?

Note: The chances sliders in ND and SS do two very different things. In ND it controls how likely it is for you to be send to SS in order to get sold.

In SS it controlls how likely it is for you to experience one of the ND Slavery scenarios. The SS slider has no effect on the chance to end up in SS.

Thank you very much for the reply, it has been enlightening.

 

I have installed simple slavery + and can confirm it works, I was able to trigger a scenario where guards sell me instead of taking me to prison.

 

I do not currently have death/execution enabled if I'm not mistaken but that is something I'll have to verify later. I will have to double check my settings for theft as well, I'm hesitant to jump the gun on labeling it a bug seeing as how most of the issues I tend to experience end up being the result of my incompetence.

 

I do believe I have all the hard requirements installed, along with most if not all semi-hard requirements. The only thing I neglected to install is Archeron from the soft dependencies section as it seemed to be related to the execution mechanic which I hadn't planned on using. As far as registering goes, this is my current theory for the source of most if not all of my issues. I thought I had understood how registering worked but I've since received popups indicating I might not have done things correctly. I often struggle with reading comprehension so my current plan is to review things to see where I might've misunderstood.

 

Typically any event where I've died or surrendered tends to go one of two ways. Usually after being defeated my character will take a moment to stand up, then will squirm for a bit while the enemies gather for the first rounds of animations to play. After the animations have finished playing my character will usually be whipped for awhile, then I will get the message that they have decided to release me due to my condition. The other common instance I experience is that after being defeated I will get a message telling me that a bandit has my gear and a quest pointing to them, then I am teleported to sky haven temple where I squirm on the central table for a moment before the game says "naked defeat aborted" and I regain controls for my character.

 

I appreciate the explanation of the chance sliders, that is completely different from how I had interporated it.

 

Thank you again for the reply, it has been very helpful for clarifying things that I didn't understand as well as I should.

Posted (edited)
34 minutes ago, wuique said:

Thank you very much for the reply, it has been enlightening.

 

I have installed simple slavery + and can confirm it works, I was able to trigger a scenario where guards sell me instead of taking me to prison.

 

I do not currently have death/execution enabled if I'm not mistaken but that is something I'll have to verify later. I will have to double check my settings for theft as well, I'm hesitant to jump the gun on labeling it a bug seeing as how most of the issues I tend to experience end up being the result of my incompetence.

 

I do believe I have all the hard requirements installed, along with most if not all semi-hard requirements. The only thing I neglected to install is Archeron from the soft dependencies section as it seemed to be related to the execution mechanic which I hadn't planned on using. As far as registering goes, this is my current theory for the source of most if not all of my issues. I thought I had understood how registering worked but I've since received popups indicating I might not have done things correctly. I often struggle with reading comprehension so my current plan is to review things to see where I might've misunderstood.

 

Typically any event where I've died or surrendered tends to go one of two ways. Usually after being defeated my character will take a moment to stand up, then will squirm for a bit while the enemies gather for the first rounds of animations to play. After the animations have finished playing my character will usually be whipped for awhile, then I will get the message that they have decided to release me due to my condition. The other common instance I experience is that after being defeated I will get a message telling me that a bandit has my gear and a quest pointing to them, then I am teleported to sky haven temple where I squirm on the central table for a moment before the game says "naked defeat aborted" and I regain controls for my character.

 

I appreciate the explanation of the chance sliders, that is completely different from how I had interporated it.

 

Thank you again for the reply, it has been very helpful for clarifying things that I didn't understand as well as I should.

Ok, I recommend you do not install Acheron (currently) it is only used if you also use the ND-Acheron bridge and so on, but would collide with ND otherwise. Something to ponder once you settled in and are more comfortable with how things work.

Your descriptions of your typical scenarios is helpful. Seems that ND works mostly, but you definitely need to double-check the theft and death/execution settings. It appears those are not actually set to zero.

Btw. inexperience does not equal incompetence and ND isn't marketed as beginner-friendly, so no worries if you struggle to get it right initially.

Edited by Talesien
Posted
1 hour ago, Nymra said:

 

reproduce this issue ones please and activate papyrus.0.logging while doing it (see my signature) and then upload the papyrus.0.log 

For now it just sounds to me you set "Death/Exectution Chance to 100%" or very high while not reading the description and without having the requirements, but I could be wrong :P (thats just what others had with that exact issues)

So I was able to reproduce it after registering animations which was the only idea I had. I checked before I did this and both death/execution and theft were set to 0, so unless I am missing something I don't think it was that. Here is the Papyrus.0.log you requested, hopefully I did it right 

Papyrus.0.log

Posted
1 hour ago, wuique said:

So I was able to reproduce it after registering animations which was the only idea I had. I checked before I did this and both death/execution and theft were set to 0, so unless I am missing something I don't think it was that. Here is the Papyrus.0.log you requested, hopefully I did it right 

Papyrus.0.log 2.82 MB · 2 downloads

 

welp...

 

ok. 

 

1. the bug seems to be indeed on me. I overlooked some condition with bleedout and this leads to strange stuff that I just cannod reproduce.

I think I ll release a snapshot early, cant do testing at the moment, have not been able to start skyrim in a week (reallife job wants it all)

For now, just to be sure, do not use the surrender key in combat

 

2. your log is 90% errors, so I guess there is a lot broken or installed incorrectly

---> get rid of XPMSE scripts, they are not needed
---> double check your USLEEP install 
---> make sure you have SLATE run correctly. In the log it still registers animations while defeat wants to start. Give it time to finish first ( a pop up appears when its done registering). It can take a while. 
---> whatever "SkyClimbQuestScript" is produces alot of errors. make sure its installed/running correctly. if so, contact the dev if active. if not, I suggest not using it at this point. (at least if I were you). 

Posted
32 minutes ago, Nymra said:

 

welp...

 

ok. 

 

1. the bug seems to be indeed on me. I overlooked some condition with bleedout and this leads to strange stuff that I just cannod reproduce.

I think I ll release a snapshot early, cant do testing at the moment, have not been able to start skyrim in a week (reallife job wants it all)

For now, just to be sure, do not use the surrender key in combat

 

2. your log is 90% errors, so I guess there is a lot broken or installed incorrectly

---> get rid of XPMSE scripts, they are not needed
---> double check your USLEEP install 
---> make sure you have SLATE run correctly. In the log it still registers animations while defeat wants to start. Give it time to finish first ( a pop up appears when its done registering). It can take a while. 
---> whatever "SkyClimbQuestScript" is produces alot of errors. make sure its installed/running correctly. if so, contact the dev if active. if not, I suggest not using it at this point. (at least if I were you). 

Alright thank you for looking into it I really appreciate it, I'll also try and resolve these other issues you've found. Thank you again!

Posted (edited)
On 5/6/2025 at 11:07 AM, Nymra said:

 

welp...

 

ok. 

 

1. the bug seems to be indeed on me. I overlooked some condition with bleedout and this leads to strange stuff that I just cannod reproduce.

I think I ll release a snapshot early, cant do testing at the moment, have not been able to start skyrim in a week (reallife job wants it all)

For now, just to be sure, do not use the surrender key in combat

 

2. your log is 90% errors, so I guess there is a lot broken or installed incorrectly

---> get rid of XPMSE scripts, they are not needed
---> double check your USLEEP install 
---> make sure you have SLATE run correctly. In the log it still registers animations while defeat wants to start. Give it time to finish first ( a pop up appears when its done registering). It can take a while. 
---> whatever "SkyClimbQuestScript" is produces alot of errors. make sure its installed/running correctly. if so, contact the dev if active. if not, I suggest not using it at this point. (at least if I were you). 

Slow down please.  We all want ND to be wonderful but you have to come first.  Life balance should be what you aim for.  Your creativity comes from inside.  Let it work, don't push it.  Please.  🥰

Edited by TFor2
Posted (edited)

I like the idea of OSLAroused to have worn devices/restraints affecting the baseline arousal, and added some Keywords from DD to the restraints from Naked Defeat to make it work with them too. Works fine so far, but I realized that when the the breast rope or shibari are applied, I loose the arousal effect for being naked, so wearing those seems to count as being dressed. Is there a way to change that?

Edited by Pandor81
Posted (edited)

Uhh Nymra, I found an issue

 

Whilst figting the fire brething dragon during a blade in the dark quest, Outa nowhere defeat funtion appeared, I though it was because of nakes bonus since my character was wearing Belt and Corset and I somehow took damage with Defeat chance on strip and Naked Hit Extra chance both on 5%

 

But the next dragon I encountered, Was frost breathing one, the I casted lesser ward as he breathed and I perfectly Blocked all the dmg, but after 3 seconds, The same defeat function appeared

So it means this mod does't recognize ward properly ig

 

 

To summerize:

Dragon Attached with fire/frosy

I casted Ward perfectly

A few seconds later Naked Defeat says I'm defeated even though I took no dmg

 

Edit: As I'm still fighting, my glove got stripped from another perfectly casted ward

Edited by Nethertale
Posted

i seem to be having an issue where when defeated my PC just gets stuck walking but is horizontal on the ground and when animations start my PC is laying sideways and is not aligned at all

Posted
44 minutes ago, j0hnxmarst0n said:

Has anyone tried Scrab's Papyrus Extender on 1.6.353? I really want to update this, but some say it only works on 1.6.6xx and 1.6.11xxx.

Why are on THAT version? No offense, but you should be on the latest version. Meh..

Posted
On 5/6/2025 at 7:20 AM, Nymra said:

 

do you use Sexlab P+?

Also try "VR fix" in the MCM > System if that helps

I do use P+ for other mods. Turning off the automatic free camera fixed it, but I'll slap that fix on too just to see.

Posted
42 minutes ago, UsernameTaken666 said:

Why are on THAT version? No offense, but you should be on the latest version. Meh..

Because I want maximum compatibility with some older mods? Because I just simply want to be? Please be helpful or don't reply.

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