Gudulba Posted June 13, 2025 Posted June 13, 2025 On 6/11/2025 at 10:54 PM, Talesien said: Honestly, no idea. Godmode sticking is something I encounter only infrequently and usually it's self inflicted (i.e. defeat starts and I go 'f#*k it' and reload). I simply disable it in the console in those cases. You could try the 4.94 patch and tell us if it works perhaps? I have disabled toggling console god mode with an additional mod to prevent easy cheating 🙂 I will try and test, but as you say, the issue seems to occur more or less randomly.
Guest Posted June 13, 2025 Posted June 13, 2025 On 6/11/2025 at 3:54 PM, Talesien said: Honestly, no idea. Godmode sticking is something I encounter only infrequently and usually it's self inflicted (i.e. defeat starts and I go 'f#*k it' and reload). I simply disable it in the console in those cases. You could try the 4.94 patch and tell us if it works perhaps? Wanted to thank you for the older version you posted. I had given up on my streaming idea as I had too many issues with the new version of this mod. Going through my testing now to make sure it is reliable enough.  💖
Marauderrr Posted June 14, 2025 Posted June 14, 2025 I've used tgm on occasion in console...toggle god mode
N.Gamma Posted June 14, 2025 Posted June 14, 2025 Quick question: does Naked Defeat only have humanoid defeat events or also creature defeat events? I'm currently putting together a new mod list and am wondering whether to install Naked Defeat or SL Defeat.
Talesien Posted June 14, 2025 Posted June 14, 2025 1 hour ago, N.Gamma said: Quick question: does Naked Defeat only have humanoid defeat events or also creature defeat events? I'm currently putting together a new mod list and am wondering whether to install Naked Defeat or SL Defeat. Both, you can also fine tune the list of allowed creatures. 2
blank_v Posted June 16, 2025 Posted June 16, 2025 Sorry to ask but... is there way to delete Naked Defeat safely? Without corrupting save... It's not a bad mod I like the feature of clothing getting damaged in combat... Â But I hate the bugs that I have with it... Well... its always a risky game... either something will F up or not... Â Just now I had to load save from before getting defeated because I rolled bad coin... - Go defeated by Naked Defeat and SL Defeat at the same time - Naked Defeat init Sex - SL Defeat thinks its done and TPs me to Simple Slavery - Naked Defeat decides to teleport me back for another round... ... I decided that I pref. SL Defeat over Naked Defeat but well >.<... getting rid of it is kinda difficult xD
43deadwood Posted June 16, 2025 Posted June 16, 2025 10 hours ago, ̖̪. said: Sorry to ask but... is there way to delete Naked Defeat safely? Without corrupting save... It's not a bad mod I like the feature of clothing getting damaged in combat...  But I hate the bugs that I have with it... Well... its always a risky game... either something will F up or not...  Just now I had to load save from before getting defeated because I rolled bad coin... - Go defeated by Naked Defeat and SL Defeat at the same time - Naked Defeat init Sex - SL Defeat thinks its done and TPs me to Simple Slavery - Naked Defeat decides to teleport me back for another round... ... I decided that I pref. SL Defeat over Naked Defeat but well >.<... getting rid of it is kinda difficult xD From P1 - mod can be de-activated as described below | ---- Uninstalling --- | Might not be an issue anymore but just to be sure: For SE/AE: DO NOT REMOVE THE ESP! This mod uses Form 43. Removing it from a save can lead to corrupted Saves. I recommend testing Naked Defeat on a new game or a copied profile. OR just untick the mod in the MCM, save & reload. Naked Defeat will do NOTHING then but reserve an ESP slot. On SE/AE you should have plenty  1
blank_v Posted June 16, 2025 Posted June 16, 2025 2 hours ago, 43deadwood said: From P1 - mod can be de-activated as described below | ---- Uninstalling --- | Might not be an issue anymore but just to be sure: For SE/AE: DO NOT REMOVE THE ESP! This mod uses Form 43. Removing it from a save can lead to corrupted Saves. I recommend testing Naked Defeat on a new game or a copied profile. OR just untick the mod in the MCM, save & reload. Naked Defeat will do NOTHING then but reserve an ESP slot. On SE/AE you should have plenty   Ehh well... If not the fact that it have sometimes bugs and its really 50:50 then I would like to use NakedDefeat... Starting new game xD don't rly want to lose ESP slot, thank ya for the knowledge :3
Bigglsby Posted June 16, 2025 Posted June 16, 2025 9 minutes ago, ̖̪. said:  Ehh well... If not the fact that it have sometimes bugs and its really 50:50 then I would like to use NakedDefeat... Starting new game xD don't rly want to lose ESP slot, thank ya for the knowledge :3  If I recall, you can just turn it off rather than remove it. Should be able to at least continue your current that way. 1
Talesien Posted June 16, 2025 Posted June 16, 2025 25 minutes ago, ̖̪. said:  Ehh well... If not the fact that it have sometimes bugs and its really 50:50 then I would like to use NakedDefeat... Starting new game xD don't rly want to lose ESP slot, thank ya for the knowledge :3 You could try the 4.95 version: https://www.loverslab.com/topic/169302-naked-defeat-aese/page/218/#findComment-7044033 It's not perfect, but working more reliably than the current 5.x branch.  2
Vladel Posted June 16, 2025 Posted June 16, 2025 29 minutes ago, Talesien said: You could try the 4.95 version:Â https://www.loverslab.com/topic/169302-naked-defeat-aese/page/218/#findComment-7044033 It's not perfect, but working more reliably than the current 5.x branch. Â Â You are a legend.
Guest Posted June 16, 2025 Posted June 16, 2025 28 minutes ago, ̖̪. said:  Ehh well... If not the fact that it have sometimes bugs and its really 50:50 then I would like to use NakedDefeat... Starting new game xD don't rly want to lose ESP slot, thank ya for the knowledge :3 I have a 90+% success rate with ND. I rolled back one version from what is currently available. So a 5+ version. I just disabled anything that had issues. Still get the defeat to work as it should. I do get the no actors available on occasion but that is because my follower has killed everyone while ND was processing. I also retained the whipping and the muddy hands. No afterlife though. No bathing/GS (yuck)/no fall damage/no drowning/no buttkake. I was able to keep the stripping and critical hit defeat. The outfit replacement system works well. I learned to keep just one outfit of each type. Had two mage clothing outfits saved and it always selected the 2nd one from the list when it replaced the clothing.   DD issue. I started the game with this on. Occasional DD arm something. Very restrictive but that's fine. Tried to disable it mid game and it didn't respect the change. I simply increased the wiggle chance so it's not a real problem for me. Won't select this next time.  Basically sharing that I have a stable ND that has worked throughout my game. Slow? Yes. Or you can say it slows your game's pace for you. I accept it.  Perhaps consider a prior version. Later
blank_v Posted June 16, 2025 Posted June 16, 2025 (edited) 2 hours ago, TFor2 said: I have a 90+% success rate with ND. I rolled back one version from what is currently available. So a 5+ version. I just disabled anything that had issues. Still get the defeat to work as it should. I do get the no actors available on occasion but that is because my follower has killed everyone while ND was processing. I also retained the whipping and the muddy hands. No afterlife though. No bathing/GS (yuck)/no fall damage/no drowning/no buttkake. I was able to keep the stripping and critical hit defeat. The outfit replacement system works well. I learned to keep just one outfit of each type. Had two mage clothing outfits saved and it always selected the 2nd one from the list when it replaced the clothing.   DD issue. I started the game with this on. Occasional DD arm something. Very restrictive but that's fine. Tried to disable it mid game and it didn't respect the change. I simply increased the wiggle chance so it's not a real problem for me. Won't select this next time.  Basically sharing that I have a stable ND that has worked throughout my game. Slow? Yes. Or you can say it slows your game's pace for you. I accept it.  Perhaps consider a prior version. Later  First time: - GOT TP into Blades dungeon and raped "a dream" everything were fine until ND decided to TP me back... For some reason the blinding effect didnt disabled itself after while... I don't rly know why its added and there is no way to disable it... I had to load save from before because everything worked except the removal of the effect...  Second and Third time worked fine... Four time: I don't know what happend, ND started but then everybody were Idle and I could not move...  Five time: ( the time I decided to delete the mod ) Everything were working fine... but it got conflict with SL Defeat and SS ... I got TPed to SS and then pulled back from SS by ND before SS finished its auction... Not really a bug with ND but probably breaking events of SS...  Well... Maybe I will come back to ND some day but for now I just made new game T-T... I didnt had much as playing on Legendary = raped most of the time :x... But I at least had the Thieves Guild outfit already xDD ( took me like 10 hours of playing to get to that point xDD )  //Edit: as for the first time I faced issue with the visual bug, I did tried to save load game, waiting with game wait option and waiting normall ( i left game for ~10 minutes hoping that effect will go away ) But well... nothing worked...  Also... should it be that very strong? When the "blind" effect was in use I had like 100 vision... ( like double vision but 50 times stronger xD ) Edited June 16, 2025 by ̖̪.
Tsukiha738 Posted June 17, 2025 Posted June 17, 2025 (edited) Having issues with ND too (both 4.95 and 5.26). Looking for suggestions or possible fixes. I played with SL Defeat (Bane v5.3.6) first but it was way too buggy for me: delay between SL scenes was was too long and actors teleporting 4-5 times before starting scene. And after SL animations PC is stuck and unable to move. Or everything is stuck when NPCs trying to rob. Failed defeat scenes were around 90% which made me reload game everytime so it just didn't work for me. As for ND - tried multiple times on both 4.95 and 5.26 versions. On 5.26 it failed to play defeat scene at all. On 4.95 it worked but teleportation after defeat to inn gives message "#Error Location [ not found, please report to the forum. Using BackupLocation]" - teleports to Whiterun Inn and PC is still locked in defeat animation (crawling), barely moving (very slow) and can't interact with anything). Fixed by reseting SexLab registry cache and re-enabling animations. Mod works it seems but not as expected still: I set rob chance to 100% and rescue chance to 100%. So I expect items to be robbed and then rescued to closest inn. But on first test items were not robbed and PC rescued to random inn (Riverwood inn was closest but was ignored). On second attempt got teleported to some temple with ghosts but items were robbed as expected. After defeat scene in temple got #ERROR Location[ not found, please report to the forum. Using BackupLocation" and got teleported to Whiterun (ND v5.26). Not sure if this log can be useful.. And delays between SL animations are still very slow. - Also when defeated by 2 enemy NPCs PC was fucked by only 1 NPC 3 times, second NPC did nothing. - Also I think this mod was meant to bind PC to ZaZ objects or apply DD? That never happened to me. I had "Captivity Chance" at 100% with DD weight 75% in "Aftermath Options" but didn't see that happen. Â Also I disabled BaboDialogue for now (saw it's has compatibility issues?). Not sure if that mod worked though. Is anyone using it with ND? I'm not sure if it worked when I played with Bane SL Defeat though, I only had one scene which ended with NPC saying "I'll go call guards to help you" when PC was tied up but he never returned and PC wasn't tied after that which is weird, I feel like it broke after that and never worked. Papyrus.0.log - defeat-v526-3.zip Edited June 18, 2025 by Tsukiha738
Talesien Posted June 18, 2025 Posted June 18, 2025 12 hours ago, Tsukiha738 said: Having issues with ND too (both 4.95 and 5.26). Looking for suggestions or possible fixes. I played with SL Defeat (Bane v5.3.6) first but it was way too buggy for me: delay between SL scenes was was too long and actors teleporting 4-5 times before starting scene. And after SL animations PC is stuck and unable to move. Or everything is stuck when NPCs trying to rob. Failed defeat scenes were around 90% which made me reload game everytime so it just didn't work for me. As for ND - tried multiple times on both 4.95 and 5.26 versions. On 5.26 it failed to play defeat scene at all. On 4.95 it worked but teleportation after defeat to inn gives message "#Error Location [ not found, please report to the forum. Using BackupLocation]" - teleports to Whiterun Inn and PC is still locked in defeat animation (crawling), barely moving (very slow) and can't interact with anything). Fixed by reseting SexLab registry cache and re-enabling animations. Mod works it seems but not as expected still: I set rob chance to 100% and rescue chance to 100%. So I expect items to be robbed and then rescued to closest inn. But on first test items were not robbed and PC rescued to random inn (Riverwood inn was closest but was ignored). On second attempt got teleported to some temple with ghosts but items were robbed as expected. After defeat scene in temple got #ERROR Location[ not found, please report to the forum. Using BackupLocation" and got teleported to Whiterun (ND v5.26). Not sure if this log can be useful.. And delays between SL animations are still very slow. - Also when defeated by 2 enemy NPCs PC was fucked by only 1 NPC 3 times, second NPC did nothing. - Also I think this mod was meant to bind PC to ZaZ objects or apply DD? That never happened to me. I had "Captivity Chance" at 100% with DD weight 75% in "Aftermath Options" but didn't see that happen.  Also I disabled BaboDialogue for now (saw it's has compatibility issues?). Not sure if that mod worked though. Is anyone using it with ND? I'm not sure if it worked when I played with Bane SL Defeat though, I only had one scene which ended with NPC saying "I'll go call guards to help you" when PC was tied up but he never returned and PC wasn't tied after that which is weird, I feel like it broke after that and never worked. Papyrus.0.log - defeat-v526-3.zip 103.63 kB · 0 downloads AFAIK rescue has priority over robbery, so if you set the rescue chance to 100% you should not get robbed in a regular defeat scenario. Appears Afterlive has an even higher prio, not sure it should trigger robbery though. I've given up trying to figure out what all leads to the Afterlive scenario, that is something Nymra needs to figure out, it obviously triggers at inappropriate times. With your settings it's basically impossible (outside of bugs) to experience the rape or captivity events, as you should always get rescued first. The afterlive scenario that you had (yet shouldn't IMO) has no bondage part. That only applies to the regular defeat scenarios, but as as stated you effectively disabled those. Note also that getting bound into a furniture and bound into DD's is mutually exclusive. I'm not sure if the chances are relative or absolute in this case (if absolute setting captivity to 100% should completely prevent DD, though I suspect they are relative).
GoosePeelings Posted June 18, 2025 Posted June 18, 2025 I have the latest version with the Acheron bridge. I get defeated but it takes a while for a scene to start and after the scene, I get stuck crawling. Alt+K unstuck Player does nothing. I can't use healing potions or spells. This happens both with and without the LagFix.
Tsukiha738 Posted June 18, 2025 Posted June 18, 2025 (edited) 5 hours ago, GoosePeelings said: I have the latest version with the Acheron bridge. I get defeated but it takes a while for a scene to start and after the scene, I get stuck crawling. Alt+K unstuck Player does nothing. I can't use healing potions or spells. This happens both with and without the LagFix. I had this problem too first when I was trying this mod. It seems that mod puts character into crawling state and if for whatever reason SL scene can't start character won't get unstuck and will stay crawling forever. I checked papyrus log and found an error that there's problem with SL animations so I did reset in SL Anim Loader animation cache registry and re-registererd animations again after that. This fixed crawling stuck position. Â UPD: so I tried testing this mod again. In v5.26 I set rescue to 100%, then went into cave nearby Riverwood, got defeated there by bunch of bandits (had around 6-7 bandits alive in fight). For some reason SL scene was triggered with NPC from that cave who was very far away and didn't participate in combat at all (definitely some issues with actors detection). Scene only had 1 round and none of bandits who actually defeated me took part in any scenes. Then I got message that I was rescued but nothing was happening for a while, after that bandits agroed on me again and defeated me again. When my PC got into crawling state - got teleported into Falkreath Inn (because rescue event triggered, although closest inn is still Riverwood). But since I was in defeated state - random NPCs from inn started SL defeat scene. After that my character got stuck in weird state where hands and legs were floating, a bit later character completely disappeared and sound from the game was gone. In v4.95 I tried again, new save. I managed to trigger trap from Cursed Loot where character was forced into solo SL scene so confirming that SL actually works. But defeat scene never triggered, it says "Go find a good spot... [PRESS K (Action KEY) when you found one]". But pressing K makes character to get up, play some animation touching her hair, then got message "Your new Hairstyle:", then character drops on floor again and is stuck in crawling state again. Edited June 18, 2025 by Tsukiha738
MaxMekkerL Posted June 19, 2025 Posted June 19, 2025 Hi, any ide on what might be wrong here:  Everything else is working fine but instead of being bound to the "evil contraption" this happens, also get error messages about restoring furniture animations. Using latest version of ND = 5.26. Skyrim version = 1.6.1170. Â
Vladel Posted June 19, 2025 Posted June 19, 2025 29 minutes ago, MaxMekkerL said: Hi, any ide on what might be wrong here:  Everything else is working fine but instead of being bound to the "evil contraption" this happens, also get error messages about restoring furniture animations. Using latest version of ND = 5.26. Skyrim version = 1.6.1170.  There's a great big pole stuck through your character.
MaxMekkerL Posted June 19, 2025 Posted June 19, 2025 41 minutes ago, Vladel said: There's a great big pole stuck through your character. I noticed that too 😀 , but I should have been bound to this pole not have it stuck through my character 🙂
Tsukiha738 Posted June 19, 2025 Posted June 19, 2025 (edited) 1 hour ago, MaxMekkerL said: I noticed that too 😀 , but I should have been bound to this pole not have it stuck through my character 🙂 Are you sure that you have correct version of ZaZ Animation Pack? ND needs ZaZ V8.0+ Edited June 19, 2025 by Tsukiha738
MaxMekkerL Posted June 19, 2025 Posted June 19, 2025 37 minutes ago, Tsukiha738 said: Are you sure that you have correct version of ZaZ Animation Pack? ND needs ZaZ V8.0+ Have this version installed: "ZaZ Animation Pack+ CBBE HDT V.8.0+SE2023" and the ESM file overwritten by  "ZaZAnimationPack_fix" that is linked on the main page of ND, also tried this version "ZaZ Animation Pack 3BA V.8.0Enderal SE", but same result.
Anunya Posted June 19, 2025 Posted June 19, 2025 The pose your character is in is the Gunslicer sneak pose, so it seems that for whatever reason your character is sneaking rather than being bound to the pole.
someperson5234 Posted June 20, 2025 Posted June 20, 2025 Anyone know how to completely disable equipping stuff on you when defeated? I got defeated by wolves and they somehow put a restraint on me, idk what it's called but it locks my wrists and tits across this weird bar, and obviously there are no creature animations for that. Then it spawned a bandit to whip me, and when they finished the bandit and wovles immediately aggrod on me and each other. furniture chance is already set to 0.
MaxMekkerL Posted June 20, 2025 Posted June 20, 2025 (edited) 22 hours ago, Anunya said: The pose your character is in is the Gunslicer sneak pose, so it seems that for whatever reason your character is sneaking rather than being bound to the pole. Yes, my character goes in sneaking mode during the defeat, not crawling, and stays in the sneak position. Downgraded ND to version 5.25 solved the issue... Edited June 20, 2025 by MaxMekkerL
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