SexyTop69 Posted May 31, 2025 Posted May 31, 2025 (edited) 22 hours ago, Talesien said: Naked defeat has no dll, so should be compatible with all SE version as long as all requirements are available and correctly installed. Is AE more stable, that's a trick question. What is AE? Technically AE is the paid version of SE with all the CC content. People do use AE to indicate all versions of 1.6.x though. Are all versions of 1.6.x stable? Not necessarily. Is 1.6.1170 (and potentially 1.6.640) more stable than 1.5.97? Possible? Maybe not? Is 1.6.1170 less stable than 1.5.97? Definitely not. Are people dumb and don't get their LO's set up correctly, blaming it on 'AE'? Yes, some certainly do. Is it "better" ... another trick question, better in what regard? It is basically SE, with some included mods and increase functionality. So what is better is utterly subjective IMHO. I prefer (by now) 1.6.1170 it is out for over a year and has been working well for me. Probably more stable than 1.5.97, but that might just be that I got better at modding, conflict resolving and troubleshooting then I was back on 1.5.97. "Is AE more stable, that's a trick question." ...No it's not a trick question. "Is it "better" ... another trick question, better in what regard?." ...No it's not a trick question its an legitimate question just asking if it's better overall in comparison. "Are people dumb and don't get their LO's set up correctly, blaming it on 'AE'? Yes, some certainly do." This is an assumption and people don't have to be "dumb" to do it there are thousands and thousands of mods regardless of what version of skyrim you are playing and everyone isn't going to have the same experience and know every little thing about every little mod. Load order is important but there could also be other issues as well other than an load order that's causing an issue. Your assumption of me putting forth "trick" questions are unnecessary. I just simply asked questions at least hinting in regards to versions of AE in comparison to 1.5.97 in performance and stability. As far as I know versions of AE had a few bells and whistles than what maybe SE has but the bulk of it was added mods and some unnecessary changes that disrupted mod compatibility for existing mods. What still remains largely unclear is if versions of AE even remotely offer better performance than 1.5.97 which seems to be murky even with SMP being broken and needing an patch to avoid crashes in AE. The only reason I still cling to 1.5.97 is for mod compatibility with older mods as newer versions of skyrim aren't compatible with those mods, also the unnecessary additional added CC content that's required as well. Otherwise thank you for your response. Edited May 31, 2025 by SexyTop69
arvinon3 Posted May 31, 2025 Posted May 31, 2025 HI, i am confused about slal and p+. Mod requires slal, but p+ says not to use it . i am trying to run without slal and debug option says that there are no 2 actor animation therefore no scene is possible. i tried nck and billy's anmations.
Talesien Posted May 31, 2025 Posted May 31, 2025 1 hour ago, arvinon3 said: HI, i am confused about slal and p+. Mod requires slal, but p+ says not to use it . i am trying to run without slal and debug option says that there are no 2 actor animation therefore no scene is possible. i tried nck and billy's anmations. P+ does not use slal, therefore if you just installed p+ anim packs slal will not find any. SLAL is required if you do not use P+. You weren't to clear if it is just ND that fails to start sex scene or every mod? If the latter, you might have to check the P+ support thread, something might be wrong with your P+ setup. If it's just ND, well I don't use P+ (I try again every major release and always come to the conclusion that the incompatibilities are just not worth it), so I can't really say how far the P+ integration for ND works. It should work by and at large AFAIK and likely should not fail at that stage even if there was an issue. So I suspect something is messed with your P+.
undoe Posted May 31, 2025 Posted May 31, 2025 Could you tell me the mods used in the mod introduction image? They look pretty good.
YoanKL Posted June 1, 2025 Posted June 1, 2025 Ok so, i'm new to PC and new to modding etc. I gotta say, idk if its because its an old game/mod or because of something else but its really a pain in the ass trying to install it, everyone have a different versions of how doing it correctly, each add new errors or things like that. and most importantly i've never witness people (not only here, on a lot of forums etc.) loving to speak that much about anything BUT the problem/topic. Anyways, getting to the point, i don't know how to install this mod if someone could explain just simply and straight forward how to do it, would appreciate. I have the SE version of the game : (v1.6.1170.0)
Talesien Posted June 1, 2025 Posted June 1, 2025 2 hours ago, YoanKL said: Ok so, i'm new to PC and new to modding etc. I gotta say, idk if its because its an old game/mod or because of something else but its really a pain in the ass trying to install it, everyone have a different versions of how doing it correctly, each add new errors or things like that. and most importantly i've never witness people (not only here, on a lot of forums etc.) loving to speak that much about anything BUT the problem/topic. Anyways, getting to the point, i don't know how to install this mod if someone could explain just simply and straight forward how to do it, would appreciate. I have the SE version of the game : (v1.6.1170.0) It sounds like you are falling straight for the trap of to much, to fast. Like most things, modding has a learning curve and depending on how you approach it, that curve can be okaysh gentle or insanely steep. Many have fallen pray to that trap, some worked their way through, some gave up, some moved to using curated lists. Now I get it you are frustrated and I've no idea where you asked for advice before, as it appears you are new to LL (welcome btw.), but coming onto a support thread and venting about something unrelated and how people do not address your problems ... isn't going to garner you any points. About this mod ... it has been stated by the author that it is not intended for novice modders. Right now the official version is in a bit of a shamble that should be resolved quickly, as soon as RL releases his grip on Nymra. Still, I can not recommend you install this mod, if you are hellbent on it, consider using the 4.95 version (I poster them just recently in this thread), it should work much better for you. As to how you install it, like most mods, you check the requirements, install those, then install the mod. In this case you got some hard requirements and a whole lot of soft requirements. I.e. you HAVE to have the hard requirements, the soft requirements are optional, but if you do not install them, some functions of the mod might not be available. I recommend you stick with the hard requirements for a start (especially if you go the 4.95 route, as many of the soft requirements do not apply to it). It's all on the mods DL page, including links to the DL pages of the required mods. If you've specific questions, ask, preferably while telling us what mod manager you are using. Alternatively, consider using a guided Skyrim modding setup, it will take time, but leave you with both a better understanding on modding in general and a well functioning base line on which you can build your individual load orders. For example: https://www.loverslab.com/topic/200681-skyrim-ae-for-beginners-v-2915-3ba-hdt-smp-hph-wip/ @AylisDoes a terrific job there, can't recommend enough. Good luck and always remember modding is good for modding, not for playing. ^^ 2
YoanKL Posted June 1, 2025 Posted June 1, 2025 30 minutes ago, Talesien said: It sounds like you are falling straight for the trap of to much, to fast. Like most things, modding has a learning curve and depending on how you approach it, that curve can be okaysh gentle or insanely steep. Many have fallen pray to that trap, some worked their way through, some gave up, some moved to using curated lists. Now I get it you are frustrated and I've no idea where you asked for advice before, as it appears you are new to LL (welcome btw.), but coming onto a support thread and venting about something unrelated and how people do not address your problems ... isn't going to garner you any points. About this mod ... it has been stated by the author that it is not intended for novice modders. Right now the official version is in a bit of a shamble that should be resolved quickly, as soon as RL releases his grip on Nymra. Still, I can not recommend you install this mod, if you are hellbent on it, consider using the 4.95 version (I poster them just recently in this thread), it should work much better for you. As to how you install it, like most mods, you check the requirements, install those, then install the mod. In this case you got some hard requirements and a whole lot of soft requirements. I.e. you HAVE to have the hard requirements, the soft requirements are optional, but if you do not install them, some functions of the mod might not be available. I recommend you stick with the hard requirements for a start (especially if you go the 4.95 route, as many of the soft requirements do not apply to it). It's all on the mods DL page, including links to the DL pages of the required mods. If you've specific questions, ask, preferably while telling us what mod manager you are using. Alternatively, consider using a guided Skyrim modding setup, it will take time, but leave you with both a better understanding on modding in general and a well functioning base line on which you can build your individual load orders. For example: https://www.loverslab.com/topic/200681-skyrim-ae-for-beginners-v-2915-3ba-hdt-smp-hph-wip/ @AylisDoes a terrific job there, can't recommend enough. Good luck and always remember modding is good for modding, not for playing. ^^ thanks for ur answer i'll try all that, i'll tell you how it goes, thanks again 1
DlondMike Posted June 2, 2025 Posted June 2, 2025 Thank you for your outstanding work. I have some questions about the death ending. It seems that my character is simply sent to the temple without any execution process. There’s just a notification in the top right corner saying that you have died, and then the character is teleported away.
mnonyhc Posted June 2, 2025 Posted June 2, 2025 On 5/31/2025 at 11:43 AM, arvinon3 said: HI, i am confused about slal and p+. Mod requires slal, but p+ says not to use it . i am trying to run without slal and debug option says that there are no 2 actor animation therefore no scene is possible. i tried nck and billy's anmations. You do not need SLAL since its built into p+ I dont think there is a single mod atm that should ever overwrite p+ in your load order, so if any is doing, its probably an unecessary mod or p+ should be winning the conflict. To get animations in p+ you need 3 things, first you need the SLAL pack (PACK, important, its a pack of animations in the SLAL format, but you dont need the SLAL mod itself) The compatible SLSB conversion, these are usually bundled with the automated conversion pack, if you got a more recent version check their discord for individuals SLSB conversion for newer versions. And third, you need Pandora (or god forbid... FNIS) which has to be run after any mod including animations is installed/updated. About Pandora, its the best but a bit of a mess atm, version 2.7 in nexus breaks canine animations, but version 3.0 in github breaks Draugs. verison 2.4 is more stable atm but has less furniture support for ZaZ stuff. Hopefully the fix stuff and get something stable out soon... Test animations with the built-in matchmaker spell p+ includes to make sure its working.
bondageNyandere Posted June 2, 2025 Posted June 2, 2025 Apologies guys. But, I can't seem to figure out why a sexlab scene starts underground. Any idea why?
poisonmoni Posted June 5, 2025 Posted June 5, 2025 Greetings, i have another question. This mod sends me too frequently to a place that's like a Nordic ruin where there are ghosts. From what I understand, it's a dream. But after this, I should teleport my character somewhere. This is the point. The teleport fails without further explanation and teleports me to the banned mare with that super blurry effect on the screen permanently. Is there a way to avoid this or at least regain normal vision? I've checked the options from top to bottom over and over again, and I've also read the mod's post, but I can't find a solution to the problem.
Talesien Posted June 5, 2025 Posted June 5, 2025 2 hours ago, poisonmoni said: Greetings, i have another question. This mod sends me too frequently to a place that's like a Nordic ruin where there are ghosts. From what I understand, it's a dream. But after this, I should teleport my character somewhere. This is the point. The teleport fails without further explanation and teleports me to the banned mare with that super blurry effect on the screen permanently. Is there a way to avoid this or at least regain normal vision? I've checked the options from top to bottom over and over again, and I've also read the mod's post, but I can't find a solution to the problem. Depends on what send you to the Afterlife Scenario. You didn't give any context on when it happened, one guess would be: Try disabling Naked Falling or at least set it to a pretty high number.
poisonmoni Posted June 7, 2025 Posted June 7, 2025 Okay, I don't know if it worked, but I've tried several times setting it to 0, and it didn't send me into "dream sleep" ^^ Thanks. If I have problems again, I'll let you know.
mil1tarist Posted June 8, 2025 Posted June 8, 2025 Is there a complete installation guide? I downloaded everything I need, everything is displayed, but in Mod Organizer 2 I don't understand how to overwrite ZAZ and how to enable the mod in MCM
Talesien Posted June 8, 2025 Posted June 8, 2025 3 hours ago, mil1tarist said: Is there a complete installation guide? I downloaded everything I need, everything is displayed, but in Mod Organizer 2 I don't understand how to overwrite ZAZ and how to enable the mod in MCM I usually let ZaZ win the conflicts far as I can tell ND contains 100% copies of some ZaZ devices. I suppose the goal is to eventually remove ZaZ as a dependency. Explaining how overwrites/conflict resolving in MO2 works is a bit beyond what this support script is for (plus I don't really use MO2 so likely would bungle it up anyway). There are several excellent guide on how to use MO2 out there, try googling for one of those. To activate you go to the Naked Defeat MCM, System Tab, check Mod enabled, close the MCM and do as the pop-up tells you (you don't have to do so right away, just keep in mind the mod might not work properly until you did a save ans reload). Oh and welcome to Loverslab.
poisonmoni Posted June 9, 2025 Posted June 9, 2025 The dream problem wasn't solved; it keeps transporting me to that place. However, I found the option to remove the visual distortion, which was the main problem for me, because when the teleport to...somewhere failed, the screen remained permanently blurry. Now I have another problem, and I've been reading the post for two days, checking the SLATE website, and even trying the LE options (which obviously didn't work). The point is that when I start ND, the following message appears: Naket Defeat #ERROR - no Foreplay Animations found. Import SLATE Nymra Action pack and run it in SLATE. I guess this refers to this part: After Registering all your SLAL Animations, open SLATE MCM - Import Actions from OsmelMC Action Log - Import Actions from Nymra Action Log - Apply those actions (should be between 2000 and 3000 depending on your animations). Check out the SLATE tutorials... it's not hard. Aside from reading it a couple of times (including the link provided), I still don't fully understand what SLATE is for, but other than that, I think I followed the instructions correctly, so I don't understand where the problem might lie. Maybe I should ask this in the SLATE post instead? Thank you again.
dedicatus192 Posted June 9, 2025 Posted June 9, 2025 this is causing my 1.5.9 game to crash if I use any spells on humanoid enemies. How strange. Anyone have any clue of why?
Talesien Posted June 9, 2025 Posted June 9, 2025 4 hours ago, poisonmoni said: The dream problem wasn't solved; it keeps transporting me to that place. However, I found the option to remove the visual distortion, which was the main problem for me, because when the teleport to...somewhere failed, the screen remained permanently blurry. Now I have another problem, and I've been reading the post for two days, checking the SLATE website, and even trying the LE options (which obviously didn't work). The point is that when I start ND, the following message appears: Naket Defeat #ERROR - no Foreplay Animations found. Import SLATE Nymra Action pack and run it in SLATE. I guess this refers to this part: After Registering all your SLAL Animations, open SLATE MCM - Import Actions from OsmelMC Action Log - Import Actions from Nymra Action Log - Apply those actions (should be between 2000 and 3000 depending on your animations). Check out the SLATE tutorials... it's not hard. Aside from reading it a couple of times (including the link provided), I still don't fully understand what SLATE is for, but other than that, I think I followed the instructions correctly, so I don't understand where the problem might lie. Maybe I should ask this in the SLATE post instead? Thank you again. SLATE basically adds/changes the tags attached to various animations. SL uses those tags to find animations if told to do so (I.e. use an animation with both the foreplay and aggressive tag.) Sadly there is no consensus about tags between animators. So one Animator might tag a blowjob animation as just BJ while the next uses BlowJob, etc. pp. Osmel tried to bring some order into the chaos and Nymra added some on top. This will only help if you actually have any animations installed and registered for SL that the Osmel or Nymra SLATE packs will tag as foreplay. Did you install: https://www.loverslab.com/topic/153344-nymras-slal-forced-foreplay/page/2/#findComment-3375840 and register those animations in SLAL before running SLATE? Also note that SL caches animations and animations in the SL cache will not get the updated tags through SLATE, so better reset the animation cache unless starting a new game anyway.
Talesien Posted June 9, 2025 Posted June 9, 2025 21 minutes ago, dedicatus192 said: this is causing my 1.5.9 game to crash if I use any spells on humanoid enemies. How strange. Anyone have any clue of why? ND does not contain anything specific to any SE version AFAIK, so as long as you are not on LE it should work. Got a crash log?
dedicatus192 Posted June 10, 2025 Posted June 10, 2025 18 hours ago, Talesien said: ND does not contain anything specific to any SE version AFAIK, so as long as you are not on LE it should work. Got a crash log? Sure. In what format and where would you want it?
Talesien Posted June 10, 2025 Posted June 10, 2025 1 hour ago, dedicatus192 said: Sure. In what format and where would you want it? Usually crash logs only come in one format, no need to change that. You can upload to paste bin or simply attach to your post, both fine with me.
poisonmoni Posted June 10, 2025 Posted June 10, 2025 On 6/9/2025 at 8:12 PM, Talesien said: SLATE basically adds/changes the tags attached to various animations. SL uses those tags to find animations if told to do so (I.e. use an animation with both the foreplay and aggressive tag.) Sadly there is no consensus about tags between animators. So one Animator might tag a blowjob animation as just BJ while the next uses BlowJob, etc. pp. Osmel tried to bring some order into the chaos and Nymra added some on top. This will only help if you actually have any animations installed and registered for SL that the Osmel or Nymra SLATE packs will tag as foreplay. Did you install: https://www.loverslab.com/topic/153344-nymras-slal-forced-foreplay/page/2/#findComment-3375840 and register those animations in SLAL before running SLATE? Also note that SL caches animations and animations in the SL cache will not get the updated tags through SLATE, so better reset the animation cache unless starting a new game anyway. I installed everything (including the link you showed me), loaded the animations into SLAL, and then followed the instructions in SLATE, but it still didn't work... However, I kept trying, registering animations, removing and re-registering them, enabling and disabling mods, etc., etc. In the end, it worked. I don't know what I did to make it work, but it does. I don't have that problem anymore. I must have forgotten something along the way. There are so many steps and so many instructions that something could be overlooked. Although I could have sworn I had already done everything as indicated in the instructions, so I have no idea... But it works now xD Thank you for the help
EternalDespair Posted June 11, 2025 Posted June 11, 2025 (edited) Hm... my followers seem to get permanently stuck in the crawling animation after the scenario ends. crawling at normal speeds. Edited June 11, 2025 by EternalDespair
Gudulba Posted June 11, 2025 Posted June 11, 2025 I have rolled back to version 4.95.5 as discussed here in the forum. It seems to be much faster than the 5.x versions. So far it is working fine for me except that god mode persists even after the defeat scenario (god mode is disabled in the MCM). There was a patch for this issue for 4.94 here in this thread: https://www.loverslab.com/topic/169302-naked-defeat-aese/page/138/#findComment-4429275 - Is this god mode issue a known issue for 4.95.5? - Is it possible to use the 4.94 patch?
Talesien Posted June 11, 2025 Posted June 11, 2025 12 hours ago, Gudulba said: I have rolled back to version 4.95.5 as discussed here in the forum. It seems to be much faster than the 5.x versions. So far it is working fine for me except that god mode persists even after the defeat scenario (god mode is disabled in the MCM). There was a patch for this issue for 4.94 here in this thread: https://www.loverslab.com/topic/169302-naked-defeat-aese/page/138/#findComment-4429275 - Is this god mode issue a known issue for 4.95.5? - Is it possible to use the 4.94 patch? Honestly, no idea. Godmode sticking is something I encounter only infrequently and usually it's self inflicted (i.e. defeat starts and I go 'f#*k it' and reload). I simply disable it in the console in those cases. You could try the 4.94 patch and tell us if it works perhaps?
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