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Naked Defeat AE/SE


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Posted
3 hours ago, Talesien said:

Aye, that's why I always state don't make any (or at least no substantial) changes to your LO, until you are fine with letting it go. (And yes, that's a do as I say, not as I do. 😛 Although I've managed to show a bit more self-restraint in the 18 months or so. Mostly by keeping one LO I'm playing with and on the side building a new one in a different profile. A bit of both worlds, though it fails to satisfy the 'neeeed NOW!' urge. Gives me something to look forward though, and adds time for some of those new mods to mature a bit. ^^)

Why would you be sorry to like this game, we all do, that's why we are here. ^^
B
eing familiar with computers helps to some extend ... but I have the hunch you are past that point and already in the territory where Modding becomes a world of its own. Unfortunately sometimes a LO dies prematurely, sometimes it can't be saved due to the error going back to far, though your problem sounds more like something that should be possible to walk back on. And no quitting, that's not acceptable.

Sweet words and somewhat encouraging.  I not sure I can take this anymore which is why I was screaming on Nymra's wonderful site.  To be in an emotionally fulfilling state in game and to have it fall to pieces before your eyes was simply too traumatic for me.  I thought of ways to explain how impactful this is to me but it's probably similar to most players.  Like being with your most favorite person and being interupted like being at the point of s..ual release and then nothing.  It's how strong this feels to me. 

 

Your comments help and I appreciate that.  Building my perfect world with my in game lover is all I ever wanted.  And you know I will try again.  Like we all do.    🥰 

Posted

Hi, i'm trying to go through my xedit to remove all my unresolved errors but i don't know what i'm missing that's causing these errors, does anyone know what would cause this issue? thanks

 

 

Spoiler

[36:22] Checking for Errors in [A9] Naked Defeat.esp
[36:22] nade_CrimeEffect "Indecency" [MGEF:A9086768]
[36:22]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [A90E2541] <Error: Could not be resolved>
[36:22] nade_Stick "Wooden Stick" [WEAP:A90E70C7]
[36:22]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[36:22] nade_BoneMace "Bone Cudgel" [WEAP:A90EAC09]
[36:22]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[36:22] nade_DefeatQuest "Naked Defeat Immortality" [QUST:A90B6940]
[36:22]     QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Alias Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [A90E2541] <Error: Could not be resolved>
[36:22] nade_CaptiveQuest "Naked Defeat Captive" [QUST:A9172C7D]
[36:22]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [A9005A52] <Error: Could not be resolved>
[36:22] nade_CaptureQuest "Naked Defeat Capture" [QUST:A9172C7E]
[36:22]     QUST \ Aliases \ Alias \ Create Reference to Object \ ALCA - Alias \ Alias -> <Warning: Quest Alias not found in "nade_CaptureQuest "Naked Defeat Capture" [QUST:A9172C7E]">
[36:22] nade_WhipAction_01 [PACK:A90059E2]
[36:22]     PACK \ QNAM - Owner Quest -> [A90008D7] <Error: Could not be resolved>
[36:22] nade_WalkTo_01 [PACK:A90059E3]
[36:22]     PACK \ QNAM - Owner Quest -> [A90008D7] <Error: Could not be resolved>
[36:22]     PACK \ Package Data \ Data Input Values \ Value \ PLDT - Location \ Location Value -> <Warning: Could not resolve alias>
[36:22] nade_RapeForceGreet [PACK:A90E2AAF]
[36:22]     PACK \ QNAM - Owner Quest -> [A90E2541] <Error: Could not be resolved>
[36:22] nade_WristChains_R [ARMA:A9005B05]
[36:22]     ARMA \ Additional Races \ MODL - Race -> Found a REFR reference, expected: NULL,RACE
[36:22]     ARMA \ Additional Races \ MODL - Race -> Found a REFR reference, expected: NULL,RACE
[36:22] nade_WristChains_L [ARMA:A9005B06]
[36:22]     ARMA \ Additional Races \ MODL - Race -> Found a REFR reference, expected: NULL,RACE
[36:22]     ARMA \ Additional Races \ MODL - Race -> Found a REFR reference, expected: NULL,RACE
[36:22] nade_TalkQuestNewBranch0 [DLBR:A90008D8]
[36:22]     DLBR \ SNAM - Starting Topic -> Found a NULL reference, expected: DIAL
[36:22] nade_RQDV0 [DLVW:A90E2543]
[36:22]     DLVW \ QNAM - Quest -> Found a NULL reference, expected: QUST

 

Posted
6 hours ago, TFor2 said:

Sweet words and somewhat encouraging.  I not sure I can take this anymore which is why I was screaming on Nymra's wonderful site.  To be in an emotionally fulfilling state in game and to have it fall to pieces before your eyes was simply too traumatic for me.  I thought of ways to explain how impactful this is to me but it's probably similar to most players.  Like being with your most favorite person and being interupted like being at the point of s..ual release and then nothing.  It's how strong this feels to me. 

 

Your comments help and I appreciate that.  Building my perfect world with my in game lover is all I ever wanted.  And you know I will try again.  Like we all do.    🥰 

 

I know exactly how that feels :(

At this point even minor bugs and problems can kick me out of the thing completely. 

31 minutes ago, friendlygaint said:

Hi, i'm trying to go through my xedit to remove all my unresolved errors but i don't know what i'm missing that's causing these errors, does anyone know what would cause this issue? thanks

 

 

  Hide contents

[36:22] Checking for Errors in [A9] Naked Defeat.esp
[36:22] nade_CrimeEffect "Indecency" [MGEF:A9086768]
[36:22]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [A90E2541] <Error: Could not be resolved>
[36:22] nade_Stick "Wooden Stick" [WEAP:A90E70C7]
[36:22]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[36:22] nade_BoneMace "Bone Cudgel" [WEAP:A90EAC09]
[36:22]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[36:22] nade_DefeatQuest "Naked Defeat Immortality" [QUST:A90B6940]
[36:22]     QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Alias Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [A90E2541] <Error: Could not be resolved>
[36:22] nade_CaptiveQuest "Naked Defeat Captive" [QUST:A9172C7D]
[36:22]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [A9005A52] <Error: Could not be resolved>
[36:22] nade_CaptureQuest "Naked Defeat Capture" [QUST:A9172C7E]
[36:22]     QUST \ Aliases \ Alias \ Create Reference to Object \ ALCA - Alias \ Alias -> <Warning: Quest Alias not found in "nade_CaptureQuest "Naked Defeat Capture" [QUST:A9172C7E]">
[36:22] nade_WhipAction_01 [PACK:A90059E2]
[36:22]     PACK \ QNAM - Owner Quest -> [A90008D7] <Error: Could not be resolved>
[36:22] nade_WalkTo_01 [PACK:A90059E3]
[36:22]     PACK \ QNAM - Owner Quest -> [A90008D7] <Error: Could not be resolved>
[36:22]     PACK \ Package Data \ Data Input Values \ Value \ PLDT - Location \ Location Value -> <Warning: Could not resolve alias>
[36:22] nade_RapeForceGreet [PACK:A90E2AAF]
[36:22]     PACK \ QNAM - Owner Quest -> [A90E2541] <Error: Could not be resolved>
[36:22] nade_WristChains_R [ARMA:A9005B05]
[36:22]     ARMA \ Additional Races \ MODL - Race -> Found a REFR reference, expected: NULL,RACE
[36:22]     ARMA \ Additional Races \ MODL - Race -> Found a REFR reference, expected: NULL,RACE
[36:22] nade_WristChains_L [ARMA:A9005B06]
[36:22]     ARMA \ Additional Races \ MODL - Race -> Found a REFR reference, expected: NULL,RACE
[36:22]     ARMA \ Additional Races \ MODL - Race -> Found a REFR reference, expected: NULL,RACE
[36:22] nade_TalkQuestNewBranch0 [DLBR:A90008D8]
[36:22]     DLBR \ SNAM - Starting Topic -> Found a NULL reference, expected: DIAL
[36:22] nade_RQDV0 [DLVW:A90E2543]
[36:22]     DLVW \ QNAM - Quest -> Found a NULL reference, expected: QUST

 

 

none of these are relevant.
just artifacts that I never had the time to remove. 
 

Posted (edited)
6 minutes ago, Nymra said:

 

none of these are relevant.
just artifacts that I never had the time to remove. 
 

 

 

Ah ok, would the "Error: Could not be resolved"  cause CTD and would it be safe to manually remove / null or just leave alone?

 

thank you

 

Edited by friendlygaint
Posted
16 minutes ago, friendlygaint said:

 

 

Ah ok, would the "Error: Could not be resolved"  cause CTD and would it be safe to manually remove / null or just leave alone?

 

thank you

 

No insult intended, but, if you need to ask this question, you are unlikely to have the skills required to remove that error without breaking something. Just leave it alone, it's not going to do any harm (to your game), the same might not be true for anyone's OCD of course. ^^

Posted
18 minutes ago, Talesien said:

No insult intended, but, if you need to ask this question, you are unlikely to have the skills required to remove that error without breaking something. Just leave it alone, it's not going to do any harm (to your game), the same might not be true for anyone's OCD of course. ^^

 

No offence taken I just wanted to double check before i go through texgen etc, i just figure turning the unresolved into null / delete would be safe if given the thumbs up.  

Posted
3 hours ago, alternateaccounts said:

I get the no available actors error every scene, with all the eligibility options enabled. I only get struggle scenes.

 

wait for the new version, I hope I can drop it monday. If the error persists with that one, please come back here with a papyrus.0.log

Posted

I noticed that my characters moans when jumping without moving (the same what Talesien reported earlier). I installed this fix "Naked Defeat 5-261 - Hotfix (moan Jump bug) - (AE + SE)" but it didn't fix it to me.

Posted
3 hours ago, JuliusXX said:

I noticed that my characters moans when jumping without moving (the same what Talesien reported earlier). I installed this fix "Naked Defeat 5-261 - Hotfix (moan Jump bug) - (AE + SE)" but it didn't fix it to me.

 

I think I missed one occasion... next version tomorrow, maybe tonight

Posted
14 minutes ago, Nymra said:

 

I think I missed one occasion... next version tomorrow, maybe tonight

 

And one more bug I found. When I was testing the Naked Loot I noticed that it also checks the bows. I got my bow removed because it didn't fit :)

 

Posted
4 hours ago, Zeesun123 said:

bro after installing

zap 8.0 + the game got CTD in loading screan 

Since ZAP8.0+ works for hundreds if not thousands of people with no issue, that is something on your side. Either an installation or a LO issue. At any rate, there is a dedicated support thread for ZAZ.

Posted
10 hours ago, Nymra said:

 

wait for the new version, I hope I can drop it monday. If the error persists with that one, please come back here with a papyrus.0.log

I'm pretty new to skyrim mods so not sure if this is just a config issue on my end, but with public penance it fails to find anyone "hostile" for the sex component. Otherwise it's working fine. Hopefully next patch fixes it.

Posted
On 4/27/2025 at 10:10 PM, Nymra said:

 

do you have any creature animations installed/registered?

 

In all those cases naked Defeat cannot find any. 

[04/27/2025 - 05:22:01PM] NAKED DEFEAT calmquest: 2P creature animations found (Player): 0

as for the Afterlife:
There is no option to turn it off, you can only turn off the executions. 

You somehow managed to get a "Death by Accident" during combat, which indeed might be a Naked Defeat issue. 
Since I cannot reproduce the issue I might have to add addtional checks to avoid this. 

Usually this should only happen when you are NOT in combat but still enter bleedout. 
I will add a new MCM option for that to not confuse ppl. 

But first youi should see what issue there is with the creature animatins. 

 

EDIT:
you also have a stackdump in your game and even when there are ppl stating otherwise, I never had ANY good experience with such setups. 
And even when ppl state otherwise, I could in most cases track it down to mods that were involved in the stack dump log.

 

In this case it seems you have Blush When Aroused installed, which was often marked as a problematic mod that could break things. 
Just on a sidenote... 

 

 

Thanks for looking in to this, Nymra, I appreciate it.

 

I seem to have fixed my "no aggressor found" problem. I'm not sure how exactly but i'll share what i did in case it helps anyone:

 

I found that SLATE wasn't detecting any animation sets so i reset my animation registry in the sexlab framework MCM, then re-enabled all of the filter options that SLU+ added to SL (i disabled them previously in case they messed with animation selections during defeat). I then went back in to SLATE and deleted the action log; then i re-imported the nymra and osmel action log jsons.

 

I'm not sure that all of those steps were necessary, but that's what i did and it works now, including the creature animations.

 

I still get death by accident and sent to the afterlife most of the time though, which isn't so bad now that it's not just a bunch of ghosts sitting round the table.  Also, when i get sent back to the "real" world, i get another error message and sent to Whiterun instead of the wilderness, as a previous poster has mentioned

Posted (edited)

Saw it mentioned a couple times, but I'm not finding any responses. Is there a way to disable stripping on followers? In particular the shoes and chest. It seems to ignore Sexlab's stripping assignments on both of these.

Edited by gbbbbdgghdh
Posted (edited)
On 5/2/2025 at 1:39 AM, Nymra said:


Your issues dont have any similarities
?!
SLU+ should not be the issue here. 
But you could play around with the gender related animation filters in Sexlab to see if that changes results.
I try to make Naked Defeat do all ncessary filtering itself, but sadly Sexlab 1.66 and also SLU+ still filter animations even when they should not. 
 

Damn been playing with settings all weekend and i still get no aggressor found when FF is about to happen. I have all the filters turned off in SLU+, got some strap on action. The only thing i havent done is turn on females act as males in ND but I was hoping to get some FF animations but no cigar. Think I might just play this one as you intended tho nymra and let the men of skyrim have there way rather than the ladies as unfortunate as it is lol. Hopefully somehow fixes itself, otherwise amazing work and really fun mod! The armor breaks really change up the looting aspect!

Edited by bau5creepr
Posted
22 hours ago, JuliusXX said:

 

And one more bug I found. When I was testing the Naked Loot I noticed that it also checks the bows. I got my bow removed because it didn't fit :)

 

 

ah, sorry. 
I sometimes forget parts of the game that I rarely use. 

In theory if you save a bow you should get that one tho, does that work?

For example I usually dont use 1 handed weapons so I always forget saving one and so they just vanish. 
Ideally, if you use all the weapons, make sure you save one of each kind at least, then you should always get one. 

 

 

Posted
13 hours ago, pingbi146 said:

I keep randomly getting "You willingly surrender to your enemies" / "You change your hairstyle" at times where nothing should be happening.

 

need more info.... 

the thing is tied to a hotkey, make sure its not used in other mods.
Also what are "times it should not be happening"?

 

Posted
6 hours ago, bau5creepr said:

Damn been playing with settings all weekend and i still get no aggressor found when FF is about to happen. I have all the filters turned off in SLU+, got some strap on action. The only thing i havent done is turn on females act as males in ND but I was hoping to get some FF animations but no cigar. Think I might just play this one as you intended tho nymra and let the men of skyrim have there way rather than the ladies as unfortunate as it is lol. Hopefully somehow fixes itself, otherwise amazing work and really fun mod! The armor breaks really change up the looting aspect!

 

sorry to hear.
I have that issues on my to do list for a long time now, but wanted to wait for me to switch to AE for new SL versions. 
So I already started working on this, so one of the next updates should fix or gradually improve this. 

Posted
6 hours ago, gbbbbdgghdh said:

Saw it mentioned a couple times, but I'm not finding any responses. Is there a way to disable stripping on followers? In particular the shoes and chest. It seems to ignore Sexlab's stripping assignments on both of these.

 

I m currently fighting hard to keep the damned followers stripped in the first place :D

I see that I make an option for that kind of stuff.
 

Posted

So I'm trying to open the debug menu to register a follower and I just get a pop up at the top left of the screen and then nothing happens afterwards, is there a specific dependency for the debug menu?

Posted
14 minutes ago, g911 said:

So I'm trying to open the debug menu to register a follower and I just get a pop up at the top left of the screen and then nothing happens afterwards, is there a specific dependency for the debug menu?

 

UI Extensions. I thought its a staple. 

 

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