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Naked Defeat AE/SE


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Posted
3 hours ago, Da Bosss said:

Ok so I realized I had the option to allow female aggressors turned off. I turned it on and I was able to enter the Naked Defeat scenario but I kept getting

No Aggressor to add!

as the message twice and no animations played then I got a message that the

It seems like they are done with you.

 

Afterwards my PC and my follower were stuck in the defeat state and I had to go to console select them and type "acheron rescue" to free both.

 

Not sure why no animations were played and why I wasn't freed from the acheron defeat state.

 

These are my naked defeat mods:

Naked Defeat 5-26

Naked Defeat - EXTRA - OAR crawl animations v2

Naked Defeat - EXTRA - Acheron Bridge (SE)

 

and I am on Sexlab P+

 

 

 

Papyrus.0.log 1.52 MB · 0 downloads

 

that ones on me I think.- 
I accidently put a non-existent tag into that scenarios designated tags ("Vanilla") , LOL

The mod still should abort correctly, I see why it does not free you from Acheron. 

For now, if you configured your mod somehow to only use the "Girlfriend" Scenario with the nadeConfig.json  I would do the opposite until I drop the next update.

Posted
40 minutes ago, Nymra said:

 

that ones on me I think.- 
I accidently put a non-existent tag into that scenarios designated tags ("Vanilla") , LOL

The mod still should abort correctly, I see why it does not free you from Acheron. 

For now, if you configured your mod somehow to only use the "Girlfriend" Scenario with the nadeConfig.json  I would do the opposite until I drop the next update.

 

So I don't have a nodeConfig.json in my mod folder - where was it supposed to go? How can I make it so that the girlfriend scenario doesn't always keep playing? I haven't tested if it's the only one playing but just want to make sure.

Posted
24 minutes ago, Da Bosss said:

 

So I don't have a nodeConfig.json in my mod folder - where was it supposed to go? How can I make it so that the girlfriend scenario doesn't always keep playing? I haven't tested if it's the only one playing but just want to make sure.

 

it should be automatically be created but welp, I m still kind of new to JSON and might have failed to put that up correctly.

The Profile.JSON is now an EXTRA download too, where all files are there as their own folder for ease of use.

 

If you reload the same save over and over, it might be Skyrim "RNG" that selects the GF scenario all the time. Try in different situations too..

 

Posted
2 hours ago, Nymra said:

 

that ones on me I think.- 
I accidently put a non-existent tag into that scenarios designated tags ("Vanilla") , LOL

The mod still should abort correctly, I see why it does not free you from Acheron. 

For now, if you configured your mod somehow to only use the "Girlfriend" Scenario with the nadeConfig.json  I would do the opposite until I drop the next update.

Out of curiosity is this the reason why im getting the no aggressor to add error as well when intiating FF animations? I forgot to mention in my post that im also using SLU +

Posted (edited)
10 minutes ago, bau5creepr said:

Out of curiosity is this the reason why im getting the no aggressor to add error as well when intiating FF animations? I forgot to mention in my post that im also using SLU +


Your issues dont have any similarities
?!
SLU+ should not be the issue here. 
But you could play around with the gender related animation filters in Sexlab to see if that changes results.
I try to make Naked Defeat do all ncessary filtering itself, but sadly Sexlab 1.66 and also SLU+ still filter animations even when they should not. 
 

Edited by Nymra
Posted

Is there a setting to let NPCs kill each other? I'm not enjoying that no one is killable except by the player, they just hang around until they regen health. They also don't do anything with the defeated NPCs they just hang around until they're back in the fight.

Posted
16 minutes ago, alternateaccounts said:

Is there a setting to let NPCs kill each other? I'm not enjoying that no one is killable except by the player, they just hang around until they regen health. They also don't do anything with the defeated NPCs they just hang around until they're back in the fight.

 

?!

I have no idea what you mean? "NPCs" like Bandits? Followers? 

This mod only sets the player essential. If NPCs dont die, just go on their knees, thats not this mod. 

Posted
2 hours ago, Nymra said:

 

?!

I have no idea what you mean? "NPCs" like Bandits? Followers? 

This mod only sets the player essential. If NPCs dont die, just go on their knees, thats not this mod. 

Thanks for pointing me in the right direction, turned out to be Acheron's default setting.

Posted

I'm using this with Acheron and noticed that Naked Defeat always activates, no matter what event is fired by the Acheron. For example Acheron starts the event "Rescued" and it starts and runs as expected but straight after that event the Naked Defeat also activates. I have the latest NaDe and the Acheron bridge installed and I have set the "Defeat on Bleedout " to 0 as mentioned:

 

Acheron --> download the Acheron Bridge in Downloads. Disable Naked Defeats "Defeat on Bleedout" feature. 

 

I have tested with several different Acheron events and this happens always. Do I miss some setting somewhere?

Posted
7 minutes ago, sheen223 said:

does nemesis work for this mod or do you need pandora/finis?

 

both will do. 
I m using Pandora and the issues that came up with it (Zap Furnitures and some animation oddities) are quickly dealt with. 

I personally would suggest Pandora, if you know your way around Nemesis and its issues (Creatures and stuff) you should be also fine with that. 

 

 

Posted
Just now, JuliusXX said:

I'm using this with Acheron and noticed that Naked Defeat always activates, no matter what event is fired by the Acheron. For example Acheron starts the event "Rescued" and it starts and runs as expected but straight after that event the Naked Defeat also activates. I have the latest NaDe and the Acheron bridge installed and I have set the "Defeat on Bleedout " to 0 as mentioned:

 

Acheron --> download the Acheron Bridge in Downloads. Disable Naked Defeats "Defeat on Bleedout" feature. 

 

I have tested with several different Acheron events and this happens always. Do I miss some setting somewhere?

 

1. I need a papyrus.0.log 
Cannot rule out that Naked Defeat "Critical Hit" mabye started and then the events just chained up somehow (unlikely tho).

2. I might be stupid and failed to implement the "Bleedout 0% setting" on the new Bleedout Scripts... I ll double check.
(they were in dire need of updates, they were one of the oldest parts of the mod and a freaking mess :D) 


 

Posted
19 hours ago, Nymra said:

 

thank you, glad to hear that  :)

 

 

not harmful 

thanks for your help and support and thank you very much for all your amazing work my friend  😀

Posted (edited)
3 hours ago, Nymra said:

 

1. I need a papyrus.0.log 
Cannot rule out that Naked Defeat "Critical Hit" mabye started and then the events just chained up somehow (unlikely tho).

2. I might be stupid and failed to implement the "Bleedout 0% setting" on the new Bleedout Scripts... I ll double check.
(they were in dire need of updates, they were one of the oldest parts of the mod and a freaking mess :D) 


 

 

Seems like I can't repeat this . The time it happened I lost a fight and had "Nymra's Spawn Service" active, which activated after the Acheron's other event. Could this be the problem? I continue testing and if I manage to repeat this I'll inform.

 

EDIT: And now when I think about it, the Spawn Service only happened after the rescue event, and of course there were no valid enemies in the place where I resurrected.

Edited by JuliusXX
Posted
18 hours ago, TFor2 said:

My game is gone.  Unplayable due to some strange xAudio crash according to crash logger.  I am adding this log only to show the crash coincides with a defeat state through ND.  8 crashes in 3 days all related to combat defeats or hits on my character.  If there is nothing here, I would appreciate you telling me so I can simply reload the base game and start over.  I was hit by an arrow in this log.  One arrow and the defeat started and the game crashed.  Prior instances were magic impacts all on the player.  I have not updated to the latest game version yet.  I looked at the log and didn't see anything relevant and expect that you will not as well.  Hoping for some confirmation that it is not ND related so I can move on.  This all started a few days ago and I have never seen this type of crash before.  Thank you.  I am level 30 in game to show the time involved before this started happening.   Nothing added or updated which is the frustrating part.   🥹

Papyrus.0.log 338.74 kB · 4 downloads

Did you try deleting mods you added since the crashes started.  That's all I know to do.  

Posted
20 hours ago, TFor2 said:

My game is gone.  Unplayable due to some strange xAudio crash according to crash logger.  I am adding this log only to show the crash coincides with a defeat state through ND.  8 crashes in 3 days all related to combat defeats or hits on my character.  If there is nothing here, I would appreciate you telling me so I can simply reload the base game and start over.  I was hit by an arrow in this log.  One arrow and the defeat started and the game crashed.  Prior instances were magic impacts all on the player.  I have not updated to the latest game version yet.  I looked at the log and didn't see anything relevant and expect that you will not as well.  Hoping for some confirmation that it is not ND related so I can move on.  This all started a few days ago and I have never seen this type of crash before.  Thank you.  I am level 30 in game to show the time involved before this started happening.   Nothing added or updated which is the frustrating part.   🥹

Papyrus.0.log 338.74 kB · 4 downloads

Appears you've Remiel installed, at least appears she is around from the log? I remember that one giving a lot of trouble with another mod ... (Captive Followers? Not 100% sure.) It's a shoot into the dark, but perhaps try without.

Posted
17 minutes ago, Talesien said:

Appears you've Remiel installed, at least appears she is around from the log? I remember that one giving a lot of trouble with another mod ... (Captive Followers? Not 100% sure.) It's a shoot into the dark, but perhaps try without.

You can't see me crying so I won't elaborate.  I love Remi.  Not sure I can play without her.  I recognize that sometimes mods will cause issues that impact Skyrim especially for those of us that have large load orders.  You've said as much before to me.  I'm sorry I like this game. I'm sorry I like to add mods and I'm not a computer genious.  I read and I try.  I do honestly appreciate you finding this potential ray of light for me.  I had not considered it could possibly be Remi.  The crashes started before I ever met her in game but after I went to Markarth so I see that as a possibility now.  The log was when I was with her however.  Hope is precious to me right now and I'd hug you or cry on your shoulder if you were here.  Thank you.   💋

Posted
2 hours ago, TeezMe said:

Did you try deleting mods you added since the crashes started.  That's all I know to do.  

I'm at the point of quitting at this point but I appreciate the suggestions.  I will rework what I added since my last stable playthrough and try again.  Had a good suggestion for conflict to consider.  I'm going out tonight and forget about this nightmare.  Check PM for location.   🥰

Posted
23 hours ago, TFor2 said:

My game is gone.  Unplayable due to some strange xAudio crash according to crash logger.  I am adding this log only to show the crash coincides with a defeat state through ND.  8 crashes in 3 days all related to combat defeats or hits on my character.  If there is nothing here, I would appreciate you telling me so I can simply reload the base game and start over.  I was hit by an arrow in this log.  One arrow and the defeat started and the game crashed.  Prior instances were magic impacts all on the player.  I have not updated to the latest game version yet.  I looked at the log and didn't see anything relevant and expect that you will not as well.  Hoping for some confirmation that it is not ND related so I can move on.  This all started a few days ago and I have never seen this type of crash before.  Thank you.  I am level 30 in game to show the time involved before this started happening.   Nothing added or updated which is the frustrating part.   🥹

Papyrus.0.log 338.74 kB · 4 downloads

 

if something is "ND related" or not is a very complex matter. 

1. I messed something up in the scripts -> happened before, but then I usually see that in the logs. in your case I dont see any signs for that
2. Something that ND does has unusualy interactions with your game. Since I am using ND myself for a very long time now and NEVER had it cause a CTD, I am quite sure ND can never be the cause, but MAYBE something ND is doing exposes a critical flaw in your Load Order.

For example: I had a faulty mesh and ND equiped that mesh on my Char -> CTD 

But that are simple things that I can usually track down fast. 

Could be a faulty anim mesh, maybe, a problem with overwrites, Pandora Install etc. etc. 

I noticed in my game it took QUITE some time before I had the first CTD in skyrim SE, roughly after adding like the first 200-300 mods and loading all the SLAL packs into it, too. 
Sometimes a Save just wont load without a 50% CTD chance, I never could track down the issue and it also appeared randomly and seldomly, so I work around it by saving more frequently.
But I digress. 

ND involvement is unlikely and if the problem is that grave, try to reproduce it on a new game or remove mods until it is gone :(
the usualy self torture we all go through at times :(

Posted (edited)

Sorry if this is a boring question. 5.26
When I run out of health, the sound of my heart keeps looping and won't go away. Even after I finish Defeat, defeat an enemy, recover, go back to town, and sleep at an inn, the sound of my heart keeps on ringing.

 

I thought that HealthBoost might be related, so I disabled it in MCM, but when I opened MCM again, it was enabled. It seems that it can't be disabled. Is there a solution I've missed other than rebooting?

 

Never mind, downgrading to 5.06 solved it.

Edited by meimei06
Posted
On 4/28/2025 at 4:56 PM, Nymra said:

 

not important, since every mod uses those in a different way. 

 

 

 

does it load the JSON file correctly?
it should work. 
Do you use any non-standard Sexlab Version? SLATE is not working with SLP+

 

 

not relevant at all, since the issue here seems to be deeper than merely registering Sex Anims to Sexlab.

The wall of errors in your log seem to point to missing functions, which usually is a sign for a missing dependency.

[04/28/2025 - 02:13:36AM] Error: Static function GetMatchingString not found on object PapyrusUtil. Aborting call and returning None
stack:
    [alias BaseAnimation179 on quest SexLabQuestAnimations (060639DF)].sslBaseAnimation.HasAllTag() - "sslBaseObject.psc" Line ?
    [alias BaseAnimation179 on quest SexLabQuestAnimations (060639DF)].sslBaseAnimation.TagSearch() - "sslBaseObject.psc" Line ?
    [SexLabQuestAnimations (060639DF)].sslanimationslots.GetByTags() - "sslAnimationSlots.psc" Line ?
    [SexLabQuestFramework (06000D62)].sexlabframework.GetAnimationsByTags() - "SexLabFramework.psc" Line ?
    [nade_CalmQuest (4B0B7967)].nade_calmquest_qf_scr.SelectAggressor() - "-------------------------" Line ?
    [nade_CalmQuest (4B0B7967)].nade_calmquest_qf_scr.StartRapeSequence() - "-------------------------" Line ?
    [nade_CalmQuest (4B0B7967)].nade_calmquest_qf_scr.Fragment_3() - "-------------------------" Line ?

"SexlabQuestAnimations" is something I only saw from SexlabP+ to date, but might be wrong, AE is fairly new to me.

Maybe you just overriting something critical somewhere or have the wrong mods put together 
 

 

So it seems Sexlab was being overwritten by Sexlab Utility Plus and a SLAL Pak by Leito. After I made sure Utility Plus was overwriting everything it should, and Leitos Pack was overwriting nothing, everything worked....SLATE, ND, everything.

 

So bottom line everything good here... thank you Nymra for pointing me in the right direction 😁

Posted (edited)
9 hours ago, meimei06 said:

Sorry if this is a boring question. 5.26
When I run out of health, the sound of my heart keeps looping and won't go away. Even after I finish Defeat, defeat an enemy, recover, go back to town, and sleep at an inn, the sound of my heart keeps on ringing.

 

I thought that HealthBoost might be related, so I disabled it in MCM, but when I opened MCM again, it was enabled. It seems that it can't be disabled. Is there a solution I've missed other than rebooting?

 

oh, sorry. might be a loophole I forgot. 
will add a fix in next version, sorry. 

Its connected to Public Punishment.

Enable Public Punishment sounds in nadeConfig.json (in SKSE folder) and try to remain outside a city for some time, then the heartbeat should stop. 

(if its from Naked Defeat) 

Edited by Nymra
Posted

Got another question/problem. I'd like to use the "Naked Loot" but when I activate it the options stay grayed out. How do I change these values?

 

Image01.png.01ca804d0c0cd00cd64066085c6cb48f.png

Posted
14 hours ago, TFor2 said:

I recognize that sometimes mods will cause issues that impact Skyrim especially for those of us that have large load orders.  You've said as much before to me.  I'm sorry I like this game. I'm sorry I like to add mods and I'm not a computer genious.  I read and I try. 

Aye, that's why I always state don't make any (or at least no substantial) changes to your LO, until you are fine with letting it go. (And yes, that's a do as I say, not as I do. 😛 Although I've managed to show a bit more self-restraint in the 18 months or so. Mostly by keeping one LO I'm playing with and on the side building a new one in a different profile. A bit of both worlds, though it fails to satisfy the 'neeeed NOW!' urge. Gives me something to look forward though, and adds time for some of those new mods to mature a bit. ^^)

Why would you be sorry to like this game, we all do, that's why we are here. ^^
B
eing familiar with computers helps to some extend ... but I have the hunch you are past that point and already in the territory where Modding becomes a world of its own. Unfortunately sometimes a LO dies prematurely, sometimes it can't be saved due to the error going back to far, though your problem sounds more like something that should be possible to walk back on. And no quitting, that's not acceptable.

Posted
1 hour ago, JuliusXX said:

Got another question/problem. I'd like to use the "Naked Loot" but when I activate it the options stay grayed out. How do I change these values?

 

Image01.png.01ca804d0c0cd00cd64066085c6cb48f.png

 

they are no options, just info

they update when you change the strip chances, they are tied to that value

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