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Posted
5 hours ago, LT Roarke said:

 

After getting the Bad Orcs title, you might harassed by a random citizen while visiting a shop in Whiterun (ChangeLocationEvent05). I think you get the title after failing to resist the sexual assault.

Hmmm it happened and I got 2 options resist or accept offer.. But I didn't get the title.. Maybe I need lower reputation 

Posted (edited)

I have event with 3 Orcs at Whiterun but there is no sex interface/animations... just scene description after bed question (Use nearby bed?). Am I missing something, or it's just the way it is in this mod?

Edited by Kirimatusam
Posted (edited)
42 minutes ago, theboopbop said:

Hey! What location/mod is the picture you have on the main file page where the orcs are saying "this place is hot"

 

It Is Whiteruns Breezehome with all the buyable upgrades.

The three orsimers are from a scene from this mod.

 

Part of the "Whiterun Orc Visit" event, that eventually give the "Orc Fuck Toy Title" because "You allow the orcs to get in Breezehome and endure their harassment... And you can't help but get help from a guard."

 

Edited by safado
Posted

When  I trigger some main event like malkart search body guard or nightgate Inn. my Camera got stuck. i can only see the scene in some view the game give me instead of rotate around my PC. can anyone how to fix that ?

Posted
On 4/26/2023 at 1:25 AM, sikamikanico78 said:

Hmmm it happened and I got 2 options resist or accept offer.. But I didn't get the title.. Maybe I need lower reputation 

You need to try to intimidate him to go away and fail to get the title.

Posted
3 hours ago, sirloki28 said:

What is the Hot Key for the mod? I keep trying to find it and I got nothing... Help would be massively appreciated

 

You have to set it in the MCM

Posted

i have a new starnge bug everytime i talk the the 3 orcs outside or inside the breezehome...they sudently turn hostile before we end dialogue and a pop up window pops us saying they decided to kill me..

 

how to fix this?

Posted

Game CTDs while loading the serial killer's hideout. How do I fix it?

Posted (edited)
3 hours ago, SamJame said:

Game CTDs while loading the serial killer's hideout. How do I fix it?

 

 

I have not experienced that scene yet, but there have been various complaints about it.  Originally I thought it was wrong ZAZ animation pack, but I got curious and took a look into the ESP setup for that area.

 

Found that the "HereticalResources\HR WorldObjects\HR_HavokRopeShort01.nif" referenced in the Kidnapper home is not included with the mod.

My game got it from PublicWhore, so likely it not an issue to me. 

  • The original meshes are from Heretical Resources, but it is a SkyrimLE resource mod.  It looks like it has no direct compatibility issues with SkyrimSE, but you do not need the whole mod. 
  • You can copy the resources needed only by:
    • Copying the folder "\Meshes\HereticalResources\HR WorldObjects\" and everything in it to your game.  The meshes use ZAP 7 or 8 textures.
    • Discard everything else, unless you have a mod that needs all it features as a dependency, but that it unlikely because you have that error.
    • An alternative is to install "Public whore" and disable the plugin if you do not like that mod or are limited on modload index slots.

The area is also adding a couple of ZAZ Animation pack furniture, the mod needs ZAZ animation 8+ from T.ara.   This one is proven to CTD if is the wrong older version, because furniture has scripts referenced by mods. Do not install ZAP 9, unless needed by a mod.  Still has compatibility wrinkles.

  • The Zaz Animation Pack V 8.0 [2017-11-15] from T.ara is the old one 8, not 8+.
  • You need Zaz Animation Pack V8.0 plus [2018-05-03] from T.ara.  For SkyrimLE only.
  • Shortcut:  ZAP8Plus UUNP HDT SkyrimLE   ZAP8Plus CBBE HDT SkyrimLE
  • Conversion to SkyrimSE: ZAZ Animation Packs for SE 2023
    • Files for ZAP 8+SE are at the bottom of the page. The file in download are ZAP 7.  You do need the ZAZ Patch, to fix rabbits and foxes deaths.
    • If you pay attention to the files, you will notice that is not a full SkyrimSE conversion because the files are targeting the meshes for UUNP and CBBE from SkyrimLE.  The ones for SkyrimSE should say at least CBBE SE, the female mesh is slimmer and has more morph sliders relative to CBBE.  The meshes will work on SkyrimSE, but with the wrong morphs and figure "measurements". Floating effects and such.
    • Install ZAP8Plus CBBE HDT for SkyrimSE and overwrite with this patch for CBBB SE and 3BAv2.
    • Also install\copy the patch file "ZAZpatch.esp" from download section of ZAZ Animation Pack for SE.

 

I hope that fix it. When a furniture mesh is missing and some script is targeting it, a CTD can happen.

 

 

Edited by safado
Posted
10 hours ago, safado said:

 

 

I have not experienced that scene yet, but there have been various complaints about it.  Originally I thought it was wrong ZAZ animation pack, but I got curious and took a look into the ESP setup for that area.

 

Found that the "HereticalResources\HR WorldObjects\HR_HavokRopeShort01.nif" referenced in the Kidnapper home is not included with the mod.

My game got it from PublicWhore, so likely it not an issue to me. 

  • The original meshes are from Heretical Resources, but it is a SkyrimLE resource mod.  It looks like it has no direct compatibility issues with SkyrimSE, but you do not need the whole mod. 
  • You can copy the resources needed only by:
    • Copying the folder "\Meshes\HereticalResources\HR WorldObjects\" and everything in it to your game.  The meshes use ZAP 7 or 8 textures.
    • Discard everything else, unless you have a mod that needs all it features as a dependency, but that it unlikely because you have that error.
    • An alternative is to install "Public whore" and disable the plugin if you do not like that mod or are limited on modload index slots.

The area is also adding a couple of ZAZ Animation pack furniture, the mod needs ZAZ animation 8+ from T.ara.   This one is proven to CTD if is the wrong older version, because furniture has scripts referenced by mods. Do not install ZAP 9, unless needed by a mod.  Still has compatibility wrinkles.

  • The Zaz Animation Pack V 8.0 [2017-11-15] from T.ara is the old one 8, not 8+.
  • You need Zaz Animation Pack V8.0 plus [2018-05-03] from T.ara.  For SkyrimLE only.
  • Shortcut:  ZAP8Plus UUNP HDT SkyrimLE   ZAP8Plus CBBE HDT SkyrimLE
  • Conversion to SkyrimSE: ZAZ Animation Packs for SE 2023
    • Files for ZAP 8+SE are at the bottom of the page. The file in download are ZAP 7.  You do need the ZAZ Patch, to fix rabbits and foxes deaths.
    • If you pay attention to the files, you will notice that is not a full SkyrimSE conversion because the files are targeting the meshes for UUNP and CBBE from SkyrimLE.  The ones for SkyrimSE should say at least CBBE SE, the female mesh is slimmer and has more morph sliders relative to CBBE.  The meshes will work on SkyrimSE, but with the wrong morphs and figure "measurements". Floating effects and such.
    • Install ZAP8Plus CBBE HDT for SkyrimSE and overwrite with this patch for CBBB SE and 3BAv2.
    • Also install\copy the patch file "ZAZpatch.esp" from download section of ZAZ Animation Pack for SE.

 

I hope that fix it. When a furniture mesh is missing and some script is targeting it, a CTD can happen.

 

 

Thanks a lot, this fixed the CTD. 

 

Unfortunately I am facing another issue now, after getting captured and tied, the crazy man just stands there are nothing happens

 

Posted (edited)
9 hours ago, SamJame said:

Thanks a lot, this fixed the CTD. 

 

Unfortunately I am facing another issue now, after getting captured and tied, the crazy man just stands there are nothing happens

 

 

 

I have not yet experienced this specific scene from the mod, but the issue with tht scene flow stoping in a forced greet or sexlab event is kind of common in this mod and happening sometime to the other scenes.   

 

It happened to me with the first impression of the three orcs rape scene in BreezeHome and sometimes in various encounters that happens on the wild areas, including the special potion to make "troll" creatures docile during the trip at the 7000 stairs.   I think that is related to loading assets and animations overhead combined with Skyrim old bug of failed forced greets imposed on NPC to triggers immersive conversation or animation flow.  I say this because after loading a save that was created before the issue happening, "fix" the issue, in my case most of the time.  I'm assuming that the caching system on Windows and Sexlab Utility Plus is helping, but I'm not sure.  I'm currently experimenting by trying to cache the game ahead by using the caching program "PrimoCache standard" combined with 2TB M2 drive and 16GB reserved ram.  Happens less but looks like the bug just get worst with the latency and is sometime else, at least it reduces the occurrence of the issue. 

 

One of the first thing to do is make sure that all the requirement are fulfilled, and use community recommended bug fix mods because it is a Bethesda game after all.  Babo-Scenes are kind of more complex than standard Skyrim scenes and the Authors tries to make the flow more immersive, the issue is that Skyrim's bugs and the mods modifying it can't get in the way, or it fails to complete the scenes. 

  • Animations
    • ZAZ Animation Pack 8+: Needs to be manually registered with Sexlab animation index. The first time sexlab is fully init the animations need to be registered using SLAL, but some programs were designed before SLAL and use a different system.  ZAZ is one of those special cases.  Go to ZAZ MCM and in the Sexlab section (wait for the data acquisition overhead delay), you need to click on "Register", and wait in the page until it changes to "Registered".  That will register Sexlab animation needed by ZAZ features.  The other mod that need special registration is "Estrus Chaurus" but is not used in these mod.
    • Devious Devices:  If you are using DD and the character has a DD asset equipped during scenes, it is likely that DD is force filtering Sexlab animations and babodialogue is unable to execute the expected animation type for the scene. Try the DD MCM debug force unequipped\stop quest features to remove DD assets before Babo Scenes.  SUP tries to fix this type of issues, do not know if it is successful.
    • SLAL: You need to make sure that Bakafactory SLAL is completely enabled and registered in SLAL MCM.  That will make it available to be used by babodialgue during the Sexlab part of scenes.
    • Dynamic Animation Replace (DAR):  Is needed by "BAKA Factory Motions" in some scenes to swap the idle during scene flow, like an animation used during the loading of a bigger animation and coordinating complex interaction between characters without using Sexlab. 
    • Baka Motion Data Pack (Patreon page but public) It has the animation used by most BakaFactory aka "BaboFactory" mods.  It is needed during some events and scenes. The animations are not for Sexlabs, but instead are for DAR. This needs DAR.
    • After installing Animations and before loading Skyrim you need to run FNIS.   FNIS will integrate the custom animations into the Creative Engine.  Using incomplete and very experimental Nemesis tool (kind of abandoned too) can break the execution of some of the custom animation injected by FNIS, specially creatures animations.
  • Optional Performance or bug fix mods. Note: I play in SkyrimSE 1.5 downgraded from 1.6 (AE) update. Do not know equivalent performance mods for SkyrimLE, but SUP is Skyrim LE compatible but limited in non-performance features like furniture stuff.
    • Sexlab Utility Plus (SUP): Skyrim runs "scripts" using a virtual machine called PapyrusVM. The papyrus scripts are compiled in ByteCode format instead of "direct CPU instructions" and because of that it will always have execution latency, because bytecode needs "interpretation" at runtime. That makes it "compatible" in different system like PC or Consoles, but slow.  Any big program like Sexlab will be somewhat slow to gather data necessary to execute it functions.  SUP is a collection of experimental features that will eventually be part of sexlab, but are not mature enough yet.  One of those features is an animation caching system for filtering and loading already executed animations faster the next time.   It is experimental, so bugs are assumed with some features.  You need to read the whole SUP description section of the page first before trying it, necessary to understand the upgrade or replacement process. 
      • Needs powerofthree's Papyrus Extender
      •  
      • Spoiler

        Mod Description:

        The main intention is to Fix small issues left behind in "SexLab Framework v1.62" like the Actor Alignment, and put together other's fixes and patches make by different Authors on few Mod's already existing.

         

        This mod also:

        Include optional filters to correct animations to be compatible with "ZaZAnimationPack" and "Devious Devices - Assets" devices, solving the compatibility problem between ZaZ and DDI; enterally compatible with the ZaZ and DDI animation system and work better together improve the response time but not required.

        Include option to allow Actors to find a hidden place to have sex.

        Enhance the SortActors functions to sort the actors or creatures positions based on the current animation positions.

        Can handle Futa actors and Futa tagged animations filtering the animations and placing the Futa actors on the correct actor position.

        Include optional filters to correct animations gender positions and prevent Male x Male Vaginal.

        Include option to strip chance % for each individual items on "Strip Editor" (bigger the % value --> bigger the chance of get striped)

        Include Animation Cache and others changes taken from the SexLab AE 1.64.

        Increase the max animations count for the "Extra" version to 1250. thanks to Swe-DivX (For more capacity check his mod)

        Include option to incorporate furniture detection like chair or torture devices on "Extra" version. To prevent animation out of context and actor find the close match furniture to use as reference point. to start the animation (recommended remove furniture animation objects files from animations or install animations without the Furniture objects to prevent furniture clipping)

    • Papyrus Tweaks NG: (SkyrimSE\AE) Installing this bugs fix mod and enabling the experimental feature Speed up native calls (Formerly "Run Scripts On Main Thread")  Needs Address Library for SKSE Plugins.
    • powerofthree's Tweaks: (SkyrimSE\AE)  Bugs and performance fixes.
    • Bug Fixes SSE:(sKyrim SE, very optional)  Has a fix to NPC walking speed dynamic change to be applied when the change occurs. 
    • SSE Engine Fixes (skse64 plugin) Very important bug fix mod.  It includes a fix which unties vertical look sensitivity from framerate and form/tree lod reference caching which can give a massive FPS boost in certain areas.

      • If you need to also use "Animation Limit Crash Fix SSE" (srtCrashFix) combined with SSE Engine Fixes, then you also need to set "AnimationLoadSignedCrash = false" in the SSE Engine config file. It will CTD otherwise.
    • SSE Display Tweaks: All-in-one solution for smooth FPS-unlocked gameplay. Includes a physics fix, borderless fullscreen performance boost, refresh rate control, highly configurable frame rate limiting, various bugfixes and more.  I also download the "High Performace" ini config in the download section. I lock the FPS to 75, but 60 is the recommended. 
      • To troubleshoot performance and PapyrusVM issues, I have enabled. It will show an overlay with FPS, Papyrus performance, and warning if it gets it processing budget completely used by heavy scripts.
        • [Papyrus]  DynamicUpdateBudget=true
        • [Papyrus]  OSDStatsEnabled=true
        • [Papyrus]  OSDWarnVMOverstressed=true
        • [OSD] Enable=true
          [OSD] InitiallyOn=true

 

Edited by safado
Posted

Nothing happens in my game. I don't quite understand what to do. Perhaps you need to trigger events with a hotkey? On my character, the usual, not depraved armor is Immersive Armors, perhaps some specific armor is needed? This mod will not work if the character is not a whore? I thought it was a more advanced version of Sexlab Baka Defeat.

Posted (edited)
16 hours ago, danna233 said:

Nothing happens in my game. I don't quite understand what to do. Perhaps you need to trigger events with a hotkey? On my character, the usual, not depraved armor is Immersive Armors, perhaps some specific armor is needed? This mod will not work if the character is not a whore? I thought it was a more advanced version of Sexlab Baka Defeat.

 

 

Spoiler

[ Warning! ]

 

The mod won't work as expected if you don't add specific keywords to your clothes and armor. Please read the manual thoroughly and follow the instruction.

 

It is a bummer that an easy to set up in game work around for the keywords is not yet available.  The solutions available requires "out-of-game" setups. 

 

I only have SkyrimSE so my personal "Baka" keyword patch for Immersive Armors is for SkyrimSE Form44 ESL (light plugging).  Do not know about SkyrimLE compatibility, I think is not compatible.  In SkyrimLE you may try the (notESL) version but as I say before, I do not know if compatible. Maybe if opened in Creation Kit 32bits from SkyrimLE can be re-save into a compatible plugin.  ESL plugin do not count toward main mod list index limit in SkyrimSE\AE.

 

Immersive Armors - BakaPatch (Form44-ESL).zip

 

Immersive Armors - BakaPatch (Form44-notESL).zip

 

 

Note: All patches that do overrides to add keyword entries are "MergePlugins" compatible. If using WryeBash manager, it is likely that it will offer to merge it into the BashPlugin. That is the only way to reduce plugins index usage in SkyrimLE.  Not really necessary for SkyrimSE.  I only use "MergePlugins" in SkyrimSE, with the three classic SOS plugins, because SOS plugins can not be ESL, the framework will not register them.

 

Spoiler

count: keyword assigned to individual armors

55: SLA_ArmorPretty

29: EroticArmor

7: SLA_ArmorSpandex

3: SLA_ArmorHalfNakedBikini + SLA_Brabikini + SLA_MiniSkirt + (SLA_PantyNormal or SLA_ThongGstring)

 

The "Immersive Armors - Asdasfa Tweaks and Fixes BakaPatch.esp" is only needed for three modified armors in Immersive Armors - Asdasfa Tweaks and Fixes if installed and enabled, is optional.

 

I try to vary the keywords based on loose meanings, for example tight fitted leather is likely ArmorSpandex, unless it is ugly and got default EroticArmor.  Barbarian set got the SLA_ArmorHalfNakedBikini combo.  Many armors look very nice, so obviously those got that other SLAR-Baka keyword.

 

 

 

 

Edited by safado
Posted
50 minutes ago, safado said:

It is a bummer that an easy to set up in game work around for the keywords is not yet available.  The solutions available requires "out-of-game" setups.

 

There are some rings that come with the mod that have keywords on them, do they not work?

 

There is also OSLAroused which allows you to add some of the keywords to whatever you are wearing. It's great if you only need to add them to clothing occasionally but it's a replacement for Sexlab Aroused and it works a bit differently.

Posted (edited)
1 hour ago, shrtjsrtj said:

There are some rings that come with the mod that have keywords on them, do they not work?

 

There is also OSLAroused which allows you to add some of the keywords to whatever you are wearing. It's great if you only need to add them to clothing occasionally but it's a replacement for Sexlab Aroused and it works a bit differently.

 

I have suggested both options and SLAX to others, but they still complain that it do not work.  Likely they are missing requirements and are acting obtuse about it, funnily very "Baka" of them.   I do not use either options, because I do the plugins.  

 

I used OSL Aroused for a time, but found it to have incomplete compatibility with some mods, tracked the issue to many authors abusing the SLAR framework.  Instead of binding to slaFrameworkScr, they bypass it and go directly to slaMainScr or slaConfigScr in some hackish way.   I created modified osl-scripts to compensates and imitate poor SLAR design, but some functions like "getLoadedActors" are still hidden in the dll.  Mods like Arousedniples uses that for performance and will not work without it.  Still the mod is good start but will wait it to mature. In the meantime, I switched back to SLAX-ASA3 in a new game, last version allegedly is compatible with SkyrimLE.  It is actually targeting compatibility for SkyrimSE\AE any version.

 

 

 

Edited by safado
Posted
6 hours ago, safado said:

I only have SkyrimSE so my personal "Baka" keyword patch for Immersive Armors is for SkyrimSE

Thank you! I have Skyrim AE, I think it will suit me, I ran to check)

Posted

I am not sure if this is the right mod or sexlab dialogue, but I use Fertility Mode and recently I have had an issue where Erik the Slayer is the father of my pc unborn child and won't have anything to do with them. He no longer wants to follow me as a follower or the option to marry appears. Also it seems like he isn't "desperate" for my character. Sorry if this is a ramble but I would just like Erik the Slayer to be a follower again and a good dad ?

Posted (edited)

Seems like stats doesn change - all at 0 exept lewdness. Some one had this problem?
Also where can i check my bikini experience

UPD

It works correctly

ScreenShot29.png

Edited by leaple
Posted
8 hours ago, MariSkyrimNerd said:

Also it seems like he isn't "desperate" for my character. Sorry if this is a ramble but I would just like Erik the Slayer to be a follower again and a good dad ?

There is a mod for marriage. You can marry anyone, even a jarl. MultiMarriages + SpousesEnhanced. 

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