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Posted (edited)
21 hours ago, flux003 said:

Welp the Albino Orcs have no penises. Which did you use in that screen? And what are the exact steps? MCM kicks a warning. Vector Muscular seems to work, but something like what you have in those screens would be preferred. 

Had to run up to the 3 and interact with each, quickly hitting escape after and adjusting the MCM Schlong menu to Muscular, size 6 for each which was pretty immersion killing lol. Luckly they still repeated the dialogue sequence and it all played out....  Oh well, can't be perfect I suppose, little details like the custom race for the sex mod having a working schlong should be priority on the to do list, just my opinion, take it for what you will.

 

The mod that I use is from the esteemed @Bad Dog here:

Spoiler

 

 

The FOMOD contains options to include "lore friendly" schlongs for human and beast races. I use anthro (30% probability) for humans/elves, spiky and slit (50% probability on both) for Argonians, sheathe (100%) for Khajiits, and troll-like (100%) for Orcs. You'll have to set their probabilities in the SoS MCM when you first start a game but you make use of the Export MCM Setting to make it easier every time you restart. (The latest update forced me to Restart SOS MCM and set my probabilities again to export them for my other saved characters.)

 

To get this specific scene ready:

  1. Wait until all the Orcs go in the house and dismiss Lydia if she's available.
  2. Don't interact with the Orcs. You only need your interaction crosshair over the Orc you want to edit in the SoS MCM.
  3. Choose which schlong that Orc uses (In this case, Orc Schlong), apply it then ignore the warning that pops up.
  4. Do this for all three Orcs, then start the scene by talking to the one in the middle.

Unfortunately, you'll have to do this when the albino Orcs arrive and before the scene starts. But at least you only have to do this once, Baka made it so the same albino Orcs show up next time you ask about them, with their SoS edits already set if you did it the first time. In my picture, it's size 12 but I brought it down to size 8 because clips thru the body during the animations.

 

Baka could fix this by making sure the albino Orcs default to any SoS available (I'm not sure how to make that possible), but that definitely ruin the immersion if it set the wrong one.

Edited by LT Roarke
Posted (edited)
1 hour ago, LT Roarke said:

 

The mod that I use is from the esteemed @Bad Dog here:

  Reveal hidden contents

 

 

The FOMOD contains options to include "lore friendly" schlongs for human and beast races. I use anthro (30% probability) for humans/elves, spiky and slit (50% probability on both) for Argonians, sheathe (100%) for Khajiits, and troll-like (100%) for Orcs. You'll have to set their probabilities in the SoS MCM when you first start a game but you make use of the Export MCM Setting to make it easier every time you restart. (The latest update forced me to Restart SOS MCM and set my probabilities again to export them for my other saved characters.)

 

To get this specific scene ready:

  1. Wait until all the Orcs go in the house and dismiss Lydia if she's available.
  2. Don't interact with the Orcs. You only need your interaction crosshair over the Orc you want to edit in the SoS MCM.
  3. Choose which schlong that Orc uses (In this case, Orc Schlong), apply it then ignore the warning that pops up.
  4. Do this for all three Orcs, then start the scene by talking to the one in the middle.

Unfortunately, you'll have to do this when the albino Orcs arrive and before the scene starts. But at least you only have to do this once, Baka made it so the same albino Orcs show up next time you ask about them, with their SoS edits already set if you did it the first time. In my picture, it's size 12 but I brought it down to size 8 because clips thru the body during the animations.

 

Baka could fix this by making sure the albino orcs default to any SoS available (I'm not sure how to make that possible), but that definitely ruin the immersion if it set the wrong one.



I'll have to check my settings, I have Bad dog. Good to know I dont have to actually interact with them, I ran up to them outside the house, did it quick, escaped the dialogue when it popped then thankfully the dialogue kept restarting lol.  Thank you for the tips

I'll try size 6, my PC is quite petite, but somewhat tall actually. She makes Cicero look like a manlet lmao.

 

 

Edited by flux003
Posted
8 hours ago, zelurker said:

What does this mod try to do with followers exactly ? (the reason why it conflicts with nwsfollowers)

If you load babdialogue after nwsfollower then you can't recruit any follower, hireling, or mercenary, it just says you have already max number of followers.

If you load babodialogue before nwsfollower then nwsfollower works as expected, but I wonder if some things get broken. If it's just about follower detection in some scenes, it's not worth worrying about that.

For testing I tried with babodialogue alone and no nwsfollower loaded, and in this case I can recruit the followers, but not dismiss them ! The dialog to dismiss them is here, but it just does nothing ! I wonder if this follower stuff in babodialogue is not just totally broken and I should just load it before nwsfollower and forget about it... !

 

BaboDialogue exclusively works with EFF - Extensive Follower Framework. Nothing in this mod requires followers though, and most times they won't even help you fight the groups of enemies this mod spawns. (This can be fixed by using the Focus Fire lesser power to have your followers join the fray.)

 

I assume you can still use Nether's Follower Framework, you just need to be careful where you use your followers as they can break scenes during the Nightgate Inn or Orc visitors. This mod is intended to be played without them but you can still gather companions to even the fight in some cases. The only follower I would avoid using is Lydia. She has specific scenes for Orc visitors and the Vice Captain(?).

Posted

So the Falmar scene... 

 

Does it need simple slavery or something? I tried my best to defeat them.. but ofc i was defeated. A SL scene plays out on the spot.. then a message about "taking weeks to be rescued.. blah blah" then back in Windhelm Inn, laying on the floor lol.  So I take it this one requires Simple slavery to actually go to a new location? Quite disappointing if that's the case. 

 

 

Posted

I cant get the serial killer event to work. Every time I get defeated, the killer mysteriously dies when I get tp'd to his hideout with a message that pops up saying something like "bastard... i finally got him"

Posted (edited)
On 3/29/2023 at 2:25 AM, LT Roarke said:

 

BaboDialogue exclusively works with EFF - Extensive Follower Framework. Nothing in this mod requires followers though, and most times they won't even help you fight the groups of enemies this mod spawns. (This can be fixed by using the Focus Fire lesser power to have your followers join the fray.)

 

I assume you can still use Nether's Follower Framework, you just need to be careful where you use your followers as they can break scenes during the Nightgate Inn or Orc visitors. This mod is intended to be played without them but you can still gather companions to even the fight in some cases. The only follower I would avoid using is Lydia. She has specific scenes for Orc visitors and the Vice Captain(?).

 

Thanks for the tips, that's what I am trying, it makes a more reasonable way of playing at least.

My turn to give a tip : I had some big trouble to launch this mod for quite a long time, before discovering "payrus tweaks ng" : https://www.nexusmods.com/skyrimspecialedition/mods/77779

it's not only tweaks, it moves most of the payrus load to an skse thread which makes wonders to improve the stability of scripts (and their speed !).

 

I even added sexlab approach redux 2.75, both work without any trouble, and it was impossible before.

 

Now there's probably some room to improve the way these mods do their stuff, but for now using this workaround makes wonders to fix things !

Edited by zelurker
Posted (edited)
11 hours ago, sikamikanico78 said:

anyone found how to fix the red triangle apearing in some scenes on the npcs bodies?



Haven't experienced that one... yet. 

The most recent I'm experiencing is with the event where the Imperial Lawman, 2 Nord Mercenaries have 1 Thalmor Dead and another in a yoke.. First scene carries out on the spot then the mod goes to transport me somewhere and I end up in a rectangular room with nothing in it. . Like some kind of system in between cell or something lol. Looks like cobble stone all around. Some kind of developer cell i'd imagine. 

Update:  When this teleporting thing happened the group was off to the side of the road, I thought, well maybe it's because we're on a hill so I console clicked the Imperial, stepped back a few steps onto the road, moveto player him to me, interacted, went through dialogue, first scene played out, he called buddies over, second scene playing out.. not sure what's going to happen next, we'll see.  Weird weird stuff i swear.  AAAND.. teleported back into the random box cell. 

I'll probably keep this one enabled though since they don't force dialogue you and have some decent loot. 


Tip to anyone reading this:  Always save before you get within engage distance of these events lol..  When this mod works, it's good, but the chance of fuckary happening is high from my experience. 

 

 

 

Edited by flux003
updated information
Posted
7 hours ago, flux003 said:



Haven't experienced that one... yet. 

The most recent I'm experiencing is with the event where the Imperial Lawman, 2 Nord Mercenaries have 1 Thalmor Dead and another in a yoke.. First scene carries out on the spot then the mod goes to transport me somewhere and I end up in a rectangular room with nothing in it. . Like some kind of system in between cell or something lol. Looks like cobble stone all around. Some kind of developer cell i'd imagine. 

Update:  When this teleporting thing happened the group was off to the side of the road, I thought, well maybe it's because we're on a hill so I console clicked the Imperial, stepped back a few steps onto the road, moveto player him to me, interacted, went through dialogue, first scene played out, he called buddies over, second scene playing out.. not sure what's going to happen next, we'll see.  Weird weird stuff i swear.  AAAND.. teleported back into the random box cell. 

I'll probably keep this one enabled though since they don't force dialogue you and have some decent loot. 


Tip to anyone reading this:  Always save before you get within engage distance of these events lol..  When this mod works, it's good, but the chance of fuckary happening is high from my experience. 

 

 

 

have you tried the challenger event when u have high reputation? i meet him at falkreath but after i get defeated and raped 2 times there is long dialogue were he demonstrates the pc to the village chained....but no chains are getting equiped...and after that dialogue a window pops up that says "oh no what is he going to do to me now?" or something like that...but then nothing happens the event stops advancing from there...have you experience that? found any solution?

Posted
25 minutes ago, sikamikanico78 said:

have you tried the challenger event when u have high reputation? i meet him at falkreath but after i get defeated and raped 2 times there is long dialogue were he demonstrates the pc to the village chained....but no chains are getting equiped...and after that dialogue a window pops up that says "oh no what is he going to do to me now?" or something like that...but then nothing happens the event stops advancing from there...have you experience that? found any solution?

Haven't tried that one but the Breezehome event will fail to advance if you're wearing devious devices, they'll go in your inventory but Lydia wont rescue you.

 

If you received chains in your inventory, you could try equipping them to see if that helps.

 

 

Posted

hey,

i ran into the Markarth Guards` Inquiry encouter but after he done his thing and stole all my stuff and went on his way, i went tot the guard tower and his there just saying random stuff.

 

how can i get my gear back?

Posted
10 hours ago, dragon2vx said:

hey,

i ran into the Markarth Guards` Inquiry encouter but after he done his thing and stole all my stuff and went on his way, i went tot the guard tower and his there just saying random stuff.

 

how can i get my gear back?

You have to wait, after some time you get notified and the chest next to him will have your gear. 

Posted
On 3/30/2023 at 1:53 PM, sikamikanico78 said:

anyone found how to fix the red triangle apearing in some scenes on the npcs bodies?

 

Use the console and remove the leg irons/cuffs/whatever on yourself or the Enslaved Knight (I've had it happen to both).  If I can get it to happen again I'll redit this post with the RefID of the offending object.

Posted
3 hours ago, Fulanoo said:

Is there a list of what happens in each event? The MCM tooltips are not really helpful

download the pdf attached with this mod, it has a brief explanation of what to do and what's included 

Posted (edited)

hey baka thank you for this mod it really is a great and brilliant mod.
 

however, am going to list some of the bugs i had encountered thus far and would like to know if there's a solution to them.
am using version 5.0 now of this mod and sometimes some events get stuck a lot

 

for example, the nightgate inn thugs event gets stuck when they surround the player and i have to recover control from the mcm and hit one of them so they can turn hostile then the message that says you have to defend yourself shows up, later on if you are defeated in that event sometimes you're just kneeling to ground and they do nothing or when you're bound to the pole, none of them takes actions for like 15~30 min they just stare at you, i also use the recover control and keep talking to them to fix that.

the markarth inspector just keeps staring after i had followed him and does nothing, likewise i use the recover control like in the aforementioned event above and keep talking to him so it gets fixed, afterwards when he finishes inspecting you he sometimes stay squatting on the ground and i have to select him and add command "moveto player", keep talking to him..etc.

the same happens with the orcs visiting your breezehome and also happens with the drinking buddies in the inns.

 

 

any idea how to fix all of that ? i got all the required mods for it installed.

 

a great mod nevertheless but really would appreciate if there's an optimal solution rather than taking control in the mcm and tweaking with the console.

Edited by nalwaz
Posted (edited)

I have a few problems that I hope you guys can help with. During the road event with 3 nords who have just killed some argonians, when they "inspect" my character, the npc doing it stands inside my character and neither are animated aside from common idles, the same goes for Markarth guard inquiry, he moves me to the pillories and then he teleports into my character, does all his talking, no actual animation, and then eventually my character falls down. This "standing inside other characters" also happens in other situations with this mod. I have zaz, bakaslal and babo motion pack, what could be wrong ?

Edited by Crate123
Posted
On 3/31/2023 at 7:06 AM, sikamikanico78 said:

have you tried the challenger event when u have high reputation? i meet him at falkreath but after i get defeated and raped 2 times there is long dialogue were he demonstrates the pc to the village chained....but no chains are getting equiped...and after that dialogue a window pops up that says "oh no what is he going to do to me now?" or something like that...but then nothing happens the event stops advancing from there...have you experience that? found any solution?


Sorry I've only come across the Challenger event once so far and unfortunately it was interrupted by outside combat so I am unsure.   Did you find anything new since you made that post?

Posted
4 hours ago, flux003 said:


Sorry I've only come across the Challenger event once so far and unfortunately it was interrupted by outside combat so I am unsure.   Did you find anything new since you made that post?

Not the challenger that intercept you out in the wilds but the one that meets you inside the towns... I only find him at fakreath.. Don't know if you can meet him in other towns as well

Posted

Hello all, I am having trouble with the Orc trio event like others. After buying Breezehome, I get the dialogue from Hulda " you are the talk of the town". However, no orcs spawn in whiterun. 

 

My characters sliders are all 100.

 

Armor has "EroticArmor" keyword. 

 

I did battle of whiterun.

 

I manage to get nightgateinn thugs quest but orcs just dont spawn. I also waited 84 ingame hours as well.

 

Please help.

Posted
2 hours ago, magehunter12 said:

Hello all, I am having trouble with the Orc trio event like others. After buying Breezehome, I get the dialogue from Hulda " you are the talk of the town". However, no orcs spawn in whiterun. 

 

My characters sliders are all 100.

 

Armor has "EroticArmor" keyword. 

 

I did battle of whiterun.

 

I manage to get nightgateinn thugs quest but orcs just dont spawn. I also waited 84 ingame hours as well.

 

Please help.

In the MCM I believe there is an orc visit reset, did you try that?

Also you don't need to do the battle of whiterun for the orc visit, that is required for the vice-captain portion of the orc visit which doesn't occur unless you've had the second version of the orc visit happen (big albino orcs).

Posted
3 hours ago, ercramer69 said:

In the MCM I believe there is an orc visit reset, did you try that?

Also you don't need to do the battle of whiterun for the orc visit, that is required for the vice-captain portion of the orc visit which doesn't occur unless you've had the second version of the orc visit happen (big albino orcs).

 

I did, nothing happened. No one is spawning. Where should i reset it anyway? In Bannered Mare? or in Breezehome?

Posted
3 hours ago, magehunter12 said:

 

I did, nothing happened. No one is spawning. Where should i reset it anyway? In Bannered Mare? or in Breezehome?

 

for me after i did the talked with hulda it took a couple of ingame days to have a pop up saying " i feel something is about to happen " and than after a day they spawned infront of the house.

 

try to play normally for couple of ingame days (5-6) and than travel back to breezehome

 

i need help in a different area with the orcs where they arrived for a total of 3 times and fucked my Pc but i still didnt get the title

and i dont know how to activate the vice captain events, could use some help with that

Posted
32 minutes ago, dragon2vx said:

vice captain events

 

For this i think you have to do the war in whiterun. As for the title, not sure.

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