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Posted

It might be possible that there's a conflict between BaboDialogue and Troubles of Heroine. I remember when I was trying to figure out why the Breezehome Orcs weren't doing anything I got a Troubles of Heroine Lydia event. I'm going to try a new game without Troubles of Heroine and see if that makes it work. 

Posted (edited)
1 hour ago, asdfabcd said:

It might be possible that there's a conflict between BaboDialogue and Troubles of Heroine. I remember when I was trying to figure out why the Breezehome Orcs weren't doing anything I got a Troubles of Heroine Lydia event. I'm going to try a new game without Troubles of Heroine and see if that makes it work. 

 

I don't think they are, they both also mess with rieklings. In fact I don't think there's much that Troubles of Heroine doesn't touch, heh.

Edited by Lenore
Posted

factoryclose has released a public update to BaboDialogue on his Patreon. Here's the changelog:

Spoiler

5.1V Change Log

▪ Added hundreds of new dialogue lines.

▪ This update focesd on Actor Dialogue(NPC x NPC Dialogue) and Player Monologue

▪ Fixed bugs that have been reported as many as possible. Hopefully this time it works.

5.11V Change Log

▪ Korean translation issue. Don't mind it if you are a non-korean user.

5.12V Change Log

▪ Bug Fix: Creatures do not fight(Change Location Event 02)

▪ You can now have resist chance based on PoisonResist value when you drink (Change Location Event 07).

 

At first glance, the update makes all encounters and events now include SLA_ArmorPretty as a trigger. So, you should be able to get events when only wearing that armor keyword. You might not need to use my patch anymore which is a good thing. The patch should be safe to remove but check with FallrimTools(ReSaver) just to be sure.

 

I have yet to check the new dialogue lines to see if any changes should be made (such as Hulda's orc visitor dialogue), so stay tuned.

Posted

Is it not possible to install this mid-game? I tried installing it and get CTD when loading my save. If I start a new game everything works correctly. Am I doing something wrong?

Posted
4 hours ago, Slimreb said:

Is it not possible to install this mid-game? I tried installing it and get CTD when loading my save. If I start a new game everything works correctly. Am I doing something wrong?

Don't think it is possible mid game due to the changes it makes

Posted
On 4/5/2023 at 10:02 AM, magehunter12 said:

 

I did, nothing happened. No one is spawning. Where should i reset it anyway? In Bannered Mare? or in Breezehome?

Based on testing I did a while ago, the reset resets the timer for the Orc Event, so it won't be an instant there they are but a few days later pop-up or another orc visit warning you they are coming or something.

Posted
On 4/5/2023 at 1:41 PM, dragon2vx said:

 

for me after i did the talked with hulda it took a couple of ingame days to have a pop up saying " i feel something is about to happen " and than after a day they spawned infront of the house.

 

try to play normally for couple of ingame days (5-6) and than travel back to breezehome

 

i need help in a different area with the orcs where they arrived for a total of 3 times and fucked my Pc but i still didnt get the title

and i dont know how to activate the vice captain events, could use some help with that

After they finished did you let Lydia free you each time or did you leave the house and find a guard to free you?  I think you need the guard to free you to get the title.

For the vice captain I believe you need the title for the orc visit first then at any point after that and the battle of whiterun is done you need to speak to Captain Caius who will introduce you to the vice captain.  After that you will need another orc visit to happen.

Posted

hi when i get defeated by the challenger and then the nad end even happens...the one that he hangs my pc to a pole ...the event dosent advance anymore...i am stuck there for ever?

i tried skipping time with T nut nothing happents... shouldnt the event babo bad end happen?

 

also the bandid chief after the first rape happens just walks away and the rest 4 stand there doing nothing and the event dosent advance...

 

any tips?

Posted
On 4/7/2023 at 1:31 PM, sikamikanico78 said:

hi when i get defeated by the challenger and then the nad end even happens...the one that he hangs my pc to a pole ...the event dosent advance anymore...i am stuck there for ever?

i tried skipping time with T nut nothing happents... shouldnt the event babo bad end happen?

 

also the bandid chief after the first rape happens just walks away and the rest 4 stand there doing nothing and the event dosent advance...

 

any tips?

 

The challenger is supposed to display you to everyone nearby and start some dialog. Maybe try enabling the spectators in the MCM?

 

The Bandit Chief is supposed to leave you restrained and time should advance automatically for you to be rescued or assaulted again. If the other four don't leave, then it's bugged.

 

It's important to save often with this mod. Some scripted events are too slow or just stop entirely. If you want to spot any road or encounter events, save before starting them.

Posted
5 hours ago, LT Roarke said:

 

The challenger is supposed to display you to everyone nearby and start some dialog. Maybe try enabling the spectators in the MCM?

 

The Bandit Chief is supposed to leave you restrained and time should advance automatically for you to be rescued or assaulted again. If the other four don't leave, then it's bugged.

 

It's important to save often with this mod. Some scripted events are too slow or just stop entirely. If you want to spot any road or encounter events, save before starting them.

yes the challenger sometimes ties me up to a pole...and then leaves but nothing ever happens after wards...nobody is coming like in bad ends dcenario...the chief is defently bugged cause he walks away while the other 4 stand there

Posted (edited)

The giant orc event is just all kinds of fucked up, I get the popups, I get the warnings, but they never spawn and eventually aggro.

And the rare few times they do spawn, they aggro during dialogue.

Am I missing something?

Only things I'm missing in the compatibility section are the pregnancy mods, EFF and NFF. Also, no idea what the BaboPrecisionCheck is.

 

Also, Vice Captain keeps initiating forcegreet and doesn't say anything.

Edited by suction
update
Posted

so, i have a slight, annoying problem. nothing breaking but really annoying.  Anytime an animation event begins, say, after surrendering to bandits, where you begin to get groped as they contemplate either taking you back to base or letting you go, or when you are being force fed the drug in the tavern scene. My Damned POV gets locked. i cant move my camera at all. does anyone know what causes that, or is that just how it works?

Posted
On 4/6/2023 at 9:55 PM, LT Roarke said:

factoryclose has released a public update to BaboDialogue on his Patreon. Here's the changelog:

  Reveal hidden contents

5.1V Change Log

▪ Added hundreds of new dialogue lines.

▪ This update focesd on Actor Dialogue(NPC x NPC Dialogue) and Player Monologue

▪ Fixed bugs that have been reported as many as possible. Hopefully this time it works.

5.11V Change Log

▪ Korean translation issue. Don't mind it if you are a non-korean user.

5.12V Change Log

▪ Bug Fix: Creatures do not fight(Change Location Event 02)

▪ You can now have resist chance based on PoisonResist value when you drink (Change Location Event 07).

 

At first glance, the update makes all encounters and events now include SLA_ArmorPretty as a trigger. So, you should be able to get events when only wearing that armor keyword. You might not need to use my patch anymore which is a good thing. The patch should be safe to remove but check with FallrimTools(ReSaver) just to be sure.

 

I have yet to check the new dialogue lines to see if any changes should be made (such as Hulda's orc visitor dialogue), so stay tuned.

 

I noticed this version edits one bench in the whiterun tavern so that I can no longer sit on it, did you find the reason while you were looking at the changes?

Posted
12 hours ago, DayTri said:

 

I noticed this version edits one bench in the whiterun tavern so that I can no longer sit on it, did you find the reason while you were looking at the changes?

 

There's a couple of markers edited in The Bannered Mare for change location scenes, but only one for a bench. It could be reserved to make sure the Vice Captain can sit there when he leaves Breezehome for a drink. That's my best guess.

Posted

As it stands, the patch I've made is now only for dialogue edits and some edits to enslaved warriors to make them less aggressive. factoryclose has added SLA_ArmorPretty to the trigger list for all encounters, so now you could add that keyword alone to your armor without needing the other ones.

 

If you enjoyed the edits made to the dialog, you can download it here:

 

BaboDialoguePatch 5.12.7z Only for the SE version.

 

This zip file includes the patch esp and the json file for the mod. If you're using a mod manager, make sure this folder overwrites the json from the original mod and place the patch underneath/after the BaboInteractiveDia.esp.

 

Here's a brief summary of what it changes:

Spoiler
  1. Changed to Hulda's dialogue to trigger the Orc visitors. (Only requires 40 Beauty or higher.)
  2. Many edits to dialog for multiple encounters. Mainly to ensure sentences flow smoother and without unusual slang. (Tried to keep it themed to the setting.)
  3. Lowered the aggression of some enslaved warriors to keep them from being attacked by passing strangers.

 

I'll be making a new patch every time the public SE version comes out.

Posted
On 4/14/2023 at 12:34 AM, atramelech said:

I have a question about sexlab aroused why does LE have more keywords than SE?

 

Doesn't matter, most of those extra keywords in LE don't do anything anyway. Just having eroticarmor keyword is enough to do most things... have most things done to you? Yeah.

Posted (edited)
On 4/9/2023 at 10:25 PM, LT Roarke said:

As it stands, the patch I've made is now only for dialogue edits and some edits to enslaved warriors to make them less aggressive. 

 


That's good. I hope it makes them friendly to most factions, I noticed when ever those "blue haired" captured knights showed up every friendly to me NPC would attack them instantly and it would completely fuck up the scene progression. (the blue hair is from me missing the hair mod they're associated with, I  couldn't find it last time I looked)

Edited by flux003
Posted
On 4/3/2023 at 2:47 AM, nalwaz said:

hey baka thank you for this mod it really is a great and brilliant mod.
 

however, am going to list some of the bugs i had encountered thus far and would like to know if there's a solution to them.
am using version 5.0 now of this mod and sometimes some events get stuck a lot

 

for example, the nightgate inn thugs event gets stuck when they surround the player and i have to recover control from the mcm and hit one of them so they can turn hostile then the message that says you have to defend yourself shows up, later on if you are defeated in that event sometimes you're just kneeling to ground and they do nothing or when you're bound to the pole, none of them takes actions for like 15~30 min they just stare at you, i also use the recover control and keep talking to them to fix that.

the markarth inspector just keeps staring after i had followed him and does nothing, likewise i use the recover control like in the aforementioned event above and keep talking to him so it gets fixed, afterwards when he finishes inspecting you he sometimes stay squatting on the ground and i have to select him and add command "moveto player", keep talking to him..etc.

the same happens with the orcs visiting your breezehome and also happens with the drinking buddies in the inns.

 

the challenger that wants to destroy your reputation doesn't show up anywhere in the towns mentioned in the pdf guide even with reputation 60+ and appearance 100+

 

any idea how to fix all of that ? i got all the required mods for it installed.

 

a great mod nevertheless but really would appreciate if there's an optimal solution rather than taking control in the mcm and tweaking with the console.

any help folks ? anyone else experiencing these kind of delay/bugs ?
it seems the windhelm argonian new gnisis event does the same thing as well.

Posted

I encountered the serial killer event, he took me to his house, raped me and then tied me up. Problem is now I'm tied up, and don't know how long it takes to be free from the ropes. Can somebody tell me?

Posted
On 4/16/2023 at 4:02 AM, nalwaz said:

any help folks ? anyone else experiencing these kind of delay/bugs ?
it seems the windhelm argonian new gnisis event does the same thing as well.

almost all those problems will be fixed if you try a new game or an older save game... happened to me at first till i did that

Posted

i read the instruction carefully but i still dont understand what is that "keyword" and i try to add that as an item in console cheat code but not working, can you explain what is that and more detail about how to add keyword

Posted (edited)
7 hours ago, zuongdi04 said:

i read the instruction carefully but i still dont understand what is that "keyword" and i try to add that as an item in console cheat code but not working, can you explain what is that and more detail about how to add keyword

 

 

If you think it’s hard to understand, just use Naked Armor feature on Sexlab Aroused MCM. Of course, it’s not a perfect solution.

 

Go to SexLab Aroused MCM

  • Current Armor page
    • Click on the box next to your currently equipped Armor or cloth name.
      • That should add the keyword "EroticArmor" to that armor in memory.
    • Note: Sometimes it does not work, because of issues in Papyrus and Skyrim engine design.
Spoiler

20220508005411_1.jpg

 

 

The better option is to add it using xEdit (TES5Edit(SkyrimLE 32bits, SSEEdit SkyrimSE/AE 64bits)

 

 

If you are using SkyrimSE,

  • I made a patch for vanilla armors\clothes that may be overkill, but work for me.  The SLA baka-keywords type and meaning are targeting the looks of the  BD's Armor and Clothes Replacer - CBBE 3BA (3BBB) mod. 

 

Edited by safado

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