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Posted

Whenever I speak to Commander Caius the Vice Captain will does not show up. I speak to caius, he says "I assign new person for your protection" then there is no more dialogue and nothing happens when I trigger the orc event again.

Posted (edited)
On 11/7/2022 at 4:37 PM, Saralan said:

Question, is this mod compatible with JK Skyrim (remade cities look) and Open Cities? cuse i start to think it might cuse troubles with certain events like Markarth Guards and Whiterun Orc events. i havent got orc event once so far and markarth happened only after another event with lowlife assaulting me wich ended up crating a sperate instance of the city after blackout. Then another problem happened, after the guard stoped "inspecting me" it said my equipment is gona be in some kind of stash in guards place, but i couldnt figure out where it could be and all i had was a marker point out to a wall where nothing was.
 



I wonder if this is the case for me. I still have yet to get an Orc event, or the Markarth guard inspection (lack of guard inspection could be because i didn't have the guards check boxed in the options, idk). I've had a lowlifes sneak and apprehend me around in a cities, they've also moved me to another spot within the city, except Markarth that one I always struggled free...  I have Jk's Skyrim (an absolute must have mod I might add). 

There was some issue with the Random Npc Visitor to Breezehome (the one where you decline to have sex with the npc right on the spot, but rather tell them where you live so they can come say hi) using Eli's Breezehome until I patched Eli's with Eli's Breezehome Optimization Packages and Patches (which also fixed some weird behavior for followers in there btw).  I also noticed this same situation with an NPC who visited Lakeview Manor, since I'm using "Lakeview Manor- As it should be" . I wasn't able to answer the door when he was knocking, however if I caught the npcs ID, moved them into the house, the dialogue would start if I could catch them before they exited, then they would proceed to hang out.  

I saw another post mentioning Sinmir (no dialogue options, ever) and Commander Caius (who completely vanishes after Dampening Spirits, I really hope this mod doesnt use him for anything) but I had no luck with either of them. This is after the Stormcloaks take Whiterun. I've also loaded a save prior to progressing the civil war and PRIDing Caius back just to see, and he just has the general babo guard dialogue, nothing special about orcs.  I can't reload before Dampening spirits, that was like 200+ hours ago lmao.


Found a post in this thread from Lt Roarke that says:
 

"So far, the only requirements for Hulda's dialog to start the Orc Visitors is:

  1. Own Breezehome.
  2. Beauty Value >= 50
  3. Breasts Value >= 70
  4. Butt Value >= 70

Have those set and keep talking to Hulda until you get congratulated for owning a house in Whiterun. You'll get another notification when the quest has started.

The new update spawns a door in front of Breezehome after you talk with the Orcs. It will send you into a very basic version of Breezehome to start the scene without compatibility issues. As long as the outside of Breezehome looks relatively the same as the original, as in front door in the same location, then it should work."


Gonna try those values and see if it makes a difference. 


Update: Instantly got the dialogue with her after cycling it once.. Walk out and look down the street, sure enough, trio of orcs right outside breeze home lol..  now to see if the rest of it works.


I'd like to offer a little feedback if I could, my "2 cents" if you will:

 


It would have been nice if this information was in the manual, considering the hours of digging through posts to find this tidbit of information. Don't get me wrong, I'm all for immersivly finding all this content and would prefer it happen like this but with the nature of bugs caused by a plethora of variables we need to have the specifics... Spoiler warns are great of course, but the full scope of details would be appreciated under that spoiler. With so many potential variables  of conditions for specific events to happen.. is just.. idk. having this variety of setting is great and all, and has the potential of adding some variety to playthroughs  but to some extent having events tied to such a specific combination has the potential of ruining events. It surely creates the potential of completely missing out on an event. 

Hear me out here, after playing with this mod for probably at least 100 hours without really looking too deep as to not spoil anything, just going off of what's shown in the MCM, just running around doing stuff trying to experience it as intended and not finding a whole lot of the special events happening has sent me into this sort of trouble shooting mode to get to the bottom of what's going on... This mode of  "am I'm experiencing a bug, or am I not meeting certain pre-requisites" has basically completely ruined the event for me lol... so in my honest opinion there should be some toggle to disregard the Beauty / Breast/ Butt value settings for the special events to happen... these settings make sense to help maybe align animations properly but to tie the events to them is just asking to ruin the experience considering the nature of Skyrim Modding.  I would have loved it if this came naturally when I was just talking to Hulda earlier then finding the surprise waiting outside Breezehome...   

Events based on Reputation on the other hand seems great to me. It's an easy parameter to follow and will ensure you experience the full breathe of the mod depending how you handle the situations, without too much thought of "are things even working?". 

 

 

 

 

 

 

 

Edited by flux003
update
Posted
19 minutes ago, flux003 said:



I wonder if this is the case for me. I still have yet to get an Orc event, or the Markarth guard inspection (lack of guard inspection could be because i didn't have the guards check boxed in the options, idk). I've had a lowlifes sneak and apprehend me around in a cities, they've also moved me to another spot within the city, except Markarth that one I always struggled free...  I have Jk's Skyrim (an absolute must have mod I might add). 

There was some issue with the Random Npc Visitor to Breezehome (the one where you decline to have sex with the npc right on the spot, but rather tell them where you live so they can come say hi) using Eli's Breezehome until I patched Eli's with Eli's Breezehome Optimization Packages and Patches (which also fixed some weird behavior for followers in there btw).  I also noticed this same situation with an NPC who visited Lakeview Manor, since I'm using "Lakeview Manor- As it should be" . I wasn't able to answer the door when he was knocking, however if I caught the npcs ID, moved them into the house, the dialogue would start if I could catch them before they exited, then they would proceed to hang out.  

I saw another post mentioning Sinmir (no dialogue options, ever) and Commander Caius (who completely vanishes after Dampening Spirits, I really hope this mod doesnt use him for anything) but I had no luck with either of them. This is after the Stormcloaks take Whiterun. I've also loaded a save prior to progressing the civil war and PRIDing Caius back just to see, and he just has the general babo guard dialogue, nothing special about orcs.  I can't reload before Dampening spirits, that was like 200+ hours ago lmao.


Found a post in this thread from Lt Roarke that says:
 

"So far, the only requirements for Hulda's dialog to start the Orc Visitors is:

  1. Own Breezehome.
  2. Beauty Value >= 50
  3. Breasts Value >= 70
  4. Butt Value >= 70

Have those set and keep talking to Hulda until you get congratulated for owning a house in Whiterun. You'll get another notification when the quest has started.

The new update spawns a door in front of Breezehome after you talk with the Orcs. It will send you into a very basic version of Breezehome to start the scene without compatibility issues. As long as the outside of Breezehome looks relatively the same as the original, as in front door in the same location, then it should work."


Gonna try those values and see if it makes a difference. 


Update: Instantly got the dialogue with her after cycling it once.. lol..  now to see if the rest of it works.


Have you figured out anything about the vice captain bugs?

Posted
53 minutes ago, flux003 said:

so in my honest opinion there should be some toggle to disregard the Beauty / Breast/ Butt value settings

 

Honestly when I play with this mod I just always put all of them to 100.

Posted (edited)
1 hour ago, GalxyReard said:


Have you figured out anything about the vice captain bugs?

 

I haven't gotten to that point yet so I'm unsure if I'll experience that bug. We'll see. Ill update if I get it or not when I get a chance to proceed with the event. 

 

 

 

38 minutes ago, Lenore said:

 

Honestly when I play with this mod I just always put all of them to 100.


But would that have made a difference? I mean lore wise it would make sense having a lower beauty value would make you more attractive to orcs. I've been playing with Beauty set to 80, breasts small and large, and butt value the same and had no luck with this event till I followed the instructions and set them to those specific values. 
 

Edited by flux003
Posted
2 hours ago, flux003 said:

till I followed the instructions and set them to those specific values. 

 

Ohh that's odd .. O.O .. I didn't run into that issue.

Posted
1 hour ago, Lenore said:

 

Ohh that's odd .. O.O .. I didn't run into that issue.



Maybe my butt value just needed to be higher. IDK lol.  It would be nice if these stipulations were specified in the manual because it really seems like they have impact. 

 

 

Posted (edited)

New Orc event, new weirdness....  Orc warning/messenger

 

 

 


This time it's a messenger, warning me of some orcs looking for me... describes them as a bit taller than him. I tip him, i get a message "i need to prepare" then....... nothing.  He said they were "on their way as we speak".  I'm assuming these are the Orc Giants I read about. 

 

I feel like this trouble with this specific aspect of this event  is because I have Eli's breezehome overhaul + Eli's Breezehome Optimization Packages and Patches.... idk.. This time the orc was actually inside the house, different to the Trio event, that one sent me to some empty version of Breezehome with the stairway raised up, like an attic door or something. 

Am I just being impatient? When I go outside no one is there.  Funny thing about this event is I had a visitor simultaneously show up when the orc was inside.. a visitor who I let know where I lived earlier (SL Approach Redux I believe). He eventually went away while I was talking with the Orc but then when I was standing by the entrance after the orc left, I  got a message about someone there wanting to be let in.. thought maybe this was the orcs mentioned, but no, it was the random npc, he was back lol.  I reloaded before I went into Whiterun, adjusted the settings of SL Approach Redux and managed to get through the dialogue with the messenger without interruption from the random npc and still nothing. 

What does it mean by "I need to prepare"? I feel like I'm missing a step here. I went out looking for the captain of whiterun, (being a stormcloak for this character it's  Sinmir), who, of course, has no dialogue... i move myself to the Commander Ciaus after PRID Enabling.. who was walking from Solitude in regular armor for some reason, he just has general guard dialogue, nothing special, propositions me though lol. 

Did the Orc bigguys go to the wrong Breezehome? How is this event suppose to unfold?  I assume, Orc warning -> Orcs show up and barge in, scene is how this is suppose to play out.. but who knows.

Maybe it's just suppose to play out Warning -> Message "I need to prepare" -> continue about your business, few days later the trio will be back? From the way the Orc talks it sounds like they were going to be there within the hour lol. 

Am I over complicating this with my imagination... was this merely meant to be as a setup for something to happen down the line after I adventure and come back to breezehome?
 

 

 


If there's anyone who's experienced this event successfully that could shed some light I'd sure appreciate it.  Probably be good to spoiler tag it incase someone is looking for different issue. 

 

Edited by flux003
Posted
On 9/18/2022 at 10:09 PM, Kernog said:


You probably do not have a valid keyword on your armor. The mod does not check if you are naked, but if your chest armor has specific keywords, such as EroticArmor.

 

Here is the easiest way you can fix this:

* If you use classic Sexlab Aroused or Baka's redux Sexlab Aroused, replace it by OSLAroused

* In-game, go in the MCM menu of the mod

* Go to the "keyword" tab

* Load the list of armor and select your chest armor

* Check the "EroticArmor" keyword

 

Alternatively, you will need to either edit the keywords of the armor with TESEdit, or use a mod that adds keywords like Keyword Item Distributor

 

An easy way to check if things are okay is to talk to an innkeeper and ask about the latest gossip. If he talks about stuff like your indecent outfit or sex psychos running around, you are correctly set up.


Try using OSLAroused and add the keyword to your chest armor like described in this post from Kernog. Orc event (and every other event except the guard comments didn't trigger for me at all, too. I followed those instructions and everything works fine now.

Posted
3 hours ago, Madmunchkin said:


Try using OSLAroused and add the keyword to your chest armor like described in this post from Kernog. Orc event (and every other event except the guard comments didn't trigger for me at all, too. I followed those instructions and everything works fine now.

 

The manual does not say it, but the orc event has some value thresholds. Change all your values to 100 and try again.

Posted (edited)
7 hours ago, Madmunchkin said:


Try using OSLAroused and add the keyword to your chest armor like described in this post from Kernog. Orc event (and every other event except the guard comments didn't trigger for me at all, too. I followed those instructions and everything works fine now.


Idk about switching to OSLAroused after having SL Arroused Redux for like 400 hours on this playthrough lol.

I have a keyword on my armor. The issue I'm having is not the event triggering, it's with how does it progress? Messenger warns me, I get a pop up "I need to prepare" then nothing.  Is this normal, was something more suppose to happen or is this just setting up anticipation of a future event in the works?

This came 2 in game days after I had the Orc Trio Event play through in it's entirety. 

I have a feeling this is just the way it's suppose to be. First Orc Trio came after I talked to inn keeper, this time the Messenger who (somehow got inside) is warning me, then some time later another trio will be waiting. I'm just not sure, that's why I'd like to know what someone else experienced after having the orc hunter/messenger give them a heads up. 
 

Edited by flux003
Additional thoughts
Posted (edited)
9 hours ago, flux003 said:


Idk about switching to OSLAroused after having SL Arroused Redux for like 400 hours on this playthrough lol.

I have a keyword on my armor. The issue I'm having is not the event triggering, it's with how does it progress? Messenger warns me, I get a pop up "I need to prepare" then nothing.  Is this normal, was something more suppose to happen or is this just setting up anticipation of a future event in the works?

This came 2 in game days after I had the Orc Trio Event play through in it's entirety. 

I have a feeling this is just the way it's suppose to be. First Orc Trio came after I talked to inn keeper, this time the Messenger who (somehow got inside) is warning me, then some time later another trio will be waiting. I'm just not sure, that's why I'd like to know what someone else experienced after having the orc hunter/messenger give them a heads up. 
 


Default setting for Orc visits is 84. I guess thats 84 hours, unlikely days? Yesterday I got the message you got too and nothing happened so far. My guess was that now this interval value is ticking. I'm gonna wait a bit and if nothing happens I try the suggestion from Kernog, reset my appearance sliders to 0, exit mcm, enter again and set them to max again.

Edited by Madmunchkin
Posted

Pretty sure you need to do the Battle of Whiterun quest for the Albino Orc visit to happen.

 

For me it went talk to Huulda

Orcs show up, rape, get rescued by Lydia

Some time later on I get a warning by another orc about large albino orcs look for me

Join Stormcloaks(no idea if side maters) and do quests up to finishing Battle of Whiterun

Hand in quest so Whiterun returns to normalish, and come back to Whiterun

Instantly get an "ominous warning that something bad is about to happen" or some thing like that

Go in and out of places selling/buying and the Albino Orcs show up outside Breezehome.

Posted (edited)
15 hours ago, flux003 said:


Idk about switching to OSLAroused after having SL Arroused Redux for like 400 hours on this playthrough lol.

I have a keyword on my armor. The issue I'm having is not the event triggering, it's with how does it progress? Messenger warns me, I get a pop up "I need to prepare" then nothing.  Is this normal, was something more suppose to happen or is this just setting up anticipation of a future event in the works?

This came 2 in game days after I had the Orc Trio Event play through in it's entirety. 

I have a feeling this is just the way it's suppose to be. First Orc Trio came after I talked to inn keeper, this time the Messenger who (somehow got inside) is warning me, then some time later another trio will be waiting. I'm just not sure, that's why I'd like to know what someone else experienced after having the orc hunter/messenger give them a heads up. 
 

After you get the Orc visitor, just play your game as normal.  After some time goes by (not sure how much) you'll get a pop-up which means the three orcs will be waiting outside Breezehome. 

 

The Battle for Whiterun needs to be completed for the Vice-Captain.  Until then you can have either the 3 normal orcs or the 3 big orcs visit depending on how you talk to the Orc visitor.

Edited by ercramer69
Posted (edited)

Ok so I talked to the messenger, continued about my business, couple Thieves guild contracts then went to Markarth via Carriage, talked to Muri (doing DB quest) While talking with her I got the "my body is tingling, something isn't right" message (or something like that) then upon returning to Whiterun there's nothing lol... guess I'll just continue about my business. It hasn't been that long in game time wise. 

I wonder if using the Immersive College of Winterholds Temporal shift and the Apocolypse skill Milestones is messing with the time counters

Update:  upon returning to Whiterun 2 days after that message popped up there's some orcs outside the house. Looks like round 2 is about to happen. 

Edited by flux003
Posted (edited)
2 hours ago, thiccdragoness said:

I found the answer! it was a mod called Player Succubus Quest, now that it is gone, everything is working perfectly!


Excellent news! 

Ill be sure to avoid that one if it did something like that lol. 



In other news those Nords holding the Thalmor prisoner ( Road event 4 i think?)  seems to have some weirdness. It appeared to be working all  through to the stripping, then they all just stood around, nothing else initialized. Reloaded, dialogue progressed, then the Imperial Lawman I guess just got tired of talking to me because he walked over and looked at the dead thalmor, then had nothing more to say after that.  Another time I called them out for being slavers and a fight broke out.. and they hit me so hard it triggered Death Alternative.. then CTD..  My final interaction with them I attempted to provoke them again to which the Imperial once again just stopped talking to me so I said F it and fought them... probably the toughest fight I've had in the game so far LOL.. but I killed all them, Thalmor included. 


That event could use some alternative dialogue paths.. like.. I'm a nord stormcloak character, why would I give a crap if a thalmor is being held captive, there should be a dialogue option for me to tell them to carry on, and go about my business.  Sure, no one deserves that kind of fate, but my character is Chaotic Neutral, tipping on Evil, I wouldn't care about a Thalmor after all the crap they have done. 

 

 

 

Edited by flux003
Posted (edited)
On 10/22/2022 at 12:57 PM, LT Roarke said:

So, there's a new race Baka is using for Orc visitors that uses are larger body and custom textures, which is primarily made for Baka's BigGuy animations:

 

  Reveal hidden contents

giantorc.png.3dcd083d86063347eb15608964520057.png

 

SoS won't know which schlong to use, but that can be fixed using the SoS MCM. But then there's the other Orc visitors:

 

  Reveal hidden contents

foxrace.png.99d8ebc87c8073565712c54883350d8e.png

 

wtf? Fox race? LOL

 

Either way, both can be fixed using Player/NPC settings in SoS MCM. You'll just have to take the time to set them before the scene starts.

Bonus images:

  Reveal hidden contents

2091155316_TheElderScrollsVSkyrimSpecialEditionScreenshot2022_10.22-13_32_35_01.png.f9596dedaa470279827fa3b57d7bb1ac.png275974196_TheElderScrollsVSkyrimSpecialEditionScreenshot2022_10.22-13_43_30_40.png.4cca0b209fa8654a37e0ed28b5a70361.png

Those Orcs don't fuck around.

 



Welp the Albino Orcs have no penises. Which did you use in that screen? And what are the exact steps? MCM kicks a warning. Vector Muscular seems to work, but something like what you have in those screens would be preferred. 

Had to run up to the 3 and interact with each, quickly hitting escape after and adjusting the MCM Schlong menu to Muscular, size 6 for each which was pretty immersion killing lol. Luckly they still repeated the dialogue sequence and it all played out....  Oh well, can't be perfect I suppose, little details like the custom race for the sex mod having a working schlong should be priority on the to do list, just my opinion, take it for what you will. 

 

 


 

Edited by flux003
Posted

I can confirm it's better to disable sexlab defeat, naked defeat or every other HP triggered mod. My health "glitched" in the Nightgate Inn Event from 50% (my max BaboDialogue value) under 10% (the value my defeat was triggered) and so BaboDialogue was overwritten.

Posted (edited)
2 hours ago, Madmunchkin said:

I can confirm it's better to disable sexlab defeat, naked defeat or every other HP triggered mod. My health "glitched" in the Nightgate Inn Event from 50% (my max BaboDialogue value) under 10% (the value my defeat was triggered) and so BaboDialogue was overwritten.


Yea i noticed that too. BaboDialogue , Defeat and  Death alternative need to play together better.  Having some combat mods where I take incredible amounts of damage in a short amount of time certainly make it a bit wonky lol.... 

Edited by flux003
Posted (edited)
On 5/1/2022 at 4:13 PM, LT Roarke said:

 

There was an edited esp floating around here that fixed that, but I doubt it works with the latest BaboDialogue. The Enslaved Knights have their AI Data aggression set to Very Aggressive. Changing this to Aggressive in SSEEdit fixes this... sometimes.

 

 

Road Event 11 end is still buggy AFAIK. @stin2pig mentioned that the Blue Palace NPCs move around during that scene, so the event never finishes properly. If you can revert to an earlier save, you can try their way of fixing it. Right before you get dragged to the Blue Palace:

 

1. Open console.

2. Type Set Gamehour to 15 (They tested that this was the most stable time for the Blue Palace event)

3. Type Set Timescale to 2 (Slows down time flow so the event finishes smoothly)

4. After event is over, type Set Timescale to 20. (This is default time speed)

 

I haven't tried it yet since I usually kill the noble and his guards to loot their expensive equipment (and the noble is supposed to have defeated dialogue but that's buggy as well). If that still doesn't work, then revert your save, disable that event and wait until the next update.



It's a shame this Noble event still appears to be broken. Finally found him and it was going swimmingly till the palace. Going to try this timescale thing to see what it does. 

Sure hope all these events get fixed someday, if not I'll probably disable all the events if I even use this one in future playthrough otherwise, which is a shame because I'm sure there was a lot of work put into them, but this constant trouble shooting just to see them play out completely takes me out of the moment. 


Update:  

Well the set game hour and timescale stuff worked, scene finished, told to get stuff, babodialogue quest started in the journal to get the items.. then after I got my stuff, had some words with the noble...  the quest never went away after.  I didn't wait that long, and maybe I could setstage it off my list but i'm just going to reload  the save I made before interacting with the noble and kill him and all his gang then continue with my playthrough lol... disabling this world event.  
 

It'd be so awesome if this mod was tightened up a bit, with all the scripted movements, nice animations,  and everything else the potential is there, and I was quite amazed to see it all playing out but dang, these hiccups. 

 

 

Edited by flux003
updated information
Posted
2 hours ago, flux003 said:



It's a shame this Noble event still appears to be broken. Finally found him and it was going swimmingly till the palace. Going to try this timescale thing to see what it does. 

Sure hope all these events get fixed someday, if not I'll probably disable all the events if I even use this one in future playthrough otherwise, which is a shame because I'm sure there was a lot of work put into them, but this constant trouble shooting just to see them play out completely takes me out of the moment. 


Update:  

Well the set game hour and timescale stuff worked, scene finished, told to get stuff, babodialogue quest started in the journal to get the items.. then after I got my stuff, had some words with the noble...  the quest never went away after.  I didn't wait that long, and maybe I could setstage it off my list but i'm just going to reload  the save I made before interacting with the noble and kill him and all his gang then continue with my playthrough lol... disabling this world event.  
 

It'd be so awesome if this mod was tightened up a bit, with all the scripted movements, nice animations,  and everything else the potential is there, and I was quite amazed to see it all playing out but dang, these hiccups. 

 

 

hi ! i dontthink you can kill them they are unkillable i tried to fight them once my self...btw i am always getting stuck at the scene at the blue palace...how exactly did you pass it??

Posted

What does this mod try to do with followers exactly ? (the reason why it conflicts with nwsfollowers)

If you load babdialogue after nwsfollower then you can't recruit any follower, hireling, or mercenary, it just says you have already max number of followers.

If you load babodialogue before nwsfollower then nwsfollower works as expected, but I wonder if some things get broken. If it's just about follower detection in some scenes, it's not worth worrying about that.

For testing I tried with babodialogue alone and no nwsfollower loaded, and in this case I can recruit the followers, but not dismiss them ! The dialog to dismiss them is here, but it just does nothing ! I wonder if this follower stuff in babodialogue is not just totally broken and I should just load it before nwsfollower and forget about it... !

Posted (edited)
13 hours ago, sikamikanico78 said:

hi ! i dontthink you can kill them they are unkillable i tried to fight them once my self...btw i am always getting stuck at the scene at the blue palace...how exactly did you pass it??

 

There's directions in that post I quoted, about Set Timescale. 

I was thinking I could snipe them from afar with an op bow i have. Haven't tried yet though. 

 

Update:
Just got in game. Can confirm, you can kill them from afar. I'm assuming once they are in combat you can melee but I sniped them all from sneak mode at distance, with a bow. 


Image confirming kills (lol):

 

 

 


ScreenShot84.png
 

 

Edited by flux003

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